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World of Magic RPG 1.24

Submitted by skamigo
This bundle is marked as approved. It works and satisfies the submission rules.
After months of work I finally finished the beta version of World of Magic Single Player RPG.

Story:
You are a young mage who wants to prove himself to the world and have to do various of quests in the world to advance to a higher stage.

Systems:
-Wands/staffs/rods:
You will always have one of these in your inventory, these will give you bonus damage to the magic you cast, but can also give various of special effects.

-Magic:
the usage of magic is your main and practically only way of damaging the enemy units. Magic is not an ability your hero has, but comes forth in items, with maximum 100 charges, everytime you use your staff/wand/rod it will use the magic in slot 2 of your hero's inventory. There is destructive, healing and effect magic, destructive magic is fire, blizzard, thunder, or later also fira, firaga, holy, quake, flare, etc. Healing magic is cure, cura, curaga and regen. Effect magic is blind, slow, protect, shell, stop and infection.
NEW FEATURE: Pressing the Up or Down arrow moves the items in your inventory Up or Down. This improves gameplay if you play with autocast, and even without.

-Drawing:
Drawing is what u need to do to obtain magic. This is a hero ability you use on enemy units. Each unit has a different magic you can draw from it, some units have the same magic, bosses mostly have better magic to draw from. You can draw 9 magic maximum each time you draw. Agility has an effect on the amount you draw.

-Healing/reviving:
You can carry an unlimited amount of potions, and these are shown on your leaderboard. Everytime you pick up a potion the number on your leaderboard will increase, and when you use a potion with the hero ability 'use potion', the number will decrease. There are also phoenix downs, aslong as you have more then 0, when you die you will be revived at the starting town. You can buy these in any town.

-Inventory:
The hero ability 'go to inventory' transports you to a closed area where all the items in the map you have collected will be available, like staffs, armor, potions u haven't picked up and magic.

-Armor:
You can imbue armor with magic you found. You need a 100 of the magic u want to imbue to do this. U can keep imbueing the same armor, but the effects will not stack, it will only have the effect of the last magic u imbued it with. Stronger magic=stronger armor.

-Summoning:
At a certain time in the game you will find summons (Ifrit, Shiva and Ramuh). When you cast the magic they are affiliated with there's a chance you summon them(shown on leaderboard). Later on you can find more summons, especially with the summoner class(see net).

-Classes:
At a certain time in the game you will be able to choose your class, these will have there own specialties and abilities. There are 4 classes you can choose from:
*Necromancer: this class is all about the raise dead spell. This is the only hero that can get the summon Ra'Qul, which is a skeleton summon.
*Priest: gives bonusses to healing spells and later on massive bonus to the holy spell. Priest also has an income that can be increased by doing quests.
*Summoner: has increased chance of summoning, can also find more summons and has some active summoning spells.
*Elementalist: this hero is all about destructive spells, for pure damage take this guy.

Classes also give bonusses when you do quests in the village they're from (you can take the portal in each town to transport to your village.

changelog
UPDATE:
Fixed Phoenix down leaderboard bug
Fixed ability icon location thx to callahan and that blue blob guy ^^
Mother wolf slightly weaker
Added cred for models which I forgot the first time.
Fixed some other small bugs

UPDATE 2:
Added Magic boxes in inventory.
Added Tips and Help as an optional quest.

FIX:
Removed magic boxes because can't solve bug.

UPDATE 3:
Terrain improved thanks to chilla_killa
Tips and help split up into 2 quests
Fountains arn't walkable anymore

Version 1.21
Fixed Slug Bug
Fixed Odin tip
Fixed terrain bug in dungeon where doodads block the path
Added some tile variation

Update:
Added minimap picture

Version 1.22
Fixed dummy units at borders of map
Fixed Bahamut's attack
Fixed village items bug
Fixed dark fog (the dark fog is still there, but now it goes off when u leave the area, and it's not as dark anymore)
Summoners wolves level 3 don't have perm invis anymore
Slug Summon fixed
Added tomes in Castle Shop

Version 1.23
Fixed some minor Bugs
Small Terrain changes
Added new spell: Essence (drawn from swamp minion)
New item: Essence Robe

Version 1.23b
Added possibility to end cinimatics for the ifrit, shiva and ramuh


Version 1.24
Added possibility to move items up and down by pressing the Up or Down Arrow key
Fixed visual bug with curaga, now the effects are see-able when u have full hp


Keywords:
Single rpg, magic, fantasy, RPG
Contents

World of Magic RPG 1.24 (Map)

Reviews
Moderator
22:28, 16th Dec 2009 ap0calypse: Approved
  1. nmphuong91

    nmphuong91

    Joined:
    Mar 23, 2011
    Messages:
    53
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    Could you please remove the darkness at dark castle? I can't see the point of having something like that as it is less of a challenge, more of a nuisance. It makes the map hardly enjoyable for me in the end as I can't see the boss and the last tier monster. Plus, there is a bug make the darkness can be trigger in other area. So far I have noted that you can trigger darkness if you walk carelessly in Starting Town and South Castle. So, if you still want to keep the darkness, end it before the boss room and fix the bug.
     
  2. godprince

    godprince

    Joined:
    Jul 26, 2011
    Messages:
    4
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    What is sage How to become Sage
    and Where is slug

    I can't find any of them
     
  3. skamigo

    skamigo

    Joined:
    May 22, 2009
    Messages:
    265
    Resources:
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    Maps:
    4
    Resources:
    4
    slug is somewhere north west, in the water area north of the western city

    Sage is something you get when you progress in the story, it's not really something you have to find.
     
  4. godprince

    godprince

    Joined:
    Jul 26, 2011
    Messages:
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    Ok now I've finished.
    Nice game but inventory isn't easy to use
     
    Last edited: Aug 1, 2011
  5. nmphuong91

    nmphuong91

    Joined:
    Mar 23, 2011
    Messages:
    53
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    In the Summoner Village's dungeon, there is a hole on the tree fence that lead to a long, long corridor (seem to be unused part of the map) that lead to Dark Uthor at the end. It seems like a bug that can be used to have an early sources of Ultima.
     
  6. ryusora

    ryusora

    Joined:
    May 15, 2010
    Messages:
    89
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    This game is simply amazing!!!
     
  7. hobby villain

    hobby villain

    Joined:
    Mar 4, 2018
    Messages:
    29
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    0
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    I'm not sure why otherwise tolerable English keeps getting mixed with obvious short-hand, replacing you with u. Also if an NPC is going to explain a game mechanic he should be as immersive as possible rather than talking about your keyboard or whatever it was.

    It was a bit comical how the hero in the intro is like:
    - I'm gonna kick everyone's ass at magic
    But then you talk to the first quest giver and you're like:
    - No I don't know shit about magic (no sarcasm)
    All the while using the blood mage responses, with phrases like "child's play" etc.

    The magic system has some potential but I just wasn't hooked enough to keep trying after I died to the first quest mob.

    (Am I supposed to leave feedback on maps that haven't been updated for eight years? The forum nags me about commenting on stuff I've downloaded and I just post if I have any particular impressions to share :p)