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World of Warcraft Spells [RQ]

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Level 15
Joined
Jan 27, 2007
Messages
948
Hello ppl, im making this thread cuz i need wow spells, actually i suck making spells, so i'd like someone helpme :)

i have no need of private spells, they can be pusblished anywhere if the authour want it, about a map proof, check the signature.

principally i am needing Mage, Rogue, Druid, Priest and Warrior spells

:thumbs_up:
 
Level 4
Joined
May 1, 2008
Messages
72
alot of the spells you can make with current spells in WC3 but your gana need 2 be alot more specific also GL on finishing the WoW maps
 
Level 15
Joined
Jan 27, 2007
Messages
948
is that a "i could help"?

if thats it ill give more help then :grin:

Actually i suck hard at the moment of make spells, and wow without it's spells might suck a little and you can be sure you'll get ripped by enemies, so i am needing wow spells, ill start with the priest skills i need.

Shadow Word: Pain (Rank 1)
25 Mana 30 yd range
Instant cast
A word of darkness that causes 30 Shadow damage over 18 sec.

Power Word: Shield (Rank 1)
45 Mana 40 yd range
Instant cast 4 sec cooldown
Draws on the soul of the party member to shield them, absorbing 44 damage. Lasts 30 sec. While the shield holds, spellcasting will not be interrupted by damage. Once shielded, the target cannot be shielded again for 15 sec.

Touch of Weakness (Rank 1)
25 Mana
Instant cast
The next melee attack against the caster will cause 8 Shadow damage and reduce the damage caused by the attacker by 2 for 2 min.

Psychic Scream (Rank 1)
100 Mana
Instant cast 30 sec cooldown
The caster lets out a psychic scream, causing 2 enemies within 8 yards to flee for 8 sec. Damage caused may interrupt the effect.

Holy Fire (Rank 1)
85 Mana 30 yd range
3.5 sec cast
Consumes the enemy in Holy flames that cause 78 to 98 Holy damage and an additional 30 Holy damage over 10 sec.

Holy Nova (Rank 1)
185 Mana
Instant cast
Causes an explosion of holy light around the caster, causing 28 to 32 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 52 to 60. These effects cause no threat.

Inner Fire (Rank 3)
105 Mana
Instant cast
A burst of Holy energy fills the caster, increasing armor by 720. Each melee or ranged damage hit against the priest will remove one charge. Lasts 10 min or until 20 charges are used.

Lightwell (Rank 1)
225 Mana 40 yd range
1.5 sec cast 6 min cooldown
Requires Spirit of Redemption
Creates a Holy Lightwell. Members of your raid or party can click the Lightwell to restore 801 health over 6 sec. Any damage taken will cancel the effect. Lightwell lasts for 3 min or 5 charges.

Prayer of Fortitude (Rank 1)
1200 Mana 40 yd range
Instant cast
Holy Candle
Power infuses the target's party, increasing their Stamina by 43 for 1 hour.

Vampiric Touch (Rank 2)
400 Mana 30 yd range
Causes 600 Shadow damage over 15 sec to your target and causes all party members to gain mana equal to 5% of any Shadow spell damage you deal.

Shadow Word: Death (Rank 1)
243 Mana 30 yd range
Instant cast 12 sec cooldown
A word of dark binding that inflicts 450 to 522 Shadow damage to the target. If the target is not killed by Shadow Word: Death, the caster takes damage equal to the damage inflicted upon the target.

Shadowfiend (Rank 1)
6% of Base Mana 30 yd range
Instant cast 5 min cooldown
Creates a shadowy fiend to attack the target. Caster receives mana when the Shadowfiend deals damage. Lasts 15 sec.

thats almost all i need from priest.

I'm consient that no one might make them all xD but if you want make some ill give +rep, credits and lots of thanks :p :)
 
Level 12
Joined
Apr 18, 2007
Messages
1,130
At this rate that's alot of spells. Maybe you should narrow it down a bit. I don't think anyone would ever do that many difficult spells for someone whom appears to have no proof whatsoever of how far along his map is. Here's a tip: Don't request until your map is at least 40-50% done.
 
Level 10
Joined
Jun 21, 2007
Messages
643
*sigh* how many toimes have I heard that one??

spells can be added at the last second if needs be. You can build the rest of the map without them easily enough.

A fair few of those spells are either makeable without triggers or makeable with only simple triggering perhaps you should read some tutorials and make them yourself?
 
Level 12
Joined
Apr 18, 2007
Messages
1,130
Here, just go on the map without the spells, and don't try to balance it till it's 80% complete. It'll be a whole lot easier.
 
Level 12
Joined
Apr 18, 2007
Messages
1,130
Nono, once it's 80% and unbalanced, request the spells again and then balance it out. That's how alot of good maps are done.
 
Level 6
Joined
Dec 28, 2007
Messages
178
i may make some of the spells but i must ask some question:
-problem if i use gui not jass?
-problem if one spell can be casted more than one player at the same time but not more than one unit owned by one player?
-problem if i dont import anything and work only with the things that tha world editor has?
-must the spells have more than one level and if yes, how many? or shall i just make all of them only 1 leveled and set them as you writed in your post?
-deadline?

*edited
i almost forget to ask:
-in WE theres no yard just range, how about it?(10yard = about 100-150range)
-and what about the spell damage type(holy shadow etc) problem if i make them all spell damage? :p
-and its a hard job to make a casting system that allowes the atacker to increase the target's spellcasting time, so problem if i dont create a system like that?:p
 
Level 6
Joined
Dec 28, 2007
Messages
178
I was busy but i had some time for one:

Psychic Scream - 3 levels
100 Mana
Instant cast 30 sec cooldown
The caster lets out a psychic scream, causing 2/3/4 enemies within 150range to flee for 8 sec. Damage caused may interrupt the effect(50% chance).

heres the link: Psychic Scream
 
Level 15
Joined
Jan 27, 2007
Messages
948
i may make some of the spells but i must ask some question:
-problem if i use gui not jass?
-problem if one spell can be casted more than one player at the same time but not more than one unit owned by one player?
-problem if i dont import anything and work only with the things that tha world editor has?
-must the spells have more than one level and if yes, how many? or shall i just make all of them only 1 leveled and set them as you writed in your post?
-deadline?

*edited
i almost forget to ask:
-in WE theres no yard just range, how about it?(10yard = about 100-150range)
-and what about the spell damage type(holy shadow etc) problem if i make them all spell damage? :p
-and its a hard job to make a casting system that allowes the atacker to increase the target's spellcasting time, so problem if i dont create a system like that?:p

aw :)

-problem if i use gui not jass?
thats not a problem

-problem if one spell can be casted more than one player at the same time but not more than one unit owned by one player?
nope :) each player have 1 hero, and if it have more, then its buggy so screw them xD

-problem if i dont import anything and work only with the things that tha world editor has?
why should it be a problem?

-must the spells have more than one level and if yes, how many? or shall i just make all of them only 1 leveled and set them as you writed in your post?
as u want, it could be cool around 5 levels

-deadline?
whats that? XD

-in WE theres no yard just range, how about it?(10yard = about 100-150range)
it should be 200 range each 10

-and what about the spell damage type(holy shadow etc) problem if i make them all spell damage? :p
its okay :)

-and its a hard job to make a casting system that allowes the atacker to increase the target's spellcasting time, so problem if i dont create a system like that?:p
forget da system, actually i don't really care about that, just make the spells wowish :)
most important thing in the spells must be what they do, if u make that, its enough :)

NOTE: sorry for the uber-delay xD
NOTE2: the link is broken :S
NOTE3: someone asked me for proofs.. check my signature, the ! has the link, theres screenies and info right there.
 
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