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Wrath of the Nature Elves: The Start

Submitted by CF Xingkong, tulee
This bundle is marked as approved. It works and satisfies the submission rules.

[​IMG]





Important
This campaign was made by cf xingkong. He is the author of this campaign. The campaign is being posted on HiveWorkShop on his behalf with his express permission.

The campaign was originally posted here:


自然精灵的愤怒Ⅰ 起始V1.4 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com



Permission From Author
[​IMG]



Wrath of the Nature Elves
This campaign follows the struggles of the elemental lords, as well as the orcs. This campaign follows the style of the Blizzard campaign with RTS-style missions as well as RPG-style missions, with 7 playable missions and 3 cinematic missions.






Due to the conversion tool used to convert the campaign from YDWE to standard world editor, the campaign is only playable on patch 1.29+ (in theory).




Characters
[​IMG] Lie Hun: The fire elemental lord.
[​IMG] Ge Luoduo: The earth elemental lord.
[​IMG] Yi Si: The lightning elemental lord.
[​IMG] Hai Erlan: The tide elemental lord.






Screenshots
Click to show
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Credits
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These are the hiveworkshop resources in use, based on the automatic credit generator:
Resources in Use by Wrath of the Nature Elves: The Begin | HIVE


Callahan, gooi, jetfanginferno, sin'dorei300, wandering soul,




Unknown resources (Outside of Hiveworkshop?):

!lightningwrath.mdx
123.mdx
Algalon.blp
AlgalonSkeleton.BLP
alisrazor.mdx
ancientbeastmana.mdx
ar.blp
ar.mdx
BTNailing.blp
BTNchangmaobing.blp
BTNchaonu.blp
BTNchengjie.blp
BTNcichang.blp
BTNdadilingzhu.blp
BTNdiji.blp
BTNfangyuguanbi.blp
BTNfangyujihuo.blp
BTNhanbingjuren.blp
BTNhanjia.blp
BTNhuanyingzhixie.blp
BTNhuoxueshu.blp
BTNjianwu.blp
BTNjidihanbing.blp
BTNjiushu.blp
BTNjixing.blp
BTNkangxingpifu.blp
BTNkuangbaotuteng.blp
BTNkuangzhanshizhixie.blp
BTNlabugeer.blp
BTNlansehuoyan.blp
BTNleidianyuansu.blp
BTNliliangzhijie.blp
BTNlingzhihujia.blp
BTNlingzhihujia2.blp
BTNlingzhililiang.blp
BTNlingzhililiang2.blp
BTNmofakangxing.blp
BTNnuyikuangji.blp
BTNshandianfengbao.blp
BTNshandianfenshen.blp
BTNshici.blp
BTNshidun.blp
BTNshixueshu.blp
BTNshuangjian.blp
BTNshuangluo.blp
BTNshuishendezhufu.blp
BTNshuiyu.blp
BTNshuizhiling.blp
BTNshuizhilingdashi.blp
BTNshuizhilingzhuanjia.blp
BTNtiankonglingzhu.blp
BTNtiankongzhima.blp
BTNtiankongzhimadashi.blp
BTNtiankongzhimazhuanjia.blp
BTNtuxi.blp
BTNwudizhan.blp
BTNxuanjii.blp
BTNxuejie.blp
BTNyanbao.blp
BTNyanji.blp
BTNyanzhitoukui.blp
BTNyinghuapifu.blp
BTNyinlichaoxi.blp
BTNyuansujunzhu.blp
BTNyuansukuilei.blp
BTNzhandouzhichui.blp
BTNzhenhandadi.blp
BTNzhenyaguanghuan.blp
BTNzhimao.blp
BTNzhirezhijian.blp
BTNzhirezhijiandanwei.blp
CelestialHorseArmor.BLP
CelestialHorseArmorEnergy.BLP
CelestialSteed.mdx
clouds8x8.blp
dianyingbianjie.blp
dust3.blp
firehawk.blp
firehawkbody.blp
firehawkwing.blp
flare.blp
FootArcher.mdx
FootmanAllaince.mdx
GCC.mdx
Heart of Courage.mp3
HighElfPriestess.mdx
HighElfPriestess_Portrait.mdx
ionar.blp
ionarwind.blp
king.mdx
lightning.blp
LightningElemental.mdx
LightningTitan.mdx
mofatiao02.blp
mowangjianglinbgm.mp3
NightElfCursor.blp
OrcCursor.blp
Pikeman.mdx
reliedejuedouzhe.mp3
rembloodfog.blp
remiliasq.mdx
rempoint.blp
remribbon.blp
remspear.blp
revenant.mdx
SeaAura.mdx
Sis Puella Magica.mp3
Templar.mdx
Thoughts Under the Moon.mp3
tianjiangzhiwuzhandou.mp3
tianshi_000.mdx tianshi_001.blp tianshi_002.blp tianshi_003.blp --- Ubisoft's Heroes of Might & Magic V
TK.blp
War3MapMap.blp
War3MapPreview.blp
waterelemental.mdx
Worgen.mdx
WorgenSkin.blp
Xaxas.mp3
xinmeimowangshijielunhui.mp3
xuetiao01.blp
Yellow_Glow2.blp
zhan! Le Chant De Roma.mp3



















Special Thanks
Click to show




These people helped in various ways in bringing the campaign to hiveworkshop.
Ghostwolf- YDWE conversion tool, Quinten - map description title picture, Naruto- helping contact the author, Tuwnew- map template.


Change Log
Click to show

WotNE-H-v0.010 - Initial Upload
WotNE-hive-v0.017-
General

Lava spawn "absorbs enemy life" fix
Fixed its tooltip length
"A fragment of"..
Stone Shield Buff fixed.
"chance to greatly increase damage".
Elemental Upgrades Name Fixed
Fixed Storm Crown tooltip grammar issue
Ancient tooltip- "that excels"
"Pikeman"
Healing ward tooltip - "regenerates"


Map02
"what duty is"

Map03

"planar barrier"
Named the teams correctly

Map04
removed redundancy with word "fortress"
fixed "community in the form of community" line.
Named the teams correctly


"they would be so strong"


Map05
duke changed to "His Grace"

"Ai Lin takes the letter"

Map06
Buttons for dialogue fixed.
Names for teams corrected
"passage"
"coming down there with me"


Map07
"at that moment"
"None may disturb the master"
Queen of Pain name fixed
"the warriors"
"area" redundancy fixed
"Tell me, what are you planning"
"it is the end of the line"

Map08
"old man" x2
"The gate is open" name added

Map09
"clans other"

"warn and/or threaten"




Contents

Wrath of the Nature Elves: The Begin (Campaign)

Reviews
Warseeker
(1.29.2) General : - All levels are visible on the campaign menu. - The hotkeys are messed up in this campaign, like for example the "Attack" hotkey "A" triggers the first ability of the Heroes instead of attacking while the hotkey "Q" does the...
deepstrasz
Approved. (whole review here: Wrath of the Nature Elves: The Start)
  1. tulee

    tulee

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    Just to remind you all: The author of this campaign is cf星空 (cf xingkong). The campaign is posted on hiveworkshop on his behalf with his expression permission.
    The campaign was originally posted here:



    自然精灵的愤怒Ⅰ 起始V1.4 - 自定义战役系列地图讨论区 - 游久社区 - bbs.uuu9.com



    Permission From Author
    [​IMG]




    This is a campaign from the Chinese warcraft 3 community. Hopefully we can "give back" in the sense that by sharing many campaigns from their community, it will inspire Hiveworkshop creators to make more campaigns, and then the chinese community can play those campaigns when the Chinese translators bring Hive campaigns to their community (so in this way, they can benefit also).


    There is an anti cheating mechanism that you can disable by typing "cancel" in game.
    For the first orc mission, you need to kill all the civilians in addition to teal to trigger the final part (this is not clear from the quest log).
    For the final orc mission, there is a particular goblin land mine (invisible) belonging to grey that if you do not kill, the mission will not end. You need to use sentry wards to find it. (You will not walk over it unless you are very lucky).

    Position of the Mines:
    Mines


    upload_2018-9-27_22-46-27.png

     
    Last edited: Sep 27, 2018
  2. cleavinghammer

    cleavinghammer

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    Works in 1.28.5 (so far).

    The Start is kind of awkward. Prologue or Prelude maybe?
    Campaign description doesn't seem to have much to do with the map.
    Level selection menu loop plays over the standard BGM (and the loop ends too suddenly).

    General:
    Loading screens images are very grainy.
    Graphic bug with HP bars: all but the first three blocks only appear halfway down.

    Lie Hen:
    * Storm Breath's tooltip doesn't explain how it buffs allies.
    * Burning Sky and Pyroblasts' tooltips should mention their range.
    * Fiery Helm's tooltip doesn't mention that it can cast Flame Strike.
    * Summon Lava Spawn tooltip:
    ** "it absorbs the target enemy's life, and turns it into enemy" The second part doesn't makes sense.
    ** As the tooltip text is too long for the textbox (it cuts off at 46-70), maybe remove "The summon has" from all four levels.

    Ge Luoduo: Cool model, but why is the Earth lord made out of lightning?
    * Selection circle is too small (compared to the similar-sized elemental golem).
    * Earth Tremor isn't a very good name for a weapon. The first sentence needs a noun (e.g. [A fragment of] another elemental that split etc.), and the tooltip doesn't mention that it summons a golem (maybe use a golem model instead of an Infernal).
    * Elemental Golem uses Infernal in its summon timer.
    * Rock Spike tooltip: "to damage enemy units. Also has a stun effect." -> "to damage and stun enemy units."
    * Stone Shield buff tooltip says the unit won't take any damage. Also, what does "will randomly heal when attacked" mean?
    * Boulder Strike tooltip:
    ** "certain chance to increase damage dealt greatly" -> "chance to greatly increase damage."
    ** The icon should be the flat version.

    Uncapitalized tooltip names:
    * Elemental Wisp
    * Thunder Elemental
    * Buildings
    Elemental Wisp has no tooltip.
    Ge Luodo, Blue Flame and Thunder Elemental have no voicesets.
    Elemental Hall should serve as a lumber dropoff (although if these guys are supposed to represent nature, why not use Night Elf harvesting?).
    Upgrades should use Spirit Power and Spirit Armor.
    Building names could use some reworking.
    Tooltips mentioning regeneration should use #/s instead of #/S).
    Frost Ring: "frosty coldness" is redundant.
    Item drops should not be entirely random. Why would a wolf drop a Staff of Teleportation (first level) or a golem hold the Lion Horn of Stormwind (second level)?
    Ultravision says it's just for water spirits, why not make it for all units?
    Wisp's Detonate (anti-summons) and Thunder Spirit's Detonate (anti-ground units) should not have the same name.

    Nature Elf: I'm guessing Elf is used as in "supernatural spirit", but given that elf has different connotations (as in physical beings) I suggest using Elemental instead.

    Chapter One:
    Loading screen has no text.
    Fog of war should be pushed further back.
    Music stops too suddenly.

    Chapter Two:
    Loading screen:
    * Loading screen says it's a cinematic.
    * Elf Dreamland: Not sure about dreamland. Does the term get explained later?
    * "(they), who came from place beyond space, discussed" Unless there's a generic name afterwards (e.g. the Elementals or something), replace with something like "beings from beyond space discussed".
    No music during intro cutscene or gameplay.
    For some reason, neutral hostiles aren't triggered by moving in range, and Lie Hun similarly doesn't attack (even when both units are right next to each other).
    Units remain selected during final cutscene.
    No teleportation effects as they come in?
    Can't say I like the monarch's model. Not very elemental-y.
    "what are duty is" -> "what duty is"
    "Of course. It is also why we exist." If the lords aren't going to explain what their duty is, maybe remove the "also".
    "Is it..." "Yes." So what is their duty exactly?
    The monarch saying "OK" doesn't really fit the tone.

    Chapter Three:
    Intro cutscene:
    * "plane barrier" -> "planar barrier"
    * "games begin" -> "game begin"
    No music during gameplay.
    All items are available at T1.
    Terrain is good, but could be better (large regions of similar terrain, and a lot of flat areas).
    No comment from Luoduo that he's fighting earth golems?
    The "reserve soldiers have spotted you" message comes before the soldiers are visible.
    Purple, Teal and Blue forces aren't named when mouse is over one of their units.
    Blue Archmage and teal Paladin's names don't appear above their models.
     
  3. Warseeker

    Warseeker

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    (1.29.2)

    Review


    General :

    - All levels are visible on the campaign menu.
    - The hotkeys are messed up in this campaign, like for example the "Attack" hotkey "A" triggers the first ability of the Heroes instead of attacking while the hotkey "Q" does the opposite.
    - Why can't I write anything in the chat box?

    Chapter One :

    - Why is called chapter one if it's just a cinematic?
    - When the cinematic ended I heared the "Our base is under attack" sound.

    Chapter Two :

    - The health bare is broken.
    - Is it intentional that the borders of the Quest Log and Messages, etc... are invisible in this campaign?
    - Neutral hostile units don't attack you when you come too close to them, is that intentional as well?
    - I'm quite disappointed about the gameplay of this mission, it's too simple and doesn't have any good potential in it. All you do is simply killing some creeps who don't even bother to fight you when they see you.

    Chapter Three :

    - So, basically the elemental wisps are based on peasants or peons format which look kinda odd...
    - Why do the wisps have the harvest soundset when they collect lumber?
    - Swirl should have a passive icon.
    - Boulder Strike should have a passive icon.
    - Elemental wisps don't have a description on their tooltips.
    - The Enemy players don't have a name.
    - The AI in this mission is a complete joke. The attacks are just keep spamming, you cannot even afford enough time to train your own units. I had to skip this level sadly...

    Chapter Four :

    - Magnetic Field ability should have a passive icon.
    - The bears are not invulnerable and can be killed.
    - What the heck, man. I cannot even save with alphabetical letters!! lol
    - The AI has the same issue like chapter four...

    Chapter Five :

    - Just like chapter one, why is called chapter five if it's just a cinematic?

    Chapter Six :

    - The dialogue buttons have no description at the start.
    - Allies should normally ignore neutral hostile units.
    - I played this mission with heroes only, so I'm not sure what's the point of having control on the Elemental Hall.

    Chapter Seven :

    - Why there are two Ge Luoduo in this map?
    - I can see the Fire Elemental Lord icon but he is nowhere to be found?
    - Well, I quit, how am I supposed to survive those undead attacks with just a small pack of units?

    Map Testing :

    - This mission should NOT be visible at all if it's just made for testing game data.
     
    Last edited: Sep 22, 2018
  4. tulee

    tulee

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    First, there are three chapters that follow chapter seven that are hidden, which you need to complete 7 and consecutively unlock ( I am not sure why they are hidden)
    I also noticed if you skip chapters, then Lie Hun is invisible in chapter seven and there are 2 Ge Luoduo(s). The only way to avoid this is by not skipping any missions.
    I am not hiding the test chapter since that is the way the author (cf xingkong) chose it to be. Also there is a chance that any changes to the maps can cause crashes, since this maps are converted from a 3rd party world editor, so changes should only be limited to language/grammar unless absolute necessary.

    The difference between start and prologue is very subtle.
    Campaign description seems to be related to the orc part, + a message from the author ( cf xingkong ) regarding when he will continue the campaign (2 years). That is just a guess though.

    I don't think Lie Hun's ultimate spell tooltip explained exactly how allies were buffed, but I can go check.
    The spells did not mention the range in the original.
    I can check about the fiery helm item, but I don't think it mentioned the spell it casts.
    "Turns it into its own health" will be changed. Also will reduce text length to avoid it reaching the maximum length for tooltip.

    The description for the tooltip for the earth tremor item can be reworded with "A fragment of".
    Will change "to damage and stun enemy units".
    Randomly heals means randomly heals.
    "change to greatly increase damage" will fix.

    Will fix capital letters for those 3 units and check buildings (that is only for the name, not the training tooltip, and they only need capital letters for "Train XX" or "Build XX".
    Upgrades do use the spirit upgrades, not sure what you mean?
    Tooltips were copy pasted in regard to #/S.
    Will fix "frosty coldness".
    Will check the double detonation name.

    Ok, the original meaning of "elf" is a kind of spirit creature. It is only because dungeons#dragons, lord of the rings and warcraft gave it the "slender beautiful mysterious creatures" idea that people forget this original meaning. But " elf " in the original sense still fits this race.

    Yes, the original said it was a cinematic for chapter two.
    Dreamland--- It is a term I am not familiar with. They seem to need it to bring their armies to places, and can trap enemies with it.
    Not sure why neutral hostiles not engaging, will check, that did not happen in the original version.
    "what duty is" will fix.
    Will remove "also".
    I don't think they mentioned their duty directly (but implied they keep the balance of the world?).

    'planar barrier' will fix.
    "Games" should be plural?
    "Reserve soldiers spotted you" I think its to alert you the enemy AI has started, not to say you are actually within their sight.
    Forgot to name the forces! Sorry! Will fix as soon as possible. Not sure why the paladin/archmage are nameless, can check.
    Just to be sure-- you are saying the enemy AI was working, right?

    Ha-ha-ha-ha. I think they were rock/granite golems, but yes, maybe he should have said something~~.
     
  5. cleavinghammer

    cleavinghammer

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    Upgrades: Spirit Power/Armor sounds better than Power/Armor of Spirit.
    Range: In that case, the wording should be changed, because "nearby enemy units" implies a short range (like War Stomp and Thunder Clap) instead of 500+.
    Hero names: They show up, just floating off to the side instead of in the name box.
    In Ch. 3, the AI is working (but as mentioned, they really like spamming).
     
    Last edited: Sep 22, 2018
  6. Warseeker

    Warseeker

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    So, the campaign isn't made with the actuel WE but rather with a 3d party tool? That explains why, but still, how is someone supposed to beat a certain level when he cannot even debug/cheat?
     
  7. tulee

    tulee

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    Well, it needed a conversion from YDWE because it used trigger data from YDWE.
    You can type "cancel" to disable to anti cheat system. If you use cheats, it should show you that message telling you how to disable it before you fail the mission.
     
  8. cleavinghammer

    cleavinghammer

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    Speaking of cheats, the Salamander Lord's hiding place in Ch.2 should be more obvious, you can't tell that there's a ring of trees and something in it without revealing the whole map.

    Ch. 3:
    Loading Screen: "And at this moment at another place": These places should have names, otherwise it gets confusing. Even if it's just "Meanwhile, near the orc lands..."
    Paladin has a Rod of Necromancy and Finger of Death?
    There's a weird invulnerable unit that looks like a rune with Permanent Immolation and another that looks like a reed with Thunder Clap (text has no tooltip) and no mana with no names. They're obviously not meant to be seen, but still.
     
    Last edited: Sep 22, 2018
  9. tulee

    tulee

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    Maybe it is meant to be a secret.

    Evil Paladin maybe. Ha-ha.

    Those are probably dummy units or part of the anti cheating system.
     
  10. cleavinghammer

    cleavinghammer

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    Yes, but the kind of secret meant to be found, like should have a rune or something behind it, or have a single clump of trees and the ring replaced by rocks.

    Ch. 3:
    Quest:
    * "tree of life must not die" -> "Tree of Life must survive"
    * Seeing as there are no orcs on the map, maybe remove the line about the orcs.
    Ending cutscene:
    * Really? Guys made of fire and lightning are going to convince the attack was carried out by orcs?
    * "steel fortress" and "military fortress": Redundancy.
    * "communicate in the form of a community": This makes no sense.

    Ch. 4:
    Intro cutscene: "their power would be so unflinching" -> "they would be so strong". Unflinching doesn't really apply here.
    Hint: "Some stats will be lower due to summoning in the golems by force": Not sure what this means.
    Ancients hint should say which building produces them.
    Orc players have no names.
    Harpies in the northeast are invulnerable. Edit: oh, okay. However, the gold mine shouldn't appear out of nowhere, maybe make the bears invulnerable and blocking access to the mines. The quest log should also be updated ("-Kill the harpies/bears to gain a new gold mine" ).
    Destroy quest could use more detail.
    Misha is the same size and color as the other bears.
    Item drops are still random (got a healing potion from a Razormane Chieftain and a staff of preservation from a lightning lizard).
    Bears attacked the teal base on their own.

    Storm Crown tooltip: "all the creates" -> "all the creatures", or even "all those".
    According to the tooltips, Mana Shield absorbs less damage at higher levels.

    Elemental heroes (except for the Firelord) don't have hero glows (and use regular unit models).
    Yi Si throws fireballs instead of lightning.
     
    Last edited: Sep 22, 2018
  11. tulee

    tulee

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    Will fix.
    Will fix.
    Will fix. I thought it meant they are weaker in this mission when compared to later missions.
    Will fix. I will recheck the tooltip for mana shield on the original campaign.
     
  12. cleavinghammer

    cleavinghammer

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    Bloodthirsty little bastard, is Ai Lin.

    Ch. 5:
    "Ke Er, Fort Gu Ersi (Duke)": Not sure about this. Is his actual name Ke Er?
    The Duke's portrait is either blank or centered on his chest.
    The characters should not address the duke as "duke", "His/Your Grace" is the proper form. Don't ask me why, English is a weird language.
    The transition should be "Ai Lin takes the letter", because there isn't a lot of time between each one. In fact, I'm not sure why it's not simply Ai Lin moving towards the duke.
    Ai Lin's shadow is still visible when he goes through the portal.
    The final lines should have something like ???: prefacing them to set them apart from the narration. There's also some issues with them, I'll get to those later.

    Ch. 6:
    The choice buttons are blank.
    Players have no names.
    Allies go after creeps (who still drop completely randomly selected items).
    Had a massive lag spike on reaching the castle, so bad I had to reboot the computer. Which is a shame, because this was the best level yet: Yes, the enemies still come in hordes, but the heroes are strong enough to manage them. I think it might have been caused by the Gravity Tide ability.
     
    Last edited: Sep 22, 2018
  13. tulee

    tulee

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    Yea, was a mistaking using "duke".
    Will fix.
    Will fix the buttons. The player's names in theory should all be missing, will fix for all playable missions.
    I only tested each mission to see if they could be opened up, since the main issue is if the conversion tool has broken it or not. I did not test if the hero abilities had problems--- in the original they are fine. If it is serious enough to cause a reboot, then maybe a warning needs to be added to the description about it. Only 1 mission should have that spell, since the tide lord is only usable in 2 missions, and the first you might not even be high enough level to learn it (the ultimate spell).
     
  14. cleavinghammer

    cleavinghammer

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    The one that causes slowdown in a circle and leaves a big blue ball, (I think it's the first). It might have to do with the number of units present (all three allies had armies incoming, plus the enemies) rather than the spell by itself.
     
    Last edited: Sep 22, 2018
  15. Warseeker

    Warseeker

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    Well, that's the problem, I cannot type ANYTHING in the chat box, not even a single word, everything is blank.
     
  16. tulee

    tulee

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    Not sure what you mean. It worked for others. It probably isn't a patch problem, since cleaverhammer is on 1.28 and it seems fine.
     
  17. cleavinghammer

    cleavinghammer

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    ^^ As in you start the level, hit Enter, and nothing happens?
     
  18. tulee

    tulee

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    If someone cannot type something using the "enter key", isn't that a problem with their warcraft 3?
    Cleave when you finish that siege level, I will post an update with all the language mistakes up to that mission (6?).
     
  19. Warseeker

    Warseeker

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    I doubt that, the chat box works perfectly fine for other custom campaign, even the ones included in RoC & TFT, it must be an issue related to patch 1.29+ only. Hence everything I type in the chat box is just blank, even when I hit " Enter" to submit that message it shows completely blank on the screen, not only that, when I try to make a save with F10, the save filename is named : _ _ _ _ instead of real letters, I don't know why is this happening, but like I said, It could be a patch issue, or maybe the tool used to convert this campaign isn't compatible with that patch.