- Joined
- Dec 17, 2007
- Messages
- 145
I'm sure at least some of you have played Wolf packs 1.2 or 1.3, by Xaer_Qwickblade. Did you enjoy it? Yeah? Well...
THAT WAS THE WRONG ANSWER!!!
Welcome to Wolf Packs Alpha, the new generation of Wolf Packs (What a huge genre! Like, 4 maps!). Since I'm a lazy ass, I'm gonna CnP the general info and edit it to fit the latest version.
Current Version: 1.1 beta
Special Thanks to:
-Pyrogasm, for tons of JASS help, feedback, and general kindness.
-Rising_Dusk and his clan VZ, for giving me a shitload of feedback, and telling me I needed better tooltips. (They're awesome now.)
-The)TideHunter(, for helping me when I was a n00b with JASS. (Way back in the day)
-Wc3campaigns, for giving me something to do when I'm bored, and for raising my skills as a map-maker.
-My friends on Battle.net for their constant testing.
-Vexorian's map optimizer. (53.43% map reduction!)
Name: Wolf Packs Alpha
Author: Darkwulfv
Players: 3v3, 4v4, or 5v5 works best.
Features:
-7 of 11 Unique (not including Pups) wolves, all with at least 2 custom, triggered abilities.
-Hardworked (but not perfect) terrain with multiple environments
-Highly newb friendly, including a Tips and Hints box for each wolf!
-1 secret wolf to replace your current one with. (Another is coming later)
-Optimized triggers for minimal (if any) lag, all triggering done in 100% pure JASS.
-Ambiance in certain area around the map
-Replayability; with 7 wolves to pick from, strategies can be formed for all sorts of combos!
-Tight-knit teamwork gameplay. Sure, you can solo, but you'll die fast. Trust me. Also, EXP gain will be impaired for both you and your team.
-Scaled-size terrain and units; That means trees that are bigger than the units, not the same size as them. (May be tweaked.)
-Fancy Schmancy tooltips (Thanks Rising_Dusk!)
-5 abilities for each wolf, 2 or more of which are trigger enhanced or based.
-Random events; some serious, some humorous, some do nothing. (Not in there yet)
-Diverse prey for the killing, ranging from deer to dragons to mutants
(More to come, probably)
Gameplay:
You start with a wolf. Everyone picks one, and certain wolves can only be chosen once. Otherwise, you can all have the same or whatever you like. From there, you must scour the forest looking for prey (primarily deer), which keeping yourself alive from the other wolves, deer attacks, hunters, bear raids, dragons on the mountain, and who knows what else. The whole objective is to eliminate the other pack. In order to extend gameplay and offer chances for comebacks, each wolf has a certain number of lives. They are lost as follows:
Every wolf has 5 lives.
-2 for dieing to an enemy wolf/hunter/villager
-1 for Starving, dieing to deer/bears/mutants/dragons, or killing yourself (some spells do damage to yourself =p)
By working together, your team needs to find and eliminate the enemy pack at all costs. However, you can also run onto Dragon Mountain for a challenge (and maybe some special stuff), raid the village for more experience, or just go fishing!
I would post screenshots, but my computer mutilates them. If anyone would like to post some good ones, go right ahead! You can also contact me at:
[email protected]
[email protected]
Known Bugs: Yes, there are some bugs.
-DragunWulf's ultimate doesn't exist after learning it. But since few will be getting him, I'm not dreadfully concerned.
-The Scout Wolf is a little rough around the edges; he's not done entirely. =P
Major Issues to be fixed:
-Holy shit, the respawn stopped working! MUST BE FIXED!!
-Scout Wolf has some patches to... well, patch.
-Village is too weak, yet too strong.
-Some spawns may be slightly unbalanced.
Outside Beta Testers
(These are testers that are not in clan BFaC)
-Malphurion @ USeast
-Monchopim (whatever his name is) @ A 3rd party Latin America server
-Bloodstorm2262 (same name) @ USeast
-Pyrogasm (same name) @ USeast
-Hawkwing
To the beta testers: Please proceed to test as time allows, and get feedback (either your own or others) and post it here. Thanks!
THAT WAS THE WRONG ANSWER!!!
Welcome to Wolf Packs Alpha, the new generation of Wolf Packs (What a huge genre! Like, 4 maps!). Since I'm a lazy ass, I'm gonna CnP the general info and edit it to fit the latest version.
Current Version: 1.1 beta
Special Thanks to:
-Pyrogasm, for tons of JASS help, feedback, and general kindness.
-Rising_Dusk and his clan VZ, for giving me a shitload of feedback, and telling me I needed better tooltips. (They're awesome now.)
-The)TideHunter(, for helping me when I was a n00b with JASS. (Way back in the day)
-Wc3campaigns, for giving me something to do when I'm bored, and for raising my skills as a map-maker.
-My friends on Battle.net for their constant testing.
-Vexorian's map optimizer. (53.43% map reduction!)
Name: Wolf Packs Alpha
Author: Darkwulfv
Players: 3v3, 4v4, or 5v5 works best.
Features:
-7 of 11 Unique (not including Pups) wolves, all with at least 2 custom, triggered abilities.
-Hardworked (but not perfect) terrain with multiple environments
-Highly newb friendly, including a Tips and Hints box for each wolf!
-1 secret wolf to replace your current one with. (Another is coming later)
-Optimized triggers for minimal (if any) lag, all triggering done in 100% pure JASS.
-Ambiance in certain area around the map
-Replayability; with 7 wolves to pick from, strategies can be formed for all sorts of combos!
-Tight-knit teamwork gameplay. Sure, you can solo, but you'll die fast. Trust me. Also, EXP gain will be impaired for both you and your team.
-Scaled-size terrain and units; That means trees that are bigger than the units, not the same size as them. (May be tweaked.)
-Fancy Schmancy tooltips (Thanks Rising_Dusk!)
-5 abilities for each wolf, 2 or more of which are trigger enhanced or based.
-Random events; some serious, some humorous, some do nothing. (Not in there yet)
-Diverse prey for the killing, ranging from deer to dragons to mutants
(More to come, probably)
Gameplay:
You start with a wolf. Everyone picks one, and certain wolves can only be chosen once. Otherwise, you can all have the same or whatever you like. From there, you must scour the forest looking for prey (primarily deer), which keeping yourself alive from the other wolves, deer attacks, hunters, bear raids, dragons on the mountain, and who knows what else. The whole objective is to eliminate the other pack. In order to extend gameplay and offer chances for comebacks, each wolf has a certain number of lives. They are lost as follows:
Every wolf has 5 lives.
-2 for dieing to an enemy wolf/hunter/villager
-1 for Starving, dieing to deer/bears/mutants/dragons, or killing yourself (some spells do damage to yourself =p)
By working together, your team needs to find and eliminate the enemy pack at all costs. However, you can also run onto Dragon Mountain for a challenge (and maybe some special stuff), raid the village for more experience, or just go fishing!
I would post screenshots, but my computer mutilates them. If anyone would like to post some good ones, go right ahead! You can also contact me at:
[email protected]
[email protected]
Known Bugs: Yes, there are some bugs.
-DragunWulf's ultimate doesn't exist after learning it. But since few will be getting him, I'm not dreadfully concerned.
-The Scout Wolf is a little rough around the edges; he's not done entirely. =P
Major Issues to be fixed:
-Scout Wolf has some patches to... well, patch.
-Village is too weak, yet too strong.
-Some spawns may be slightly unbalanced.
Outside Beta Testers
(These are testers that are not in clan BFaC)
-Malphurion @ USeast
-Monchopim (whatever his name is) @ A 3rd party Latin America server
-Bloodstorm2262 (same name) @ USeast
-Pyrogasm (same name) @ USeast
-Hawkwing
To the beta testers: Please proceed to test as time allows, and get feedback (either your own or others) and post it here. Thanks!
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