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X Hero Siege D-Day v1.6a

Submitted by BloodDrunk
This bundle is marked as approved. It works and satisfies the submission rules.
---------- BloodDrunk Presents ----------

[​IMG]
Created by BloodDrunk

Map Info:

Select your hero and fight your wave to the DevilDare, while defending your Headstructure (Skull Of Dread). Challenge yourself by doing various missions and fightning minibosses.

Features:



Game Modes (5)

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Available Game Modes:
-ar ,-ap, -sh, -sm, -bg

Legend:
Ap (All Pick) - Players gets to pick any hero from any tavern
Ar (All Random) - A random hero is given to every player
Sh (Same Hero) - Randomizes host's hero and players are given the same hero that the host controls
Sm (Spam Mode) - FOR FUN ONLY! Spells have no cooldown or manacost
Bg (Bonus Gold) - Players gain periodic income depending on game difficulty





Custom Cheats

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Display available cheat codes by typing "-cheats"
WORKS ONLY IN SINGLE PLAYER


Available Cheat Codes:

-um (Unobstructs your movement)
-om (Obstructs your movement)
-gold # (Adds input number gold to you)
-gems # (Adds input number gems to you)
-freeze gold (Freezes your current gold)
-freeze gems (Freezes your current gems)
-kill enemies (Kills all organic enemy units on the map)
-lvlup # (Sets the level of your hero to the input number (Max is 25))
-invurnerable (Makes your hero invurnerable)
-vurnerable (Makes your hero vurnerable)
-str # (Adds input number to your strength points)
-agi # (Adds input number to your agility points)
-int # (Adds input number to your intelligence points)
-ms # (Sets your hero's movespeed to the input number)​




Music Commands

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Available Music Commands:

(For this to work, you have to have the checkbox "Sound" ticked in options)

-music human1, 2, 3, X1
-music orc1, 2, 3, X1
-music nightelf1, 2, 3, X1
-music undead1, 2, 3, X1
-music other1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17
-music special1, 2, 3, 4, 5, 6, 7, 8, 9​




Weather Commands

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Available Weather Commands:

-weather rain heavy, light
-weather snow heavy, light
-weather blizzard
-weather wind heavy, light
-weather moonlight​




Ingame Commands

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Available Ingame Commands:

-clear
-gameinfo
-br1 (buyrune1)
-br2 (buyrune2)
-ms (movespeed)
-msa (movespeedall)
-ping (1-8)
-suicide
-camera #
-sell gold #
-sell gems #
-give gold # #
-give gems # #
-open
-close
-name (your new name here)​




Custom Resource Manipulation System

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Trading Resources

You can activate the command by typing "-sell gold/gems ", followed by the amount of resource you'd want to sell.
The calculation for gems is: amount of sold gold divided by 200.
The calculation for gold is: amount of sold gems times 200.

Example 1: -sell gems 800 -> this will remove 800 gems from you and give you 800 * 200 = 160 000 gold.
Example 2: -sell gold 200 000 -> this will remove 200 000 gold from you and give you 200 000 / 200 = 1000 gems.

Giving Resources

Custom resource trading system used for trading goods between players.
You can give resources by typing "-give gold/gems ", followed by a player number (1-8), and then afterwards the amount of resource you're willing to give.

Example: -give gold 6 25000 -> This will give 25 000 gold to player 6
Note that you cannot send resources to yourself.​





Screenshots and Videos:



Terrain Screenshots

Image Description: Taverns

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http://www.hiveworkshop.com/forums/members/217850-
albums8210-picture98727.jpg


Image Description: Special Event 3 Arena (Known as Farm Arena)
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Image Description: Special Event 1 - 2 Arena
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Image Description: Path To The DevilDare
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Image Description: Miniboss Arena
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Image Description: Lightning Monster Arena
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Image Description: Killer AssPain Arena
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Image Description: Demon Magma Arena
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Image Description: Frost Wyvern Arena
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Image Description: Entire Map View
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Image Description: DevilDare Battle Arena
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Gameplay Screenshots


Image Description: Game Lobby

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Image Description: Loading Screen
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Image Description: Game Difficulty Dialog
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Image Description: Hero Selection
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Image Description: Fightning Creeps
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Image Description: Suprise Circle
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Image Description:Missions Dialog
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Image Description: Mission Tome +100
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Image Description: Lightning Monster
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Image Description: Demon Magma
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Image Description: Frost Wyvern
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Image Description: Killer AssPain
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Image Description: Final Wave
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Image Description: First Miniboss
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Image Description: Second Miniboss
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Image Description: Third Miniboss
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Image Description: Fourth Miniboss
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Image Description: Path To The DevilDare
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Image Description: DevilDare Battle Arena
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Videos
Videos:
Coming Soon



ChangeLog:



Change Log




Version 1.3

Released v1.3:
  • Initial Release
  • Beta Phase



Version 1.3a

Released v1.3a:
  • Vulture is no longer capable of purchasing Power Up items (caused fatal error)
  • Fixed Hero attacks not dealing damage to small armours
  • Added note message upon activating custom cheat(s)



Version 1.3b

Released v1.3b:
  • Reworked "-cheats" command to display available commands only (full explanation in Map Info (F9)
  • Added custom music to game waiting room (lobby)



Version 1.3c

Released v1.3c:
  • Other players' heroes' inventory is now visible to you
  • Your hero now gains 100% experience from enemy kills
  • Reworked creep spawn interval from (Easy->35 sec, Normal->30 sec, Hard->25 sec, Extreme->20 sec) to (Easy->28 sec, Normal->24 sec, Hard->20 sec, Extreme->16 sec)



Version 1.3d

Released v1.3d:
  • Reworked Special Event Countdown Time: From (Easy->750 sec, Normal->700 sec, Hard->650 sec, Extreme->600 Sec) to (Easy->600 sec, Normal->550 sec, Hard->500 sec, Extreme->450 sec)
  • Escaping from monsters now resumes Special Event Timer
  • Players that died in Special Event can no longer enter Mission Circle; they have to wait for the event to finish
  • Mission Circle no longer bugs up if player that is doing the mission leaves



Version 1.4

Released v1.4:
  • Lots of polishing
  • Added new command: "-home"
  • Bosses will now use Avatar when you engage them
  • Added ultimate ability "Earthquake" to The Scorpio
  • Added ultimate ability "Flamethrower" to Lava Spawn
  • Changed Leaderboard into Multiboard and added Quick Open (F2)
  • You can no longer attack Skull Of Dread if its HP is below 50%
  • Fixed an issue which caused Life Steal item to not give lifesteal
  • All units that are not participating in an Events will now be paused
  • Entering Suprise Circle 2 or more times in a row in multiplayer is no longer allowed
  • Fixed an issue that caused Skull Of Dread to become Vurnerable after Special Event even if there were still Demon Towers
  • Fixed rare issue which caused all players' heroes except Blue player's hero to stay stuck after Special Event 3 execution



Version 1.4a

Released v1.4a:
  • Removed "-home" command due to unwanted bugs occuring
  • First part of Final Wave is no longer hold back due to unkilled enemy Revenants from Special Event 3



Version 1.4b

Released v1.4b:
  • Couple of bugfixed



Version 1.4d

Released v1.4d:
  • Lava Spawn's "Flaming Slice" has been reworked
  • Fixed an issue with "Mega Blast" ability not working as intended
  • Removed player defeat upon dying from bosses. Now you will normally respawn
  • Fixed an issue where the game would lag heavily while farming in Special Event 3
  • Fixed an issue where a hero couldn't summon illusions while carrying an item "Gliden"
  • Fixed an issue where you weren't able to repick a hero in "All Pick" mode due to a conflict with QuickOpen unit
  • counting as a playable unit
  • And some other small changes



Version 1.5

Released v1.5:
  • Reworked Suprise Circle
  • Reworked Skull Of Dread's ability Restore: Now it can only be used when its HP is below 30%
  • Reworked Broodmother's "Feast" spell
  • Added new item in Skull Of Dread -> Keleen's Dagger
  • New terrain change
  • Fixed an issue where Dephlaxno would fail to respawn hero sometimes
  • Fixed an issue where Gliden wasn't providing your hero with spell damage immunity
  • Fixed an issue that allowed your courier to pick up powerups from the ground, initiating game crash
  • Fixed an issue where your hero wouldn't respawn after the Final Wave if it died without item that ensures respawn
  • And many other small fixes and changes



Version 1.6

Released v1.6:

  • ============== Fixes ==============

    == Game ==
    Fixed tooltip typo's
    Fixed an issue where Z'har wasn't included in random choice in All Random mode
    Fixed rare issue that could cause Dragons to spawn in hard mode after final wave
    Fixed an issue where enemies wouldn't become upgraded over time in extreme mode

    == Items ==
    Dephlaxno now gives correct amount of armour (550)

    == Spells ==
    Fixed an issue with Illusionist's Replica ability: the illusion creation was colliding with Speed Run, increasing the Replica's limit by number of times Speed Run was used
    Fixed issue with spell Consumer, where the waves wouldn't be released after killing required number of enemies

    ============== Reworks ==============

    == Game ==
    Updated Map Info
    Redesigned Multiboard
    Lowered map loading time
    Lowered size of game font
    Minibosses no longer posses ankhs
    Lowered duration of Special Event and Next Wave timers
    Altered Bosses's Magic Immunity's duration and cooldown
    Huge Creeps timer window is no longer visible
    Heroes will now respawn with full mana, instead of 0 mana
    Hero now needs to be atleast level 5 to attend mission Rune +100
    The minimap will now be pinged for all players when the suprise circle refreshes
    All items' cooldown is removed
    Changed Music ingame
    If host player does not write mode during hero cooldown, the mode will automatically be set to All Pick

    == Items ==
    Necklace of Well Being: it now gives 50 attribute points
    Storm Necklace: it now gives 100 attribute points
    Eoric Necklace: it now gives 200 attribute points
    Necklace of Light: it now gives 400 attribute points
    Stout Shield: it now gives 50 bonus armour
    Scuta: it now gives 100 bonus armour
    Buckler: it now gives 150 bonus armour
    Targeus: it now gives 200 bonus armour
    Doomsword: changed item components
    Morrowind: now adds 250 bonus armour
    Rondache: now adds 300 bonus armour
    Flamorn: now adds 350 bonus armour
    Gliden: now adds 800 bonus armour
    Dephlaxno: Now it requires "Morrowind" and Ankh as required components
    Necklace of Power: now it requires all 4 necklaces along with recipe and Life Steal. Now adds 750 attribute points
    Hand of Angel: now it gives 150 bonus armour
    Eoric Staff: now it gives 400 attribute points
    Vorpal: decreased gold cost to 400 000 and gem cost to 4000
    Ursa Warrior: Increased stock charges to 8 and replenish time to 15 seconds
    Infernal Warrior: decreased replenish time to 60 seconds

    == Spells ==
    Illusionist's Speed Run no longer creates an illusion upon cast
    Lightning Destroyer's Thunder Field now give 100 attributes per second and has 250/200 seconds cooldown
    Skull Of Dread's Restore can now only be activated when the building's HP is below 30%
    Vorpal's Engage now gives 15% chance to trigger the effect
    Vorpal's Meteor Strike now gives 15% chance to trigger the effect
    Vorpal's Incinerate now gives 15% chance to trigger the effect
    Naga Siren's Aqua Shield's damage has been increased according to its level
    Lightning Destroyer's Ball Of Lightning now has an AoE of 250
    BladeMaster's Blade Fury Aoe is increased from 300 to 350, as well as increased damage
    Lava Spawn's Strengthen reduces agility gain
    Shadow's Empower attribute percentage grow increased

    ============== Add-ons ==============
    == Game ==

    Added Item Restriction System: other players will no longer be able to use your items. THIS ONLY APPLIES TO COMPONENT ITEMS, meaning combined items are still shareable
    Added new command: -drop -> drop items at your hero's feet
    Added red screen filter on hero's death that will fade over 3 seconds
    Added Floating Text above players' heroes, displaying their player number

    == Items ==

    Glacier: adds effects on your hero's arms when carried and applies buff to your hero
    Sutrus: adds effects on your hero's arms when carried and applies buff to your hero
    Doomsword: adds effects on your hero's arms when carried and applies buff to your hero
    Unholy Shield: adds an effect and buff on your hero when this item is picked up
    Morrowind: adds an effect and buff on your hero when this item is picked up
    Rondache: adds buff on your hero when this item is picked up
    Flamorn: adds an effect and buff on your hero when this item is picked up
    Dephlaxno: adds an effect and buff on your hero when this item is picked up
    Hand Of Angel: adds effects on your hero's arms when carried and applies buff to your hero
    Eoric Staff: adds effects on your hero's arms when carried and applies buff to your hero

    == Spells ==


    --



Version 1.6a

Released v1.6a:

  • Fixed an issue with auto setting game mode if it wasn't written in 10 seconds
    Fixed an isse where mission boss wouldn't be created due to the variable conflicts







Credits:

Special Thanks:
The Hive Workshop Community for providing me with awesome components that made creation of this project possible



Author's notes:

For any questions realted to this project, contact me by my E-Mail: dud.lud@live.com or send me a VM or PM here.

Map is compressed and protected due to filesize and optimization.
You MAY ask me for unprotected version, but that does not guarantee I will give it away.




Keywords:
X Hero Siege D-Day, XHS D-Day, X Hero Siege, XHS, X Hero, X, XHSDDAY, XHS-DDay, Hero Defense, Hero Arena
Contents

X Hero Siege D-Day v1.6a (Map)

Reviews
Moderator
18:47, 14th May 2013 Orcnet: Hell_Master's & juno's review
  1. katho

    katho

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    Can someone explain this to me?
    I played last version it works but this dont work. i redowloaded it, it dont work... i change the name, it dont work...

    [​IMG]

    pls help me I like the game and want to play it :(
     
  2. BloodDrunk

    BloodDrunk

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    Hmm?
    It works for me completely fine.
    Maybe I should reupload it. That could fix the problem.

    EDIT: Map reuploaded. Try redownloading it now.
    If it still doesn't fix your problem, you could try reinstalling warcraft 3. Or before that, try using Local Area Network and go play map from there.

    EDIT2: I figured out it is map's faulty. I have no idea what's causing it, so don't download and stick with c version until i fix this.
     
  3. BloodDrunk

    BloodDrunk

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    Ok, I have reuploaded a working version.
    You should not have any problems anymore with it.
    The issue was: the map got faulty code while protecting process was executing.
     
  4. katho

    katho

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    ah ok cool, good luck to make the version playable:)
     
  5. BloodDrunk

    BloodDrunk

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    It's working as of now, I reuploaded it. :)
     
  6. fog1993

    fog1993

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    i like this map (y) 4.5/5
    but can you add more hero?
     
  7. BloodDrunk

    BloodDrunk

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    Yeah, I can.
    I am working now on bugfixing and polishing the gameplay.

    v1.4 will contain few more heroes (trying to balance the number of heroes of each type)
     
  8. btdonald

    btdonald

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    Hello Blood Drunk :))

    I think your skill damage should base on stat coz when late game, we don't wanna use skill, it's useless @@
     
  9. BloodDrunk

    BloodDrunk

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    I agree. That's why you move to items' abilities. Which deal greatly more and better damage.
    Basic abilities are then useful for disabling enemies and/or benefit you, such as magic immunity, or escape and such.
     
  10. I really enjoyed the hellish theme, it matches the battle match more than the frozen variation in the other one.

    Tho, I did not enjoyed that the leaderboard overlapped the ability skill tooltips when choosing hero skill as well as the 'lag board' ( don't know name, I am sorry) overlapping chat as it is not transparent.

    A thing I noticed for Broodmother, if I use her ultimate skill before a special event, then all summons after initialization are controllable and not paused whereas the rest is paused.
     
  11. BloodDrunk

    BloodDrunk

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    I'm glad you adore it. :)

    Yeah, I consider changing the Leaderboard into Multiboard simply because of tooltip's length. I did Leaderboard because it's easier to manipulate, and also I did not know I would use such big tooltips, so yeah, I will change it.

    Let's call it "Lagger's Pane"! :D
    I'm searching for a way to fix that indeed, but I want that non-transparency to remain because I love it.

    I will take a look at this right now.

    EDIT: Yeah, it is supposed to be like that because all the units on the map that are not heroes and are not participating in an event should be paused.
     
  12. Uhm, yes, and this is not the case. All spiders that spawn AFTER the pausing are not paused and attack paused units.
     
  13. BloodDrunk

    BloodDrunk

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    Ohh, so that's what you meant :D
    Well that is fairly simple to correct, thanks for tip.
     
  14. No problem, I am sorry if I expressed myself complicated :)
     
  15. meoluoi_2102

    meoluoi_2102

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    yes i love the map, but the terran design is odd. The red all over the place hurts my eyes
     
  16. BloodDrunk

    BloodDrunk

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    Red is my favourite color, and yeah, red is very painful color for human's eye.
    Well, maybe you can darken your brightness, so the red isn't intense that much. There's no other way I can help you, really.
     
  17. danielwalk

    danielwalk

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    Hmm what now?

    EDIT: surprise circle? i mean it should be used by different ppl in order to work to its fullest.. what i'll happen if i miss some mobs on that 3rd/last Special Event. i'm sure i'll be needing that item somehow.. Keep it up!

    EDIT2: OK, the real point on this is that Infernal Wave is not functioning! Why? Because the wave will only trigger once all monsters around the map has been obliterated including those on special event and bosses, and if I need to fix the map manually myself in order to flow I will need the unlimited use of surprise circle and get that dagger to fix the problem.
    PS: This kind of Matter is rare case.
     
    Last edited: Aug 3, 2015
  18. BloodDrunk

    BloodDrunk

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    I do not understand your point with this message. Can you try to be more clear?
     
  19. Harertz

    Harertz

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    das

    I dont have heroes in tavern. Why ?
     
  20. BloodDrunk

    BloodDrunk

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    The answer is incredibly simple.
    Write in the mode after dialog settings. :)

    More about modes in Map Info (F9).