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WoW: Battle of Azeroth [0.7]

Submitted by andreariona
This bundle is marked as approved. It works and satisfies the submission rules.
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World of Warcraft: Battle of Azeroth is another World of Warcraft total conversion project of mine, it is an experimental mix between ORPG + Hero Arena with class change feature. Play as Human Alliance or Orcish Horde. Join the fiercing fight between the iconic two faction from World of Warcraft!
A project dedicated to those who want to kick Garrosh in the butt.

Your goal is to defeat 3 faction leaders of opposing side in order to win the game.

Check out my other World of Warcraft total-conversion project: Heroes Return, The Battleground and Clash of Legends



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You start the game as either basic melee or spell caster class that available: Warrior and Scholar for Human Alliance or Barbarian and Magi for Orcish Horde, and can change further into Advance Class when you reach level 15. Here is the current class change line and model preview. Classes concepts might be change as the update progressing by.

Class Change Tree
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WIP Model Looks
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[​IMG] Total Conversion Materials from WoW
All materials has re-created, poly reduced, geomerged and edited by myself for the project usage purpose and finest size.

[​IMG] A Fantasy-Themed, Detailed Terrain
Featuring Stormwind and Orgrimmar as 2 great faction stronghold - With Elwynn Forest and Durotar as both faction respective leveling zone.

[​IMG] Limited and Upgradeable Items
Like in RPG element, Player can only carry 1 type of equipment, all items are upgradeable up to level 5 by Ore which you can bought on blacksmith! Backpack feature is also available on the map incase you're out of inventory.

[​IMG] Changeable Class
Be a heavy damage dealer like Orc Berserker, or a caster with cursing magic like Orc Warlock! Total of 16 (8 for Alliance and 8 for Horde) Advance Class variety of specializations which you can access when you reach level 15.

[​IMG] Custom Attachments
A fancy weapon and shield attachments from WoW itself to enchant your looks - with lowpoly revised for smaller size.

[​IMG] Interactive NPC
Communicate with NPC for blab, game info and some trivia about some iconic names from Human Alliance and Orcish Horde faction. Some notable names from both faction are coming as cameos as well. Some NPCs are also providing quests to helping you level up faster.

[​IMG] And More!



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The terrain featuring Stormwind City with Elwynn Forest as leveling sector for Alliance, and Orgrimmar (made Orgrimmar City Concept into "machinery looks" sort-of for certain reasons) with Durotar as leveling sector for Orcish Horde. Here are some first impression in-game screenshots. Terrain layout concepts might be change as the update progressing by.

First Impression: Human Alliance Ingame
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First Impression: Orcish Horde Ingame
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Credits
Blizzard Entertainment (original World of Warcraft meshes, textures, icons and artworks), Ddahe, LongbowMan (WoW Models), Judash and JetFangInferno (SFXs), Paladon (Knockback System), CRAZYRUSSIAN (Command Interface Icons), JesusHipster (CastingBar Model), AnimE (Dropped Items base model mesh), Kitabake (Armor Item attachment model mesh)

Most of the materials I'm using are: re-created, edited, geomerged, poly reduced and Re-UVs by myself for this project purpose usage in order for the finest size and able to be played multiplayer as a WoW total conversion project.

Special Thanks: Blizzard Entertainment Various Artist

Changelog
Changelog List
Version 0.7 [Massive Update | 23th, July 2014]
- Fixed typos on tooltips and floating text
- Fixed Dranosh Saurfang second Horde Emblem II drop rate
- Fixed Horde Level 20+ Quest which previously can be taken by Both Faction
- Fixed Alliance Level 20+ Quest which previously can be taken by Both Faction
- Fixed 120 Gold drop which only receive 60 Gold
- Elixir price raised from 150 into 200
- Orgrimmar Item Vedor relocated
- Varian and Garrosh starting invulnerability refixed
- Killing enemy Player now will receive 150 base gold
- Creeps, Human Alliance NPC and Orcish Horde NPC kill message fixed
- Runes AoE reduced from 800 to 400
- Health Rune health restore effect reduced from 500 to 300
- Mana Rune mana restore effect reduced from 300 to 200
- Horde Emblem I and Horde Emblem II now cannot be sold to merchant
- Weapon Model - Gorehowl texture revised
- Revive time increased from 10 to 20 seconds
- Human Scholar and Human Wizard Class Base Attack Speed cooldown reduced by 0.20
- Human Priest Class Base Attack Speed cooldown reduced by 0.50
- Orc Magi and Orc Warlock Class Base Attack Speed cooldown reduced by 0.20
- Orc Shaman Class Base Attack Speed cooldown reduced by 0.50
- All Caster Class movement speed rate increased by 20 points
- All Caster Class base armor rate reduced by 2 points
- Human Paladin base armor rate increased by 2 points
- Human Warrior and Orc Barbarian base damage increased by 2
- Human Priest starting attributes revised
- Human Paladin starting attributes revised
- Orc Shaman starting attributes revised
- Orc Death Knight starting attributes revised
- Human Scholar: Arcane Missile base damage increased from 84 to 112
- Human Scholar: Magic Barrier duration reduced from 40 to 30
- Human Scholar: Magic Barrier cooldown reduced from 30 to 20
- Human Scholar: Magic Barrier damage absorb base damage reduced from 104 to 62
- Human Frost Mage: Frost Bolt base damage increased from 90 to 122
- Human Frost Mage: Blizzard base damage increased from 311 to 396
- Human Fire Mage: Fire Blast base damage increased from 99 to 132
- Human Fire Mage: Molten Armor base damage increased from 11 to 14
- Human Fire Mage: Inferno Blast base damage increased from 408 to 497
- Human Holy Priest: Penance base damage increased from 42 to 73
- Human Holy Priest: Circle of Healing heal scale per-level reduced from 64 to 44
- Human Holy Priest: Echo of Light AoE range increased from 500 to 1000
- Human Holy Priest: Echo of Light bounce target fixed
- Human Discipline Priest: Smite base damage increased from 51 to 83
- Human Discipline Priest: Angelic Blessing armor scale per-level reduced from 10 to 5
- Human Protection Paladin: Crusader Strike movement break reduced from 10 seconds to 8
- Human Protection Paladin: Grand Crusader armor bonus reduced from 26 to 20seconds
- Human Shadow Dark Knight: Possesion base duration increased from 2 to 3
- Human Shadow Dark Knight: Dreadful Presence base damage reduction increased from 2% to 4%
- Orc Magi: Lightning Bolt base damage increased from 87 to 113
- Orc Magi: Lightning Shield base damage increased from 10 to 13
- Orc Affliction Warlock: Soulburn base damage increased from 36 to 47
- Orc Affliction Warlock: Terror damage reduction base increased from 6% to 8%
- Orc Affliction Warlock: Havoc damage base increased from 381 to 469
- Orc Destruction Warlock: Soul Fire base damage increased from 99 to 136
- Orc Destruction Warlock: Harvest Life scale per-level reduced from 8 to 6
- Orc Destruction Warlock: Rain of Fire base damage increased from 319 to 405
- Orc Restoration Shaman: Earth Shock base damage increased from 52 to 74
- Orc Restoration Shaman: Earth Shock cooldown increased from 3 to 4
- Orc Restoration Shaman: Chain Heal heal scale per-level reduced from 80 to 50
- Orc Elemental Shaman: Chain Lightning base damage increased from 53 to 84
- Orc Elemental Shaman: Elemental Fury base damage increased from 403 to 495
- Orc Barbarian: Crazed Berserker base damage boost increased from 2 to 3
- Orc Frost Death Knight: Unholy Presence base movement reduction increased from 4% to 5%​


Version 0.6 [21th, July 2014]
- New Honor Vendor items: Pulsing Spellshield and Ward of Incantations
- Stormwind terrain revised
- Minimap revised
- Some new icons
- Some abilities visual revised
- Fixed some typo on tooltips
- Increase Varian and Garrosh Health Regeneration rate by 40
- Increase Tirion and Dranosh Health Regeneration rate by 20
- Model mesh update (with lowpoly mesh revised):
- Added Cloak for Human Paladin, Human Dark Knight and Orc Death Knight
- Added Lowpoly Revised Shoulder for Human Wizard and Human Priest
- Added Lowpoly Revised Shoulder for Orc Shaman and Orc Warlock
- Added Lowpoly Revised Shoulder for Human Scholar and Orc Magi based from Talon of Phoenix mesh​

Version 0.5a [2nd, June 2014]
- Fixed Horde victory condition
- Fixed some name typos
- Added full credits list in-game
- Changed Paladin's Holy Shock from ranged to melee
- Changed Icons: Paladin's Holy Shock, Shalamayne and Visage of the Destroyer
- New Purple Upgradeable Armor in Honor Point Vendor: Robe of Dying Light and Meteor Plate​

Version 0.5 [24th, May 2014]
Released!



Keywords:
WoW, World of Warcraft, Cataclysm, Orc, Human, Alliance, Horde, Hero Arena, RPG, ORPG, Garrosh Hellscream, Varian Wrynn, Stormwind, Orgrimmar
Contents

WoW: Battle of Azeroth [0.7] (Map)

Reviews
Moderator
10:03, 20th Jul 2014 Orcnet: "] For those who can't reach out the most epic role playing game known as 'World of Warcraft', I can say this is one of those modded games that can give you a small background and visuals of the said RPG. The...
  1. andreariona

    andreariona

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    My WoW total conversion projects are as well, dedicated to people who couldn't play the actual one but wanting to play, thus I brought this to wc3. :)
     
  2. Go'el

    Go'el

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    This is awesome! I really enjoyed playing this map, I love the way that you mixed WOW and Warcraft 3, this map is great, congratulations!!!
     
  3. andreariona

    andreariona

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    Glad you had a good time enjoying it. :)
     
  4. animewidri2

    animewidri2

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    This is really a awesome map!!!!! :D
    I love it!!!!!!! <3 <3 <3 <3 <3
     
  5. andreariona

    andreariona

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    Thank you for the compliments. :)
     
  6. JCarrill0

    JCarrill0

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    How is this not approved?
     
  7. andreariona

    andreariona

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    Who knows, been quite long staying.
     
  8. TheGreatJoshua

    TheGreatJoshua

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    Hey, Maybe add some female characters?
     
  9. andreariona

    andreariona

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    Wouldn't it be weird when some male character turned into female when he change into specific class?
     
  10. Ragnoras

    Ragnoras

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    You could turn the scholar and its evolving classes to a female? Because a female mage, makes senses
     
  11. andreariona

    andreariona

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    WoW female base mesh are rather too skinny before editing it, this is actually why I didn't include any female character models (except 1 for NPC). But in the future, who knows.
     
  12. BurnInHell

    BurnInHell

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    Can I ask you how you've made the camera movement so smooth ?
    And also are you girl or boy ?

    About game:

    Isn't it kinda weird that something made of water(water elemental) has mana burn spell ?
    And I would appriciate little bit more quests than having to farm 1 quest 5 times.

    The Corbet shneider says:
    We have evacuate most people here to somewhere save.

    I don't know if I'm right but I would rather say :
    We have evacuated most people from Stormwind to somewhere safe.

    or better :
    We have evacuated most our people to the safe place where aren't any bloodthirsty orcs.
     
    Last edited: Jun 23, 2014
  13. andreariona

    andreariona

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    Ah, thanks. +rep for the correction. I made at least 1 int-att creeps with mana burn for sapping purpose and elementals fit in better rather than the other beast or plant type creeps which I did put in.

    You can set camera smoothing factor to 10-above for that.
     
  14. FoRb1dd3N

    FoRb1dd3N

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    How to use Garrosh Hellscream as hero ? i tried him but it said i need to enter a "secret code" ... :( can u tell me ?
     
  15. Ragnoras

    Ragnoras

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    How about add some more creeps and quests, i finished it a couple of times already! I played with my friends again and again and i kill them easily, itz getting boring.Also..A plant creep in a middle of a desert? My god it must be really hot for them
     
  16. andreariona

    andreariona

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    Garrosh can't be played at the moment. :)

    I will updating it after I'm releasing current project I'm working on this week. How many players did you played with?

    The Orgrimmar atmosphere which I created there aren't a hot barren so I believe it looked fine with Plant-typed creeps like them.
     
  17. FoRb1dd3N

    FoRb1dd3N

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    pleaze make Garrosh playable in next update *making very sad face :(
     
  18. JCarrill0

    JCarrill0

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    Again I must ask, how can a map downloaded 300+ times, getting updated, and held in high praise, still not be approved?
     
  19. andreariona

    andreariona

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    Upcoming Version Progress: Model mesh update!

    Mesh Update
    Human Warrior and Orc Barbarian Line
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    Human Mage and Orc Magi Line
    [​IMG]
     
  20. JCarrill0

    JCarrill0

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    Very nice!