Wow, there has been alot of posts since ive been on. Im usually on thehelper.net.
Anyways, ill try to answer your questions and add some stuff to my tutorial.
[QUOTE=XeNiM666]1. can you explain step 2??? i didnt quite understand how you did that sword./QUOTE]
Ok, once you have the vertex modifier open and create a little cube from the primitives, you start to mess with it, with the tools available, and I believe that is where everyone is getting confused...
(Remember: What I am saying here is not manditory! Have fun and create some wacky weapons)
First, I turned the cube on its side about 45 degrees. Because, this will make the sides pointy, not like your unit is carrying a 2x4.
Look at this picture, hopefully this will help you understand:
Look at the sword, see how the middle is bulged and as it goes to the sides, it slims down? That is the main reason for turning the cube...
Next, I use the EXTRUDE tool, and I make the sword longer using about 5 different segments. The main little cube will be my handle, while the next two segments will be the hand gaurd. Then the next 3 will be the blade, going out then back into a point, using the SCALE tool to make the point at the 4 end vectors.
Lastly, I used the SCALE and MOVE tools to edit it minorly to make it how I wanted it.
Hopefully this cleared up some of the confusion, thank you for posting and asking questions!
Quote:
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Originally Posted by XeNiM666
2. do we have to use custom textures??
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We are not using custom textures. We are using in-game textures. You can use custom textures, but when you are creating simple weapons, people dont like to have to import new textures...
NEW:
I will be adding a new part that will explain how to remove weapons and add your attachments to models!!! Take a look!