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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

World of Sedonia RPG 1.8

Submitted by JohnnyBoy
This bundle is marked as approved. It works and satisfies the submission rules.

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Made By
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Sedonia RPG is an open world roleplaying game located in the world of Sedonia. Since the last big war Sedonia has been a peaceful place, but things are about to change...


A world in need of heroes to keep the peace. This is the beginning of a great adventure. Are you up to the task?

A 2019 RPG production - A slow-pace progressive RPG, filled with stories, quests, dungeons and exploration...




Patch news: JohnnyBoy and Mr.Goblin have been working on a huge update, and it has finally arrived! The new World of Sedonia has come!

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  • 5 Classes - Ranger, Warrior, Mage, Rogue and Paladin,
  • Learn Abilities - Learn abilities from trainers. Including more than 20 class-specific abilities each.
  • Items - Over 200 attachable items that change your appearance. Polished and customized in 6 categories in 8 rarities.
  • Crafting - Almost all items can be crafted using materials found in the world.
  • The World - Consist of islands which you reach as you progress.
  • World Bosses (Elites) - 8 Elites that respawn and drop nice loot.
  • Dungeons - 8 Dungeons with Bosses. Can be played in 4 different difficulties.
  • PvP - An arena with possibility to engage in battle against other players.
  • Quests - Over 50 unique quests.
  • Specializations (Elements) - Earth, Fire, Nature and Water. Determines effectiveness of spells and attacks against each other.
  • Save/Load - Characters can be saved and loaded at another time.
  • End Game - Max level is 80, but there is a lot to do if you reach this point.

I have not mentioned all the features of the map since there are so many of them that impact the gameplay and make Sedonia unique and exciting. So instead i leave the rest of the game for you to explore. If you have any questions or want to find other people to play with - head over to our the Sedonia RPG discord: Join the Sedonia Discord Server!. Here you can also leave feedback, give suggestions or just chat. Here you can also get answers from more experienced players, if you have any questions about the map.

Hope to see you in Sedonia real soon! Enjoy!
/Johnnyboy



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Version 1.8

  • Mage
    - Summon Water Elemental: Increased armor from 0.1x Int to 0.2x Int.
  • Other Changes
    -
    Amulet of the Moon is no longer castable from the PvP Arena.
    - Fixed some PvP bugs
    - Dragon spirits for the lvl 80 dungeon can now be bought for a high price.
    - Extra PvP armor now only applies for Int and Agi classes (25 Armor)
    - The entrance to the Waves game is disabled while a game is still going.
    - Backtrack is disabled for 3 seconds upon a Rogue dying.
    - Honor requirement for badges reduced from 50 to 30 Honor points.
    - Boss drop chance for Royal Quarter increased from 10% to 15%.
    - Added attachment for trinkets.
Version 1.7

  • Rogue
    - Critical Strike: increased damage from 200% to 300%.
    - Killer Instinct: no longer makes the character take 25% extra damage and reduced cooldown from 10 to 8 seconds.
    - Sprint: Increased damage bonus from 40% to 70%.
    - Evade: Makes the player invulnerable for 1.5 seconds, regardless of the player leaving the phase shift or not. (Enhanced by reduced animation cast point, making the evade trigger faster upon casting. See more on “Other changes”).
  • Ranger
    - Rejuvenation: Reduced cooldown from 11 to 8 seconds.
    - Summon Bear: Increased Bear armor from 0.1x Agi to 0.2x Agi.
    - Patience: Increased Evasion/Critical strike chance from 20% to 30%.
    - Rapid Fire: Increased duration from 5 to 7 seconds.
  • Warrior
    - Taunt: Increased cooldown form 8 to 10 seconds.
    - Aggro: Increased cooldown from 4 to 5 seconds.
    - Frost Armor: Increased cooldown from 8 to 10 seconds.
    - Frost strike: Increased cooldown from 6 to 7 seconds.
  • Mage
    - No changes
  • Paladin
    -
    Divine Sacrifice: Reduced cooldown from 22 to 16 seconds.
    - Blade of Justice: Increased damage from 2x Str to 3x Str.
    - Prioritize: Now adds +50% effectiveness of some Paladin spells when targeting a prioritized target. (Both damage and healing spells).
  • Other Changes
    - The Godlike bow now has the proper tooltip rarity
    - Spider quest now rewards the right amount of experience.
    - Reduced droprate for Godlike items from Bosses in the Royal Quarter from 20% to 10% chance.
    - New Item category: Trinkets! Ascended rarity items that can drop together with the other ascended items. The trinket is an active item with an elemental specialization. At the moment there is one trinket per element. You can only wear one trinket at a time.
    - Waves-game now drops godlike and ascended items. 100% chance for ascended drop on all difficulties. For Godlike items: 12,5% chance (Normal), 25% chance (Heroic), 50% chance (Mythic) and 100% chance (Ascended). The Waves-game also has a new customized music theme.
    - Level 80 dungeon now has a 8% chance x2 on dropping a Godlike item. Meaning if you are really lucky you can get 2 Godlike drops.
    - Animation times have been reduced from a wide range of 0.3 to 1.0 seconds to be 0.2 to 0.3 seconds for all characters. Meaning there is less time spent in between basic attacks an movement on casting spells. Spells are being cast quicker. In addition to this the backswing has also been reduced by 50% from most character. This will mean damage triggers faster than before and casting the spells feel and look quicker.
    - Reduced base attack speed for all characters from 2.5 to 2.25.
    - Pint of Beer: Increased restoration from 100 hp/mana to 200 hp/mana.
Version 1.6

  • Hotfix: Textfile now hopefully saves for only the saving player so the codes wont overwrite or flood the CustomMap location.
  • Attack speed has been changed back to 2.5 from 3 sec per attack.
  • Some other bug fixes.

Version 1.3


  • World of Sedonia RPG [1.3] “The Balance Patch”
Rogue
- Evasion: replaced by Evade.
- Vanish: reduced fade time from 2 to 0.5 sec.
- Blind: cd reduced from 20 to 13 sec.
- Critical Strike: reduced damage from 250% to 200%.
- Backtrack: cd reduced from 11 to 7 sec. Armor increased from 10 to 20.
- Liquid Slash: damage increased from 2x to 3x. Cd increased from 11 to 18 sec.
- Garrote: damage increased from 2.5x to 3x.
- Cyanide Bomb: No longer reduces attack speed (fixed bug where it increased instead)


Ranger
- Bear: all stats reduced by 50%.
- Flaming Arrow: damage increased from 2x to 2.5x.
- Flaming Lasso: damage increased from 2x to 3x.
- Rejuvenation: reduced healing from 0.5x to 0.25x per second.
- Leafspin: reduced damage from 3x to 2.5x.
- Ensnare: cd reduced from 11 to 8 sec.
- Arrow Rain: damage increased from 1.5x to 2x.


Warrior
- Firehammer: cd reduced from 11 to 9 sec.
- Rage: reduced healing from 0.5x to 0.25x.
- Frost Shield: reduced duration from 30 to 15. cd increased from 6 to 8 sec.
- Aggro: cd increased from 3 to 4 sec.
- Slam: replaced by Tactician
- War Stomp: replaced by Shield Slam


Mage
- Water Elemental: all stats reduced by 50%. Frost Attack replaced by Critical Strike.
- Meteor: cd reduced from 12 to 10 sec.
- Flamestrike: cd reduced from 12 to 10 seconds.
- Holy Light: healing reduced from 1x to 0.75x.


Paladin
- Hammerforge: cd reduced from 9 to 7 sec. Healing reduced from 2x to 1.5x.
- Blessing: healing reduced from 0.5x to 0.25x. AOE increased from 500 to 800.
- Blade of Justice: cd reduced from 8 to 6 sec.
- Divine Sacrifice: increased channel from 3 to 4 sec. AOE increased from 500 to 700.
- Divine Protection: armor reduced from 40 to 30.
- Hammer of Justice: stun duration increased from 5 to 7 sec.
- Luminessence: reduced self healing form 1x to 0.5x.
- Healing Rain: healing reduced form 1x to 0.75x.
- Judgement: completely reworked.
- Control magic: replaced by Prioritize.


Other changes
- Codes are now saved in a txt. file (WarcraftIII/CustomMapData/WorldofSedoniaRPG).
- More Ice Dragons spawn.
- Nazulu boss bug fix.
- Medusa boss bug fix.
- Bear tooltip fix.
- Fire attack bonus reduced by 50%, bonus still applies to basic attack.
- Ice Dragons now drop the proper summoning stones.
- Summoning stone drop chance increased by 25%.
- Orbs are now worth 200 instead of 1000 gold.
- New shortcuts for movement in the following regions: Lbachal, Rurodunumia, Xishun.
- Fixed some materials spawning inside walls.
- Base stats changes: Increased HP per [Str] from 2 to 3. Decreased base attack speed from 2.5 to 3 sec per attack. Removed attack speed gain from [Agi].
- General slow by frost attacks and spells reworked: movement speed reduction reduced from 50% to 25% and attack speed reduction reduced from 25% to 15%.
- Lifesteal has been nerfed in general (around 50% reduction)
- Corruption has been nerfed in general (around 50% reduction)
- Invulnerability potions has been nerfed in general (around 50% duration reduction)
- Honor rewards for dungeons reworked to fit the Fibonacci-numbers. For all you nerdy OCD people out there (DashRat). From 1, 1, 2, 2, 3, 3, 4, 4 to 0, 1, 1, 2, 3, 5, 8, 13.
- Fixed some item bug fixes
- Fixed some saving issues


- A new Game/Dungeon has been added where you fight of 18 waves of enemies in an arena. Same difficulty-settings as the dungeons, and you play the games with a timer. So try and beat hardest dif you can in the fastest time you can.

Extra thanks to DashRat for providing valuable feedback on balance changes and to WorstGamer for helping me solve the text file save issue.

Enjoy the new patch!
/JohnnyBoy

Version 1.2

  • Fixed some major bugs:
    - All classes can now pick up nature speed potions
    - All bridges should be walkable
    - Added more pathing blockers
    - Elementals and Bears should work properly now
    - You should not get extra gold upon loading
    - Spiders spawn properly
    - Keys are harder to get from opening chests
    - Some quest items get removed upon completion
    - Critters dont activate text triggers
    - Hotfix
  • Other changes:
    - Devotion aura has been nerfed from 15 and 30 to 8 and 15 (Regular and Improved)
Version 1.0

  • Too much to add here...
Version 0.88

  • Fixed some reported bugs, (not all the typos)...
  • All major cities now has a fireplace
  • Summon Water Elemental and Summon Bear: 100% increased hp and dmg
  • Entangling Roots: Increased duration from 2 to 3 seconds.
  • Anti-Magic Shell: Reduced duration from 16 to 10 sec.
  • Sleep: Reduced duration from 10 to 7 sec.
Version 0.87

  • Fixed a lot of leaking triggers (unit groups and locations).
  • Leaving players now gets removed from all multiboards.
  • Quest dialog button flashes upon acceptance.
  • Removed profession information and reworked the picking area.
  • Fireflies are now a thing.
Version 0.86

  • Fixed some bugs that were reported from the discord channel
  • Changes to Boss-mechanics
    - Lvl 40: Shorter duration to get to the right fireplaces.
    - Lvl 50: Pigs now also have bash on ascended difficulty.
    - Lvl 60: Spawns elementals faster.
    - Lvl 80: Energy Flares now deal damage to nearby units upon dying.
  • Doubled the cooldown of silence from 15 to 30 seconds.
  • Reduced crate hp from 20 to 10.
  • There is now permanent daytime (trying to resolve the issue of vision being disrupted, may be changed back in the future if the problem still persists).
  • There are now more bosses to fight through completing quests in the Royal Quarter.
  • Traveling and learning abilities from trainers can now be done with a full inventory.
  • Professions are no longer required for crafting, all classes can pick up all crafting materials.
Version 0.85

  • Changed the size of gold coins so they are easier to click on.
  • Increased the amount of gold you get rewarded from killing mobs.
  • Following spells have been changed:
    - Cleave: Increased cleave dmg and radius (from 200 to 300 aoe and dmg from 25% to 50%).
    - Incinerate: Increased damage from 1.5x str to 2.5x str.
    - Brawl: Increased crit- and dodge chance from 10% to 20%.
  • Changed some quest regions so they are easier to pick up.
Version 0.83

  • Fixed some crafting issues and bugs.
  • Moved Professor Antonidas from Rurodunumia to Embergia.
  • Fixed the Level 80 Dungeon boss guide drop.
  • Added some ascended boss mechanics and visuals.
  • Added a DPS-meter that calculates damage done/taken (healing coming in the future). Use "-dps" to show the multiboard, and use "-dps reset" to reset the values (before a boss fight or pvp battle begins for example).
  • Added a new residence "The Royals Quarter" which is a place you can enter when you have aquired the last honor badge.
  • Added an Honor System: Honor Points is aquired from doing quests while being at level 80. Honor Points can be used to purchase and upgrade badges that show your honor points, and it is also a way to save the honor points you have earned. You can show your current honor points by using "-honor".
  • Reduced experience you get from killing bosses in higher dificulties from 100%/200%/300% to 100%/150%/200%.
  • Added custom aura visuals for ascended items
  • Changed the way shops work to increase the difficulty of leveling, and enhance teamwork and interaction: You can no longer buy equipment (Armor, weapons etc.) from merchants, instead you buy crafting materials from them. This means you have to craft items as you level up instead of buying them directly.
  • Added Professions (kind of): Arranged professions among the different classes when it comes to Metals, Leather and Cloth. Warriors can only pick up metals (Mining), Rangers can only pick up leather (Leatherworking) and Mages can only pick up cloth (Tailoring). This means you have to cooperate to craft equipment. All classes can still pick up wood, flowers, berries and crops.
  • Reworked the spell "Insight": It now works as a buff which you can cast on allies. It instantly restores mana for the target and increases its life regeneration for a few seconds.



[​IMG]


- Total Units: [585]
- Doodads (Trees/Destructibles): [
13695]
- Doodads (Other): [
25401]
- Regions: [
478]
- Triggers: [
1074]
- Variables: [
399]
- Sounds: [
145]
- Custom Objects (Total): [
430 Standard, 1464 Custom]
- Custom Units: [
30 Standard, 259 Custom]
- Custom Items: [
275 Standard, 432 Custom]
- Custom Abilities: [
57 Standard, 465 Custom]


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Credits

  • Thanks to the following community creators for creation of resources i have used to create the world of Sedonia:

    Taur, Mc!, Nasrudin, Callahan, NoobyStance, General Frank, Epion, acapulco, Lubbe, Hellish Hybrid, Kitabatake, JetFangInferno, gratheo, Sven, Dargoth, EciL_BuddhA, Daelin, Chriz, HappyTauren, .KC, Tenebrae, communist_orc, Tranquil, S4nji, perfjert, crill-myster, Thrikodius, NhazUI, Gottfrei, Aquis, Matarael, Fingolfin, EvilCrizpy, Shadow_Killer, Hellblazer, Sunchips, Quech, noypi, ikillforeyou, chilla_killa, Forgotten_Warlord, Cavman, Boneknight, Kuhneghetz, Mr. Bob, War_Golum, Teaspoon, PROXY, DTuGuR, SatX, Dionesiist, ZIR, MassiveMaster, Just_Spectating, Direfury, Paladinjst, -Peper-, darkdeathknight, maynhe, Tr!KzZ, Deolrin, -Grendel, Usedwell, Tarrasque, Graber, eubz, ratamahatta, Fingolfin, TheWhiteWolf, diosilva16, Sin'dorei300, Hexus, Sliph-M, InfernalTater, JesusHipster, bisnar13, UgoUgo, Astaroth Zion, Epimetheus, imforfun, KayS, Blizzard Entertainment, xyzier_24, Vortballat, Blood Raven, Lender, Mythic, HerrDave, Solu9, Grey Knight, Talavaj, Inhuman89, Zeatherann, Gollum_KoMe, bgcy_ro002, 0123456789, LoDown, Gwen Stefani, InfinityNexus, CRAZYRUSSIAN, FrIkY, KelThuzad, Goos, Huinipachutli, Deon, The D3ath, Darkmoon Hero, Stanakin, Mr.Goblin, bigapple90, kola, PeeKay, Big Dub, lelyanra, NFWar, The Panda, Hemske, 67Chrome, Hellx-Magnus, viiva, jaret, maxor_gan, Marcos DAB, Brombie, Chucky, Captain_Rufar, xDeathKnightx, JollyD, JusticeBringer, zbc, morbent, Hadeis, BlazeKraze, ~Nightmare, venger07, DEE-BOO, Darkfang, MiniMage, BloodSplintzy, Athur12A2, Uncle Fester, Wildfire, PrinceYaser, KILLCIDE, MisterApple, Karkul, Ujimasa Hojo, PrincePhoenix, KPC, Ceterai, Inkarnate, Mythic. Also thanks to "Nobue Uematsu" and "David Fesliyan" for the music.

  • Thanks to Daued for creating the discord
  • Thanks to DashRat, Lamaen, Makio and the other alpha testers on the discord, for testing the map during development and giving valuable feedback.
  • Thanks to all the people in the discord for showing interest in the project an participating in the release of the new world.
  • Of course a big extra thanks to Mr.Goblin for helping out a lot with the map. Not just the terrain and textures, but also giving me motivation to work even harder on the map.
Contents

World of Sedonia RPG 1.8 (Map)

Reviews
eubz
Nice map and is one among the many maps in warcraft universe which could be fun to play. I love the gameplay, the terrain and overall the experience you will have as you play. This might have some flaws but some of them will never affect the overall...
KPC
KPC
1. There should be the possibility to craft higher tier corp, using 5 lower tier corps, like it is with the rest items. They were so interesting for me at the beginning. But when there was nothing to do with them instead of weak potions, I could only...
deepstrasz
[spoiler] EDIT: [spoiler][spoiler][spoiler] EDIT 2: [spoiler][spoiler][spoiler] EDIT 3: You can't take the elite boss quest again if you fail it. Took me some time to figure out that the Huntress statue zone is the shrine. Summoned dragons run...
  1. micca

    micca

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    Seems like a great map, but I cannot pick up wool and leather in the starting area. So I can't craft anything.
     
  2. JohnnyBoy

    JohnnyBoy

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    Try play with some other people that can pick up the items so you can help eachother craft. Warriors = metals, Ranger = leather, Mage = cloth.
     
  3. micca

    micca

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    oh I didn't know that, I thought it was a bug. :D So there is not a way to pick up all items in single player?
     
  4. JohnnyBoy

    JohnnyBoy

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    Unfortunately not, items can also drop from crates, world bosses and dungeons. Otherwise i suggest teaming up eith someone
     
  5. deepstrasz

    deepstrasz

    Map Reviewer

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    Not intended?

    SedoniaPlayerReq.png
     
  6. JohnnyBoy

    JohnnyBoy

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    Yes, it is intended to be playable in single player, from 1-6. It's just easier to progress and get items if you team up with more people.
     
  7. matin45

    matin45

    Joined:
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    If you play alone, so you can't craft some items. Please change the suggested players to 3-6.
     
  8. Blasterixx

    Blasterixx

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    I disagree, you can find items by killing mini bosses , bosses and crates as well, if you know the map decent enough you can play it solo doing quests and crafting to gain levels super fast, i did that myself and its pretty easy (played solo with mage so far lvl 40 in a few hours already.)

    The only items you cannot craft playing solo are only those 2 items: armor and helmet, and like i said u can find those super easy from other places.
     
  9. Blasterixx

    Blasterixx

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    My review for this amazing map!
    ~
    ~~Negatives/Bugs~~

    Let's start wth the negatives... hmm.. yea.. yea.... wait a second! THERE ARE NO NEGATIVES!:goblin_jawdrop:

    ~~Positives~~

    Atlast... after many years.. someone created a new and unique rpg map with save/load that is neither an old update of an old map from 10 years ago nor a boring korean/russian map with no english words and without quests/stories or interesting gameplay.

    >Sedonia RPG< created by JhonnyBoy arrived and saved the old war3 realm of rpg maps with its presence like a knight in shining armor!:wink:

    From the beautiful/breathtaking landscapes and cities of the different lands and islands of its world, to engaging gameplay with its simple yet at the same time complex battle system, spells and proffesions, i can certainly say that The world of Sedonia is quite a treat for lovers of rpg maps and casual players alike!

    Now what kind of discussion about rpg maps would this be without talking about the best thing about a rpg map, and those are 3 things:

    1.The Story and quests.

    Even tho it has a somewhat slow start, Sedonia rpg impressed me with it's beautiful Story line and the large variety of quests from arround its world, While playing/exploring the map you can feel immersing yourself more and more in this new world, living and playing alongside it's inhabitants/denizens and other players makes you forget about the real world similar to an expensive VR game experience.


    2.The Dungeons and Bosses that dwell in them.

    Every rpg map in order to be good it needs to test the player through a various degree of challenges and i think this map does it very well.
    Each mini boss and boss has its unique and themed spells/skins that work great with the overall design of their own zones and the world.
    The dungeons are super well done, with their different difficulty levels that can be chosen at the start gives the player a good indication of its future progress and tests its powers and limits making him want to try harder if he failed and explore different strategies to solve all the problems that he may encounter.


    3.The teamplay.

    The most important aspect of every rpg map is having fun and playing together with other people, because nothing is better than fighting monsters alongside your friends and enjoying each other's company and just having a blast.
    I can say that Sedonia rpg does that marvelously! Each aspect of the map from fighting enemies/bosses to completing epic dungeons and even crafting items/potions requires a certain degree of teamplay, now i am not saying its not indicating or beeing impossible to play solo, because it is possible and quite easy enough to do that, but playing with a team of minim 3 players will assure a far greater experience as it should be for every rpg map.
    This map took the concept of teamplay and upgraded it to a whole new level of awesome that i never saw in any other rpg map.

    In conclusion i highly recommend this map to everyone to give it a try because i am certain it won't disappoint you!:infl_thumbs_up:
    ~
     
    Last edited: Aug 23, 2019
  10. tulee

    tulee

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    So much time has been put into this map. The environment is so immersive, it can just drags you into this new world, fantastic!
    My only comment so far is, we had trouble finding the exact spot to reveal the heretics in the mining village. We also got confused about if mining village could refer to the other places on the island, but maybe that was our fault.
    Also, some people would give the wrong quest item to the wrong person, and then it could never be completed, since it's in their inventory (we did not try team killing the NPCs, maybe that is the only solution?)
    The bag system removes all your armour / stats from items when you change from one bag to another, but that is not a big problem--- and it would take far too much time to change that. It doesn't even matter, since people will just change to bag 2 to collect stuff, then back to bag 1 for fighting.

    I enjoy maps where high lvl heroes don't necessarily have high hit points like this one--- sometimes when heroes have 300000+ hp and deal 20000+ damage, it makes it harder to care about the hero. Good job with keeping numbers low.

    Thank you so much for sharing this map~~.
    Probably one of the best RPG maps on hiveworkshop!
     
  11. eubz

    eubz

    Map Reviewer

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    I'd love to leave a review here soon as I see people loving this map.
     
  12. JohnnyBoy

    JohnnyBoy

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    Thanks for the kind words! I'm really happy for all the nice feedback i got on the map thus far :)

    As a direct reply towards droping items on the wrong NPC - There is a quick command "-drop" that drops items from nearby npcs. Not a perfect fix, but use if needed. I also have the same feeling about low numbers, it adds to the realism, the feeling of progression and makes it easier to calculate and overview the characters.
     
  13. eubz

    eubz

    Map Reviewer

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    Spells:
    7
    Tutorials:
    7
    Resources:
    135
    TERRAIN
    For this, I could say that you did well. Your terraining skill is good and it is enhanced by the imported models. Nothing I could say about this.

    TRIGGERS
    Most of the triggers are well organized but some categories are copy of other category and was not renamed. But this is not a big issue, though. Yet, you need to address he following:

    1. Unit group leaks in your Destructibles and Doodads Category. see things that leak

    2. There are some location leaks too. These can be found in many of your regions.

    GAMEPLAY
    1. Most of this kind of game I played has someone or something guiding a new player how to start and play the game. Here, you just have three hints which says: 1. Learn spells from trainers inbthe city to the north. 2. Earn experience and gold from questing and gathering(detroying trees, metals, etc.) 3. Craft equipment bought from merchant. Newbee like me don't know where to go at first. Maybe you can tell newbies to roam around, find quests that fits their level. Because I see that quests in this map are based on the character's level.

    2. I think it would be nice to drop wolf skin if a wolf dies, not coins. It's looks un natural to drop coins from a wolf as they dont carry them. Dropping wolf skin to be sold will make this game much more real thab it is now. Also, some wolves are very static, they dont move. What if you let them roam around but setting a limited area.

    3. Remove other players in the multiboard if they are not playing.

    4. Flash quest dialog button when a quest is recieved, updated, or completed.

    The map is cool but these things should be done first.
    Thank you and keep on mapping.
     
    Last edited: Sep 1, 2019
  14. tulee

    tulee

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    4. Quality Standard
    - Fully functioning gameplay
    - Acceptable terrain or visuals, must not be totally empty or monotonous. See: A Guideline to Terraining
    - No game breaking bugs /
    mostly leakless triggers. See: Memory Leaks
    - Tool-tips should have descriptions and broken icons (DISBTNs) should be kept to a minimum.






    "Mostly leakless". If there were leaks in his map, they were not felt to much extent in game with 4-6 people.


    The starting region has a unit with the model of Medivh which gives starter tips. There are further tips that build on the original tips given at various places, like the spell sellers/the crafting stations. The starting region is right next to the 2 main towns of that first island, so it is impossible to get lost.

    If he changed the item drop system to things like "wolfskin", not only would it require overhauling the crafting system (unless wolf skins did nothing at all), it would complicate the very simple and new-player friendly crafting system. If wolves were patrolling, it would be far easier to accidentally pull multiple creatures and have players die by accident.


    Errr, maybe you could elaborate on what you mean by "These things should be done first".

    If "mostly leakless" requirement applied in this case, then I could understand it being a requirement to approval, along with possibly removing players not in game from multiboard/maybe flashing quest dialog button, but most of the other things you mentioned seem more like suggestions (and ones that would not particularly improve the gameplay of his map in my opinion).

    Ah! Didn't realize the drop command was there. Actually, it might have been in the hints in game, but I might have just not even looked at it in depth.
    Also the music you added to the map was great.
    I also wanted to mention that I thought the warrior class did not benefit as much from the element specialisation system as much as mages/rangers, since the system improves damage/healing done by the hero, and the warrior class does not do much damage or heal.
     
    Last edited: Sep 1, 2019
  15. deepstrasz

    deepstrasz

    Map Reviewer

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    Credits given?

    Also, what about Inkarnate?

    You've integrated some pictures in the description that show as [IMG] probably because you've not made them public.
     
  16. tulee

    tulee

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    Forgot to mention, it seems your game can never be hosted as "Sedonia Rpg" because Blizzard will autodetect it to be the word "Sodomize", so we could only host it as "Sonia Rpg".
     
  17. eubz

    eubz

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    Not really, There are too many in his triggers specially in his use of regions and unit groups. I bet you saw this, too.

    This should be explained in-game not only in this thread. People will not browse up to this point of this thread to know about it.

    Not really. Golds are golds without any system that can be used using triggers or anything like this. Changing it to wolfskin is just making this game more of like a reality as this "wolfskin" can be sold for "GOLD"
    Actually, no. I cannot see why multiple creatures can be pulled. What do you mean, they will fight each other? If this is so, then make them as allies but not to the player. And why should the player die by accident if the roaming area of wolves are limited. Make these wolves never attack unless provoked.

    Everything I said.

    I also like the gameplay, the idea, and the terrain.
     
  18. deepstrasz

    deepstrasz

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    Are you certain? This is a real issue that has to be reported on their forums.
     
  19. JohnnyBoy

    JohnnyBoy

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    Thanks for the feedback, appreciate it i will take a look at the triggers you mentioned. I'm not a very experienced mapmaker so i knew i had some leaks and I am not always 100% sure about what can leak and how to fix it in a good way. Might have to read some more about that. However i thought it did not matter since it have never effected the gameplay over all the games we played and i have also tried to remove leaks in a lot of places. But i will take a look at it.

    However... Dear sir... are you being serious that the map won't be approved until i changed the items wolves drop to "wolfskin"? That sounds like it should be descision for the mapmaker in his design and i don't think you can make a request like that for approval. If you can, please show me the submission rules that state such a thing.

    Also removing players from the multiboard. Sure i can fix this, and i can fix it easy. But i still don't believe this a reason for non approval. Feels like you are trying to find stuff that could be improved, not something "necessary" for the map to approved. Correct me if I'm wrong and that this is stated somewhere in the submission rules, can't find anything about it. Same thing goes for flashing the dialog button.

    I'm not sure how much of the map you played, how much you tried to understand etc. I know there is stuff to learn, and i give a lot of hints and information about how to play the game. This is game design my friend, i don't want to hold the players hand from minute one. I wan't to give just the ammount of tools they need to explore and learn the game on their own. I know that is not suitable for all players. What i do not know is if this is suitable for a non approval. I also see that i have some players disagreeing with statements, who had a different experience. I say nothing about this, because what matters in this case is your experience.


    Fixed. Forgot i had to make the album i created public. Credits are now given.