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World of Magic RPG 1.24

Submitted by skamigo
This bundle is marked as approved. It works and satisfies the submission rules.
After months of work I finally finished the beta version of World of Magic Single Player RPG.

Story:
You are a young mage who wants to prove himself to the world and have to do various of quests in the world to advance to a higher stage.

Systems:
-Wands/staffs/rods:
You will always have one of these in your inventory, these will give you bonus damage to the magic you cast, but can also give various of special effects.

-Magic:
the usage of magic is your main and practically only way of damaging the enemy units. Magic is not an ability your hero has, but comes forth in items, with maximum 100 charges, everytime you use your staff/wand/rod it will use the magic in slot 2 of your hero's inventory. There is destructive, healing and effect magic, destructive magic is fire, blizzard, thunder, or later also fira, firaga, holy, quake, flare, etc. Healing magic is cure, cura, curaga and regen. Effect magic is blind, slow, protect, shell, stop and infection.
NEW FEATURE: Pressing the Up or Down arrow moves the items in your inventory Up or Down. This improves gameplay if you play with autocast, and even without.

-Drawing:
Drawing is what u need to do to obtain magic. This is a hero ability you use on enemy units. Each unit has a different magic you can draw from it, some units have the same magic, bosses mostly have better magic to draw from. You can draw 9 magic maximum each time you draw. Agility has an effect on the amount you draw.

-Healing/reviving:
You can carry an unlimited amount of potions, and these are shown on your leaderboard. Everytime you pick up a potion the number on your leaderboard will increase, and when you use a potion with the hero ability 'use potion', the number will decrease. There are also phoenix downs, aslong as you have more then 0, when you die you will be revived at the starting town. You can buy these in any town.

-Inventory:
The hero ability 'go to inventory' transports you to a closed area where all the items in the map you have collected will be available, like staffs, armor, potions u haven't picked up and magic.

-Armor:
You can imbue armor with magic you found. You need a 100 of the magic u want to imbue to do this. U can keep imbueing the same armor, but the effects will not stack, it will only have the effect of the last magic u imbued it with. Stronger magic=stronger armor.

-Summoning:
At a certain time in the game you will find summons (Ifrit, Shiva and Ramuh). When you cast the magic they are affiliated with there's a chance you summon them(shown on leaderboard). Later on you can find more summons, especially with the summoner class(see net).

-Classes:
At a certain time in the game you will be able to choose your class, these will have there own specialties and abilities. There are 4 classes you can choose from:
*Necromancer: this class is all about the raise dead spell. This is the only hero that can get the summon Ra'Qul, which is a skeleton summon.
*Priest: gives bonusses to healing spells and later on massive bonus to the holy spell. Priest also has an income that can be increased by doing quests.
*Summoner: has increased chance of summoning, can also find more summons and has some active summoning spells.
*Elementalist: this hero is all about destructive spells, for pure damage take this guy.

Classes also give bonusses when you do quests in the village they're from (you can take the portal in each town to transport to your village.

changelog
UPDATE:
Fixed Phoenix down leaderboard bug
Fixed ability icon location thx to callahan and that blue blob guy ^^
Mother wolf slightly weaker
Added cred for models which I forgot the first time.
Fixed some other small bugs

UPDATE 2:
Added Magic boxes in inventory.
Added Tips and Help as an optional quest.

FIX:
Removed magic boxes because can't solve bug.

UPDATE 3:
Terrain improved thanks to chilla_killa
Tips and help split up into 2 quests
Fountains arn't walkable anymore

Version 1.21
Fixed Slug Bug
Fixed Odin tip
Fixed terrain bug in dungeon where doodads block the path
Added some tile variation

Update:
Added minimap picture

Version 1.22
Fixed dummy units at borders of map
Fixed Bahamut's attack
Fixed village items bug
Fixed dark fog (the dark fog is still there, but now it goes off when u leave the area, and it's not as dark anymore)
Summoners wolves level 3 don't have perm invis anymore
Slug Summon fixed
Added tomes in Castle Shop

Version 1.23
Fixed some minor Bugs
Small Terrain changes
Added new spell: Essence (drawn from swamp minion)
New item: Essence Robe

Version 1.23b
Added possibility to end cinimatics for the ifrit, shiva and ramuh


Version 1.24
Added possibility to move items up and down by pressing the Up or Down Arrow key
Fixed visual bug with curaga, now the effects are see-able when u have full hp


Keywords:
Single rpg, magic, fantasy, RPG
Contents

World of Magic RPG 1.24 (Map)

Reviews
Moderator
22:28, 16th Dec 2009 ap0calypse: Approved
  1. skamigo

    skamigo

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    ye, but I fixed it now
     
  2. MortAr

    MortAr

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    Use [*hidden] tags for discription, it will look better.
    Don't mention every update you've made, you can discribe it when a new version comes out. (look DotA changelogs)
     
  3. skamigo

    skamigo

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    thx for the tip, I wanted to do that when i posted the map the first time, but I didn't know the tag name
     
  4. halsemon

    halsemon

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    When I go to play this map, I click on the map name, and it doesn't show how many players there are, don't see myself or any computer NPCs, I press start and it just goes back to the map selection screen... what do I do?

    Edit: My apologies, when I try to play any custom game, it doesn't work. Probably something wrong with the installation of WC >.>
     
    Last edited: Sep 7, 2009
  5. skamigo

    skamigo

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    yea better re-instal it, this map should work fine, as this was the first time someone said he could not open it
     
  6. Adiktuz

    Adiktuz

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    I only encounter that error when a map has some script errors......

    Looks good.... downloading... anyways, spells seems final fantasy based....
     
  7. slith

    slith

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    Played it, it's really fun to play. I like the system.

    Yet, there are a few points I think you might work on:
    - keyboard shortcuts that would make autochange of the magic beeing used (if I type 2, it would change to the second magic of my hero's inventory for example)
    - No casting while in the inventory (it's too easy, I used it a lot from the time I found I could heal myself in there)
    - Is there any type of damage? Like does fire and lighning cause heat damage or so? Because that would greatly increase the gameplay variations.

    I hope you will continue working on this, because it's real pleasure and very original!
     
  8. skamigo

    skamigo

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    keyboard shortcuts? u mean u want me to add them? I could perhaps make up arrow move the items up (except for slot 1)

    it's normal for you to heal in inventory, you can't abuse it cause enemy creeps get fully healed when you go into inventory

    No, the damage types variate in range and effect (fire is medium damage, medium range/ blizzard is small damage, large range and ice effect(-50% ms and as)/thunder does single target damage(high) and short stun)
     
  9. slith

    slith

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    Yeah this shortcup would be very usefull!

    As for the inventory, you can still get out of a dangerous spot simply by escaping in it and heal yourself (though the creeps heal, it changes less for them than for you, except for bosses I guess).

    As for the damage type, I know about the difference (I am level 12), but I still think you would increase the gameplay variance by making heat more efficient against ice creature and cold stronger against fire creatures for example. Simply use damage type and armor type to do that actually quiet fast.

    As for the reason I am not more than level 12, it's because during the trial of ancients, the "ice part", the boss cinematics bugs. It won't go back to playing. Is it because of the latest blizzard patch?
     
  10. skamigo

    skamigo

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    you mean it's stuck in cinimatic mode? haven't heard about this, and didn't happen to me when I tested it with latest patch
     
  11. slith

    slith

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    Well, I tried three times. Maybe the fact I am on Macintosh? Don't think it could be but anyway, how does the cinematic ends in the triggers?
     
  12. skamigo

    skamigo

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    It should turn off the cinematic mode, but if you like you can just open the map and remove that cinematic trigger, I think it's under the 'summons cam' map or maybe under 'quest story' map, the map's not protected. But you're the only one that happened to yet, so maybe the macintosh affects the triggers, or maybe it's in combination with the latest patch...
     
  13. Kisame97one

    Kisame97one

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    Very good map! I like it a lot!
     
  14. Narrat0r

    Narrat0r

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    Awesome map!;-)
     
  15. lateris

    lateris

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    One of my favorites, maybe even my favorite map! Really really nice. What i like most probably, is that you can actualy see your character changing, getting stronger. And a great option is that you can choose your own path. 5/5
     
  16. skamigo

    skamigo

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    thx for the comment :), glad you liked it, I'll prolly gonna start on a new rpg in february once my exams are done, it will prolly be sumin original for an rpg cos else I don't bother to make it :p
     
  17. FrozenFenrir

    FrozenFenrir

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    very well done rpg.
    i really enjoyed the different classes u can choose from.
    also that casting type is very unique.
    the only bad thing is...its not multiplayer =(
    would be sooo awesome if u would make one.
    and it doesnt even need to have a save/load system (with only max lvl 40)
     
  18. skamigo

    skamigo

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    I know multiplayer would be ok, even without save/load, but it would be an enormous amount of work, and a lot of changes to balance it too, the map is full of memory leaks cos they don't give lag like in multiplayer maps, I'd have to change all my triggers, it's just not worth the huge amount of work, I rather just make another rpg
     
  19. FrozenFenrir

    FrozenFenrir

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    hm okay...but make a similiar spell/hero class system okay ?=D
     
  20. skamigo

    skamigo

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    I was thinking of making a class system based on skills (like dexterity, intelligence, wisdom, etc) which determines which class you can be, + you need weaker classses to unlock stronger ones during the game.

    My new map, which I'll start on in february (after my exams), will also have it's own item system, which I don't know what it will be, prolly some things from this map aswell.

    I'm also thinking of adding the good-bad concept, and different story lines depending on class and choices you make, but I haven't even decently brainstormed about it :p