Discussion in 'Latest Updates and News' started by Archian, Nov 5, 2019.
they did in editor smth like highjlight in text or still stupid like it was?
no syntax highlight or code completiion yet.
1) Tooltip Name of Buff is not unlimited, still
2) Tooltip Description of Buff is bugged still, commas inside the description consumes the further description
(There was supposed to be the last line with word Cooldown, but as you see it was just "consumed" by description UI
3) Abilities tooltips still sometimes consume the last row (line), especially it have a different behaviour on different text styles (aka wc3 language client versions)
4) SetUnit Boolean/Integer and etc things is non working. Tried to hide triggering hero icon interface via trigger and no effect
Is it planned for Campaigns to reach the beta? Or are they going to release the game without campaigns on the Beta?
You can play the campains from the WE. I don't know if there will be a beta build with campaign but i don't think so
I wouldn't recommend such an experience though as it will look and be rough.
You can't play eight redone maps.
Yeah i know, that's why i added the line "I don't know if there will be a beta build with campaign but i don't think so"
But to have an impression on how it will be you can use WE
@wc3neverdies wait... you meant if Beta of Reforged with campaigns?
if so, they did not finish even basic models, animations and such, yet to come with campaigns. Honestly, I doubt when released that it will have any campaign.
Orc spell effects side by side:
I think the colors they're using in Reforged are too washed out - I mean, sure, the effects themselves look pretty, but due to much more tame color palette they will definetely stand out less in an actual game. The same can also be said about units. I think they should go back and use more distinct and saturated colors.
On a more positive note, I've been watching some more gameplay videos and I think they've fixed most animation transition issues that bothered me previously.
Wait, you doubt that when Reforged (i.e. the full game) comes out, they won't have the campaigns ready?
Come on, they definetely will. Not only was it confirmed in their Blizzcon interviews that all W3 + TFT campaigns are going to be there at launch, but also - just think: campaigns are a MAJOR feature for a lot of people, delaying them until some time after launch would be a PR disaster. No way they are doing that.
As for whether they will include campaigns in the beta - I don't think so, because they have to keep something as a surprise for the full release
Using WoW analogy here. Don't know if it's good analogy, cause it's not the same team, but. They don't release an expansion/patch until pretty much all the contents are on the beta/ptr(8.2.5 being the sole exception, most likely to avoid public lashing). And campaigns are a pretty big deal. So I'm quite surprised Campaign release is not on the Beta release schedule.
I was talking about the beta
WoW is a rather bad analogy, because it's a completely different genre - a better one would be Starcraft II, because it's their last released RTS, and if my memory serves me right, none of the SCII games had any campaign content available for player testing before the full release.
No full released, I though that there may be another test build or something like that since there is one month and half until end of year for final game to come.
But even so I have no sympathy for Blizzard especially after lately what they have done.
Oh they confirmed! I can now sleep much better since they confirmed. (as they confirmed, wrote and advertised many other things (for more than half of year) which they later confirmed that are not going to happen annoying hundreds of people worldwide)
I just think, and remember that there were many major features which they broke. Dont forget that famous 4+ hours of videos/cnematics something like that which attracted some people especially and they pre purchased reforged for, which later turned not going to happen, and many people cancelled purchase.
Really PR diseastrer? Like they care for it. This year they removed ROC annoying hundreds more people worldwide whose did not play TFT online. For stupid reason (which they did not confirm of course), that ROC players are not going to buy reforged, and they do not need old game any more, therefore those are not their customers. But they forgot one thing, that even they do not like reforged now, many of them may like it in months after release and be potential customers. Now they will be even more annoyed at Blizzard for that, and wont even give chance to reforged in turn. What is worse, many of them are going constantly to lead rebellion and bashing against Blizzard, so forcing changes just made situation worse. PR success perhaps.
Oh, lets not forget last patch with more balance/stuff change/new items, abilities which broke some things and people massively complain. People even here tell me about those when I talk to them.
Do not take me wrong. I personally do not care about it, I am fine with Reforged now because I did not expect anything from Blizzard. All I want is old WC3 with updated graphic. Perhaps I will get. Nothing more. So I am not in question. But many people are and Blizzard's policies as corporation, which I have no trust in them, especially after latest events. When I see game, I can clearly say something. For now, I do not believe them.
Same as with the web, Ensnare net doesn't stand properly on the target; it's more on the head than the whole body.
The Berserk FX looks much nicer on the metallic parts of the spears than around the fists. (TfT vs Reforged). Also no more team coloured mouth paint?
Envenomed Spears FX is more attached to the target's head than body.
Currently no FX for Unstable Concoction.
The Statis Trap FX is not on the ground at the bottom of the totem than originally between the trap's horns. Currently it looks weird that way. The explosion FX is not too visible.
The Healing Ward has no animated runes, none at all and no healing FX. The regeneration FX on units is etiolated.
Purge's first part of the FX animation looks too watery. Lightning Shield as well and it doesn't come from the sky anymore.
Disenchant is too transparent.
Taurens should have a proper revival animation (all units actually ). They just appear out of nowhere while the corpse suddenly disappears.
Hopefully, Spirit Walker Ethereal form doesn't look that ugly like in that test video.
Wind Walk transparency is towards opaque.
Illusions should look neat not like in the original an RGB blue colour of the Mirror Image caster.
Currently no Bladestorm whirlwind FX.
The nicer aspect of the older Chain Lightning is that it faded instead of suddenly dissipating.
The new reveal or Far Sight FX is nice but it lasts not as much and that is important for melee.
Shadow Wolves don't look invisible when invisible.
Well, Earthquake could have been much more like what it's supposed to be. Now, it's pretty much a loyal remake. But no, the Volcano business is horrible in Reforged.
Reincarnation doesn't have the beam from the sky.
It's weird for Healing Wave to create FX of light coming from or going towards the sky (from the target) because the light comes from the Shadow Hunter and it is directly channeled to the first target.
Also: Warcraft III Reforged Models - Revenants - Death, Frost, Ice, Lightning, Seas, Tides, Waves
Also i think it should leave a totem instead of a cross, since they changing most stuff to be more fitting to their respective faction.
So what - you think they've lied, is that it?
You realize that changes happen during the development of every game, right? And that a year is actually a pretty long time in video game development? It's totally possible that at the time of the original announcement their plans were exactly how they've described them and at some point they have simply changed. It's a much more feasible explanation, unless you subscribe to the conspiracy that Blizzard pulled an Anthem and knowingly announced a bunch of fake BS - in that case, we probably should agree to disagree, because we won't come to any sort of consensus in that matter as it is one based on personal beliefs, not rational arguments.
One thing that I think we can agree on, however, is that it really sucks that they've started accepting money for their game before they were 100% sure that their marketed features were going to be completed. That's bad and it shouldn't have happened. I can accept announcing something and then revealing that plans have changed, but if you're going to take that sweet preorder cash, you'd better be damn sure that what you're luring people in with is going to be there.
Believe it or not - they might suck at it sometimes (*cough*Diablo Immortal *cough*), but they really do care about PR, just like every other corporation in the world. Just a quick reminder, do not confuse PR with players' happines, because those are two vastly different things.
And yes, really - cutting campaigns would be a PR disaster, the type that gets covered by most media outlets. I can already see the headlines: "Warcraft 3 Reforged to launch without its single player content!". That would be very bad, especially after Immortal, February firings and Hong Kong have already damaged Blizzard's image. They obviously don't want that, so the campaigns will be there - that's not to say they won't be buggy as f...ck, which is definetely a possibility.
Again - I agree that cutting RoC was a bad move an that their patches are buggy and it sucks, but it's very insignificant for the broader audience. Like, come on, do you really think that an average Joe will care that some WE triggers are broken or that he can't play the RoC multiplayer? I assure you that he won't - but if he's interested in Reforged, he might totally care about the campaigns being cut.
It's all a matter of scale. The things you mentioned are fairly neutral PR-wise - sure, some people were unhappy, but there's not enough of them to actually matter. From Blizzard's perspective, these are acceptable losses. But... campaigns... Come on - just look at the Blizzcon announcements. One of them was that there will be no ladder at release. Have you genuinely seen anyone outside of dedicated W3 sites talk about this? I didn't. What I did see was a lot of people being very disappointed by the great cutscene removal of 2019. This was the big controversy, this was what got some people to cancel preorders.
And you know why? Because there's likely a lot of people who will pick up Reforged primarily to play through the refreshed campaigns. Heck, it can even be argued that campaigns are Reforged's most important feature. There's no way Blizzard is dumb enough to cut them.
What I think is that Blizzard's team predicted, few months after Blizzcon 2018, that the game won't sell well, at least not as well as they initially planed/hoped, so they're cutting content and costs. But people who pre-ordered have every right to ask for refund. Game not selling well is frankly not their problem, and they deserve to get the product they paid for. They've been scammed, simply put.
A few things i think should be implemented:
Projectile Control and detection.
Spell Amplification in %
More control on the classic spells like the damage, buff effects, for example if i want an ability to deal damage based on Int i would just need to change in the object editor. As for the buff part i meant something like if i put a slow buff on storm hammer it wouldnt stun, just damage and slow.
And I totally agree.
Anyway, human spell animations side by side:
Once again - toned down and less distinct colors. Plus (gonna make @deepstrasz proud with this one):
1) Portraits & animations:
- I don't really like Footman's portrait - it looks kinda bright and generally low quality, some others (e.g. Archmage, Sorceress) aren't too great either;
- Footman is noticeably moon-walking when Defend is active;
- Speech animations on portraits are barely visible compared to Classic, mostly because they involve only lip movement without other head/body movements like in Clasic;
- I'm still slightly bothered by Blood Mage's Flamestrike animation - after watching in slow motion, his right hand moves back to his body properly when the cast finishes, but it's so subtle that if you watch at full speed it might seem like the animation is cut;
- Also, what is it with the Blood Mage falling on his knees when using Banish, Drain Mana or Phoenix? It looks weird;
2) Spell effects:
- Flare's effect in the sky starts the moment the missile is fired (i.e. where does it even come from if the missile didn't even manage to make it to the air), also the falling missile appears kinda randomly from the sky - probably won't be too noticeable in-game, but it's still messy;
- Heal effect is a little too big (which is also visible in a regular game view);
- Invisibility doesn't really make the entire unit transparent (especially noticeable on the Footman's butt);
- Spell Steal's animation on the 2nd target unit (the one that receives the transfered buff) is too long;
- Aerial Shackles target effect is clearly bugged/unfinished;
- Resurrection effect is quite excessive and the non-transparent angel feels strange;
- Thunder Bolt projectile noticeably comes from the off-hand weapon;
- Avatar's transformation effect is clearly bugged/unfinished (it looks red);
- Banish's target effect is a bit excessive;
- Drain Mana's caster effect is too high (because the Blood Mage falls on his knees);
- Phoenix could really use some fiery SFX around its body;
My favourite has to be the new Cloud animation, it looks really dope. Everything else, even though there are some differences, seems mostly fine.
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