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WW2: World in Flames [REVISED]

Discussion in 'Map Development' started by Fingolfin, Jul 16, 2010.

  1. Falafelkorv

    Falafelkorv

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    Jesus christ foxy, your last three posts have been nothing but "this is gonna be cool" and other random stuff. Please go postcounting somewhere else.
     
  2. Fingolfin

    Fingolfin

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    Graf Zeppelin-class Carrier completed:

    [​IMG]

    [​IMG]

    [​IMG]

    Read the devlog post here.
     
  3. PastTime

    PastTime

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    Why do you even bother about that, just skip another of her posts and that's all.

    Back to topic.

    Looks awesome, are the turrets just static or they will be able to shoot other ships or planes?
     
  4. Fingolfin

    Fingolfin

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    We originally had a plan to have a turret system for them that would make them fire independently, but it turned out to be too complicated for this map (we will have to do that in sarcraft instead). As of now, carriers are completely defenseless, which ofcourse was also kind of the point balance-wise since they should be valuable but vurnerable units that you want to keep in the back, away from combat.

    Also, i don't want too much AA on ships (that of cruisers will do, and i will make a weak one for BB's). The reason for this is so that carriers would have to bring some fighters to shoot down the enemy planes (and the enemy could ofcourse bring his own fighters in the second wave to take down the defenders).
     
  5. Miss_Foxy

    Miss_Foxy

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    But Fin, with such a complex map, wouldn't it be rather laggish with more than 5 players?

    I'm really sorry Falafelkorv, I really didn't mean to annoy you...
     
  6. Vuormalainen

    Vuormalainen

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    Perhaps, doesn't matter now anyhow as we're not using them..
     
  7. RiotZ

    RiotZ

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    So when's the next test?
     
  8. Fingolfin

    Fingolfin

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    Shall we say this saturday again, usual time?
     
  9. RiotZ

    RiotZ

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    Lol, I hope I can actually play this time. :ogre_icwydt:
     
  10. Hugomath

    Hugomath

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    Looks nice, the carrier.

    What's left to do in the map?
     
  11. Fingolfin

    Fingolfin

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    Yak-9, trade system, starting menu... uhm... well, that is all i can think of.
    Not much, that is!! Especially considering that the V2 is half-textured and the trade system is half-finished.

    Another thing is ofcourse fixing some of the airplane bugs (mostly the one with freezing planes) but i trust that will go quick.

    EDIT: i now added death animations for the Graf Zeppelin and the Akagi. Check out the epic video i found when looking for inspiration:

    http://www.youtube.com/watch?v=YdrISbwy_zI
     
  12. .VTZ.

    .VTZ.

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    wow can u send us a YT video when this come out?
    looks so epic :)

    at last for me that cant test ur map *..A sad face and a running tear..* :'(
     
  13. RiotZ

    RiotZ

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    Wow I didn't expect that explosion there, caught me off-guard lol.
     
  14. Miss_Foxy

    Miss_Foxy

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    In those death animations, will there be people seen dying along with it as well?
    Or will it just be mechanical without any trace of blood, like the usual death animations seen.
    I saw some maps with those animations and they looked rather realistic hehe...
     
  15. HOooDy

    HOooDy

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    It Because this game is like an actual gaming !
     
  16. clockwork2

    clockwork2

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    whens the beta coming out?i'm losing interest here man!
     
  17. Miss_Foxy

    Miss_Foxy

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    It'll be out soon, don't worry.
    Fin's just adding the finishing touches I guess, anyway it's better to play a well refined game later, rather than an early released, but lower in quality one.
     
  18. .VTZ.

    .VTZ.

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    lol i dont care about you :D
     
  19. HOooDy

    HOooDy

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    me too ! :ogre_haosis::ogre_hurrhurr:
     
  20. RiotZ

    RiotZ

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    Nobody knows wtf you guys are talking about. :vw_wtf: