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Xnd Hero Siege 1.43

Authors: Sogat, Ricola3D
Contact: [email protected] / PM

The "Xnd Hero Siege" project
Welcome to the Xnd Hero Siege project's page. This is a project initialized in 2019 by Ricola3D, an addicted player of Sogat's X Hero Siege who was terribly desapointed by Sogat retirement and the fact that X Hero Siege had been not evolving for years. The project is based on the X Hero Siege 3.33 map, the latest stable version released by Sogat. I started it alone, but want it to be a collaborative projet : I am looking for contributors, so if you have ideas or development skills, feel free to join !

Concept
The spirit is to keep the essence of version 3.33, but fix the bugs, improve the balance and improve specific points. I also want to add some fun, but with always keeping the original spirit. A regular player of X Hero Siege 3.33 should be able to master this map quickly and without effort ! Therefore this is not a copy of Sogat's work. Aside annoying bugs fixed, there are major improvements, mainly to enhance the balance, teamplay or fun ! For v1.0, there are 2 new heroes, auras have more range and apply on wards, caster and summoners remain efficient in late game, etc...



Generalities

How-to play ?

Game features

Changenotes

Screenshots

Credits


Life Changing features
you don't find in X Hero Siege 3.33

:carr: 2 new pick modes, dual+same, dual+random
:carr: Host can be changed or leave without concern.
:carr: 3 new heroes: Runemaster, Stone Giant and Myrmidon.
:carr: 7 new items
:carr: -bt command is always enabled. New -bl command to buy levels.
:carr: No more exp lost when switching heroes in Dual mode !
:carr: Finally all auras range x3.
:carr: In late game, spells do massive damages, and minions are powerful and tanky.
:carr: (All) Hero Images cannot cast boring spells that ruin it: anti-magic shield, heals, entrave, banish, archimonde's form...
:carr: Many spells balanced or replaced.
:carr: Lifesteal works with any attack.

Map Description

ObjectiveSelect your hero, defend the castle and kill all dark forces.

Players
1-8 (no IA)

Game duration
~ 45-90 minutes

Language
English

Compatible versions
Warcraft 1.31.x and newer

Gameplay

Beginning
One Player 1 (red) has chosen difficulty and pick mode, pick your hero(s) or use -random command. You can use the -repick command once if you are unsatisfied.

Defend the Castle
Creeps spawn from 8 lanes to attack the Castle. Choose a lane, go defend it with your hero(s). Killing creeps will give you gold and exp. Periodically ennemy waves appear at west, north, east then south of Castle. Defeat them with your teamates.

Special quests
The game includes 4 special quests, each one with a different reward. When you are ready, go in the circle and the bottom-right of Castle and pick the quest you wish:


EventMissionDifficultyReward

Hero image
Kill a stronger version of your hero.Hard+100 all stats.

All hero image
Kill 8 stronger heroes.CrazyNecklace of spell immunity.

Spirit Beast
Kill a giant spirit beast.ImpossibleShield of Immortality.

Hero image
Kill a frost infernal.ImpossibleKey of Moon.

1st special event
You get teleported in a tiny room with your allies. A dward boss, Muradin, is chassing you there. You cannot kill him, just survive 3min and you will win 50000 gold.

2nd special event
You get teleported in a tiny room without your allies. You have 3min to kill a maximum of ennemies to earn as much gold as possible !

1st survival
When you are done defending the Castle and stronger enough, you can kill the dark Necropolis. Then 2 new lanes open, and mega creeps will come once you enter within. Survive them.

Final wave
When you are done farming on the mega creeps, you can kill the ice thrones. A final wave will appear near the Castle, it is up to you to defend it.

1st boss
After surviving the final wave, you can go in the circles behing the remains of the ice thrones. This will teleport you to the first boss of this map: Magtheridon. Kill it 3 times to win. On dying, he will split into,many baby bosses.

TODO
2nd survival
The 4 captains
3nd survival
2nd boss
Last boss

Defeat
Victory

TODO
Tips


Comparison to X Hero Siege 3.33 (by Sogat)
The following improvements have been made:

Major changes

  • New select modes: Dual Random & Dual Same.
  • New heroes: Runemaster, Stone Giant & Myrmidon.
  • Buy tomes: -bt command always enabled.
  • Buy levels: new -bl command.
  • Host: Can be transfered with -host <name/color/number> command. Automatically given to top score player on leave.
  • New items: 8 new items (3 merchants).
  • Super items: Can be bought for a high price.
  • Charged items: you can stack and split them.
  • Balance: All stats (allies & ennemies) balanced. Minions boosted in late game.
  • (All) hero image: boring spells removed (shakle, anti-magic field, ...). Clones stats do not take into account items & skills attribute bonus.
  • Dual heroes: Inventory are fully shared (even cooldowns). Events reset CDs of both heroes.
  • Cleave: Fixed, do not ignore armor anymore, and really do 100% damages (you will see the difference early game).
  • Buying level tomes: new command -bl.
  • Leavers: their hero is pickable again. Their gold is shared between remaining players.
  • Close way/open way works for ways 2 to 8, and iceway 2.
  • Shared control: allies hero portraits are visibles, switch is possible.
  • Bosses: spell immunity ability changed to resistant skin. Rear attacks do +20% damages, and 10% chances of rear strike with x3 damages. Flank attacks do +10% damages, and 5% chances of flank strike with x3 damages. Works with spells too.
  • Farm event: creeps take +500% damages from spells.
  • Attack types: all attack types do 100% damages to hero armor (piercing, siege, spell, magic).
  • Life steal abilities: work with any attack type (orb, ranged, ...).
  • Damage return abilities: now returns a fixed amount + a percentage of damages taken before armor reduction. Works vs melee & ranged attacks.
  • Summons: most summons gain a mini-cleave or mini-splash at level 3.
  • Shops: removed items start & replenish cooldowns. Castle now sells same items than Goblin Merchants. Merchants sell more items classed in 5 categories. Added possibility to convert goold into lumber and vice-versa. Potions of Greater Healing automatically used to save the hero while he's shopping.
  • Farm Event: spawn rate limited to 1 wave per second.
  • Survivals: bounty from ghouls, orc skeletons, death revenants & magnataurs is proportional to player count.
  • Rebuy: when your hero dies, you can rebuy at the cost of 5000 gold with -rebuy command.

Bug fixes
  • Dryad: multishot now works properly in late game.
  • Random: not available before settings selection anymore (caused bugs).
  • Leavers: check for stuck items or events.
  • Dual hero: no more exp lost by switching heroes. 2nd hero may be picked later.
  • Banehallow cinematic: no more 2nd hero misspositioning.
  • Blizzard bugs: workaround to fix orb of slow and similar abilities.
  • Earth/Fire/Storm Brewmaster: could not attack air units.
  • Banish: damages from fan or rockets and similar spells were nulified.
  • Some heroes missed the glow effect.
  • After special events, unselected heroes are not unpaused.
  • Boss are invulnerable before you fight them, to avoid glitches & cheats.
  • Tomes & other power-up items do not memory leak anymore.
  • Plasma rifle do AOE damage vs air units & buildings.
  • Dual hero switch & item cooldowns.
  • Fixed abilities that cannot target non-organic ennemies, air ennemies, non-organic allies, ward allies.
  • Game was stuck at captains stage when playing Easy mode in solo.
  • Using close way command to close the last opened way stuck the games.
  • Silent assassins, Lighhtning Attacks, Dragons Attacks could sometimes happen during cinematics (paused phases).
  • Some heroes had wrong start mana or mana regeneration.

Other changes
  • Kick command is now possible with name (case sensitive), color or player number.
  • Extrem ennemy heroes give a gold bounty equal to their stats.
  • Cooldowns: various cooldowns reduced.
  • Mirror images & Clones: get damage, defense and attack speed bonus. Get autocasts.
  • Minions can use the 2 teleport circles behind the ice pillars to reach the boss zone.
  • Muradin event: cannot place wards or phoenixes in water anymore.
  • Farm event: rock golems are not magic immune anymore.
  • Farm event: improved sheeps/corpses/tree spawn.
  • Cinematics: shortened final wave cinematic.
  • Boss phase: hero revive timer is reduced from 120s to 45s during this phase. Stats improved to compensate for armor damage reduction nerf.
  • Code reliability and performances improved.
  • Shops: Tome of Power max stop changed to 3. Amulet of the Wild cooldowns divided by 2.
  • Corpses: removed after 8s instead of 5 (for spells that need them).
  • Special events teleportation circle: your minions are teleported along.
  • Claws of Attack: damage bonus increased.
  • Added some text indications & mini-map pings for beginners.
  • Heroes: initial health points increased by 400 to compensate for armor damage reduction nerf.
  • Gold bounty from extrem heroes is now equal to the sum of their stats.
  • Dragons packs & assassins pack size capped to 20.
  • Damage return works vs ranged & spell attacks.
  • Waves 9 to 12 (after farm event): bounty x2.
  • All heroes stats have been uniformized (life, mana, defense, stats...).
  • Move speed bonuses stack.
  • In Extrem 4, added a reminder 30s before level 2 for "-extreme" command.
  • At the end of the following events units & items are cleaned: Ring of Superiority, Lightning Sword, Farm.
  • Necropolis, Spirit Towers, Ice Towers & Death Towers are invulnerable if way is closed, and destroyed at next stages.
  • Ice ways: right one does not open in single player mode.
  • Added a reminder message to open last unused ways before next stage.
  • Removed useless "-random <number>" command.
  • 4 Generals: reward increased to 300 000 gold + 300 lumber.
  • Added heroes name in pick area.
  • Ankh of reincarnation: delay reduced to 5s, and a armor/hp regen buff of 3s apply after ressurecting.
  • Shops acquisition range increased to 800.
  • Skills:
    • Aerial shackles (Bloodmage): 500 damage per second. CD reduced to 30s.
    • Anti-magic Shield (Archmage): replaced by Frigid Protection.
    • Anub'Arak's Claw (Crypt Lord): attack speed increase 75%, cooldown 60s.
    • Attribute Bonus (Warden): +50 bonus per hero level.
    • Banish: is now a short duration spell (4s).
    • Blizzard (Archmage): boosted.
    • Bomb Trap (Shadow Hunter): damage doubled at level 4.
    • Breath of Fire: stats uniformized between Blood Mage, Pandaren & Fire.
    • Burning oil (Bloodmage): range/damage +25%.
    • Carrion Beetles (Cryptlord): attack speed increased.
    • Carrion Swarm (Dreadlord): damage boosted, cooldown reduced.
    • Chaos (Dreadlord): damage boosted, cooldown reduced.
    • Clone (Marine): can target wards and invulnerable. Come with you in farm event.
    • Cripple (Warlock): debuff boosted. Mana cost reduced to 100.
    • Critical Arrows (Dryad): replaced by Piercing Arrows.
    • Death Coil (Dreadlord): cooldown reduced from 20 to 15s (like Firebolt, Frostbolt,...).
    • Death Coil (Ghost): cooldown increased from 10 to 15s (like Firebolt, Frostbolt, ...). Now damages ennemies or heal allies (independant of if they're undead or not).
    • Debilitation aura (Archmage): effect changed, increases damage taken from all sources of a given %.
    • Esnare (Pandaren Brewmaster): added 300 damage per second.
    • Fan of Knives/Light/Rockets: damage, AOE and cooldown uniformized.
    • Feedback (Shadow Hunter): replaced by "Wards Mastery".
    • Finger of Death (Pit Lord): cooldown increased from 10 to 15s (like Firebolt, Frostbolt, ...).
    • Frost Armor (Lich): manacost reduced.
    • Frost Arrows (Lich): damage x2, speed decrease +20%
    • Frost Beast (Lich): attacks faster.
    • Frost Paralysis (Archmage): debuff boosted.
    • Heal (Ranger): increased to 20000hp.
    • Healing Ward (Shadow Hunter): now heals 100hp + 1%, manacost reduced to 100.
    • Holy Light (Knight): range increased, CD reduced to 12s, manacost reduced.
    • Howl Scout (Druid of the Claw): abilities and autocast boosted.
    • Hurl Bomb (Marine, Rifleman): cooldown reduced from 20 to 15s (like Firebolt, Frostbolt,...)
    • Immolation (Demon Hunter): ranged increased to 250.
    • Implale (Cryptlord): area of effect increased.
    • Incineration (Blood Mage): added damages on attack.
    • Infernal (Dreadlord): attacks faster.
    • Inner Fire (Ranger): damage bonus x3.
    • Laser Trap (Shadow Hunter): damage type changed to pierce (for trueshot aura).
    • Life Regen Aura (Marine, Sorceress, Storm): effect changed to 100hp/200hp/1%/2%.
    • Light Frenzy (Paladin): can target invulnerable units.
    • Lightning Attack (Sorceress): +10000 damage replaced by an orb with +4000 damage & splash.
    • Lightning Shock (Sorceress): cooldown reduced to 30s.
    • Mana Shield (Archmage): now absorbs 50% of damages and repercutes 20% of them on mana.
    • Moonson (Sorceress/Storm): range x1,5. Damage interval slightly reduced.
    • Owl Scout: spell list modified (for better).
    • Permanenent Immolation (Ghost, Pandaren/Fire Brewmaster): ranged increased to 250.
    • Permanent Lightning: range increased to 250.
    • Phase Shift (Sorceress): attack speed greatly increased.
    • Plasma Rifle (Rifleman): can target air units.
    • Poison Sting (Crypt Lord): replaced by Plague Sting, with AOE effect.
    • Pure Light (Paladin): damage type changed to pierce (for trueshot aura).
    • Rain of Eis (Archmage): range/damage x1,5.
    • Rain of Fire (Bloodmage): range/damage x1,5.
    • Reincarnation: replaced by Beast Strike.
    • Rejuvenation (Moon Priestress): increased to 20000hp, manacost reduced to 100.
    • Resistant Skin (Demon Hunter): also removes Metamorphosis cooldown.
    • Roar (Demon Hunter): damage bonus increased to 100%.
    • Rocket Launch (Rifleman): replaced by Hurl Bomb (same skill as Marine).
    • Samuro (Blademaster): stats and attack speed equal yours in late game.
    • Silence (Warden): replaced by Scream.
    • Sleep (Dreadlord): replaced by Cursed Claws.
    • Spicked Carapace (Cryptlord): damage return boosted.
    • Summon Spirit Bear: bears' attack speed increased.
    • Summon Spirit Hawk (Beastmaster): faster attask speed, 200hp/s regen.
    • Summon Spirit Pig (Beastmaster): pig is now ranged, has mini-splash, and grows with your level.
    • Summon Spirit Wolf: wolves' attack speed increased.
    • Taunt (Paladin): replaced by Knight's Challenge (taunt+howl of terror).
    • Terror Wolf (Beastmaster): stats and attack speed equal yours in late game. Removed position offset on cast.
    • Thorn aura (Bestmaster): boosted.
    • Thunder Spirit (Mountain King): replaced by Artifacts Collector.
    • Tornado (Pandaren/Storm Brewmaster): damage x1,5, AOE visible, spin-in-the-air effect removed.
    • True Tank (Paladin): new ability
    • Unholy aura (Pitlord): life regen boosted to 5/10/1%/2%.
    • Voodoo Eye (Shadow Hunter): replaced by Critical Strike Aura
    • War Stomp (Pit Lord): damage & range slightly increased.
    • Water shield (Archmage): has autocast. Cooldown greatly reduced.
    • Wind Walk (Blademaster): replaced by Whirwind.

Complete features list

Heroes list

Hero nameStatsSkills
Myrmidon- Cleaving Attack
- Summon Venus
- Shock
- Bash
- Realm of Souls
- Avatar
Paladin- Knight's Challenge
- Healing Wave
- Fan of Light
- True Tank
- Devotion Aura
- Pure Light
- Light Frenzy
BlademasterMelee- Berserk
- Whirlwind
- Miror Images
- Critical Strike
- War Drums Aura
- Bladestorm
- Partition
Shadow HunterRanged- Healing Ward
- Bomb Trap
- Serpent Ward
- Wards Mastery
- Critical Strike Aura
- Lasertrap
- Hex
Tauren ChieftainMelee- Battle Roar
- Shockwave
- Stomp
- Pulverize
- Endurance Aura
- Lightning Strike
- Beast Strike & Upgrades
Priestress of the MoonRanged- Rejuvenation
- Chain Lightning
- Watery Minion
- Forked Lightning
- Trueshot Aura
- Moonsoon
- Lightning Chaos
KnightMelee
Chaos Attack
- Cleaving Attack
- Holy Light
- Divine Shield
- Frostmourne
- Endurance Aura
- Light Roar
- Knight's Armor
BeastmasterMelee- Feral Spirit
- Feral Spirit (wolves)
- Summon Bear
- Summon Hawk
- Thorns Aura
- Stampede
- Terror Wolf
DreadlordMelee- Cursed Claws
- Carrion Swarm
- Chaos
- Death Coil
- Aura of Blight
- Inferno
- Rain of Chaos
LichRanged- Frost Frenzy
- Frost Nova
- Breath of Frost
- Frost Armor
- Frost Arrows
- Summon Frost Beast
- Frost Chaos
Crypt LordMelee- Anub'arak's Claw
- Impale
- Carrion Beetles
- Plague Sting
- Spiked Carapace
- Locust Swarm
- Burrow Impale
Pit LordMelee- Howl of Terror
- Rain of Fire
- War Stomp
- Cleaving Attack
- Unholy Aura
- Doom
- Finger of Death
GhostRanged
Chaos Attack
- Command Aura
- Death Coil
- Permanent Immolation
- Critical Strike
- Endurance Aura
- Hail of Death
- Rain of Chaos
Pandaren BrewmasterMelee- Ensnare
- Drunken Haze
- Breath of Fire
- Drunken Brawler
- Permanent Immolation
- Earthquake
- Tornado
WarlockMelee- Cripple
- Spirit Beast
- Dark Portal
- Warlock Archimonde
- Evasion & Critical Strike
- Gargoyle Swarm
- Infernal Fall
Archmage (F)Ranged- Mana Shield
- Crushing Wave
- Summon Sea Elemental
- Drain Life & Mana
- Frost Paralysis
- Elemental Wave
- Rain of Eis
MarineRanged- Banish
- Hurl Bomb
- Fan of Rockets
- Metal Armor
- Life Regeneration Aura
- Clone
- Cluster Rockets
Druid of the ClawMelee- Strength of the Wild
- Entangling Roots
- Rejuvenation
- Mark of the Claw
- Hardened Skin
- Bear Form
- Owl Scout
RunemasterMelee- Runic Weapon
- Exorcism
- Runic Crystal
- Magic Defense
- Critrical Strike Aura
- Spiritual Presence
- Rune Clock
Blood MageRanged- Aerial Shackles
- Burning Oil
- Breath of Fire
- Firebolt
- Incinerate
- Phoenix
- Rain of Fire
RangerRanged- Heal
- Inner Fire
- Searing Arrows
- Critical Strike
- Endurance Auras
- Exploding Arrows
- Rocket Hail
WardenMelee- Blink
- Shadow Strike
- Fan of Knives
- Scream
- Attribute Bonus
- Vengeance
- Morph & Permanent Invisibility
Demon HunterMelee- Roar
- Negative Energy
- Immolation
- Evasion
- Vampiric Aura
- Metamorphosis
- Resistant Skin
HuntressRanged- Moon Glaive
- Owl Lightning
- Forked Lightning
- Elune's Grace
- Command Aura
- Moon Explosion
- Neutralisation
DryadRanged- Envenomed Weapons
- Evasion
- Multiple Arrows
- Critical Arrows
- Endurance Aura
- Trueshot Aura
- Spell Immunity
Archmage (M)Ranged- Frigid Protection
- Blizzard
- Summon Water Elemental
- Frostbolt
- Debilitation Aura
- Starfall
- Water Shield
SorceressRanged- Resistant Skin
- Phase Shift
- Moonsoon
- Permanent Lightning
- Life Regeneration Aura
- Lightning Shock
- Lightning Attack
Mountain KingMelee- Artifact Collector
- Storm Bolt
- Thunder Clap
- Bash
- Muradin's Hammer
- Avatar
- Lightning Shield
RiflemanRanged- Bloodlust
- Hurl Bomb
- Plasma Rifle
- Shield
- Trueshot Aura
- Laser
Stone GiantMelee- War Drums Aura
- Toss
- Avalanche
- Tiny Tiny
- Craggy Exterior
- Grow!
- Grab Tree
Storm BrewmasterRanged- Resistant Skin
- Phase Shift
- Moonsoon
- Permanent Lightning
- Life Regeneration Aura
- Lightning Shock
- Tornado
Earth BrewmasterMelee- Battle Roar
- Shockwave
- War Stomp
- Pulverize
- Endurance Aura
- Earthquake
- Beast Strike & Upgrades
Fire BrewmasterMelee- Aerial Shackles
- Drunken Haze
- Breath of Fire
- Firebold
- Permanent Immolation
- Phoenix
- Rain of Fire


TODO
Options : difficulty, pick mode, random, repick
Number of heroes, skills, items
Number of bosses to defeat
Hero list & their abilities
Item list
Event list
Boss list & description
Commands


Version 1.43 (2023/09/11)
  • Major changes
    • Ank of Reincarnation: delay reduced from 15s to 5s. Added a short armor/hp regen buff after reincarnating.
    • Increased shops acquisition range from 450 to 800.
  • Bug fixes
    • Fixed desyncs because of a weird Blizzard bug with weapon upgrades.
    • Fixed 3 dummy unit leaks with Avalanche skill (May reduce desyncs).
    • Fixed a bug with -ow for the 2nd ice way when single player (the door remained closed).
    • Fixed a camera bug: after killing the 4 captains the camera didn't pan properly to the closing door.
    • Fixed a bug with pause/unpause all units resulting in remaining whirwlinds (blade master).
    • Fixed a bug where dummy casters with 0 sight radius could not find their target.
    • Fixed the glow effect of some heroes being too small since Reforged.
    • Temporary disabled autodrink potions while shopping (source of bugs).
  • Minor changes
    • Added heroes names to make picking easier despite Classic/Reforged graphical diferences.
    • Changed Ghost hero model to "Death Revenant".
    • Updated versions of "GUI Unit Event" & "Damage Engine" systems.
    • Cleaned 2 unused assets (readme.html & trebuchet model), 1 unused upgrade.
    • Spawns damages slightly increased (~10-15).
    • Items stack&split: instead of exluding POWERUP artifacts, excludes artifacts with 1 charge & use on acquire.

Version 1.42 (2022/01/15)
  • Bug fixes
    • Doom (Pit Lord): fixed a bug on skill position.
    • Cinematics: minor fixes on camera control, duration slightly shortened.
    • 4 Generals: reward increased to 300 000 gold + 300 lumber.
    • Skeletal Orcs (Survivals): immunity to level 6+ abilities removed.
    • Desync: solve potential causes (Item Stack&Split sounds for local player).
    • Debugging: added a max of logs during replay to try to pin point the desync issues...

Version 1.41 (2020/09/27)
  • Bug fixes
    • Tome of +1 level: infinite-use exploit fixed*.
* Sorry I didn't have enough free time to do more (desync debugging, balancing...)

Version 1.40 (2020/09/11)
  • Bug fixes
    • Tome of +10 stats: infinite-use exploit fixed.
    • Events & dual hero change: added safety checks to ensure that hero switch is not interpreted as a give-up (to fix a random bug with Ramero).
  • Minor changes
    • Damage Engine System: updated to latest version.

Version 1.39 (2020/07/22)
  • Bug fixes
    • Extrem mode: ennemies hero do not disapear right away after death (regression).
  • Minor changes
    • Damages return: percentages modifed, does not ignore attacker's armor anymore.

Version 1.38 (2020/07/21)
  • Major changes
    • While shopping, Potions of Greater Healing are used automatically.
    • When your hero die, you can rebuy it immediatly with -rebuy command at the cost of 5000gold. Ask to your allies if you don't have them.
    • Dryad: replaced Critical Arrows by Piercing Arrows. Fixed Multiple Arrows tooltip.
    • Paladin: replaced Taunt by Knight's Challenge (taunt+howl of terror). New ability True Tank at level 8.
    • Mountain King: replaced Thunder Spirit by Artifact Collector.
    • Shadow Hunter: Feedback replaced by Wards Mastery.
    • Blademaster: Wind Walk replaced by Whirlwind.
    • Ghost: Death Coil do not use undead/alive as discrimination anymore. It heals allies and damage ennemies.
  • Bug fixes
    • Gloves of Spell Mastery: not clickable anymore.
    • Tower destruction message: missing space before "earlier".
    • Arthas cinematic: made sure Arthas doesn't die too quick.
    • Tiny Stone Giant: fixed "Hardened Skin"'s icon.
    • Dual hero inventories: fixed potential desync cause.
    • Leaderboard: fixed potential desync cause.
    • Dual hero change: aggro is lost, units won't run away after the paused hero anymore.
    • Attack priority: heroes now attack the nearest ennemy, no more priority to flying units.
    • Triggered Cast Abilities: removed useless executions.
    • Better handling of selection/deselection: should avoid some desync.
    • Item Stack&Split: bug fix, performances optimization, refactoring.
  • Minor changes
    • Updated Damage Engine to its latest version.
    • Removed useless command "-random <number>"
    • Huntress: Neutralization cooldown reduced by 10s.
    • Blood Mage: Incineration now also adds damages to each attack.
    • Pandaren Brewmaster/Storm: Tornado now affects air and non-organics units.
    • Command/War Drums auras: removed useless code.

Version 1.37 (2020/07/11)
  • Bug fixes
    • Fixed desync due to Frigid Protection (Archmage) by updating to latest Bone Armor system version.
    • Frigid Protection : rotating segments now teleport on hero switch & blink.
    • Deactivated neutral hero auras to avoid exploit in early game (for ex +200% damages from unpicked Ghost).
  • Minor changes
    • Dicrease cooldown & duration of Frigid Protection (Archmage) by half.
    • Shops: removed stock replenish cooldown.

Version 1.36 (2020/07/08)
  • Bug fixes
    • Selection issues with shops making it unavailable untill the next press on ESC key.
    • Food count sometimes wrong in early games.
  • Minor changes
    • Circles in hero selection zone made 80% transparent for the visibility of heroes with Reforged graphics.
    • Colored map name in lobby.

Version 1.35 (2020/07/02)
  • Bug fixes
    • Fixed desyncs due to shopping & regression in Warcraft III patch 1.32.
    • Fixed minor bug when using "Esc" key in shop.

Version 1.34 (2020/06/29)
  • Minor changes
    • Updated Damage Engine System to its latest version.
    • Added Game Status system from TriggerHappy to help debbuging desync & crashs.
  • Bug fixes
    • Moon Priestress had Doom spell at level 0.

Version 1.33 (2020/04/08)
  • Bug fixes
    • Fixed memory leak & strange issue with Item List sub-system.
    • Fixed keyboard shortcuts for shops.

Version 1.32 (2020/03/28)
  • Bug fixes
    • Fixed shops for Warcraft III 1.32 (Reforged).
    • Gloves of spell mastery: removed "Refresh Cooldowns" ability because from Warcraft III patch 1.32, it also reset items cooldowns and result in infinite loops..
    • Mask of Death was missing from shops.

Version 1.31 (2020/01/18)
  • Bug fixes
    • Misscalculation of summons & morph bonus armor.
    • Item with charge or timed abilities bugged with dual hero switch.

Version 1.30 (2020/01/18)
  • Minor changes
    • There is now one single shop with multiple pages.
  • Bug fixes
    • Cleave really does 100% damages, and do not ignore armor anymore.
    • Doom (Pit Lord): level 2 bugged on many creeps with an error message.
  • Minor changes
    • Bracer of Protection has been nerfed.
    • Pathing blocks added around special arenas.

Version 1.29b (2019/11/17)
  • Bug fixes
    • Desync caused by triggered cast abilities (Exorcism, Plague Sting, Cursed Claw) ?
    • Potential memory leak from Runic Weapon ability.
  • Minor changes
    • Dark hero spawns have their stats reduced by 25%.
    • Internal log system settings modified.

Version 1.29 (2019/10/28)
  • Bug fixes
    • Fixed random bug with item abilities and Dual Hero.
  • Minor changes
    • Farm event max spawn rate increased from 1wave/sec to 3wave/sec.
    • Increased armor, decreased HP of farm event creeps.

Version 1.28c (2019/10/07)
  • Bug fixes
    • Solved a major bug with -ow command & lanes 5 and 8.
  • Minor changes
    • Health points of bosses +70 000.

Version 1.28b (2019/10/04)
  • Bug fixes
    • Bounty of 2nd ice way was not multiplied by player count.
    • Message for way upgrade (on Spirit Tower death) was too long and contained a "|n".
  • Minor changes
    • Health points of bosses +70 000.

Version 1.28 (2019/10/04)
  • Major changes
    • In dual hero mode, inventory is fully shared between your 2 heroes (even cooldowns).
    • Host rights can be transfered to another player with "-host <name/color/number>" command.
    • Host rights are automatically transfered to top score player if previous host leaves.
    • Open Way & Close Way commands: work for the right ice way. Ways 2 to 4 can be closed.
    • Survivals: ghouls & orc skeletons gold bounty is proportional to player count.
    • Dark Bosses stats rebalanced (particularly in high extrem level).
    • Dragon packs max size reduced from 40 to 20.
  • Bug fixes
    • Moved merchants of a inch so you can pass between them and Castle.
    • If a player teleported out of Muradin event, then summoned, the summoned unit was missplaced.
    • Endgame stuck if you play Easy in solo-player.
    • Using -cw to close the last way did not start the boss stage.
    • Silent assassins, Lighhtning Attacks, Dragons Attacks are delayed during cinematics (paused phases).
    • Some heroes had wrong start mana or mana regeneration.
    • Stout shield tooltip 3300%.
    • Rifleman: bug with inventory/stats/hero order/primary attribute when reaching level20.
    • Item pick: undue "Inventory is full." message sometimes.
    • Tiny tiny (Stone Giant): error in tooltip.
  • Minor changes
    • Reduced heroes start defense by 5, start mana by 5, mana regen by 3.
    • Realm of Souls (Myrmidon): reduced life regeneration, range & attack frequency.
    • Kick command is now possible with name (case sensitive), color or player number.
    • Ice ways: right one does not open in single player mode.
    • Necropolis, Spirit Towers, Ice Towers & Death Towers are invulnerable if way is closed, and destroyed at next stages.
    • Healing ward(Shadow Hunter): manacost reduced to 100.
    • Rejuvenation (POTM): manacost reduced to 100.
    • Cripple (Warlock); manacost reduced to 100.
    • Death Coil (Dreadlord), Hurl Bomb (Marine, Rifleman): CD reduced from 20 to 15s (like Firebolt, Frostbolt,...)
    • Death Coil (Ghost), Finger of Death (Pit Lord): CD increased from 10 to 15s (like Firebolt, Frostbolt, ...)
    • Holy Light (Knight) manacost reduced.
    • Breath of Fire: stats uniformized between Blood Mage, Pandaren & Fire.
    • Spirit Pig (Beastmaster): reduced damage and attack speed bonus per hero level.
    • Terror Wolf (Beastmaster): removed position offset on cast.
    • Myrmidon sound set modified to Naga Myrmidon.
    • Added reminder message to open last unused ways before next stage.

Version 1.27 (2019/09/22)
  • Major changes
    • Farm event: spawn rate limited to 1 wave per second.
    • Remove spell damage & heal boost from Team Upgrades.
    • Damage reduction per armor point restored to default.
    • Ennemy attributes totally balanced (hp, armor, life, stats).
    • Life per strength point decreased from 25 to 15.
    • Hero attributes uniformized and modified (life, mana, armor, start stats, stats per level).
    • Possibility to convert gold to lumber and lumber to gold at merchant.
    • Exorcism (Runemaster): behavior modified from chain lightning to splash.
  • Bug fixes
    • Ways creep level was not increased properly.
    • Hit point regeneration rate of some heroes was wrong.
    • Way 2 could be opened even if its necropolis was already destroyed.
    • Runic Weapon (Runemaster): reference leak fixed.
    • Logs are written in local file only when a player is disconnected (to limit lags).
  • Minor changes
    • Cleaning units & items after the following events: Ring of Superiority, Lightning Sword, Farm.
    • In Extrem 4, added a reminder 30s before level 2 for "-extreme" command.
    • Merchants and towers slightly moved to free passages.
    • Summons boost slightly nerfed.
    • Move speed bonuses stack now.
    • Removed life steal for spells (with 10% of efficiency).
    • Main attribute modified for Blademaster, Priestress of the Moon, Shadow Hunter, Rifleman & Sorceress.
    • Ennemy have vision of players' units (to avoid focus bugs).
    • Fan of Rocket/Light/Knives: damage, cooldown and AOE uniformized.
    • Earthquake (Earth Brewmaster): damages reduced by 33%.
    • Scream (Warden): range and damages increased.
    • Holy Light (Knight) range increased to 700, CD reduced to 12s.
    • Frigid Protection (Archmage): fragments restored, they don't seem to cause desync.
    • Medaillon of Greed: pillage efficiency reduced.
    • Frost Armor (Lich): manacost reduced.
    • Magic Defense (Runemastr): movespeed reduction increased.

Version 1.26e (2019/09/21)
  • Bug fixes
    • Refactored the fix for triggered cast abilities (Cursed Claw, Exorcism, Plague Sting) in order to reduce desync issues.

Version 1.26d (2019/09/17)
  • Bug fixes
    • Doom (Pit Lord) : level 1 can target ground units again.
    • Dual Hero: when picking 2nd hero later, his stats are automatically set to same as first hero.
    • Blink (Warden): hotkey fixed.
    • Shadow Strike (Warden): after level 20, echo Shadow Strike does not one shot anymore.
    • Silent Assassins: do not spawn during or after final wave anymore.
    • Logs: reduced lags due to log to debug desync issue on Linux.
  • Minor changes
    • Beast Attack (Tauren Chieftain, Earth): knockback distance divided by 3.
    • Updated size, shadow and collision size of various summons.
    • Lifesteal works with spells (at 10% of its original power).
    • Healing Ward (Shadow Hunter): now regenerates 100hp + 1%.
    • Message when a lane upgrades because of spirit tower destruction: moved on 2 lines.

Version 1.26c (2019/09/14)
  • Bug fixes
    • More logs to detect disconnection/desync causes.
    • Added a text at beginning to ask players to send their XndHeroSiegeLogs.txt file to me if they experience a desync.
    • Fixed a tipo in loading screen text.
  • Minor changes
    • Castle now sells the same items as goblin merchants (potions, tomes, ...)

Version 1.26b (2019/09/14)
  • Bug fixes
    • Forced to remove some debug log that made Archimage level0 spell lagg/crash.
    • Frigid Armor (Archmage) removed segments because they use too many asynchronous functions.

Version 1.26 (2019/09/13)
  • Bug fixes
    • Items damage bonus was wrong (apart Assassin Blade).
    • Inner Fire (Ranger): damage bonus was inconsistent.
    • Dual Hero Switch: restored a short delay between activations to avoid desyncs because of selection inconsistency between clients.
    • The following abilities can now hit non-organic ennemies:
      • Chain Lightning, Forked Lightning, Moonsoon (POTM)
      • War Stomp, Doom, Finger of Death (Pitlord)
      • Drain Life&Mana (Archmage)
      • Drunken Haze (Pandaren)
      • Entangling Roots (Druid of the Claw)
      • Shadow Strike, Fan of Knives, Polymorph (Warden)
      • Incinerate, Fire Bolt (Bloodmage)
      • Moonsoon, Lightning Shock (Sorceress)
      • Storm Bolt, Thunderclap, Lightning Shield (Moutain King)
      • War Stomp, Lightning Stroke, Beast Attack (Tauren Chieftain)
      • Avalanche, Craggy Exterior, Toss (Stone Giant)
      • Deathcoil (Ghost)
      • Fan of Lights (Paladin)
      • Fan of Rockets, Hurl Bomb (Marine)
      • Owl Lightning, Forket Lightning, Neutralization (Huntress)
      • Frost Bolt (Archmage)
      • Negative Energy (Demon Hunter)
      • Poison Sting (Cryptlord)
      • Shock (Myrmidon)
      • Hex (Shadow Hunter)
    • The following abilities can now hit air ennemies:
      • Earthquake (Pandaren/Earth Brewmaster)
      • Cleaving Attack (Pitlord)
      • Mark of the Claw, Entangling Roots (Druid of the Claw)
      • Pulverize (Tauren Chieftain)
      • Burrow Impale (Cryptlord)
      • Tornado (Pandaren, Storm)
      • Spiritual Presence (Runemaster)
      • Immolation (Cloak of Immolation), Permanent Immolation (Ghost, Pandaren, Fire)
    • The following abilities can be cast on allied wards:
      • Mana Shield (Archmage)
    • The following abilities can be cast on non-organic allies:
      • Frost Frenzy (Lich)
  • Major changes
    • Added item Stout Shield.
  • Minor changes
    • Waves 9 to 12 (after farm event): stats & bounty x2.
    • Owl Scout (Druid of the Claw): spells modified.
    • Claws of Attack, Enchanted Blade, Heavy Basher: bonus damage increased to 950.
    • Realm of Souls (Myrmidon) area of effect reduced.
    • Added a text to make the following hidden feature visible: each spirit tower destroyed upgrades the creeps of the lane earlier (1 tower before level 2, 2 towers before level 3, 3 towers before level 4).

Version 1.25b (2019/09/09)
  • Bug fixes
    • Error in Wand of Desillusion tooltip.
    • Attack speed of morphing forms (Terror Wolf and Samuro).
    • Missing space character after name in Team Upgrade debloqued text.

Version 1.25 (2019/09/09)
  • Bug fixes
    • Wand of Desillusion clones don't disapear on hero switch.
    • Cannot use transmute on dragons.
    • Ring of Superiority unholy aura is now 1% instead of 4hp.
    • Damage return is no more boosted like other spelles in late game.
    • Merchants do not create an ugly warfog patch anymore.
    • Terror Wolf's thorns aura doesn't stack with Beastmaster's one.
    • Game crash for last player leaving (division by 0).
    • Leavers items are sold properly and gold is shared between remaining players.
  • Major changes
    • All boss have 33% magic resistance.
    • Dual hero: each hero has his own cooldowns.
  • Minor changes
    • Wand of desillusion clones nerfed a bit.
    • Delay of 2s before dragon attacks restaured.
    • Merchants' position & pathing map modified not to block then way.
    • Life Regeneration Auras nerfed.
    • Carrion Beetles (Cryptlord): attack speed increased.
    • Dryad: attack speed slightly reduced.
    • Impale (Cryptlord): area of effect increased.
    • Beast Attack (Tauren Shieftain): cooldown changed to 30s.
    • Aerial Shackles (Bloodmage, Fire): CD reduced to 30s.
    • Shock (Myrmidon) Initial cooldown increased, but decreases with levels. Stun duration reduced to 2s.
    • Added an advice text when extrem 2+ mode.
    • War Stomp (Pit Lord) Damages and range slightly increased.
    • Increased hp of all bosses.

Version 1.24 (2019/09/04)
  • Bug fixes
    • I delivered a corrupted copy of the map in 1.23. Error fixed.

Version 1.23 (bugged) (2019/09/01)
  • Bug fixes
    • Some heroes missed glow effect.
    • Lags during farm event due to spawn rate not capped.
    • Possibility to open lane 2 even after its necropolis was destroyed.
    • Could not buy new stacks of stackable items with full inventory.
    • Life regeneration aura icons were not passive & consistent.
    • Unpicked heroes were unpaused after special events.
    • Various glitches & cheats were possible because boss were not invulnerable before the time you fight them.
    • Tomes & power-ups resulted in memory leak.
    • Plasma rifle (Rifleman) & Lightning Attack (sorceress) did not do AOE damages vs air units & buildings.
    • Creeps of type Spell Breaker are no more magic immune.
  • Major changes
    • Damage reduction per armor point divided by 2.
    • Damage returns ability are more efficient, they return a fixed amount + a percentage of damages taken before armor reduction.
    • Banish (Marine, Staff of Mastery) is now a short duration spell (4s).
    • Spells boost damage per level changed from 30% to 50% against bosses, but boss have 33% magic resistance.
    • Shops: items start cooldown removed.
    • Rifleman: Rocker Launch replaced by Hurl Bomb (same as Marine).
  • Minor changes
    • At the end of farm event, illusions are returned along with you.
    • Renamed "Random Heroes" & "Dual Heroes" buttons.
    • Claws of Attack damage bonus increased.
    • Added some text indications & minimap pings for beginners.
    • Boss stats & heroes start health point balanced.

Version 1.22 (2019/08/22)
  • Bug fixes
    • Most memory leaks and random bugs are fixed.
    • Buy level "-bl" command did not stop at level 30.
    • A hero reviving during a special event was not paused.
    • A hero reviving and dying during a special event interrupted the special event.
    • In late game, no more aura artefacts at west/north/east/south of castle.
    • In high extrem level, all dragons from Dragon Attacks didn't attack at the same time.
  • Major changes
    • Team Upgrades: spell boost reduced 25%/50% to 15%/30% per level.
    • Myrmidon: Venus' life and armor nerfed. Shock ability AOE reduced.
    • Extrem ennemy heroes now give a gold bounty equal to their stats.
  • Minor changes
    • Many minions have their armor balanced (wolves, elementals, ...)
    • Blue dragons & Sapphirons are no more magic immune.
    • When switching of hero in Dual Hero mode, items position in inventory is always preserved.
    • Demon Hunter: roar damage bonus increased to 100%.

Version 1.21 (2019/07/27)
  • Bug fixes
    • Fixed most of the desync issues.

Version 1.20 (2019/07/26)
  • Major changes
    • Switched to Warcraft 1.31.1 version.
    • You can stack and split charged items (see tooltip for more information).
    • Mirror images and Clones get damage, defense and attack speed bonuses. They also are targets for autocast.
    • New command -bl to buy Tomes of Power (+1 level) for 25000 gold each.
    • (All) hero image: clones stats do not take into account items anymore.
    • Archmage: Defense Matrix changed to Frigid Protection (very similar)
    • Amulet of the Wild: start delay and replenish interval divided by 2.
    • Debilitation aura: effect changed to +XX% damages from all sources.
  • Bug fixes
    • Lag issues (due to memory leaks and buggy code pieces.
    • Desync issues when switching of hero in dual mode.
    • Random bugs do to code inconsistencies.
    • Level 20 spell echos of Mountain King and Warden fixed.
    • Illusions of boosted minions don't disapear anymore.
    • Mirror images and clones didn't have some passive abilities of the original.
    • Errors in Hardened Skin ability tooltip.
    • Missplaced Bear Form icon.
    • Errors in Myrmidon hero tooltips.
    • Druid of the Claws' Scout Owl can now cast Bloodlust on magic immune allies.
    • Runemaster's regeneration rune is also boosted by the team upgrade.
    • Magnataur Destroyers spell immunity removed.
    • Banish: damages from fan of rockets and similar abilites are not nulified anymore.
  • Minor changes
    • Special events teleportation circles: your minions are teleported along.
    • Water Shield: cooldown greatly reduced.
    • Tomes of Power: max stock increased to 3 in shops.
    • Corpses removal delay increased from 5s to 8s.
    • Added safety check for Ring and Sword events in case 2 players reached the conditions at the same time.
    • Runemaster was slightly nerfed: number of targets of Exorcism, damages and attack rate of Spiritual Presence.
    • All damage returns reverted to their previous value for the moment (or Arthas was dead meat...).

Version 1.11c (2019/07/22)
  • Bug fixes
    • Regression fixed: dual random mode does not work.
  • Minor changes
    • Removed trebuchets from final wave.

Version 1.11b (2019/07/20)
  • Bug fixes
    • Regressions fixed:
      • Lightning sword + illusions.
      • Lightning sword life steal was applied twice.
      • Lightning sword teleport to castle when owner leaves.
  • Minor changes
    • Bonus to damage, attack speed, defense apply to illusions too.

Version 1.11 (2019/07/15)
  • Bug fixes
    • Regressions: removed invisible items created at paused heroes position each 0.1s.
    • Mask of Death and Lightning Sword work on illusions again.
    • Some tooltips fixed.

Version 1.10 (2019/07/15)
  • Major changes
    • Boosts do not appear periodically, but when the leader reachs level 21-30.
    • Magic damage boost halfed against boss.
  • Bug fixes
    • Life steal abilities: works with orbs, stack (sum displayed in the buff tooltip), do not change missile art.
    • Removed Magtheridon mega wave (too laggy).
    • Coded a work-around to fix Warcraft III bug on "Orb of slow" ability.
    • Earth and Fire Brewmaster couldn't attack air units.
    • Muradin's Hammer effect range corrected to 900.
  • Minor changes
    • Pandaren brewmaster: ensnare does 300 damage per second.
    • Immolation/permanent immolation/permanent lightning > all have a 250 area of effect now.
    • Bloodmage: aerial shackles dps x10, burning oil range/damage +25%.
    • Dreadlord: carrion swarm & chaos damages increased, cooldown decreased. Sleep replaced by Cursed Claws.
    • Reincarnation replaced by Beast Strike.
    • Demon hunter: level 20 also removes metamorphis timer.
    • Warden: attribute bonus also gives +50 bonus per hero level, silence replaced by scream.
    • Sorceress: lightning shock cooldown reduced to 30s. Level 20 spell changed to +4000 damages with splash.
    • Unholy aura boosted to 5/10/1%/2%.
    • Crypt lord: anub'arak's claw attack speed increased to 75%, cooldown increased to 60s.
    • Vampiric Aura & Muradin's Hammer no more limited to melee units.
    • Beastmaster Spirit Pig changed to ranged & is upgraded at each level.
    • Warlock: Cripple boosted.
    • Crypt lord: poison sting damages x2, slow increased.
    • Archmage: water shield now has autocast, fixed debilitation aura tooltip. replaced anti-magic shield by defensive matrix, improved range/damages/duration of blizzard.
    • Beastmaster: increase wolf and bear attack speed.
    • Archmage mana shield now absorbs 50% damages and repercutes 20% of them on mana. Frost paralysis slow increased.
    • Lich: frost arrows slow increased by 20%, damage increased.
    • Shadow Hunter: Voodoo Eye replaced by Critical Strike Aura, Feedback damage factor x5, Bomb trap level 4 damages doubled. Laser trap attack type changed to pierce.
    • Rain of fire, Rain of Eis: range x1,5 and damage x1.5.
    • Phase Shift attack speed greatly boosted.
    • Monsoon (sorceress/storm) area of effect x1,5, damage interval slightly decreases with level.
    • Tornado: speed maxed, damages x1,5, AOE made visible spinning-in-the-air effect removed.
    • Dire wolf, giant bear, spirit beast, carrion beetle: gain a mini-cleave at level 3.
    • Infernal gain mini-cleave.
    • Avatar of vengeance, laser trap, pure light gain a mini-splash. 25/75/150, 0.5/0.25.
    • Serpent ward, water elemental, watery minion, dark portal, sea elemental, spirit hawk gain a mini-splash at level 3.
    • Marine: can clone invulnerable & wards.

Version 1.09 (2019/07/01)
  • Major changes
    • Tools: end of use of the deprecated "Widgetizer" tool to protect the map from hackers.
    • Bosses: spell immunity ability changed to resistant skin. Rear attacks do +20% damages, and 10% chances of rear strike with x3 damages. Flank attacks do +10% damages, and 5% chances of flank strike with x3 damages. Works with spells too.
    • Magtheridon: cast a 1-shot wide-range mega-attack when reaches 60% and 35% life.
    • Farm event: creeps take +500% damages from spells.
    • Attack types: all attack types do 100% damages to hero armor (piercing, siege, spell, magic).
  • Bug fixes
    • Farm event start: corpses/sheeps/trees are created instantly.
    • Extrem power-up: didn't apply properly.
    • Minions power-up: do not heal summons to 100% on activate anymore.
    • Trebuchets damage set to 1500.
    • Runemaster's critical strike didn't work fine against heroes.
  • Minor changes
    • Boss phase: hero revive timer is reduced from 120s to 45s during this phase.
    • Farm event: rock golems are not magic immune anymore.
    • Pure light attack type changed to piercing (for trueshot aura).
    • Minions & spell upgrade: occurs every 120s from level 3 (before it was 200s). Minions damages boost max changed from 1250 to 1750.
    • Stone Giant toss ability: area damages nerfed of 25%.
    • Runemaster runic weapon ability: rate reduced to 5%, but also works for your minions.
    • Minions can use the 2 teleport circles behind the ice pillars to reach the boss zone.

Version 1.08 (2019/06/29)
  • Major changes
    • Removed -updates command content because it was too long.
    • Increased spell boost. Nerfed minions armor and life boost.
  • Bug fixes
    • Some buffs were lost when switching of hero (dual heroes mode).
    • Runic Weapon ability was leaking a location.
    • Rune crystal ability tooltip updated.
    • Disabled controls during ghost cinematic.
  • Minor changes
    • Muradin: cannot place wards or phoenixes in water anymore.
    • Nerfed Frost chaos, Lightning chaos and Rune clock abilities (max 6% damages).
    • Nerfed Avalanche ability damages by 25%.
    • Final wave: added 2 trebuchets.
    • Ranger: inner fire bonus damage x3.
    • Beast Master: hawks regen 200hp/sec.
    • Druid of the Claw: howl scout improved.
    • Runemaster: Exorcism ability changed from active to passive. Magic defense speed reduction increased. Rune clock displays a visual effect and the "spell channeling" animation.
    • Dark illidan: spells boost is still working after morph.

Version 1.07 (2019/06/19)
  • Bug fixes
    • With Warcraft 1.31.x, Samuro and Terror Wolf damages were not boosted in late game.
    • Archmage aura was 100% too strong.
    • Muradin's storm bolt is back.

Version 1.06 (2019/06/19)
  • Bug fixes
    • In extrem 3+, mega-creeps after Magtheridon didn't have the devotion aura.
    • Storm hidden hero had the wrong skills.
    • Food cap (=max wave kills count) was not updated properly.
    • Some "low upkeep"/"high upkeep" messages were visible.

Version 1.05 (2019/06/18)
  • Bug fixes
    • Critical strike aura & morph work fine together.
    • Range of the auras of dark boss has been reduced back to 200.
    • End game timer was hidden after 8s.
  • Minor changes
    • Removed the items in the inventory of the four captains.
    • Critical strike aura visual effect has been changed.

Version 1.04 (2019/06/17)
  • Bug fixes
    • Fixed desynd issues with dual hero change.
    • Dark force's minions don't get boosted anymore (ex: Balnazzar's infernals).
    • Fixed phoenix loosing boost & life leech after death&rebirth.
  • Minor changes
    • Slightly nerfed Runemaster (Rune Crystal, Spiritual Presence, Rune Clock).

Version 1.03 (2019/06/16)
  • Bug fixes
    • Fixed graphical bugs due to map optimizer removing unused SLK.
    • Fixed player leave actions.
    • Fixed all hero image stuck if interrupted by final wave.
    • Fixed "Frost Infernal" text when event is already done.
    • The last part of the "-updates" command is no more displayed to all players
    • Fixed tipo "Ssummons" in loading screen.
    • Fixed doom guards not being boosted in late game like other summons.
  • Minor changes
    • Necklace of Spell Immunity item on the floor looks like other special artifacts.
    • Frost Chaos and Lightning Chaos damages nerfed to 3%.
    • When a player shares unit control with you, you see his hero(s) potrait(s).
    • Runic crystal mana cost increased.

Version 1.02 (2019/06/16)
  • Bug fixes
    • Fixed Warcraft 1.31 Patch specific bug (summon damages not boosted).
  • Minor changes
    • Reduce late game upgrades period from 300s to 200s.

Version 1.01 (2019/06/15)
  • Bug fixes
    • Fixed dual random bug.

Version 1.0 (2019/06/13)
  • Bug fixes
    • Dryad/multishot: number of targets in late game fixed.
    • -Random: was already available before pick mode selection.
    • Special events/items: were sometimes stuck when a player left.
    • Dual hero: no more experience lost when switching heroes. 2nd hero can be picked later in game.
    • Banehallow: no more 2nd hero misspositionning
  • Major changes
    • 2 new heroes: Rune Master & Stone Giant (inspired from Dota)
    • 2 new pick modes : dual random & dual same
    • Spells: after level 3, ennemies spell resistance decrease -25% every 300s, down to -250%
    • Summons/wards: after level 3, their stats increase every 300s. Up to +1250 damage, +150 armor and +50 000 hp. Gain life steal after 7th upgrade.
    • All auras: range increased to 900 (same range as Ring of Superiority)
    • Heals: boosted by the owner's intelligence. -info for details
    • Special farm event: -bt enabled
    • Balises: now benefit from auras, heals and regens
    • Hero image / All hero image: clones cannot cast boring spells anymore (anti-magic shield, heals, entrave, banish, archimonde's form...)
    • When a player leaves, its items are sold and his gold is shared between the remaining players.
    • Dual heroes: CDs of second hero are reset too when events start.
    • Farm event: corpses/sheeps/trees appear also for your 2nd hero. Sheeps hold position.
    • Shared control: you can switch of heroe for others.
  • Minor changes
    • Blademaster/Beast Master: avatars' stats are based on yours.
    • Archmage: debilitation aura effect changed to percentages
    • Marine: existing clones escort you in special farm event.
    • Sorceress/Storm/Marine: life regeneration aura effect changed to percentages at level 3 and 4.
    • Blademaster: Rage cooldown reduced from 30s to 15s
    • Beast Master: Summon's size reduced for visibility. Hawks attack faster. Thorns aura effect x5.
    • Crypt Lord: spiked carapace effect x5.
    • Pit Lord: unholy aura effect x2.
    • Dreadlord: infernal attack faster, and cooldown reduced to 100s. Aura of blight nerfed.
    • Huntress: neutralization cooldown reduced from 60s to 30s
    • Knight: light roar cooldown reduced from 60 to 45s, and range increased to 900
    • Lich: frost beasts attack speed increased, and cooldown reduced from 120s to 100s
    • Moon Priestress: heal increased from 5000 to 20000
    • Rifleman: Plasma rifle can target air units. Bloodlust cooldown reduced from 60s to 30s
    • Paladin: Light frenzy can be cast on Pure Light
    • Pandaren/Earth Brewmaster: earthshake damages doubled
    • Ranger: heal increased from 5000 to 20000
    • Tauren Chieften: battle roar cooldown reduced from 60 to 45s
    • Messages: message added to warn when the 2 first doors open.
    • Cinematics: shortened final wave cinematic.

Soon to come !

Credits are given to:
Contents

Xnd Hero Siege 1.42 (Map)

Xnd Hero Siege 1.43 (Map)

Reviews
deepstrasz
Please remove the Tower Defense/Maul tag. You could replace it with Offense. So while this is supposed to be an improvement of the classic, it still needs some work especially on the visual aspect. Approved. If you want more reviews, you should...
Level 2
Joined
Sep 19, 2022
Messages
3
Good version i really like it although

+Some of the early game items are useful although i think there should be more of it
+Not losing exp while switching hero cause it can be the determining factor sometimes if i can win the game or not while playing other X hero siege maps
+New heroes although it straight up crashed the game sometimes while using those on online matches

-No option to automatically pick 8 way at the start of the game
-Not nerfing the boots, it can singlehandedly break the game events if used incorrectly by other trolling players, prevent the boots from travelling on certain areas
-Even though i entered the ice way 2 command it still didn't open and the creeps are stuck on the other side of the door (without boots this could be a dead run already)

+ or - Ability changes
(Dryad's ability to damage bosses more disables the multi-arrow sometimes made me lose some of my single player games because my character didn't attack the one actually attacking the castle, the marine nerfs actually don't make much difference, it's even more capable now because of the wand of desillusion can be cloned after multiplying, i think the nerf should be in the marine hero because the clone deals too much damage make it at least 50% damage on level 1 and on level 2 70 or 80% because of the new item wand of desillusion can be used to amped up any hero that's gonna be cloned, it's basically autowin everytime the marine gets used, i do think removing his ethereal spell and replacing it with a placeholder passive ability can be the replacement cause it wins the early game arena faster and will encourage the use of other early game heroes that can go to arena early rather than straight up going to pick marine because he is really OP as a carry and even as support on online matches, i tried it on a multiplayer game and even barely doing anything, i can just let the highest damaging one to get all the farm while i use clone to basically make his character my own and makes it even a lot stronger than the original hero)

Suggestions:
Make the towers invulnerable until a certain time or a certain level is reached cause some people just straight up destroy them unknowingly or by trolling and making it lose the entire game because of one person, remove the invisible enemies, sometimes it can be laggy with tons of enemies while it also adds cause you don't know where to find them, if possible the corpses should not even spawn cause too much of it can contribute to lagging the game even further, make the tower revenant and magnataur stronger, maybe instead of runes spawning on the left bottom side where no one actually gets those, it could be a mini-game portal where you can get consumables/items that the people who already beat arena bosses can't go, the farming event should be even further and replacing the time that you're supposed to do that event a unique minigame that you can get stats, the towers beside the castle are deadweights on early and late game with no use other than to stall a few creeps and it's completely useless other than cosmetic purpose, but i suggest it should be 8 (1 for each lane) and giving one player control to 1 of the tower that they can upgrade to get certain buffs and debuffs to it that can make them actually worth to defend rather than being a tower just stealing golds from the heroes, making one of the towers player controlled can also benefit from the gold that the tower is gonna kill and be actually a bit helpful to the late game because of the buffs, make the map a bit larger cause the creeps are stacking too much sometimes and the narrow pathways of the waves filled with creeps can lag the game if not cleared properly, make the final boss invulnerable if the pillars at the final room is not destroyed

Take this with a grain of salt, i play X hero siege almost everyday and this is just my suggestions
 
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Level 12
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Feb 27, 2019
Messages
399
Finally! But it is a small update, barely anything. I really want more content and at least some balance changes.
Yes I posted it because of the desync improvement, but it doesn't really have new content yet ^^
It took me hours and hours of testing with 2 computers to figure out those random desyncs.

Happy to see there are still players that enjoy X Hero Siege nowadays
 
Level 8
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Feb 11, 2016
Messages
232
Yes I posted it because of the desync improvement, but it doesn't really have new content yet ^^
It took me hours and hours of testing with 2 computers to figure out those random desyncs.

Happy to see there are still players that enjoy X Hero Siege nowadays
Man, of course people are enjoying it, Ic played this and DotA and Troll & Elves and a little of Green Circle TD, Castle Fight and even Vampirism and Melee all the time! Man, we were children, I miss them!
 
Level 8
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Feb 11, 2016
Messages
232
Also about the balances changes you wish, tell me more. What heroes to nerf ? What heroes to boost ?
I would start with adding a few more ability levels and I personally would remove all scaling abilities, in the way that percentages stay the same, it only has one level, hero with evasion only has 40% evasion all the time, so it is not useless earlier and overpowered later, but since people want scaling even on these you make starting value a lot higher, and end value lower, if it would go 10, 20, 30, 40, 50, 60 (for if ability has six levels, nonsense, why does not go up to 100 because that is what is going for, this is mildly disgusting?), now it is 30, 35, 40, 45, 50, 55, and make more ability levels so the non-scaling spells are still useful. Why am I telling this, are you this stupid to not know this?
 
Level 12
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Feb 27, 2019
Messages
399
I would start with adding a few more ability levels and I personally would remove all scaling abilities, in the way that percentages stay the same, it only has one level, hero with evasion only has 40% evasion all the time, so it is not useless earlier and overpowered later, but since people want scaling even on these you make starting value a lot higher, and end value lower, if it would go 10, 20, 30, 40, 50, 60 (for if ability has six levels, nonsense, why does not go up to 100 because that is what is going for, this is mildly disgusting?), now it is 30, 35, 40, 45, 50, 55, and make more ability levels so the non-scaling spells are still useful. Why am I telling this, are you this stupid to not know this?

Keep provocations for yourself one Hiveworkshop plz. Also can you be a bit more clear/specific about the non scaling spells you find useless in late game ?
 
Level 6
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May 14, 2016
Messages
53
Why am I telling this, are you this stupid to not know this?
What's with the aggressive tone at the end? He doesn't owe you anything nor does he play this map 24/7 to know whats wrong or not with it. This map was not even his original idea in the first place, he just 'remastered' someone's else map to improve on the little things. If you want to adjust the map to your own likings and host with other players, you're free to do it at your own will.
 
Level 8
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Messages
232
Keep provocations for yourself one Hiveworkshop plz. Also can you be a bit more clear/specific about the non scaling spells you find useless in late game ?
I do not fully understand the first sentence. Can not remember, last time I played thine version was months ago.


What's with the aggressive tone at the end? He doesn't owe you anything nor does he play this map 24/7 to know whats wrong or not with it. This map was not even his original idea in the first place, he just 'remastered' someone's else map to improve on the little things. If you want to adjust the map to your own likings and host with other players, you're free to do it at your own will.
Nothing. It is not aggressive. Did you though it is? Because that is how I perceive your message.
I know, but there is obviousity.
I know.
I know.


As a developer, he can't really know if the mechanic he made is good unless we players like it and that's why he's asking for suggestions on how to balance the game.
Okay. He might be outside of his map so much.
 
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Level 2
Joined
Jun 16, 2019
Messages
9
Hi,

sometimes people still tend to occasionally desync and would it possible to change the Tileset of the Map to something Greenish? I think green Grass just looks better than the Snow, played the Map so much by now a change like that would be nice
 
Level 12
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Feb 27, 2019
Messages
399
Hi,

sometimes people still tend to occasionally desync and would it possible to change the Tileset of the Map to something Greenish? I think green Grass just looks better than the Snow, played the Map so much by now a change like that would be nice
F*ck.. Reforged really suxx with all those desycs..

About tileset, I'll keep the main as this for respect/fidelity to X Hero Siege 3.33, but I can release some side versions with different tileset

Currently I'm trying to add new heroes
 
Level 1
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Nov 3, 2023
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1
Hey,

so i played this map in singleplayer offline and the shield of invincibility from the spirit beast seems broken, the recoil dmg the enemies take is just huge. The bosses basically kill themself on my hero just by hitting me.
 
Level 5
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Jan 26, 2014
Messages
24
Have issue of this game. Why athas is killed so early during the cinematic of the battle of who killed Arthas and the ghost boss needs to be more buffed because somehow 1 of the player just instantly kill the final boss. Also issue about the command of -random because me and other players don't get potion, ankh at all, and 2nd hero is stuck at selection area instead teleporting where the 1st hero location is.. Also 1 thing, it would be nice if you can fix the hero because they are not facing Magtheridon and me and other players hero are just facing right.
 
Last edited:
Level 2
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Jun 16, 2019
Messages
9
F*ck.. Reforged really suxx with all those desycs..

About tileset, I'll keep the main as this for respect/fidelity to X Hero Siege 3.33, but I can release some side versions with different tileset

Currently I'm trying to add new heroes
Ok nice because imho i think the Map on a green Tileset with maybe a few Trees placed around as well would make it look so much better and it would be something new as well, lot more visually pleasing and refresing. And while the original had Snow Tileset i think that shouldnt stop you from doing changes to that as well because it would be a big improvement

Maybe before each Match Host / Players can decide/vote on Tileset of the Map and it changes accordingly to Northrend/Snow, Lorderaron, Ashenvale, Barrens etc and when you have the Barrens Tileset the HQ changes to the Ork HQ and the Towers to Ork ones (Cannon Tower to this Boulder/Rock Tower from the Dranei/Orcs in Campaign) and Night Elf Stuff for Ashenvale and so on....might be an Idea if thats possible to implement.

Some other idea would be to make it more easy for Noobs who don't know about Hero Image+Furbolg, the Shops could offer some more early-game Items for Armour/HP/DMG to go for.

New Heros or existing ones you could change the Skin to some custom made ones, theres a lot cool looking ones

Maybe each Hero could get an additional Ability, would make them all more fun to play and some weaker heroes could get something to make them better

The Bosses need to be stronger at the end, from my experience the remaining people in the lobby all will have at least around 6.000+ Stats and the legendary Items with the Invul and the Bosses are just done in few seconds even with their gimmicks of mirror image or invul and the team can't even die anymore either with the invul shield item.

You could maybe use AI to add some voicelines for enemies like the pit lord boss
 
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Level 4
Joined
Nov 18, 2014
Messages
15
Hello,

First of all, I'm glad to see there are still people updating the mods I used to play back in the day.

I played a solo game in extreme 1 testing the new myrmidon hero and Tiny, and really enjoyed playing your version especially :

- thank you for fixing the xp loss when switching, it was such a pain to manage in old versions.
- the farming event feels way less stupid (in old versions, you either had -bt disabled, and stucked full gold, or -bt enabled, and ended with 50K-60K each stats). I feel like it could way more balanced bewteen spell caster and attack users, but I couldn't really test that.



However, I think the late game is kinda broken right now, let me explain:

- The bosses killed themselves

Due to the damage return from the shield. I found it quite suprising while fighting the blademaster, and ran around Illidan to make sure, and he killed itself, while I was barely taking any damage. Even more visible on Arthas, who two shoted himself with crits :grin: I didn't even have time to cast a spell or autoattack him. The final boss took a bit more time dying to the return damage, because he was taking time casting his spells, but I didn't use anything and he still died.

- Way too much gold / lumber

I think I entered the pitlord fight with ~8000 to each stats, which is quite nice if it weren't for the previous point.
I cleared the trap and used -bt and and proceeded to the blademaster.

and, oh my god, the blademaster made me RICH. I mean, I didn't pay attention to my gold / lumber during the fight, but I saw i capped in gold with something like 20 000 lumber to spend (sadly, I didn't record/screenshot the exact amount, but trust me, it was huge).

I ended needing more time to convert my lumber into gold and using -bt than the added time of all the bosses fights together (except the admiral, who has invulnerability). When I got to Arthas, I had a FEW more stats. Like 68 000 of each, with full legendary items. :mwahaha:


-
Arthas dies during the fight cinematic, way before it ends

I think it's because of the damage return again, which should probably be disabled during the cinematic :xxd:



Thank you again for taking the time to update our favorite classic maps :peasant-thumbs-up-cheers:

And good luck trying to fix whats broken
 
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