Wow, there has been alot of posts since ive been on. Im usually on thehelper.net.
Anyways, ill try to answer your questions and add some stuff to my tutorial.
[QUOTE=XeNiM666]1. can you explain step 2??? i didnt quite understand how you did that sword./QUOTE]
Ok, once you have the vertex modifier open and create a little cube from the primitives, you start to mess with it, with the tools available, and I believe that is where everyone is getting confused...
(Remember: What I am saying here is not manditory! Have fun and create some wacky weapons)
First, I turned the cube on its side about 45 degrees. Because, this will make the sides pointy, not like your unit is carrying a 2x4.
Look at this picture, hopefully this will help you understand:
Look at the sword, see how the middle is bulged and as it goes to the sides, it slims down? That is the main reason for turning the cube...
Next, I use the EXTRUDE tool, and I make the sword longer using about 5 different segments. The main little cube will be my handle, while the next two segments will be the hand gaurd. Then the next 3 will be the blade, going out then back into a point, using the SCALE tool to make the point at the 4 end vectors.
Lastly, I used the SCALE and MOVE tools to edit it minorly to make it how I wanted it.
Hopefully this cleared up some of the confusion, thank you for posting and asking questions!
Originally Posted by XeNiM666
2. do we have to use custom textures??
We are not using custom textures. We are using in-game textures. You can use custom textures, but when you are creating simple weapons, people dont like to have to import new textures...
I will be adding a new part that will explain how to remove weapons and add your attachments to models!!! Take a look!