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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

World of Sedonia RPG 2.3

Submitted by JohnnyBoy
This bundle is marked as approved. It works and satisfies the submission rules.

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Made By
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Sedonia RPG is an open world roleplaying game located in the world of Sedonia. Since the last big war Sedonia has been a peaceful place, but things are about to change...


A world in need of heroes to keep the peace. This is the beginning of a great adventure. Are you up to the task?

A 2019 RPG production - A slow-pace progressive RPG, filled with stories, quests, dungeons and exploration...




Patch news: JohnnyBoy and Mr.Goblin have been working on a huge update, and it has finally arrived! The new World of Sedonia has come!

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  • 5 Classes - Ranger, Warrior, Mage, Rogue and Paladin,
  • Learn Abilities - Learn abilities from trainers. Including more than 20 class-specific abilities each.
  • Items - Over 200 attachable items that change your appearance. Polished and customized in 6 categories in 8 rarities.
  • Crafting - Almost all items can be crafted using materials found in the world.
  • The World - Consist of islands which you reach as you progress.
  • World Bosses (Elites) - 8 Elites that respawn and drop nice loot.
  • Dungeons - 8 Dungeons with Bosses. Can be played in 4 different difficulties.
  • PvP - An arena with possibility to engage in battle against other players.
  • Quests - Over 50 unique quests.
  • Specializations (Elements) - Earth, Fire, Nature and Water. Determines effectiveness of spells and attacks against each other.
  • Save/Load - Characters can be saved and loaded at another time.
  • End Game - Max level is 80, but there is a lot to do if you reach this point.

I have not mentioned all the features of the map since there are so many of them that impact the gameplay and make Sedonia unique and exciting. So instead i leave the rest of the game for you to explore. If you have any questions or want to find other people to play with - head over to our the Sedonia RPG discord: Join the Sedonia Discord Server!. Here you can also leave feedback, give suggestions or just chat. Here you can also get answers from more experienced players, if you have any questions about the map.

Hope to see you in Sedonia real soon! Enjoy!
/Johnnyboy



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Version 2.3


    • [FONT=Verdana][FONT=Verdana][FONT=Verdana]
      [LIST]
      [*]Made the map more "Reforge compatible" (not perfect but it is playable)
      [*]Code wipe, due to username change. (I do also think this is good for the game)
      [/LIST][/FONT][/FONT][/FONT]
Version 2.2

Version 2.2




      • Added Godlike Amulet "Amulet of the Scorpion"
      • Fixed bug where warrior spells would deal 0 damage untill using defensive stance once
      • Hopefully fixed Crown of Eternal Winter effect.
Version 2.1


    • 9 new Godlike items.
    • Poison dagger poison bug fixed. Now deals 1% Current HP per second against non player controlled enemies. (Bosses and neutrals).
    • Mahogny is now spelled Mahogany. (Can't believe that misspell made it into 2.0)
    • Books now stacks up to 3, with shorter restock time. However the starting stock time has been increased.
    • The annoying overhead effect from killing bosses in the training grounds have been removed.
    • Hand of Tellus boss attack range has been reduced.
    • Vanish duration reduced from 20 to 10 seconds.
    • Offhand + Weapon Warglaives passives now stack. (Atleast I think they do)
Version 2.0

    • Reduced the size of the ambience sounds by 75%. (around 50% reduction of the whole map filesize from 155 MB to 84 MB)
    • Thorns damage return nerfed from 5/10% to 3/5% (Regular/Improved Thorns)
    • Anti Magic Shell cooldown increased from 5 to 8 seconds.
    • Increased mana per Int from 1 to 2.
    • Honor Points now show in the UI (instead of food).
Version 1.9

    • Paladin:
      - Defense of the martyr: Increased armor from 10-15, increased hp/mana regen from 2-3%, reduced cd from 16 to 8 seconds and reduced duration from 20 to 8 seconds.
    • Rogue:
      - Poison Dagger: Fixed the poison damage bug. Now the dagger poison effect deals 10% of the poisoned targets [Current life] as damage per second, lasting for 0-6 seconds.
    • Other Changes:
      - Fixed Badge binding upon purchase (hopefully)
      - Fixed trinket tooltips (It now says you are allowed to have more than 1 trinket per player)
      - Bone Bow now has an elemental alignment (Earth Spec)
      - Blizzard damage has been fixed so you always get full dmg done when channeling for the whole duration. (Hopefully)
      - Added custom ambient sounds. Each Area now has a customized ambient sound to them, increasing the maps immersion and overall experience.
Version 1.8

  • Mage
    - Summon Water Elemental: Increased armor from 0.1x Int to 0.2x Int.
  • Other Changes
    -
    Amulet of the Moon is no longer castable from the PvP Arena.
    - Fixed some PvP bugs
    - Dragon spirits for the lvl 80 dungeon can now be bought for a high price.
    - Extra PvP armor now only applies for Int and Agi classes (25 Armor)
    - The entrance to the Waves game is disabled while a game is still going.
    - Backtrack is disabled for 3 seconds upon a Rogue dying.
    - Honor requirement for badges reduced from 50 to 30 Honor points.
    - Boss drop chance for Royal Quarter increased from 10% to 15%.
    - Added attachment for trinkets.
Version 1.7

  • Rogue
    - Critical Strike: increased damage from 200% to 300%.
    - Killer Instinct: no longer makes the character take 25% extra damage and reduced cooldown from 10 to 8 seconds.
    - Sprint: Increased damage bonus from 40% to 70%.
    - Evade: Makes the player invulnerable for 1.5 seconds, regardless of the player leaving the phase shift or not. (Enhanced by reduced animation cast point, making the evade trigger faster upon casting. See more on “Other changes”).
  • Ranger
    - Rejuvenation: Reduced cooldown from 11 to 8 seconds.
    - Summon Bear: Increased Bear armor from 0.1x Agi to 0.2x Agi.
    - Patience: Increased Evasion/Critical strike chance from 20% to 30%.
    - Rapid Fire: Increased duration from 5 to 7 seconds.
  • Warrior
    - Taunt: Increased cooldown form 8 to 10 seconds.
    - Aggro: Increased cooldown from 4 to 5 seconds.
    - Frost Armor: Increased cooldown from 8 to 10 seconds.
    - Frost strike: Increased cooldown from 6 to 7 seconds.
  • Mage
    - No changes
  • Paladin
    -
    Divine Sacrifice: Reduced cooldown from 22 to 16 seconds.
    - Blade of Justice: Increased damage from 2x Str to 3x Str.
    - Prioritize: Now adds +50% effectiveness of some Paladin spells when targeting a prioritized target. (Both damage and healing spells).
  • Other Changes
    - The Godlike bow now has the proper tooltip rarity
    - Spider quest now rewards the right amount of experience.
    - Reduced droprate for Godlike items from Bosses in the Royal Quarter from 20% to 10% chance.
    - New Item category: Trinkets! Ascended rarity items that can drop together with the other ascended items. The trinket is an active item with an elemental specialization. At the moment there is one trinket per element. You can only wear one trinket at a time.
    - Waves-game now drops godlike and ascended items. 100% chance for ascended drop on all difficulties. For Godlike items: 12,5% chance (Normal), 25% chance (Heroic), 50% chance (Mythic) and 100% chance (Ascended). The Waves-game also has a new customized music theme.
    - Level 80 dungeon now has a 8% chance x2 on dropping a Godlike item. Meaning if you are really lucky you can get 2 Godlike drops.
    - Animation times have been reduced from a wide range of 0.3 to 1.0 seconds to be 0.2 to 0.3 seconds for all characters. Meaning there is less time spent in between basic attacks an movement on casting spells. Spells are being cast quicker. In addition to this the backswing has also been reduced by 50% from most character. This will mean damage triggers faster than before and casting the spells feel and look quicker.
    - Reduced base attack speed for all characters from 2.5 to 2.25.
    - Pint of Beer: Increased restoration from 100 hp/mana to 200 hp/mana.
Version 1.6

  • Hotfix: Textfile now hopefully saves for only the saving player so the codes wont overwrite or flood the CustomMap location.
  • Attack speed has been changed back to 2.5 from 3 sec per attack.
  • Some other bug fixes.

Version 1.3

  • World of Sedonia RPG [1.3] “The Balance Patch”
Rogue
- Evasion: replaced by Evade.
- Vanish: reduced fade time from 2 to 0.5 sec.
- Blind: cd reduced from 20 to 13 sec.
- Critical Strike: reduced damage from 250% to 200%.
- Backtrack: cd reduced from 11 to 7 sec. Armor increased from 10 to 20.
- Liquid Slash: damage increased from 2x to 3x. Cd increased from 11 to 18 sec.
- Garrote: damage increased from 2.5x to 3x.
- Cyanide Bomb: No longer reduces attack speed (fixed bug where it increased instead)


Ranger
- Bear: all stats reduced by 50%.
- Flaming Arrow: damage increased from 2x to 2.5x.
- Flaming Lasso: damage increased from 2x to 3x.
- Rejuvenation: reduced healing from 0.5x to 0.25x per second.
- Leafspin: reduced damage from 3x to 2.5x.
- Ensnare: cd reduced from 11 to 8 sec.
- Arrow Rain: damage increased from 1.5x to 2x.


Warrior
- Firehammer: cd reduced from 11 to 9 sec.
- Rage: reduced healing from 0.5x to 0.25x.
- Frost Shield: reduced duration from 30 to 15. cd increased from 6 to 8 sec.
- Aggro: cd increased from 3 to 4 sec.
- Slam: replaced by Tactician
- War Stomp: replaced by Shield Slam


Mage
- Water Elemental: all stats reduced by 50%. Frost Attack replaced by Critical Strike.
- Meteor: cd reduced from 12 to 10 sec.
- Flamestrike: cd reduced from 12 to 10 seconds.
- Holy Light: healing reduced from 1x to 0.75x.


Paladin
- Hammerforge: cd reduced from 9 to 7 sec. Healing reduced from 2x to 1.5x.
- Blessing: healing reduced from 0.5x to 0.25x. AOE increased from 500 to 800.
- Blade of Justice: cd reduced from 8 to 6 sec.
- Divine Sacrifice: increased channel from 3 to 4 sec. AOE increased from 500 to 700.
- Divine Protection: armor reduced from 40 to 30.
- Hammer of Justice: stun duration increased from 5 to 7 sec.
- Luminessence: reduced self healing form 1x to 0.5x.
- Healing Rain: healing reduced form 1x to 0.75x.
- Judgement: completely reworked.
- Control magic: replaced by Prioritize.


Other changes
- Codes are now saved in a txt. file (WarcraftIII/CustomMapData/WorldofSedoniaRPG).
- More Ice Dragons spawn.
- Nazulu boss bug fix.
- Medusa boss bug fix.
- Bear tooltip fix.
- Fire attack bonus reduced by 50%, bonus still applies to basic attack.
- Ice Dragons now drop the proper summoning stones.
- Summoning stone drop chance increased by 25%.
- Orbs are now worth 200 instead of 1000 gold.
- New shortcuts for movement in the following regions: Lbachal, Rurodunumia, Xishun.
- Fixed some materials spawning inside walls.
- Base stats changes: Increased HP per [Str] from 2 to 3. Decreased base attack speed from 2.5 to 3 sec per attack. Removed attack speed gain from [Agi].
- General slow by frost attacks and spells reworked: movement speed reduction reduced from 50% to 25% and attack speed reduction reduced from 25% to 15%.
- Lifesteal has been nerfed in general (around 50% reduction)
- Corruption has been nerfed in general (around 50% reduction)
- Invulnerability potions has been nerfed in general (around 50% duration reduction)
- Honor rewards for dungeons reworked to fit the Fibonacci-numbers. For all you nerdy OCD people out there (DashRat). From 1, 1, 2, 2, 3, 3, 4, 4 to 0, 1, 1, 2, 3, 5, 8, 13.
- Fixed some item bug fixes
- Fixed some saving issues


- A new Game/Dungeon has been added where you fight of 18 waves of enemies in an arena. Same difficulty-settings as the dungeons, and you play the games with a timer. So try and beat hardest dif you can in the fastest time you can.

Extra thanks to DashRat for providing valuable feedback on balance changes and to WorstGamer for helping me solve the text file save issue.

Enjoy the new patch!
/JohnnyBoy

Version 1.2

  • - All classes can now pick up nature speed potions
    - All bridges should be walkable
    - Added more pathing blockers
    - Elementals and Bears should work properly now
    - You should not get extra gold upon loading
    - Spiders spawn properly
    - Keys are harder to get from opening chests
    - Some quest items get removed upon completion
    - Critters dont activate text triggers
    - Hotfix
  • Other changes:
    - Devotion aura has been nerfed from 15 and 30 to 8 and 15 (Regular and Improved)
Version 1.0

  • Too much to add here...
Version 0.88

  • Fixed some reported bugs, (not all the typos)...
  • All major cities now has a fireplace
  • Summon Water Elemental and Summon Bear: 100% increased hp and dmg
  • Entangling Roots: Increased duration from 2 to 3 seconds.
  • Anti-Magic Shell: Reduced duration from 16 to 10 sec.
  • Sleep: Reduced duration from 10 to 7 sec.
Version 0.87

  • Fixed a lot of leaking triggers (unit groups and locations).
  • Leaving players now gets removed from all multiboards.
  • Quest dialog button flashes upon acceptance.
  • Removed profession information and reworked the picking area.
  • Fireflies are now a thing.
Version 0.86

  • Fixed some bugs that were reported from the discord channel
  • Changes to Boss-mechanics
    - Lvl 40: Shorter duration to get to the right fireplaces.
    - Lvl 50: Pigs now also have bash on ascended difficulty.
    - Lvl 60: Spawns elementals faster.
    - Lvl 80: Energy Flares now deal damage to nearby units upon dying.
  • Doubled the cooldown of silence from 15 to 30 seconds.
  • Reduced crate hp from 20 to 10.
  • There is now permanent daytime (trying to resolve the issue of vision being disrupted, may be changed back in the future if the problem still persists).
  • There are now more bosses to fight through completing quests in the Royal Quarter.
  • Traveling and learning abilities from trainers can now be done with a full inventory.
  • Professions are no longer required for crafting, all classes can pick up all crafting materials.
Version 0.85

  • Changed the size of gold coins so they are easier to click on.
  • Increased the amount of gold you get rewarded from killing mobs.
  • Following spells have been changed:
    - Cleave: Increased cleave dmg and radius (from 200 to 300 aoe and dmg from 25% to 50%).
    - Incinerate: Increased damage from 1.5x str to 2.5x str.
    - Brawl: Increased crit- and dodge chance from 10% to 20%.
  • Changed some quest regions so they are easier to pick up.
Version 0.83

  • Fixed some crafting issues and bugs.
  • Moved Professor Antonidas from Rurodunumia to Embergia.
  • Fixed the Level 80 Dungeon boss guide drop.
  • Added some ascended boss mechanics and visuals.
  • Added a DPS-meter that calculates damage done/taken (healing coming in the future). Use "-dps" to show the multiboard, and use "-dps reset" to reset the values (before a boss fight or pvp battle begins for example).
  • Added a new residence "The Royals Quarter" which is a place you can enter when you have aquired the last honor badge.
  • Added an Honor System: Honor Points is aquired from doing quests while being at level 80. Honor Points can be used to purchase and upgrade badges that show your honor points, and it is also a way to save the honor points you have earned. You can show your current honor points by using "-honor".
  • Reduced experience you get from killing bosses in higher dificulties from 100%/200%/300% to 100%/150%/200%.
  • Added custom aura visuals for ascended items
  • Changed the way shops work to increase the difficulty of leveling, and enhance teamwork and interaction: You can no longer buy equipment (Armor, weapons etc.) from merchants, instead you buy crafting materials from them. This means you have to craft items as you level up instead of buying them directly.
  • Added Professions (kind of): Arranged professions among the different classes when it comes to Metals, Leather and Cloth. Warriors can only pick up metals (Mining), Rangers can only pick up leather (Leatherworking) and Mages can only pick up cloth (Tailoring). This means you have to cooperate to craft equipment. All classes can still pick up wood, flowers, berries and crops.
  • Reworked the spell "Insight": It now works as a buff which you can cast on allies. It instantly restores mana for the target and increases its life regeneration for a few seconds.



[​IMG]


- Total Units: [690]
- Doodads (Trees/Destructibles): [
13815]
- Doodads (Other): [
25411]
- Regions: [
495]
- Triggers: [
1099]
- Variables: [
412]
- Sounds: [
154]
- Custom Objects (Total): [
434 Standard, 1497 Custom]
- Custom Units: [
30 Standard, 260 Custom]
- Custom Items: [
275 Standard, 446 Custom]
- Custom Abilities: [
61 Standard, 483 Custom]


[​IMG]

Credits

  • Thanks to the following community creators for creation of resources i have used to create the world of Sedonia:

    Taur, Mc!, Nasrudin, Callahan, NoobyStance, General Frank, Epion, acapulco, Lubbe, Hellish Hybrid, Kitabatake, JetFangInferno, gratheo, Sven, Dargoth, EciL_BuddhA, Daelin, Chriz, HappyTauren, .KC, Tenebrae, communist_orc, Tranquil, S4nji, perfjert, crill-myster, Thrikodius, NhazUI, Gottfrei, Aquis, Matarael, Fingolfin, EvilCrizpy, Shadow_Killer, Hellblazer, Sunchips, Quech, noypi, ikillforeyou, chilla_killa, Forgotten_Warlord, Cavman, Boneknight, Kuhneghetz, Mr. Bob, War_Golum, Teaspoon, PROXY, DTuGuR, SatX, Dionesiist, ZIR, MassiveMaster, Just_Spectating, Direfury, Paladinjst, -Peper-, darkdeathknight, maynhe, Tr!KzZ, Deolrin, -Grendel, Usedwell, Tarrasque, Graber, eubz, ratamahatta, Fingolfin, TheWhiteWolf, diosilva16, Sin'dorei300, Hexus, Sliph-M, InfernalTater, JesusHipster, bisnar13, UgoUgo, Astaroth Zion, Epimetheus, imforfun, KayS, Blizzard Entertainment, xyzier_24, Vortballat, Blood Raven, Lender, Mythic, HerrDave, Solu9, Grey Knight, Talavaj, Inhuman89, Zeatherann, Gollum_KoMe, bgcy_ro002, 0123456789, LoDown, Gwen Stefani, InfinityNexus, CRAZYRUSSIAN, FrIkY, KelThuzad, Goos, Huinipachutli, Deon, The D3ath, Darkmoon Hero, Stanakin, Mr.Goblin, bigapple90, kola, PeeKay, Big Dub, lelyanra, NFWar, The Panda, Hemske, 67Chrome, Hellx-Magnus, viiva, jaret, maxor_gan, Marcos DAB, Brombie, Chucky, Captain_Rufar, xDeathKnightx, JollyD, JusticeBringer, zbc, morbent, Hadeis, BlazeKraze, ~Nightmare, venger07, DEE-BOO, Darkfang, MiniMage, BloodSplintzy, Athur12A2, Uncle Fester, Wildfire, PrinceYaser, KILLCIDE, MisterApple, Karkul, Ujimasa Hojo, PrincePhoenix, KPC, Ceterai, Inkarnate, Mythic. Also thanks to Tabletop Audio - Premium Ambient Audio, "Nobue Uematsu" and "David Fesliyan" for the music and ambient sounds.

  • Thanks to Daued for creating the discord
  • Thanks to DashRat, Lamaen, Makio and the other alpha testers on the discord, for testing the map during development and giving valuable feedback.
  • Thanks to all the people in the discord for showing interest in the project an participating in the release of the new world.
  • Of course a big extra thanks to Mr.Goblin for helping out a lot with the map. Not just the terrain and textures, but also giving me motivation to work even harder on the map.
Contents

World of Sedonia RPG 2.3 (Map)

Reviews
eubz
Nice map and is one among the many maps in warcraft universe which could be fun to play. I love the gameplay, the terrain and overall the experience you will have as you play. This might have some flaws but some of them will never affect the overall...
KPC
KPC
1. There should be the possibility to craft higher tier corp, using 5 lower tier corps, like it is with the rest items. They were so interesting for me at the beginning. But when there was nothing to do with them instead of weak potions, I could only...
deepstrasz
[spoiler] EDIT: [spoiler][spoiler][spoiler] EDIT 2: [spoiler][spoiler][spoiler] EDIT 3: You can't take the elite boss quest again if you fail it. Took me some time to figure out that the Huntress statue zone is the shrine. Summoned dragons run...
  1. Hell_Master

    Hell_Master

    Joined:
    Nov 29, 2012
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    To be honest, I'm not going to play this map yet since I'm still waiting for a file save/load system to make things orderly but hey, seeing how lots of things changed from the last time I played it pre 1.0, played it and had quite some fun.

    Progression wise, it was rather fun at first having lots of promises and things to explore from items, dungeons, quests and etc. But as time goes on, it gets less interesting sadly. Additionally, it heavily relies on the extreme grind at the end which is very repetitive such as the medal progression and quest hunting. It could've used a better system to it in acquiring the medals rather than just pure repetitive questing. Additionally, the honor point rewards could also use better scaling at some point based on its difficulty. I just can't wrap my head on doing the elite boss hunting quest and having only gained 3 honor points for all that effort. The medals also could have some more perks to it than just being a stepping stone to getting the endgame quest/s and boss. Probably additional stats? passive auras and etc?

    Other than that, everything's good. I like the item variety in the game and how items can be gained through different ways (crafting, elite hunting, dungeon runs and etc). The usage of elemental scaling in damage/spells is a neat concept. It's not unique but it works for this game which provides varieties of skill and item build for the player to discover and counter different types of mobs. Dungeon mechanics are neat and provides some needed challenge to the players. The terrain is just eye candy having that WoW look to it though the terrain lighting could be toned down which could prove somehow distracting to some. For example, the lava area's red tinting glow is just painful to look at. It's honestly headache-inducing.

    Overall, I'm interested to see how this game will progress further. The game's giving me that Gaias/Gem of Unification vibes with the slow-paced but immersive gameplay but of course, having its own identity apart from those mentioned. Now that will purely depend on how the game's development will be approached.

    Legends: [+] Positives, [-] Negatives, [?] Suggestion
    • [+] Slow-paced but immersive gameplay
    • [+] Progression wise, fun and promising at first.
    • [+] Great item variety
    • [+] Neat concept in elemental affinities in attack types and defense types
    • [+] Neat dungeon mechanics with difficulty setting to gauge player strength
    • [+] Eye candy terrain having that WoW look
    • [-] Stale endgame. Repetitive grinding without much pay off (referring to medal progression)
    • [-] Honor Point rewards scaling in quests are uneven. Could use more rewards in harder to finish quests such as the elite boss quest.
    • [-] Terrain lighting could use a bit of toning down since it can prove distracting to some players
    • [?] File Save/Load System. I know it's there and coming but looking forward to this for easier access to save files in the future.
    • [?] More varieties in spells in the future. So far, I like the different builds for each and every class. Hoping for more in the future.

    And there's my review. I'd gladly give it 4/5. It's a great RPG showing lots of promises. It's open to lots of improvements but so far, the game's fun and working!
     
    Last edited: Oct 21, 2019
  2. JohnnyBoy

    JohnnyBoy

    Joined:
    Mar 10, 2012
    Messages:
    37
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    2
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    Resources:
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    Thanks for the feedback, i appreciate it. I can tell you that i got some help solving the save file issues. I have been working on solving the txtfile issue for months but finally got the grip of what the problem was. A text file save will be a possibility for next patch.
     
  3. SaikoDeMoN

    SaikoDeMoN

    Joined:
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    The atmosphere is enchanting for an RPG. The terrain work is impressive, at least 4/5. Unfortunately, the rest of the map doesn't match in quality.

    Almost all enemies faced are sandbags with perhaps 1 passive, all the way up to dungeon bosses who just have a stomp in addition to their passive. Each dungeon has a very simple mechanic that sometimes needs to be addressed but more often than not, doesn't do enough damage to be considered or can be ignored with an invulnerability potion. Other than that mechanic which is often disregarded, there's nothing you even need to look at the screen for, even up to the lvl70 ascended dungeon.

    The inventory is clunky. There is some cast time to check your additional bag and while you're there, you're unequipped. You're essentially switching inventory. Considering the focus put on gathering materials and quest items, it's extremely inconvenient.

    The save system is like something from 2008. You can only save 6 items, your level and stats. Your build and second inventory is tossed. You have to write down the code manually, but I'm sure that can be fixed in short order.

    The idea of building and rebuilding your hero is cool but the way you have to run across the map for trainers (until you grind to max honor and they can be accessed in the royal quarter) just makes it too inconvenient to bother with in almost all cases. You're only allowed a certain amount of points to distribute which can't be reset unless you load the map again, this makes absolutely no sense.

    Moving around the map is painful. If you don't stack movement speed potions from the start, you'll feel like you're running through waist-deep mud. It's often faster to kill your hero to get back to the last town, but unfortunately there's no suicide command and there's no enemies after completing a dungeon so you'll have to trek.. slowly.

    This map is very pretty but it's a pain to play, and doesn't offer any engaging encounters until perhaps the last 2 bosses. If more focus is put on quality of life updates and creating actual boss fights, this will be a really great RPG. As it stands, there's little if any reason to keep playing after you've walked through all the terrain.
     
  4. impulsivv

    impulsivv

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    really cool map, very beautiful too. but pleaaaaaaaaaaase johnny bring back the old lv 60 boss =( i have 300+hp now , so it should be ok if he deal 250(?) like previous patch =( . rogue is a glasscannon class and it should be like that :p
     
  5. 13lackAce

    13lackAce

    Joined:
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    A really great english map in 2019, keep up the good work;)
     
  6. Jumbo

    Jumbo

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    I completely agree with the entirety of this review and I know that SaikoDeMon means it as constructive feedback. The devs should listen carefully to him as he is a veteran RPG player.
     
    Last edited: Oct 26, 2019
  7. JC Helas

    JC Helas

    Joined:
    Oct 19, 2014
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    Anyone know how to remove 8mb limit? Old game.dll 8mb remover is not working anymore
     
  8. FeelsGoodMan

    FeelsGoodMan

    Joined:
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    Wrong place to ask for help. Buy Warcraft 3 and update to the latest version, that will fix your problem.
     
  9. natass9

    natass9

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  10. JC Helas

    JC Helas

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    By the way which version of warcraft to play this?
     
  11. Venkolm

    Venkolm

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    "Slow-pace progressive RPG" Cough-cough. I feel sick today. From people who bother to write a wall of text, but not to read a few words.
     
  12. Jumbo

    Jumbo

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    Venkolm what is your point? SaikiDeMoN validly points out that the general gameplay of the map is not very interesting because it is so repetitive with no tactical requirements of the players for most of the game for instance. What is wrong with pointing that out?
     
  13. deepstrasz

    deepstrasz

    Map Reviewer

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    I think, it's the rating that hurt most.
     
  14. 3nemy_

    3nemy_

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    I really enjoyed playing this map since I really like the slow paced progressive type of RPG's.
    I'm not sure if it's been suggested already but would it be possible to add a mule or storage npcs? Buy different tier of mules with more storage or pay storage npc a deposit to store items.
    Unless you have nice allies people could just steal your materials or gear so you have to stash it somewhere and always be on the lookout.

    Few other things I'd like to point out:

    - Some things appear counterintuitive such as item splitter, at first glance as a new player I thought that was a doodad and if someone didn't tell me I'd be lost.
    - Tips for beginners such as not to pick their element right away until they craft their first weapon or obtain ability since there is no option to re-spec element/abilities.
    - More info about how crafting works, element orbs,again as a new player I was quite lost without any guidance.

    This is it for now, just a few things I could think of from my 2 hour of playthrough, overally it's a quite original map with high replayability and fun to play but there's always more room for improvement of course.
     
  15. Abelhawk

    Abelhawk

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    Just fired up this game and it's really inspiring. How do you craft things though? It says to put thing on "the crafting table," but the crafting table's literally a table of listed crafting recipes, not an actual table you can put things on. "Acquire craft"? Where is that? Is there a literal table for crafting things on somewhere in the game?
     
  16. JohnnyBoy

    JohnnyBoy

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    There is ag uy called "Crafter" that stands behind a "Crafting Table" in each mayor city. Il repost the newbie guide to crafting from the discord channel here below:


    "Where can I craft? How do I craft? What can I craft? Since crafting is a big deal in Sedonia i will quickly break down the way you craft correctly and efficiently.

    Firstly: Where can I craft? Inside most larger towns there is a crafter, a crafting table and an item splitter close to eachother. This is where the crafting takes place.

    Secondly: How can I craft? You can craft by putting the exact materias needed, of the same rarity, inside the crafting table. Then you press [Aquire craft] on the crafter to recieve what is inside the crafting table. If you have more materials than you need you can put the stack of items in the Item Splitter to make individual items of that stack.

    Thirdly: What can I craft? You can craft a lot of items, such as equipment (weapons, armor, offhand/boots and head), crafting materials, potions, tomes and enchantments. Use "-craft" to see a spreadsheet in the top right, showing you the exact combinations of items you need for a particular item. For example you need 4 metal and 1 wood to craft a sword, or 5 of a common wood to make 1 uncommon wood (upgrading). When upgrading flowers, berries and crops you only need 3 of each. So the rarity of the crafting materials needs to be the same, and the rarity determines the rarity of item being crafted. For example "rare" crafting materials will turn into a "rare" weapon or armor etc.

    [Metals] - Stone, Copper, Iron, Steel, Thorium an Eternium.
    [Leather] - Leather, Polished Leather, Fine Leather, Worked Leather, Quality Leather and Worked Quality Leather.
    [Cloth] - Wool, Yarn, Linen, Silk, Silk Thread and Kashmir."

    [​IMG]
     
  17. lancar

    lancar

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    How come the error seems always like this in World of Sedonia RPG 1.8, every time I save the game
     

    Attached Files:

  18. tulee

    tulee

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    I think it is hard to take any feedback seriously from someone who gave this map a 2/5. Sedonia is probably one of the best multiplayer rpg maps released in the past 2-3 years. Really hope more immersive experiences like Johnnyboy made can appear on hiveworkshop.

    Edit: Lancar, from your screenshot, you are playing the map on pre-1.29. The author made this map on the current Wc3 version.
     
  19. Jumbo

    Jumbo

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    tulee, this is your personal opinion. In my opinion the map is quite boring and the (in my opinion only) redeeming feature is Mr. Goblin's brilliant terrain whereas the gameplay is just too simplistic to be considered "one of the best multiplayer rpg maps released in the past 2-3 years". Look at the complexity of TKoK and Gaias Retaliation where you actually have to know how to play bosses to defeat them. Then look at this map where most encounters are simply tank/spank and perhaps some simple mechanic once in a while.

    The point of this criticism is that I - and others who don't play the map anymore - think JohnyBoy surrounds himself with too many yes-men such as yourself to see that the map - which really has a strong foundation for further development - instead of being improved upon simply stays with the current, simplistic formular. I'm sorry for this apparent "ad-hominem" attack but I've seen how you handle any criticism in the map's Discord channel so this is not light ad-hominem for nothing, but actually has a very substantial reason. You exclude people from your Discord who provide constructive feedback instead of listening to them.
     
  20. tulee

    tulee

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    And that is your personal opinion.

    I played it before any terrain stuff had been included by Mr.goblin, so my opinion is not related to any recent terrain enhancements.

    Yes, 2-3 years. Have you checked when Gaias/Tkok were made? They have been developed for countless years.

    So you know why other people who don't play the map chose to not play it?

    My criticism was the 2 stars, I have no issue with constructive feedback. Also, the fact that you were saying "the devs should listen to him carefully as he is a veteran RPG player" showed some bias on your part. Why should anyone listen to anyone? It is just feedback. Let him decide if he wants to implement it.

    I am guessing you just cannot express yourself correctly, since the way you write it sounds like I am a person who uses discord and exclude people who do not listen to feedback? I am quite sure I do not use discord for any purpose except to annoy people, and am not a server owner in any capacity.