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Yep, it's ANOTHER first terrain thread!

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Well in another thread I said I felt like trying my hand at some terrain. I'm into more populated areas over areas dominated by nature, plants etc. seeming most of the terrains here focus on that. I decided to make an orc encampment in a river valley. Criticise as much as you want, try to be constructive though :wink:



Keep in mind this is my first terrain attempt...
 
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Very good, in my opinion, there are 2 problems that i saw, 1. Sorry but the terrain seems extremely crowded and cluttered. 2. You used "the cliffs" always remember blizzard cliffs are evil
 
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Yes I keep hearing that :p and I'm working on a wider valley with more gradual hills and less cluttered buildings as I type this... thanks for the feedback!

edit: woah the post before this came up at the exact time i posted! the original post i wrote was to flamdo, but thanks for your criticism too! and that's an ace sig by the way flamdo.

I think I might try a terrain without buildings I can crowd.
 
Please attach your images to the post next time instead of linking to other sites, gavdaman88. It takes a lot of time to load the pictures.

Critism:
Way too crowded. Crowded can be good, but in this case, no.

Blizzard cliffs don't seem to be that off but neither do they add anything.

River rushes does not fit with barrens at all, light green with brown/red, nono.

The way the waterfalls looks are horrid, how many have you used or what have you used to make them look this way? It hurts my eyes!

Generally you have got a lot to learn but you are well on your way, perhaps try and read one of our terraining tutorials in the database, they should be a good push in the right direction.
 
Level 34
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raging, generally rushes can be used with any tile set, just tint them.

This is too overcrowded, I would scrap it and start over.
 
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Very nice terrain. Some of them feel a bit too cluttered or even though they have a lot of doodads, some how it feels plain. I can't seem to find any good suggestions for this at the moment.

The use of Barrens cliffs isn't the best idea. But you probably did it to make the waterfall look better so I'll let that one slide. Though you could've made mountains on the side of the waterfall with large hills (With, of course, the help of the Misc Data file.) and possibly form cliffs of your own with the raise doodad yourself.
~Craka_J
 
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Ah ha! That is another flaw! You really need to tint those River Rushes to a brownish color. It really isn't that hard and doesn't take that long to do. Keep in mind that it will affect all River Rushes placed as well.
~Craka_J
 
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I was thinking that as i made it... but seeming I whipped it up in 20 minutes didn't really think of it after I finished. Thanks for the honest criticism, I'll go read the tutorials and see what I can make next! Oh and how do i make my images open on the site as someone asked me to make them do before... I'll do it once I figure out how :p
 
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I was thinking that as i made it... but seeming I whipped it up in 20 minutes didn't really think of it after I finished. Thanks for the honest criticism, I'll go read the tutorials and see what I can make next! Oh and how do i make my images open on the site as someone asked me to make them do before... I'll do it once I figure out how :p

20 minutes?

Hm. Maybe that is the problem?

I rarely say this.... no I never have said this, you are using too many doodads/objects.

1. Instead of using ten tents to cover x amount of area, enlarge the tent unit until a round unit (like the Blood Mage) can walk comfortably into the tent. This can take more than 20 minutes. Personally I like to adjust all of the buildings units and doodads until a Captain or Admiral Proudmoore standing in front of the door looks like they could walk through the door, maybe with just stooping down a tad, but not having to get down on their hands and knees.

2. You have rocks and stuff in the air - this works fine for Blizzard Default Camera Angles of Attack, but in this instance you are at ground level looking at the horizon. You need to select each and every floating rock and use Ctrl + the page down button to lower until the jagged nasty bottom sinks below the terrain. If you want you can select all doodads of a type by selecting one and then hitting Strl+Shift+~ (the button to the left of !/1).

3. Since this is a city/town/collection of housing units there would be need for room to walk between structures. We do not see this here, it looks like everything is as close as possible and either you need to be able to fly (your Orc is SOL on that one) or that you have to walk on top of the roofs.

One should always aim for some realistic goals, such as a fair amount of distance between yurts, tents, buildings that would allow for beings to walk and move about - considering that villages/towns would be hubs of activity then riding beasts and vehicles need to be accommodated.

So we are basically looking at scale, placement and gravity.
 
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Please don't post in other peoples thread with irrelevant questions.

Make sure they are jpeg. Then go down the screen and go to manage attachments, attach your picture. Save, and poof, you have your picture uploaded.
 
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Well I think it's pretty good. Reflects that of an orc encampment, crowded and cluttered.

At first I thought a giant kraken who devoured a whole city threw up, but then when I saw this, I said yeah it does look like a crowded orc camp :)
 
Level 9
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I can't figure out if tht was a compliment or a pwn josh :p

Gilles I wasn't posting in another persons thread... this is my thread :eekani: and I just asked so I could upload more for people... but thanks for helping me. + rep

EDIT

Ah it works! Well as you can see I made the whole place a lot less crowded, tried to make it a much less inhabited valley with a tauren encampment, and I didn't use blizzard cliffs either.
 

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Level 25
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I like these more than the older ones you've made. Very nice improvements. Now I think it is time you become more familiar with lowering/raising doodads.

Hold Ctrl and Press Pg Up or Pg Down to raise/lower the selected doodads. This will prove to be very handy.
~Craka_J
 
Level 9
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Yes it's a very useful technique, I was aware of it and did use it for some things, such as the walkways and piers to create bridges etc.

I'm currently working on a bit more of a complicated terrain free of units/buildings. It's looking pretty nice so far compared to my others, and as soon as i figure out a sky issue I'll upload it.
 
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Well I use raising and lowering a fair bit in this terrain I made not too long ago. I'm fairly happy with how this one turned out, it has a lot deeper atmosphere than the rest...
 

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Level 34
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It looks ok, but the choice of wall doodad to make the building is poor. I really don't like how the top ones stick out. Fix that and I think it will help a lot.

Your barrens is also a huge improvement on the previous one. Good job.
 

Deleted member 139377

D

Deleted member 139377

The terrain is good and all, but you dont know how to doodad in an advanced way. Blizzard cliffs though i actualy something I like, wanna know why? because ive got a custome skin for a mountain :D HAHAHAHAHAH SUCKERS*runs off witht he mountain skin*
 
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I doubt the skin makes them any better. It's the sharp angle and the fact that you can't stack them.
 
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