- Joined
- Aug 2, 2006
- Messages
- 346
Hi, I've made a custom model for my map. I modelled and textured it in Blender, then I exported it as an obj, and opened it up in 3dsmax. I rigged and animated it in there. Everything seemed to look fine.
So I exported it, and this is what turned out!
Oh and I've just realized, it's stretched way out towards the map's origin point (0,0,0), and towards the start location.
So I exported it, and this is what turned out!
Oh and I've just realized, it's stretched way out towards the map's origin point (0,0,0), and towards the start location.