The atmosphere is enchanting for an RPG. The terrain work is impressive, at least 4/5. Unfortunately, the rest of the map doesn't match in quality.
Almost all enemies faced are sandbags with perhaps 1 passive, all the way up to dungeon bosses who just have a stomp in addition to their passive. Each dungeon has a very simple mechanic that sometimes needs to be addressed but more often than not, doesn't do enough damage to be considered or can be ignored with an invulnerability potion. Other than that mechanic which is often disregarded, there's nothing you even need to look at the screen for, even up to the lvl70 ascended dungeon.
The inventory is clunky. There is some cast time to check your additional bag and while you're there, you're unequipped. You're essentially switching inventory. Considering the focus put on gathering materials and quest items, it's extremely inconvenient.
The save system is like something from 2008. You can only save 6 items, your level and stats. Your build and second inventory is tossed. You have to write down the code manually, but I'm sure that can be fixed in short order.
The idea of building and rebuilding your hero is cool but the way you have to run across the map for trainers (until you grind to max honor and they can be accessed in the royal quarter) just makes it too inconvenient to bother with in almost all cases. You're only allowed a certain amount of points to distribute which can't be reset unless you load the map again, this makes absolutely no sense.
Moving around the map is painful. If you don't stack movement speed potions from the start, you'll feel like you're running through waist-deep mud. It's often faster to kill your hero to get back to the last town, but unfortunately there's no suicide command and there's no enemies after completing a dungeon so you'll have to trek.. slowly.
This map is very pretty but it's a pain to play, and doesn't offer any engaging encounters until perhaps the last 2 bosses. If more focus is put on quality of life updates and creating actual boss fights, this will be a really great RPG. As it stands, there's little if any reason to keep playing after you've walked through all the terrain.
"Slow-pace progressive RPG" Cough-cough. I feel sick today. From people who bother to write a wall of text, but not to read a few words.