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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

WoW Dungeon - SFK 20.2c

Submitted by Joemanix
This bundle is marked as approved. It works and satisfies the submission rules.
WoW Dungeon - SFK

[​IMG]

  • Map Description

    This map is a dungeon crawler based on the WoW Shadowfang Keep legacy dungeon (pre-cataclysm), the goal is to get trough the dungeon and defeat Arugal and his minions.

    This map is ideal for thoses who enjoy doing co-op and dungeons map with friends (or non-friends).

    The map requires 5 players (might be done as 3 or 4, since it has a sort of scaling system), with at least a healer and a tank to have a chance to succeed, just in the idea of WoW dungeons.

    At the start of the games each player pick a Class/Role and enters the dungeon.

    This map features :
    • Hero picking system (Choose between 22 different gameplay styles)
    • Loot & Roll system
    • Boss scripts
    • Skills based on the WoW ones (tbc / wotlk)
    • Combat texts (casting, damages, etc.)
    • Music based on the WoW ones (a special one for Arugal's fight)
    • Animated models and icons based on the WoW ones
    • Difficulty selection (normal, heroic and nightmare)
    • Talent system
    • In game bosses explanations (quests)
    • Specialization for some classes (like Shaman Restoration, Elemental or Enhancement)
    • Recount Add-on (leaderboard for damage and healing done)
    • Ghost (like in WoW you have to go back to your corpse to respawn)

    The map takes between 30 minutes to 60 minutes to complete (depending on game mode and players skill).


  • Screenshots

    Map

    [​IMG]


    Dungeon Entrance

    [​IMG]
    [​IMG]


    Hero Picking

    [​IMG]



    Fight

    [​IMG]



  • Pro tips
    Party Structure

    Your Party must always have an Healer and a Tank.

    It is more flexible for DPS roles, but you should always go for a good control class (see below).

    You should try to get Intelligence/Strength/Agility heroes in your Party so you can take maximum advantage of all loots.

    You can also create some synergy within the Party, for example, you can go for a physical damage Party :
    Protection Warrior deals physical damages
    Hunter increases physical damages to a target with "Hunter's Mark"
    Arms Warrior increases damages done by the group with "Battly Cry"
    Restoration Shaman will strongly increases attack speed with "Bloodlust"

    You can complete this Party with another Caster or another Physical DPS (Rogue, Retribution Paladin, etc.).

    Controlling

    In heroic and nightmare modes you must control creeps, the tank cannot get hit by all of them.

    Mage is the best control classe, since it can instantly polymorph if someone breaks it.

    Hunter is a good control class too (with Ice trap), therefore if someone breaks it, the Hunter cannot trap again before 15 seconds.

    Warlock has fear wich is a nice control spell, however since the feared unit will randomly move, it might bring other creeps to the fight.

    Some healers have controls too, but in general, it is preferable that they upgrade healing spells.

    Healing

    Healers should start with a direct healing spell, for instance if Shaman start with healing wave it will be hard to keep Tank alive, and in general, if Tank dies, everybody dies.

    Some creeps deals AoE damages or DoT damages, the healer must always check the health of the whole party.

    Tanking

    Tank must take all damages, he has more health points and more armor than other heroes.

    Sometimes pet's might help to reduce damages taken by the tank by taking some.

    Tanks must use their defensive cooldowns wisely (boss fights).


    DPS

    DPS classes must deal as much damages as possible, reducing the fights duration (reducing healer pressure).

    Most of classes got strong offensive cooldowns that must be used wisely (Boss enrage phase, focus adds, etc.)


    Talents

    You should choose your talents depending on what play style and skills you choose.

    For example, you choose Hunter (either Beast Mastery or Marksmanship specialization) :
    You generaly choose to max Steady Shot/Explosive Shot or Kill Command first.
    The first group of spells deal damages based on Agility while Kill Command too but combine with Pet's Agility.

    Variant - Kill Command :
    Recommended Tier 1 Talent : Spirit Bond - Increases Hunter's and Pet's agility by 2.
    Recommended Tier 2 Talent : Bestial Wrath - Increases all Pet's stats by 6 and armor by 1.

    Variant - Steady Shot / Explosive Shot :
    Recommended Tier 1 Talent : Focused Aim - Increases Hunter's agility by 3.
    Recommended Tier 2 Talent : Piercing Shots - Add +0.4x agility to Steady Shot damages.



  • Classes & Roles
    Warrior

    [​IMG]
    [TANK] Protection Warrior :
    Really great Tank in generating threat and has high mobility with "Charge" spell, taking early levels in "Plate Armor" seems a good choice to reduce healer pressure.

    Spells :
    Thunderclap : Deals X damages to nearby enemies and slow their attack and mouvement speed. This generate an high amount of threat.
    Charge : Charge the target and generates rage points.
    Plate Armor : Passively increases the Warrior's armor.
    Shield Slam : Deals X damages to a single target. This generate an high amount of threat.
    Challenging Shout : Taunts nearby enemies and force them to attack the Warrior for X seconds.
    Last Stand : Increases health points by X and armor by X.

    [DPS] Arms Warrior :
    Strength based hero, deals strong damages (consistently) either on single targets and multiple targets.

    Spells :
    Bloodrage : Warrior deals X damages to himself to generate instantly X rage points and X rage points after 5 seconds.
    Cleave : Deals X times strenght damages in front of the Warrior.
    Mortal Strike : Deals X damages + X times strength damages to a single target.
    Cruelty : Gives a change to perform a critical strike.
    Battle Cry : Increases damages done by nearby allies.
    Bladestorm : Deals an huge amount of damage to all nearby enemies.

    Mage

    [​IMG]
    [DPS] Fire Mage :
    Really great DPS classe (Intelligence based) and probably the best control class of the game.

    Spells :
    Counterspell : Interrupts and silences the casting of an enemy for X seconds.
    Scorch: Deals X damages + X times Intelligence to a single target.
    Pyroblast : Deals X damages + X times Intelligence to a single target.
    Living Bomb : Deals X damages every second to a single target, after few seconds the target explodes dealing damages to nearby enemies.
    Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies.
    Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph.

    [DPS] Frost Mage :
    Really great DPS classe (Intelligence based) and probably the best control class of the game, deals less damages than the Fire Specialization but reduces attack and mouvement speed from enemies.

    Spells :
    Counterspell : Interrupts and silences the casting of an enemy for X seconds.
    Frostbolt : Deals X damages + X times Intelligence damages to a single traget, slow down attack and mouvement speed of target.
    Ice Lance : Deals X damages + X times Intelligence damages to a single target, deals additional damages on target suffering from Frostbolt.
    Cone of Cold : Deals X times Intelligence to all enemies in front of the Mage.
    Arcane Intellect : Increases mana regeneration and Intelligence of nearby allies.
    Polymorph : Turn the target into a sheep for X seconds, any direct damages will break the Polymorph.


    Warlock

    [​IMG]
    [DPS] Affliction Warlock :
    Probably the strongest DPS classe when there is multiple ennemies (Intelligence based).

    Spells :
    Summon Fellhunter : Summon a Fellhunter demon.
    Life Tap : Converts X amount of health points into X amount of mana points.
    Corruption : Deals X times Intelligence over X seconds.
    Unstable Affliction : Deals X damages over X seconds.
    Life Siphon : Drain X damages over X seconds.
    Fear : Put the target into fear for X seconds.

    [DPS] Destruction Warlock :
    Probably the strongest DPS classe when there is a single ennemy (Intelligence based).

    Spells :
    Summon Voidwalker : Summon a Voidwalker demon.
    Life Tap : Converts X amount of health points into X amount of mana points.
    Immolate : Deals X damages + X times Intelligence over X seconds.
    Incinerate : Deals X damages + X times Intelligence, deals extra damages on target suffering from Immolate.
    Rain of fire : Deals X damages through mutiple waves on the target area.
    Fear : Put the target into fear for X seconds.


    Paladin

    [​IMG]
    [TANK] Protection Paladin :
    Really good Tank, can generate threat remotely with Avenger's Shield.

    Devotion Aura : Increases armor from nearby allies.
    Hammer of the Righteous : Deal X damages to a single target. This generate an high amount of threat.
    Righteous Fury : Passively increases the Paladin's armor, in addition enemies takes damages when hitting the Paladin.
    Avenger's Shield : Deals X damages to a single target. This generate an high amount of threat on the target and other nearby enemies.
    Hammer of Justice : Stun an enemy for X seconds.
    Avenging Wrath : Increases Paladin's armor and damages dones for X seconds.


    [DPS] Retribution Paladin :
    Strength based hero, deals strong damages (consistently) either on single targets and multiple targets.

    Spells :
    Cleanse : Removes all debuffs on a friendly target.
    Crusader Strike : Deals X times strength damages to a single target.
    Divine Storm : Deals X damages to all nearby enemies and restores health of the Paladin.
    Retribution Aura : Increases the attack and mouvement speed of friendly units.
    Repentance : Put the target into sleep for X seconds, direct damages will break the effect.
    Avenging Wrath : Increases Paladin's physical damages and Crusader Strike damages for X seconds.

    [HEALER] Holy Paladin :
    Intelligence based hero, the best single target healer, when upgrading "Beacon of Light" the Holy Paladin can also be a good multi target healer.

    Spells :
    Cleanse : Removes all debuffs on a friendly target.
    Flash Heal : Restore X + X times Intelligence health points to a single target. (1.5s of cast)
    Holy Shock : Restore instantly X + X times Intelligence health points to a single target
    Beacon of Light : Put an holy buff on the target, when the target receive heals, heals other nearby allies for X%.
    Hammer of Justice : Stun the target for X seconds.
    Divine Shield : Protect the Paladin from all effects and damages for X seconds.


    Shaman

    [​IMG]
    [HEALER] Restoration Shaman :
    Intelligence based hero, great mutli and single target healer, also have some kinds of heal over time with Riptide.
    Has the best Offensive Cooldown (Bloodlust).

    Spells :
    Earth Totem : Restores X health points every second during X seconds to nearby allies.
    Healing Surge : Restores X + X times intelligences to a single target.
    Riptide : Restores X + X times intelligence to a single target, then heal the target over X seconds.
    Healing Wave : Heal the target for X and then bounce on another friendly unit.
    Water Totem : Lay down a totem that restores X mana points each second.
    Bloodlust: Increases intelligence and attack speed of nearby allies.


    [DPS] Elemental Shaman :
    Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group.
    Has the best Offensive Cooldown (Bloodlust).

    Spells :
    Earth Totem : Restores X health points every second during X seconds to nearby allies.
    Lightning Bolt : Deals X + X times intelligence damages to a single target.
    Chain Lightning : Deals X damages and then bounce on another enemy unit.
    Healing Surge : Restores X + X times intelligences to a single target.
    Hex : Transform the target into a frog, making it unable to attack or use spells.
    Bloodlust: Increases intelligence and attack speed of nearby allies.

    [DPS] Enhancement Shaman :
    Strength based hero, deals strong damages (consistently) either on single targets and multiple targets, can also heal the group.
    Has the best Offensive Cooldown (Bloodlust).

    Spells :
    Earth Totem : Restores X health points every second during X seconds to nearby allies.
    Windfury : Passively gives a chance to deals extra damages.
    Chain Lightning : Deals X damages and then bounce on another enemy unit.
    Stormstrike : Deals X times strength to a single target.
    Healing Surge : Restores X + X times intelligences to a single target.
    Bloodlust: Increases intelligence and attack speed of nearby allies.


    Hunter

    [​IMG]
    [DPS] Marksmanship Hunter :
    Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has a pet that can offtank when required and has a good control spell.

    Spells :
    Call Pet : Revive and call your pet.
    Steady Shot : Deals X + X times agility to a single target.
    Explosive Shot : Deals X + X times agility to a single target and nearby enemies.
    Ice Trap : Freeze the target for X seconds.
    Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes.
    Rapid Fire : Increases the Hunter's attack speed by X%.


    [DPS] Beast Mastery Hunter :
    Agility based hero, deals strong damages on single targets, has a pet that can offtank when required and has a good control spell.

    Spells :
    Call Pet : Revive and call your pet.
    Steady Shot : Deals X + X times agility to a single target.
    Kill command: Order the pet to deal X times pet's agility + X times hunter's agility to a single target.
    Ice Trap : Freeze the target for X seconds.
    Hunter's Mark : Lay down a a mark on an enemy unit, increases the physical damages it takes.
    Bestial Wrath : Increases the attack speed of pet by X%, it's agility and strength by X.


    Rogue

    [​IMG]
    [DPS] Rogue :
    Agility based hero, deals strong damages (consistently) either on single targets and multiple targets, has great offensive and defensive cooldown, might even use evasion to offtank enemies.

    Spells :
    Kick : Interrupts and silence an enemy for X seconds.
    Vanish : Rogue becomes invisible (boss may still detect him), his next attack deal additional damages.
    Mutilate : Deals X + X times agility to a single target.
    Fan of Knives : Deals X + X times agility to a all nearby enemies.
    Adrenaline Rush : Increase attack speed by X% and Mutilate damage by X%.
    Evasion : The rogue gain X% of evasion.


    Priest

    [​IMG]
    [Healer] Holy Priest :
    Intelligence based hero, most hybdrid healer (heal over time, direction heal, absorb, damage and dispel), mass dispel can be used to remove debuff on allies (DoT, reduced armor, etc.)

    Spells :
    Fear Ward : Protect target from Fear effects for X seconds.
    Smite : Deal X damages to a single target.
    Power Word : Shield : Put a shield on a target absorbing X + X times Intelligence.
    Renew : Restore X health points over X seconds.
    Great Heal : Heal X + X times Intelligence to a single target.
    Mass Dispel : Remove all negative effects on friendly heroes in the area.

    [DPS] Shadow Priest :
    Intelligence based hero, deals strong damages single units, is a great supportive Damage Dealer.

    Spells :
    Fear Ward - Protect target from Fear effects for X seconds.
    Power Word : Shield - Put a shield on a target absorbing X + X (based on intelligence).
    Mind Flay - Drain the soul of the target dealing X damages every second and reduces the target movement speed by X%, lasts X seconds.
    Mind Blast - Burn the target with the shadows dealing X + X (based on intelligence).
    Shadow Word : Pain - Afflict the target with the shadows dealing X damages (based on intelligence) every second over X seconds.
    Shadow Fiend - Summon a Shadow Fiend, that restores mana of the Shadow Priest on each successfull attack.


    Druid

    [​IMG]
    [Healer] Restoration Druid :
    Intelligence based hero, has really good heal over time.

    Spells :
    Innervate : Restore X% mana over X seconds.
    Rejuvenation : Restore X health points over X seconds.
    Life Bloom : Restore X health points over X seconds, restore X + X times intelligence health points at the end.
    Healing Touch : Restore X + X times intelligence health points.
    Entangling Roots : Roots the target for X seconds (cannot move or attack).
    Treant Form : Increases armor by X and increases all periodic healing done by Life Bloom and Rejuvenation by X%.

    [DPS] Feral Druid :
    Agility based hero, deals strong damages (consistently) either on single targets and multiple targets.

    Spells :
    Feral Rage : Increase physical and Mangle damages for X seconds.
    Mangle : Deals X + X times agility to a single target.
    Rake : Passively deals X over X seconds to a single target (not stackable).
    Swipe : Deals X times agility to all target in front.
    Mark of the Wild : Increase damages and armor of nearby allies.

    [TANK] Feral Druid :
    Strength based hero, deals strong damages and start directly with it's defensive cooldown.

    Spells :
    Barkskin: Increase armor by X for X seconds.
    Frenzied Regeneration : Convert X rage points into X health points over X seconds.
    Bash : Deals X damages and stun the target for X seconds. This generates an high amount of threat.
    Lacerate : Deals X times strenght to all target in front. This generates an high amount of threat.
    Growl : Reduces damages done by nearby enemies. This generates an high amount of threat.
    Thick hide : Passively increases armor by X.

    [DPS] Balance Druid :
    Intelligence based hero, deals strong damages (consistently) either on single targets and multiple targets.

    Spells :
    Innervate : Restore X% mana over X seconds.
    Wrath : Deals X + X times intelligence damages to a single target.
    Starfire : Deals X + X times intelligence damages to a single target.
    Insect Swarm : Deals X damages over X seconds on a single target.
    Star Fall : Deals X damages over X seconds to all nearby enemies (channeling).
    Entangling Roots : Roots the target for X seconds (cannot move or attack).




  • Changelog

    Archives

    Version 13.1c
    [2018-07-24]
    • Map Uploaded.

    Version 13.2c
    [2018-07-25]
    • Added command "-cam RPG" for following cam on hero.
    • Added Thunderclap spell on warrior as default for more consistency
    • Edited Tanks tooltips to clearly show skills that generate high amount of threat
    • Tried to remove most of the leaks, code still need a lot of optimization
    • Fixed a bug with Mark of the Wild on Feral Druid
    • Introduced talents (Tier 1 at lvl 5 and Tier 2 at lvl 10) for Protection Warrior, the rest will follow
    • Edited Credits (in game trough quest menu) and here on Hive

    Version 13.3c
    [2018-07-26]
    • - Important - Corrected a bug preventing the gates after Odo's boss fight to open correctly (introduced with previous patch)
    • Added missing DISBTN on "Shield Slam"
    • Added duration to "Beacon of Light" and "Power word : Shield" spells
    • Edited passive abilities icons to make them clearly appear as passive
    • Added discord link on this post (on the "Join the adventure" tab)

    Version 13.4c
    [2018-07-27]
    • Disabled talents triggers until they are finished for all classes
    • Edited DISBTN from Last Stand to correctly make it look disabled or unavailable
    • Edited Frostbolt tooltip (typo)
    • Increased size colision of Demonic Bats and Odo as requested
    • Fixed a bug causing Siphon Soul level 3 to do extra damages
    • Reduced the range of Cone of Cold to better fit with the visual effect
    • Tried (need to double check) to rework all spells to trigger damages correcty 100% of the time, however the the visual effect and damages might not be synced for the moment.

    Version 13.5c
    [2018-07-27]
    • Modified Fenrus so when he "looses aggro" he never chooses the Tank again
    • Implemented "Talents System" for some heroes rest will follow really soon
    • Reworked (double checked) all spells to trigger damages correctly 100% of the time, however the the visual effect and damages might not be synced for the moment.
    • Added a few spells on some creeps (for more fun)
    • Mass Dispel now requires level 5 but area of effect has been increased
    • Added friendly heroes portraits to improve overall overview of the whole party

    Version 13.6c
    [2018-07-29]
    • Added Pet for Hunter
    • Implemented talents for all remaining heroes

    Version 13.7c
    [2018-07-30]
    • Added pets for Warlocks (Voidwalker for Destruction spec and Fellhunter for Affliction spec)
    • Fixed a DISBTN issue for Healing Touch and Life Bloom
    • Added missing custom hero portaits

    Version 13.8c
    [2018-07-30]
    • Fixed a typo in casting for creeps
    • Removed the stun effect from Avenger's Shield (not wanted)
    • Minor fixes on triggers
    • Fixed a display bug on "Bite" ability from Hunter's Pet
    • Reduced damages from Curse of Shadow
    • Pets now dies too when their master dies
    • Corrected a bug when after a whipe, gates would not correctly close on boss fights
    • Added "Pro tips"and "Classes & Roles" tabs.

    Version 13.9c
    [2018-07-31]
    • Fixed missing DISBTN for Feral Druid (Tank and DPS)
    • Implemented specialization for Hunter (Marksmanship or Beast Mastery)
    • Removed Inventory from pets (not desired)

    Version 14.0c
    [2018-08-01]
    • Replaced Rapid Fire by Bestial Wrath (For Hunter Beast Mastery spec)

    Version 14.1c
    [2018-08-01]
    • Hotfix - Fixed Hunter ability to loot (was broken since patch 13.9c)

    Version 14.4c
    [2018-08-02]
    • Reworked multiboard "Recound Add-on" to make it look better and show Healing Done
    • Fixed a bug when someone left the game while dead, the bosses resets where not occuring correctly
    • Fixed a bug that sometimes made Thunderclap not generating threat correctly
    • Renew and Rejuvenation now display healing done on target
    • Fixed a display bug on Life Bloom icon (BTN/DISBTN)
    • Fixed a bug where Ice lance would no do the correct damages
    • Fixed Thunderclap shortcut (same as Challenging Shout)
    • Fixed a bug where Pet would not be removed when Hero dies

    Version 14.5c
    [2018-08-03]
    • Fixed - Resummoning the Voidwalker would make him appear on a random spot for Destruction Warlock
    • Edited - Arugal's Shadowbolt has now a new model
    • Fixed - Removed the stun effect of Explosive Shot (not wanted) for Hunter Marksmanship
    • Edited - Lowered level requirements on all pet's ability (Warlock and Hunter)

    Version 14.6c
    [2018-08-03]
    • Fixed - Healing done by Renew was increasing healing stats of target instead of healer
    • Edited - Added 500 more health points to Baron Silverlaine (all game modes)
    • Edited - Modified text when looting Gauntlets of Vengeance to match items statistics
    • Edited - Reduced the mana costs of Fire Arrow (Creeps) but increased CD by 4 seconds
    • Fixed - Pet are now removed correctly when player leave
    • Fixed - last camp before Wolfmaster Nandos zone now correctly drop a regen rune
    • Fixed - Removed the fact that Wolfmaster Nandos could sometimes be rooted or polymorphed
    • Edited - Added Counterspell to Mage to make more classes able to interrupts creeps
    • Edited - Added sound to "Call Pet", "Kick" and "Spell Lock/Counterspell" spells

    Version 14.7c
    [2018-08-05]
    • Fixed - Regen rune after each fights now don't give energy/rage when picked up
    • Edited - Added spell "Bloodrage" to Arms Warrior to make rage generation easier
    • Fixed - Fixed a bug sometimes made Renew/Rejuvenation doesn't heal anymore

    Version 14.8c
    [2018-08-07]
    • Edited - Life Tap spell (Warlocks) has now only 1 level
    • Edited/Fixed - Huge code optimization
    • Fixed - Fixed missing DISBTN for Healing Touch
    • Edited - Reduced Frostbolt attack speed and movement speed debuff to 3%/5%/7%/9%/11%

    Version 14.9c
    [2018-08-07]
    • Edited - Changed visual effect of Frostbolt debuff
    • Fixed - Mass Dispel now correctly remove stun effects
    • Edited - Added "Cleanse" spell to Holy Paladin as a default spell
    • Edited - Replaced "Tranquility" by "Treant Form" (Restoration Druid)
    • Edited - Added "Innervate" spell to Restoration Druid as a default spell
    • Edited - Entangle has now a 20 seconds cooldown but lasts 10 seconds (Restoration Druid and Balance Druid)
    • Edited - Added "Earth Totem" to Restoration Shaman as default spell

    Version 15.0c
    [2018-08-08]
    • Edited - Added "Fear Ward" spell to Holy Priest as a default spell
    • Edited - Added "Cleanse" to Retribution Paladin as a default spell
    • Edited - Added "Fear" spell on mutiple creeps
    • Edited - Spell tooltips are now modified when a spell is altered by a talent choice
    • Edited - Treant Form now increases periodic healing done by 15% instead of 10%
    • Edited - Added "Earth Totem" to Elemental and Enhanced Shaman as a default spell
    • Fixed - Healing done by "Earth Totem" now proprely show healing texts (but only shows on damaged units to avoid text flooding)
    • Fixed - Periodic Healing done stats are now only taking true healing done (no more overhealing stats) despite always showing the full healing texts (except for Earth Totem)

    Version 15.1c
    [2018-09-08]
    • Edited - Added "Innervate" to Balance Druid as a default spell
    • Edited - Added "Frenzied Regeneration" as a new Druid Feral (Tank) spell
    • Edited - It is now only possible to pick 1 healer and 1 tank (you might still try this with more than 3 DPS but GL&HF)
    • Edited - Added roles icons on Multiboard (Recount Add-on)
    • Fixed - Corrected a typo on "Cleanse" spell

    Version 15.2c
    [2018-10-08]
    • Edited - "Frenzied Regeneration" now requires to be at least level 5 (Feral Druid Tank)
    • Edited - Added "Shadow Priest" as a new available hero (DPS)
    • Fixed - "Scorches" tooltip now correctly changes when "Incineration" talent is chosen (Fire Mage)
    • Fixed - Reactivated and corrected the "Casting Bar" system
    • Edited - Arugal in Nightmare mode now casts a "Shadow Bolt Volley" on everybody at 75%/50%/25% health
    • Edited - Regen Runes are now removed if not picked within 15 seconds

    Version 15.3c
    [2018-10-08]
    • Edited - Extended totems range from 600 to 700
    • Edited - Removed "Beta" texts from map description
    • Fixed - Looting while someone must choose a talent will no more cancel the talent choice dialog
    • Fixed - Healing done stats by "Siphon Soul" and "Divine Storm" are now only counting real healing done
    • Edited - The range to respawn has been increased from 900 to 1100
      Note : Now you do not need to leave/re-enter within the range to make respawn dialog appear (after you tried to respawn while a boss fight was ongoing), it will automatically appears after the "Boss Fight Timer" goes off (~10 seconds)

    Version 15.4c
    [2018-13-08]
    • Edited - Projectiles speed of "Shadow Bolt Volley" has been reduced
    • Fixed - A bug was preventing "Lightning Bolt" to damage targets correclty
    • Fixed - Pets were creating a problem with looting dialogs
    • Fixed - Siphon Soul was sometimes not healing the correct amount of healthpoints.

    Version 15.5c
    [2018-13-08]
    • Fixed - Shadow Priest now grants the correct experience gain ratio when played with 4 or less players
    • Fixed - While in fight rage is not anymore getting lost/reduced (Arms Warrior, Protection Warrior & Feral Druid Tank)
    • Fixed - Removed forgotten items on ground (initially for testing purposes)

    Version 15.6c
    [2018-16-08]
    • Edited - Changed the Voidwalker models (now uses the real WoW one)
    • Edited - Changed the unit song of the Shadow Priest
    • Fixed - An issue in respawn system that was preventing to resurrect even when the fight was over


    Version 16.0c
    [2019-23-01]
    • Edited - Reworked Enhancement Shaman spells
    • Edited - Quests Icon to fit WoW universe
    • Fixed - Major bug fixes
    • Edited - Minor balance update
    • Edited - Portal model

    Version 16.1c
    [2019-25-01]
    • Added - A chest that gives random loot in the courtyard (as in the original dungeon)
    • Added- Predator's Thirst spell to Hunter's Pet
    • Edited - Claw (Hunter's Pet) now has 2 level
    • Edited - The old "Lacerate" spell has become "Maul", "Lacerate" is now a new passive spell to better fit the WoW one
    • Edited - Knockback (stun) from Fel Steed has gone from 15% chances to 10%, the middle one now has a new "Stomp" ability.

    Version 16.3c
    [2019-29-01]
    • Fixed - Minor bug fixes (aggro system)
    • Fixed - Reduced the amount of desync bugs introduced with Blizzard's last patch (but the bug is still present)

    Version 16.5c
    [2019-31-01]
    • Fixed - Minor text fixes
    • Added - Soul Link ability to the Voidwalker (pet)
    • Fixed - Pet's taunt were able to cancel the casts of the Butcher
    • Added - Now spells like Pyroblast (when dealing a big amount of damage) will pop a bigger combat text
    • Fixed - A bug where Hunter could trap his own pet
    • Fixed - A problem with Holy Priest shield calculation

    Version 16.8c
    [2019-14-02]

    • Edited -Beacon of Light (Holy Paladin) can now only be learned at level 3
      Fixed - Lot of code optimimization (desync bug is still there)
      Fixed - Bloodrage hotkey

    Version 17.1c
    [2019-20-02]
    • Edited - No the loot is no longer given to red when everybody passes (dropped on the ground instead)
    • Edited - Decreased the damages of the Fel Steed by 5%
    • Fixed - Added talents for Boomkin (and fixed a bug around it)

    Version 17.5c
    [2019-01-03]
    • Edited - Protection Paladin now has Consecration instead of Hammer of justice
    • Edited - Protection Warrior now has Shield block instead of Plate Armor
    • Edited - Fan of Knives has been replaced by Deadly Poison (Rogue)
    • Edited - Base armor of all tanks increased by 1
    • Edited - Cleave animation/model (Arms Warrior)
    • Edited - Added voices/announces to Arugal (during Boss fight)
    • Edited - Added few more spell sound effects (Cleave, Avenging Wrath, Starfire, etc.)
    • Fixed - A bug with Rain of Fire (Destruction Warlock)

    Version 17.9c
    [2019-03-03]
    • Edited - Rogue now has two available specialization (Assassination/Combat) and a new model
    • Edited - Added few more sounds effects (Kill Command, Mutilate, Shadowstep, Fan of Knives, etc.)
    • Edited - Increased Kill Command damages (Hunter Beast Mastery)
    • Fixed - Minor text errors

    Version 19.1c
    [2019-28-03]
    • Edited - All class/specialization now have their own models
    • Fixed - The desync issue appears to be less frequent but it's still real
    • Fixed - Minor bug fixes

    Version 19.5c
    [2019-07-04]
    • Fixed - Minor bug fixes
    • Edited - Modified/added some sound effects

    Version 20.1c
    [2019-16-06]
    • Fixed - lot of bugs and adjustments
    • Edited - Modified/added some sound effects
    • Edited - Added Shadow Priest as a new playable class
    • Edited - Increased difficulty of second boss (Baron Silverlaine) and added combat sounds


    Note : From now there will be no more global content added (heroes, spells, core modifications, etc.)

    This means there will be only bug fixes or specific features to this dungeon, so I can start focusing on other dungeon projects.

  • Credits
    Credits


    Models from Hive :
    Infrisios
    JetFangInferno
    HungaryMaster
    Sunchips
    Geries
    Shyster
    Dragunov
    Hayate
    Haistrah
    Champara Bros
    Pyritie
    Mike
    Daelin
    Tranquil
    PeeKay
    Xardian

    WoW Models (from Chaos Realm and XGM) :
    Jhotam
    MK-Blaze
    WcUnderground
    Nordscol,
    Zagrobnik
    TEXHOKPAT
    GA
    multigamer
    DevilSIN
    Haistrah
    ReXXar
    Wolverine
    Gotik

    Code/Triggers/Spell :
    Paladon (Charge Spell)
    looking_for_help (Damage Detection System)
    Madeem (Cast bar system)
    Bribe (Unit Indexer)

    Notes :
    - I adjusted some of the models/textures to fit my needs (removed parts, sizing purpose, colors, etc.).
    - I ripped all the icons myself from wowhead for example.
    - Some models/rips from XGM are "unclaimed".




  • Author's Notes

    Hi!
    This is my first map uploaded to the hive. Hope you like it and don't forget to tell me what you think, this was first created to play with my IRL friends (nostalgic ex-wow players).

    This map took me several years to create, and I think it still needs a bit of work, but it is totally playable and funny.

    If you're willing to make your own WoW based map, I may give you a non compressed/protected version of this map.

    When this map will be 100% finished and if you guys enjoy it, I might create other dungeons like the "Deadmines" or even raids like "Karazhan" (the dream :D).

    Please guys ! Try my map and let me know what you think.

    Note : Last version of this map can always be found and hosted for free on MakeMeHost


  • Join the adventure !
    Here is a discord (freshly created so you might be the first one to join :) ?) : WC3 - WoW Dungeons (Discord)

Contents

WoW Dungeon - SFK 20.2c (Map)

Reviews
deepstrasz
A credits list is mandatory! I see you've used WoW rips. It would be nice to mention the people who extracted them and possibly the link(s) to or name(s) of the site(s) where you took them from alongside Blizzard Entertainment and if possible what WoW...
deepstrasz
I mean that for instance in Warcraft III you can learn Chain Lightning at level 1 and can upgrade it to level 2 when the hero reaches level 3 not when the hero is level 2. When the hero reaches level 2 you are forced to choose another spell not the...
  1. Joemanix

    Joemanix

    Joined:
    Sep 9, 2014
    Messages:
    24
    Resources:
    1
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    1
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    Thank you my friend, I am glad you enjoy the map :)
     
  2. noruega

    noruega

    Joined:
    Oct 15, 2019
    Messages:
    1
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  3. Venkolm

    Venkolm

    Joined:
    Jun 1, 2014
    Messages:
    166
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    Good map, played with a friend.