Thread: SwallowedV1.02
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Old 04-12-2009, 05:31 PM   #3 (permalink)
Registered User Rui
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Join Date: Jan 2005
Posts: 7,490
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1) Description - The storyline and description was kinda short. It is alright and follow the rules.
Melee maps do not need a story. Still, it is short because of World Editor's characters limit.

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4) Item drop - Reasonably balance, but 1 place doesn't seems to be balance. There is a Goblin Laboratory with 5 creep consists of 2 creep level 4, 1 creep level 3 and 2 creep level 2. However, there is only 1 creep that drop item and it drop level 2 permanent item. Try set it to either drop level 3 permanent item as well.
I have changed it to a level 3 charged.

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5) AI - The AI slightly affected if it started at orange, yellow, purple or teal base and the enemy is at the other island. That was because it does not have any waygate to reach other island.


6) Balance - The balance at the south-east island really left much question to be desire. The yellow and purple base is extremely close and making them extremely vulnerable. If this map was play at 4 vs 4 condition, it could bring 2 result.

Result 1 - Let's said I in Team 1, but I at the south-east island with 3 enemy and I am using night elf. It would be freaking easy to defeat me in few seconds.
Result 2 - If everybody at the same team at the same island, it make the base extremely easy to be defense.
Not having a gateway was intentional. Players starting 3v1 on the island, however, was not, and it always happened. This has been fixed. The two allies will now be closer to each other.

{EDIT}
By the way, the map IS supposed to be 4vs4, I wrote that in the Suggested Players field.
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