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World of Asiria Imformation

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  • [list:0881e28a24][list:0881e28a24]
    asiriabanner9pn.gif
[/list:u:0881e28a24][/list:u:0881e28a24]World of Asiria Imformation
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This is an Open RPG that I started and didn't complete because the triggers were getting a bit to advanced and the map size was basicly beyond repair (This is a multiplayer map so the max is 4mb). Basicly it would take place in a fantasy world that I created and I am going to use for future projects. What I am hoping to do I to shape the history of Asiria from all the projects I create. I am planing to make a cinematic series about it, continue on with this Open RPG, simply assualt or defence maps and perhaps a campaign (which won't be very long). Well now I am working on the Open RPG again in my free time (which is very limited between sleep, food, other stuff I do and my campaign). So I won't get much more then 15-30 minutes a day to work on it. But luckily all the terrain is outdoor terrain is finished and most of the selection triggers. This Open RPG will include

  • -Enterable Buildings
    -equipable weapons and shields
    -will show your weapons and shields on your character
    -4 races/forces, The Alliance-Humans, elves, The Horde-pirates and orcs
    -Battle between the Alliance and Horde from small skirmishs of small villages to huge sieges of capatil cities
    -Heaps of quests (hopeing to have about 5-10 for each town and 10-20 for each capatil city)
    -Huge bosses that are almsot imposible to kill solo
    -Artifacts that not only do a heap of damage or armor but make your enemy faction fear you
    -Getting Artifacts that belong to your enemys team is a baad thing to do (will be taken by your team as betrayal and you will be banished)
    -You can get banished for doing wrong things (such as useing an enemy artifact or attacking one of your factions gaurds)
    -Peasants, Civilions, Gaurds, ect will act realistic such as they will walk aroud, go to sleep at night, have scouts patroling the territry borders
    -there will be territrys and in each territry there will be some dungeon, town, mine, ect. Any of the factions can control these territories, they will protect the territory then from creeps, raids, sieges, ect. So basicly if your at the wrong place at the wrong time your screwed.
    -and much much more.

I will release some screenshots and a trailer when I get the chance.



 
Level 24
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I know. I think i'm addicted to this site or sumthing. Pretty awsome site. Has got alot more cool features then some other wc3 modding sites but yet dosn't really have ebough active members. (Although I have definatly seen a significant improvment since I became moderator :D )
 
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