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3D Modeling Tutorials Tutorials regarding the creation, animating and editing of 3D models.
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Old 09-10-2008, 03:13 AM   #31 (permalink)
Registered User Fabioz
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Wow, there has been alot of posts since ive been on. Im usually on thehelper.net.

Anyways, ill try to answer your questions and add some stuff to my tutorial.

[QUOTE=XeNiM666]1. can you explain step 2??? i didnt quite understand how you did that sword./QUOTE]

Ok, once you have the vertex modifier open and create a little cube from the primitives, you start to mess with it, with the tools available, and I believe that is where everyone is getting confused...

(Remember: What I am saying here is not manditory! Have fun and create some wacky weapons)
First, I turned the cube on its side about 45 degrees. Because, this will make the sides pointy, not like your unit is carrying a 2x4.
Look at this picture, hopefully this will help you understand:
Hidden

Look at the sword, see how the middle is bulged and as it goes to the sides, it slims down? That is the main reason for turning the cube...
Next, I use the EXTRUDE tool, and I make the sword longer using about 5 different segments. The main little cube will be my handle, while the next two segments will be the hand gaurd. Then the next 3 will be the blade, going out then back into a point, using the SCALE tool to make the point at the 4 end vectors.
Lastly, I used the SCALE and MOVE tools to edit it minorly to make it how I wanted it.
Hopefully this cleared up some of the confusion, thank you for posting and asking questions!

Quote:
Originally Posted by XeNiM666
2. do we have to use custom textures??
We are not using custom textures. We are using in-game textures. You can use custom textures, but when you are creating simple weapons, people dont like to have to import new textures...


NEW:
I will be adding a new part that will explain how to remove weapons and add your attachments to models!!! Take a look!
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Old 10-21-2008, 02:55 AM   #32 (permalink)
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Yay! I finally know how to make emitters..
Any suggestion which texture should I use for icey steam?

Btw, I followed this tutorial and I failed to make it. :(

OIC, I need to play animation :) It worked

Last edited by Ribenamania; 10-21-2008 at 03:33 AM.
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Old 01-03-2009, 08:42 AM   #33 (permalink)
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a long but good tutorial this will help me out plenty
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Old 01-31-2009, 09:55 PM   #34 (permalink)
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this tutorial is very nice but can someone tell me why the vertex modifier crashes and screwes my model up by making the mdl file unopenable with the vertex modifier when i press Tools -> UV Mapping? it gives me an error message that says "Runtime error '6' Overflow". Someone please help.

EDIT: Found out how to fix the crashing :D just had to change some setting on my computer.
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Old 02-14-2009, 12:13 PM   #35 (permalink)
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cool tutorial ...
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Old 04-14-2009, 12:05 AM   #36 (permalink)
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Broken images = not good.
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Old 04-17-2009, 12:11 AM   #37 (permalink)
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Quote:
Originally Posted by Linaze View Post
Broken images = not good.
Thank you for telling me there. I would have never have found it. All the pics should be fixed.
+Rep for giving me a heads up!
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Old 05-08-2009, 01:16 PM   #38 (permalink)
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How can you combine two vertices\vertexes (whatever it's called in plural form) to make a face (is that what the line between two vertexes\vertices called?) thanks in advance!
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Old 07-05-2009, 08:53 AM   #39 (permalink)
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dudee...what path do I need to use to import my weapons to the map, if I use none they are invisible :P

Last edited by AutoRefresh; 07-06-2009 at 03:32 PM.
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Old 07-17-2009, 08:26 AM   #40 (permalink)
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Quote:
Originally Posted by Vakama_Lynx View Post
How can you combine two vertices\vertexes (whatever it's called in plural form) to make a face (is that what the line between two vertexes\vertices called?) thanks in advance!
In vertex modifier, you can select as many vertices as you want and go to Edit and select "Snap" This will bring all of the vertices to one point and then you can go to Tools and go down to "Weld" this will bring the vertices together for good.

Quote:
Originally Posted by AutoRefresh
dudee...what path do I need to use to import my weapons to the map, if I use none they are invisible :P
I don't think you need to set the path to anything specific, unless you use a custom texture, then you need to make sure they label to eachother... but if you use in-game textures, you shouldnt have to set it to anything...
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Old 10-29-2009, 02:06 AM   #41 (permalink)
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How come the link for the Vertex Modifier. I mean, the download works, but the program doesnt. It keeps saying "Component 'COMDLG32.OCX' or one of its dependencies not correctly registered: a file is missing or invalid." Does anyone know why?
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Old 01-09-2010, 01:08 PM   #42 (permalink)
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I cant open the textre i saved .;..

Last edited by medion555; 01-09-2010 at 02:08 PM.
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Old 01-18-2010, 12:10 PM   #43 (permalink)
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Very nice tutorial =)
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Old 01-19-2010, 09:26 PM   #44 (permalink)
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i cant download the secound thing that is needed, when i try to open it it says that there is a file missing. anyone know what thats all about?
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Old 01-21-2010, 01:16 PM   #45 (permalink)
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this one helped me, +rep
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