Wintercore HD 2.67b

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Choose from 42 very unique heroes to defend against 60 epic waves of enemies.

Learn skills like Weaponcraft, Powercraft, Spellcraft, Capitalism and Wisdom.

Type "-random" to pick random heroes including the secret hero.
"-cam (number)" to change to a further camera view.
"-Kills" show kill count
"-count" to show number of enemies.
"-rate" to show exp rate of all players.
"-ms" to show movement speed.
"-size" to make enemies grow 2x .
"-boom" to see for yourself.
"-t" to teleport back to the castle.
"-nw (show/hide)" to show or hide Net Worth leaderboard that is added on version 2.65

For Weather commands:
-weather snow, -weather rain, -weather wind, weather moonlight, -weather off

Hints:
- (enable/disable hints) ; which will give hints randomly every minute. Disabled by default.



For Player 1 exclusive commands only:
"-kick (player number)" --- to kick a player
"-give gold/wood (value) (Player color) --- to give/reduce gold






-This map can play up to 6 players
-Some Heroes are Extremely Unique
-Highly Replayable
-Has multiple endings
-The castle can be upgraded with a key which cost 80 Diamonds
-There are over hundreds of Items to purchase
-Has 5 difficulties to choose from (The Nightmare and Abyssal have those burning super-powered variants.)
-95% Custom Spells (triggered)
-Has secret events that gives extremely powerful items

- You can see your team's net worth so you can help those who are left behind and make the game enjoyable for everyone
-You can manipulate wave spawn number (Player 1 only)
-You can also manipulate pre-wave timer (Player 1 only)
-Each hero has its own background story.

Systems:
-Has Advanced multiboard to see all the details needed for the map
-Has Advanced Recipe System for smooth experience.
-Has Leaderboards to show your team's Net Worth
-Has "Summoned Heroes" that can scale their stats infinitely based on the player's crafts.
-Has different types of enemies. Normal (1x reward), Strong (Spawns only half and 2x reward), Elite (There are only 4 per wave and has 5x rewards)

You can access the unprotected version of the map (can be found in author's note)
But the map link in hive is protected.


Hero Tower: This tower can level up and use items.
Diamond: Is a currency that is equivalent to 10000 golds.
Weather System: This system gives players commands to weathers (see commands at top)

Omega spell: each hero can learn his strongest spell, to learn it the hero has to reach level 30 and defeat the omega boss, paying 15000 gold to challenge him in the arena (Shop north-west corner)

CRAFTS: there are 5 crafts that you can increase with certain items or by leveling

->Weaponcraft (only for weaponcraft heroes): the more weaponcraft you have, the more damage your abilities do, and generally improve your abilities. Weaponcraft increases your strength by 1 for each 100% after each wave.

->Powercraft (only for powercraft heroes): the more powercraft you have, the more damage your spells do or just generally improve your spells. Powercraft increases your agility by 1 for each 100% after each wave.

->Spellcraft (only for spellcraft heroes): the more spellcraft you have, the more damage your spells do, the longer your summons last, or just in general improve your spells. Spellcraft increases your intelligence by 1 for each 100% after each wave.

->Capitalism gives you bonus gold after each wave, amount increases per wave, the more capitalism you have, the more gold you receive. Effects abilities for certain heroes.

->Wisdom gives you bonus exp after each wave, amount increases per wave, the more wisdom you have, the more experience you receive. Effects abilities for certain heroes. Effects abilities for certain heroes.

Personal Items: Each hero has a personal item that he/she can unlock; you need to get the item Personal Item unlocker and you will kill 100 units to unlock the personal item.

You can challenge 3 bosses: Fire Master, Plague King and Grand lich to gain diamonds.
]





==============
1: Weaponsmith: He is a warrior who is fed up with what he considers substandard weapons so he became a blacksmith himself. He did not realize that he had such great talent in blacksmithing. He creates magnificent weapons seek everytime by other great warriors.

Abilities: Axe Smash, Weapon Aura, Weapon Bomb and Forge
Omega Ability: Personal Smith


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2: Assassin: Expert in assasination arts, he is always favored by royalties to do the work. He can also demolish anyone on the battlefield at frontlines. Not just an assassin but also a warrior.

Abilities: Assassin's Strike, Bladestorm, Fatal Strike and Last Breath
Omega Ability: 10 Strikes


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3: Demolition Expert: The two geeks, Spoon and Fork who loves exploding stuffs anywhere. They plant mines invisible to the naked eye. They doesn't have the fear of dying. Despite their weak physical appearance, they are small but terrible.

Abilities: Proximity Mine, Boom goes the Dynamite, Detonation Mine and Kamikaze
Omega Ability: Bomb Drop


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4: Robot: A robot from an advanced civilization meant for warfare. Fighting in a war, it got lost and got through a portal to earth when the enemy casted it. With no way to return back and receive orders, it deactivated itself. It was discovered by a resident of a kingdom and it resets making that person it's new master. That new master used it to climb the ladders of society and gained the King's favor.

Abilities: Rocket Barrage, Electric Current, Shadow Blades and Ion Cannon
Omega Ability: Sonic Death Ray


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5: Archer: A noble at birth, she received exclusive archery training and was considered a prodigy. Her talents did no go over her head and prevented becoming arrogant. She had growth mindset, her talent combined and some pint of luck. She became a superstar among archers.

Abilities: Charged Arrow, Arrow Shield, Multishot and Rain of Arrows
Omega Ability: Spirit Form


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6: Elite Sniper: One day, the man stumbled upon a rune that allows to grant his deepest desire which is the power of accuracy and extreme skills at sniping but in return, his body became very weak and physical harm toward him will be fatal.

Abilities: Spirit Bear, Deadly Shot, Positioning and Airstrike Order
Omega Ability: The Omega Bullet


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7: Vampire: who existed for over two thousand years . He made an alliance with the king so the Vampire wont drink the blood of his citizens but the blood of the enemies in war will be offered. The vampire is true and honest and proven to be a reliable ally to the kingdom.

Abilities: Death Trigger, Death Ritual , Blood Thirst and Vampiric Immunity
Omega Ability: Immortal Presence

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8: Naga Champion: Once a great champion of the naga. his strength made numbers worthless. He defends his kingdom against the Colossal Sea Monster. When they learned that humans have defeated that monster, the naga kingdom made an alliance doing trades and mutual relationship. Naga Champion will be sent to help the humans.

Abilities: Thermal Eruption, Splash Strike, Double Tide and Whirlpool
Omega Ability: Water Orb



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1: Maiden: She is one of the maidens of the castle. Extremely skilled in the arts of knives, she will certainly be able protect everyone dear to her.

Abilities: Poison Daggers, Cursed Breath , Fans of Knives and Maiden's Dance
Omega Ability: Fountain of Fans

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2: Time Berserker: A Troll gifted with Time Magic from birth. His tribesmen considered him cursed just from the way he moves time makes it seem weird to them. They want him executed but they can't catch him. He left and explored the world and see possibilities. As he eventually learned in life. He eventually made a good relationship with humanity and other races

Abilities: Deja Vu, Berserk , Axe of Resilience and Time Stop
Omega Ability: Multiversal Call

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3: God's Titan: In ancient times, Gods created it's titan as being who roam around the universe in to keep things in order. They eliminate beings or even planets that are threatening. There exists one on earth, a special one specifically created to confront the Demon Lord along with other heroes. As of now he is still small and weak but he will quickly grow stronger than the regular God's Titan

Abilities: Titan's Call, Power Complex , Spiked Armor and Rebuild
Omega Ability: Grow (Alpha God's Titan)

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4: Blade: A demon outcasted by the denizens of hell due to him being good natured. It doesn't stop him from commiting good even at the cost of everyone. He was forced to defend himself threatening his life eventually developing skills in battle. He seeks for someone to accept him no matter who it is.

Abilities: Flash, Raging Attack , Seeker Blade and Demon's Blade
Omega Ability: Swift Image

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5: Pandaren Windmaster: A wanderer, a great adventurer, a taster who seeks to find the best cuisine on the planet. He experiences various cultures around the world. He embodies the wind and he has the freedom like it and do whatever he wants without letting anyone constrain him. Why he wants to help defend the castle is just so it's fun for him. He is fearless and wise after seeing so many cultures.

Abilities: Windcutter, Aerial Brawler , Cyclone Armor and Twister
Omega Ability: Maelstrom

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6: Nether Dragon: A poisonous dragon captured by the kingdom using it as a secret weapon to fight in the war and great calamities ahead. It's poison is being used in weapons which gave them a near perfect chance at winning in a war in conquest and unifying the northern continent.

Abilities: Serpent Ward, Poison Seed , Nethertoxin and Corrosion
Omega Ability: Nether Dragon's Wrath

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7: Cryo Electric Warrior: A great warrior serving this kingdom that's always being stationed at the coldest cities. A master of lightning, he is well respected by his peers and enemies, One day, He stumbles upon a Wintercore fragment which alters his powers making an impossible mix of elements. Now he's even more powerful than ever.

Abilities: Frostvolt Hammer, Dual Thunderclap , Static Frost Aura and Avatar
Omega Ability: Omega Bash

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8: Hero of Chaos: He wanted to become a warrior but he is too weak and without talents. Always being ridiculed and ostracized by the people. Still, he does not give up. But everything that happens to his life is extremely random and extraordinary. Will his wish be granted one day to be the strongest? Chaos will only guide him towards that.

Abilities: Counter Attack, Chaos Striker, Random Status and Ghosting
Omega Ability: Chaos Awakening




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1: Necromancer: Once servant of the Demon Lord, he was disposed of once he was replaced with a better alternative. He was ridiculed and some crazy demons exterminated his race. He survived through a portal to the other world teleported somewhere on earth. Fueled with extreme rage towards the demons. He learned necromancy. Once he heard the news that the Demon Lord will come to Earth. He will coincidentally help humanity for the sake of revenge.

Abilities: Skeleton Bomb, Mass Cripple, Undead Touch and Sacrificial Blow
Omega Ability: Master Necromancer

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2: Fire Mage: A master mage, a magic addict who uses his flames all day in his training chamber just for fun. He create magnificent work of art with his flames. He will help defend the castle if someone gave him a place to play with his fire.

Abilities: Fire Spray, Fire Bomb, Fire Mastery and Star Shower
Omega Ability: Volcano Shield

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3: Gravity Mage: It is a bird-like creature that uses gravity to make itself float and explore the world. He battles to protect his family from hunters. He is intelligent and knew what they are after is his magic core worth a treasure. He is indebted to the King for giving him a secure place for him and his family.

Abilities: Pulsewave, Gravity Point, Evasion and Whirlpool
Omega Ability: Zero Gravity

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4: Ice Mage: She was abandoned as an infant by her parents after they have died from a bandit attack in frozen mountains. An Ice Spirit saved her life. She was trained and raised to gain mastery of ice. During that process, she risked her life to gain the Wintercore Orb's power. She only gained a droplet of it but the improvements are immense.

Abilities: Frozen Shield, Freeze In, Frost Wrath and Eternal Frost
Omega Ability: Rain of Ice

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5: Hypnotist: The royal court magician who manipulates the person's dreams that gathers information towards the enemies of the state and spies. He can also put a curse on them and give the nightmares.

Abilities: Sweet Dreams, Mind Blast, Living Nightmare and Curse Mark
Omega Ability: Rapid Illusions

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6: Lightning Mage: It was created by the extreme cultists in order to spread their ideology by force. Their magical experiment however gone very wrong and ended up killing them all. It roamed the lands causing chaos and destruction until the heroes defeated the creature. It shrinks itself like an item and helping them following any of their orders just to survive.

Abilities: Lightning Strike, Lightning Orbs, Link of Lightning and Recharge
Omega Ability: Lightning Storm

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7: Druid: The great druid, one of the protectors of the earth. A great father to all the children of the forest. The great one who unconditionally loves everyone and understands them even the most evil ones. He may still hurt the bad ones out there but it was always in good and loving intentions to teach them or protect others if worst scenario came.

Abilities: Earth Vines, Mass Drain, Blossom and Tree of Eternity
Omega Ability: Seed of Life

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8: Elemental Mage: He was an archmage who overcame aging but he was already too old when he invented that kind of magic. He was on his way to search for a way to restore his youth. He lived for thousands of years mastering elements.

Abilities: Water Conjuration, Tornado, Meteor Strike and Star of Life
Omega Ability: The Legendary Lightning

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9: Shadow Master: A powerful high ranking member of a Shadow Guild meant to do the dirty work for the government in a neighboring southern island kingdom. He is open to accept the quest to defend the castle since the pay is very good and it would improve the relationship between the kingdoms

Abilities: Nether Blast, Shadow Impulse, Presence of the Shadow Lord and Shadow Element
Omega Ability: Shadow Requiem

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10: Fallen King of Void: The being who rules over the Voidwalkers but ultimately fails because of their violent nature which is beyond his control. Unlike Voidwalkers, It is an extremely conscious being whose goal is spread good to the universe.

Abilities: Dark Bolt, Wave of Darkness, Reactive Body and Dimensional Rift
Omega Ability: Black Hole




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1: Trader: Ever since he was young, selling and making some money fascinates him. He was just from a family of a low ranking nobility. He eventually became the head of his family. He uses the influence he had to setup a business and grew his empire over the years.He is now rich and prestigous favored by the royalty of multiple kingdoms.

Abilities: Money Hurts, Tome Shop, Entrepreneurship and Create Diamond
Omega Ability: Chemical Mutation

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2: Golden Knight: A man born as a peasant but due to his power to turn objects into gold. He took opportunity of it and he rises through the society to become a soldier then a knight, to a noble until eventually becoming a Duke.

Abilities: Command Soldiers, Transmute Strike, Financial Motivation and Market Manipulation
Omega Ability: The Glorious Gears

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1: Mime: The mime is hired by the king to enhance the castle making it even more extravagant and eye catching to the guests. Sometimes he entertains, sometimes he tricks, traps and assassinate the enemies ordered by the king.

Abilities: Invisible Box, Displacement, Illusive Clones and Despair Trap
Omega Ability: Mass Mimicry

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2: Tutor: The personal tutor of the Royal Family serving them for many decades. He teaches them to be strong, wise and proper rulers of the kingdom. He is one of the most respected member of the court and has been given the title of a Honorary Archduke and a member of the royal family.

Abilities: Teach, The Tutor, Throw Books and Forbidden Magic
Omega Ability: Level Up

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3: Tower Engineer: Born in the bloodline of the great engineers that created masterpiece of a building. He is considered to be the second coming of his great great grandfather, the legendary engineer Ragz I. He specialized in Towers. Dreaming of one day building his masterpiece even more respected than his ancestor did.

Abilities: Build Stone, Fire, Ice and Lightning Tower
Omega Ability: Build Chaos Tower

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4: Enlightened Wisp: An ex-evil being, he learned through time it's limitations and decided to go on the path of goodness, love and wisdom . Also protecting others from someone like him in the past.

Abilities: Spiritual Blast, Transcendent Travel, Holistic Thinking and Direct Experience
Omega Ability: Radical Selflessness




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1: Life Manipulator (Spellcraft and Powercraft): A legendary creature who is a plant/animal hybrid. This being was created by the nature itself to accelerate the evolution of the world. It decides to save or kill anyone who is deemed worthy or unworthy. It will protect the world at all cost from the hands of alien invaders like the Demon Lord.

Abilities: Nature's Protection, Life Vortex, 42% and Life Blast
Omega Ability: Life Mastery

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2: Thief (Capitalism and Weaponcraft): The guy loved by the people and hated by the rich. He honed his thieving skill like an art to serve the people but because of that he became the state enemy number one and forced to leave that kingdom. He live a new life keeping a low profile in this new kingdom. He can be hired to defend the castle.

Abilities: Steal, Dynamite, Sneak and Strike and Robin Hood
Omega Ability: Coin Toss

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3: Battle Mage (Weaponcraft and Spellcraft): He is a one man army feared by his enemies through his physical and magical capabilities. It was then, he has retired since secluded in a mountain living as a monk to control his violence. He one day opens himself to help fight against the demons.

Abilities: Enhance Weapon, Blood Chains, Battle Strike, and Combo Breaker
Omega Ability: Chains from beneath

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4: Wolf Whisperer (Powercraft and Spellcraft): He is an orc was abandoned by his people when he was young. He only survived thanks to the wolves that saved him. He grew up like a wolf and became their alpha

Abilities: Wolf and Command, Lightning Warrior, Chain Lightning and True Form
Omega Ability: The Mighty Wolf

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5: Spider Queen (Weaponcraft and Spellcraft): A long time ago, there was a room that was forgotten for 2 years. The spider queen lived here along with her fellow spiders. When the room was unlocked, the spiders instantly go outside invading the whole castle. Most of the spiders were dead but only their queen survived. She was tamed like a beast and being trained to help anyone defend the castle.

Abilities: Spider Swarm, Infest, Arachno Hunger and Cocoon
Omega Ability: Drag

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6: Paladin (Weaponcraft and Spellcraft): He is a veteran warior of the kingdom who has accomplished great achevements and merits. Loved by the people. Favored by the King and the aristocrats. One of the best. But he is past his prime. Aging will eventually overcome him and it will be up to the younger generations to deal the final blow to the Demon Lord.

Abilities: Holy Lights, Mighty Hammer, Guardian of Justice and Early Guardian
Omega Ability: Mighty Smash

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7: Tauren Chieftain (Weaponcraft and Spellcraft): The current chieftain of his tribe and the younger brother of the now traitor Warlord Bloody. Him and his brother were polar opposites. He is loving and wise while his brother is chaotic and ruthless. He seeks to end his brother's terrible deeds and to also defeat Demon Lord who is his brother's master.

Abilities: Earth Warriors, Earth Fury, Earth Slam and Earth Storm
Omega Ability: Earth Quake

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8: Phoenix (Weaponcraft and Spellcraft): A giant bird born from dwarf star tens of thousands of years ago after it mixed with the Wintercore Orb which the star died. The phoenix roams the universe. The gods noticed it's existance and eventually made it be one of Earth's guardians.

Abilities: Firebolt, Doom Flame, Flame Reaction and Hellfire Blast
Omega Ability: Burning Eye

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9: Death Knight (Weaponcraft and Spellcraft): Once a champion of the kingdom. One day, he went missing. Many people thought he died. However in reality, he was corrupted by countless demons. He now became the death knight Abannazar. Centuries passed, he overcame being controlled by fighting demons for that long returning to his self but he now has to deal with being a monster and return to being a champion.

Abilities: Life Destruction, Atrophy Aura, Unholy Strengthn and Soul Geyser
Omega Ability: Portal Blast



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To see the Changelogs please push the pastebin link below:
Wintercore HD Changelogs




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Special Thanks:

  • skamigo (The original creator of this map)
  • Blizzard Entertainment (For the game)




  • Vinz
  • Kwaliti
  • shamanyouranus
  • Sellenisko
  • alfredx_sotn
  • General Frank
  • RED BARON
  • Mr. Bob
  • Frankster
  • DarkHunter1357
  • RED BARON
  • WILL THE ALMIGHTY
  • [email protected]
  • DonDustin
  • Tarrasque
  • sPy
  • Ampharos_222
  • UgoUgo
  • Callahan
  • Tranquil
  • Happy Tauren
  • Thrikodius
  • expresso
  • Turiel
  • Hate
  • nGy
  • HammerFist132





  • Kwaliti
  • skizzik
  • -BerZeKer-





  • Kwaliti
  • shamanyouranus
  • FrostTorture
  • CRAZYRUSSIAN
  • Golden-Drake
  • Peekay
  • Frankster
  • ike-ike
  • Golden-Drake
  • Akolyt0r
  • Darkfang
  • The_Silent
  • Cloudwolf
  • Peekay
  • Infinitynexus
  • Anachron
  • Nudl9
  • prizraknadache
  • Mr.Goblin
  • kola





  • Knno
  • Squiggy
  • Klingo
  • Mage goo
  • Tank-Commander
  • Tiche3
  • Maker
  • baassee
  • Paladon
  • Cryophoenix
  • Rmx
  • X-OMG-X
  • JeffreyQ
  • Nolyp (for item description)





  • Vengeancekael (For Moderation)
  • Hell_Master (For Re-Moderation)
  • Naman
  • Maniawar3
  • 13lackace
  • orchius
  • Lordjoker
  • trolly056
  • NightAngelz
  • rrfvtgb
  • sheep
  • melnikas
  • HayateRein
  • ravewarheit
  • Oldmilk
  • JBB
  • LeonXardo66
  • TLI-Inferno
  • Fischiblub
  • Crett
  • Neecrom


This map is based from the original version 1.31 by Skamigo. I improved it very well to make it better by focusing on the gameplay. As of version 2.62, I renamed the map to Wintercore HD because it's not just his map now but ours and it can continue motivate me to continue the map.

Anyone can download the unprotected version of the map. You can edit, modify it or learn from it. (Note: Loading time is horribly slow that takes a minute <Makes it eat my time developing the map>). The Unprotected version of the file is always attached to my latest comments when a version releases.

There will be a time when I will stop releasing updates for a while as to do other important things in life. When that comes I will return someday and add some things that I have learned.


Keywords:
Blue, Castle, Recommended, Ice, Winter, Frost, Skamigo's Hero Defense, Defense, Castle Defense, The Great Hero Defense, Siege, Survival, Bluegreen891, Wintercore HD
Contents

Wintercore HD 2.67b (Map)

Reviews
Date: 2011/Oct/02 09:50:07 Vengeancekael: VM // PM: Status: Approved Rating: 3/5 Acceptable Rep Received: 2Reasons: Missing custom preview image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga...
Level 2
Joined
Aug 7, 2013
Messages
10
change the vampire wave into other waves and see it will fix it , if yes , you better change ,if no = old map is bugged in some ways

...
add more waves
 
Level 2
Joined
Apr 9, 2013
Messages
17
Yeah, make not 50 but 60 waves, cuz with some heroes like tower builder is kinda very hard to get good items, I mean he can get those items at about ~51 wave... (when u play with no supports)

BTW I played orb, and... Its just bug or ultra-sick nerf? Ulti just lvl up about ~6 lvl, but it sould do 1000x my wisdom (1200%)... 0.o so about ~200 lvl...
 
Last edited:
Level 8
Joined
Oct 2, 2011
Messages
242
change the vampire wave into other waves and see it will fix it , if yes , you better change ,if no = old map is bugged in some ways

...
add more waves

Ill try to change it and also add another 10 waves.

Yeah, make not 50 but 60 waves, cuz with some heroes like tower builder is kinda very hard to get good items, I mean he can get those items at about ~51 wave... (when u play with no supports)

BTW I played orb, and... Its just bug or ultra-sick nerf? Ulti just lvl up about ~6 lvl, but it sould do 1000x my wisdom (1200%)... 0.o so about ~200 lvl...
That's ultra mega super duper wicked sick godlike nerf rage. Ill slightly improve ulti of orb.
 
Level 2
Joined
Mar 12, 2010
Messages
19
WARNING LONG POST

First of all, thanks for the great map. Had fun playing with my 3 brothers.

I'm posting just to report some bugs and give some suggestions.

*Note that some of the bugs seem to appear randomly in some games.
i.e. some games there's a bug, in the next game the bug is gone
*Also note that most of these are tested in single-player.
Bugs(?):
  • Phoenix ultimate deals a LOT less damage than his first skill for some reason. I was able to 1-shot creeps with my first skill, but my ultimate only does around 50% hp damage.
  • My smith necklace randomly changed into a Naga Champion necklace (10 Weaponcraft & 5 Str per level) when I bought the recipe of Mask of Madness. On this subject, where can I buy the other necklaces?
  • I tried to upgrade my Giga Ring into a Tera Ring, but it turned into a Peta Ring. Without consuming my Enchanted Diamond. LOL.
  • I played with Death Knight (single player, sextuple spawn) and there was enormous lag when I was surrounded by creeps. I think it has something to do with the damage return skill.
  • One time I played with my brother, the bouncing orb of Faerie Dragon didn't do any damage.
  • Building kills do not give experience. This spells disaster for the tower builder and even the greedy knight (because he spams towers).

Suggestions:
  • Buff the Elite Sniper. His second skill is absolutely useless, because of the attack speed cap. His attacks are also really slow, even by late game with 2000+ agility. He's like a joke character.
    My suggestions: Change his first skill. Crit is already given by items. Change his 2nd skill, because of the attack speed cap.
    Also change his personal item. It's extremely weak. You can't even permabash bosses because of the low attack speed.
  • Reduce the price of the Spider Queen Necklace OR increase the bonuses. It's extremely expensive for a low-end item. Maybe make it +8 weapon/spellcraft per level. Also add more necklaces.
  • Buff the Orb of the Unknown. There's no reason to buy and upgrade it to level 3, which takes 75 diamonds (around 750,000 gold). Peta Ring gives a LOT more bonuses for less than 600,000 gold.
    Mega Ring = 12,000
    Giga Ring = 42,000
    Tera Ring = 75,000
    Enchanted Diamond = 61,450
    Peta Ring Recipe = 40 Diamond (400,000 gold)
    Total: 590,450
  • Buff the Trader. The tomes are too weak. Not to mention Trader is only good when there's a Greedy Knight in the team.
  • Buff Mime's mimic skill. The copies die in under 5 seconds. Just reduce the cooldown.
  • Reduce the collision of summoned units, especially skeletons and spiders. They do more harm than good when your teammates are melee or have stomp-based skills.
  • Reduce the kill requirement of the personal items. 150 is too much. 50 is a good number.
  • When the castle is upgraded via the yellow key, castle kills should distribute the gold to all players. As mentioned in Bugs, building kills already don't give experience, so using the yellow key to upgrade the castle deprives the team of lots of gold and levels.
  • Buff the personal items of most heroes. Most of them are underpowered.
  • Nerf the poison of the scorpion wave. It's almost impossible not to die from the poison.
  • Nerf the phoenix wave. Seriously. The phoenix are extremely overpowered.
  • Nerf the doom guard wave. They're more powerful than anything else in the game, even the final wave.
  • Reduce the size of the late-game waves. They're too HUGE. The dragon wings clip on the ground and we can't see the health bars. They don't look intimidating, just silly. Also add some collision to the doom guards and infernals.
  • On the subject of size, please reduce the size of the castle and God's Titan a little bit.
  • Some hero skills that summon invulnerable units based on a stat (like Mime, Thief and Maiden) cause a lot of screen clutter. Reduce the number of units by half and just double the base damage. Same DPS with a lot less lag and screen ugliness.
  • Remove corpses of summoned units. See above.
 
Level 2
Joined
Aug 7, 2013
Messages
10
Nerf the poison of the scorpion wave. It's almost impossible not to die from the poison.
Nerf the phoenix wave. Seriously. The phoenix are extremely overpowered.

quote from that person

i agree with him except that 2 lines

poisons is ok most ppl die from it , if they dont use pot

2nd is phoenix are easy to kill , after you kill it , remember to kill its eggs or it will revive if you do not ,then that will make it really hard to kill it again


and again neeed more range waves where you have to kill range units
 
Level 8
Joined
Oct 2, 2011
Messages
242
WARNING LONG POST

First of all, thanks for the great map. Had fun playing with my 3 brothers.

I'm posting just to report some bugs and give some suggestions.

*Note that some of the bugs seem to appear randomly in some games.
i.e. some games there's a bug, in the next game the bug is gone
*Also note that most of these are tested in single-player.
Bugs(?):
  • Phoenix ultimate deals a LOT less damage than his first skill for some reason. I was able to 1-shot creeps with my first skill, but my ultimate only does around 50% hp damage.
  • My smith necklace randomly changed into a Naga Champion necklace (10 Weaponcraft & 5 Str per level) when I bought the recipe of Mask of Madness. On this subject, where can I buy the other necklaces?
  • I tried to upgrade my Giga Ring into a Tera Ring, but it turned into a Peta Ring. Without consuming my Enchanted Diamond. LOL.
  • I played with Death Knight (single player, sextuple spawn) and there was enormous lag when I was surrounded by creeps. I think it has something to do with the damage return skill.
  • One time I played with my brother, the bouncing orb of Faerie Dragon didn't do any damage.
  • Building kills do not give experience. This spells disaster for the tower builder and even the greedy knight (because he spams towers).

Suggestions:
  • Buff the Elite Sniper. His second skill is absolutely useless, because of the attack speed cap. His attacks are also really slow, even by late game with 2000+ agility. He's like a joke character.
    My suggestions: Change his first skill. Crit is already given by items. Change his 2nd skill, because of the attack speed cap.
    Also change his personal item. It's extremely weak. You can't even permabash bosses because of the low attack speed.
  • Reduce the price of the Spider Queen Necklace OR increase the bonuses. It's extremely expensive for a low-end item. Maybe make it +8 weapon/spellcraft per level. Also add more necklaces.
  • Buff the Orb of the Unknown. There's no reason to buy and upgrade it to level 3, which takes 75 diamonds (around 750,000 gold). Peta Ring gives a LOT more bonuses for less than 600,000 gold.
    Mega Ring = 12,000
    Giga Ring = 42,000
    Tera Ring = 75,000
    Enchanted Diamond = 61,450
    Peta Ring Recipe = 40 Diamond (400,000 gold)
    Total: 590,450
  • Buff the Trader. The tomes are too weak. Not to mention Trader is only good when there's a Greedy Knight in the team.
  • Buff Mime's mimic skill. The copies die in under 5 seconds. Just reduce the cooldown.
  • Reduce the collision of summoned units, especially skeletons and spiders. They do more harm than good when your teammates are melee or have stomp-based skills.
  • Reduce the kill requirement of the personal items. 150 is too much. 50 is a good number.
  • When the castle is upgraded via the yellow key, castle kills should distribute the gold to all players. As mentioned in Bugs, building kills already don't give experience, so using the yellow key to upgrade the castle deprives the team of lots of gold and levels.
  • Buff the personal items of most heroes. Most of them are underpowered.
  • Nerf the poison of the scorpion wave. It's almost impossible not to die from the poison.
  • Nerf the phoenix wave. Seriously. The phoenix are extremely overpowered.
  • Nerf the doom guard wave. They're more powerful than anything else in the game, even the final wave.
  • Reduce the size of the late-game waves. They're too HUGE. The dragon wings clip on the ground and we can't see the health bars. They don't look intimidating, just silly. Also add some collision to the doom guards and infernals.
  • On the subject of size, please reduce the size of the castle and God's Titan a little bit.
  • Some hero skills that summon invulnerable units based on a stat (like Mime, Thief and Maiden) cause a lot of screen clutter. Reduce the number of units by half and just double the base damage. Same DPS with a lot less lag and screen ugliness.
  • Remove corpses of summoned units. See above.

Thats one long post you got there...All right ill fix...Thanks for the post! +rep for you
 
Level 2
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I haven't tested all the heroes yet.
Maybe I'll make another bugs/suggestions post when I do.

I really like hero defense maps. They're awesome for screaming at your teammates for sucking. XD
 
Level 2
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Apr 9, 2013
Messages
17
WARNING LONG POST

First of all, thanks for the great map. Had fun playing with my 3 brothers.

I'm posting just to report some bugs and give some suggestions.

*Note that some of the bugs seem to appear randomly in some games.
i.e. some games there's a bug, in the next game the bug is gone
*Also note that most of these are tested in single-player.
Bugs(?):
  • Phoenix ultimate deals a LOT less damage than his first skill for some reason. I was able to 1-shot creeps with my first skill, but my ultimate only does around 50% hp damage.
  • My smith necklace randomly changed into a Naga Champion necklace (10 Weaponcraft & 5 Str per level) when I bought the recipe of Mask of Madness. On this subject, where can I buy the other necklaces?
  • I tried to upgrade my Giga Ring into a Tera Ring, but it turned into a Peta Ring. Without consuming my Enchanted Diamond. LOL.
  • I played with Death Knight (single player, sextuple spawn) and there was enormous lag when I was surrounded by creeps. I think it has something to do with the damage return skill.
  • One time I played with my brother, the bouncing orb of Faerie Dragon didn't do any damage.
  • Building kills do not give experience. This spells disaster for the tower builder and even the greedy knight (because he spams towers).

Suggestions:
  • Buff the Elite Sniper. His second skill is absolutely useless, because of the attack speed cap. His attacks are also really slow, even by late game with 2000+ agility. He's like a joke character.
    My suggestions: Change his first skill. Crit is already given by items. Change his 2nd skill, because of the attack speed cap.
    Also change his personal item. It's extremely weak. You can't even permabash bosses because of the low attack speed.
  • Reduce the price of the Spider Queen Necklace OR increase the bonuses. It's extremely expensive for a low-end item. Maybe make it +8 weapon/spellcraft per level. Also add more necklaces.
  • Buff the Orb of the Unknown. There's no reason to buy and upgrade it to level 3, which takes 75 diamonds (around 750,000 gold). Peta Ring gives a LOT more bonuses for less than 600,000 gold.
    Mega Ring = 12,000
    Giga Ring = 42,000
    Tera Ring = 75,000
    Enchanted Diamond = 61,450
    Peta Ring Recipe = 40 Diamond (400,000 gold)
    Total: 590,450
  • Buff the Trader. The tomes are too weak. Not to mention Trader is only good when there's a Greedy Knight in the team.
  • Buff Mime's mimic skill. The copies die in under 5 seconds. Just reduce the cooldown.
  • Reduce the collision of summoned units, especially skeletons and spiders. They do more harm than good when your teammates are melee or have stomp-based skills.
  • Reduce the kill requirement of the personal items. 150 is too much. 50 is a good number.
  • When the castle is upgraded via the yellow key, castle kills should distribute the gold to all players. As mentioned in Bugs, building kills already don't give experience, so using the yellow key to upgrade the castle deprives the team of lots of gold and levels.
  • Buff the personal items of most heroes. Most of them are underpowered.
  • Nerf the poison of the scorpion wave. It's almost impossible not to die from the poison.
  • Nerf the phoenix wave. Seriously. The phoenix are extremely overpowered.
  • Nerf the doom guard wave. They're more powerful than anything else in the game, even the final wave.
  • Reduce the size of the late-game waves. They're too HUGE. The dragon wings clip on the ground and we can't see the health bars. They don't look intimidating, just silly. Also add some collision to the doom guards and infernals.
  • On the subject of size, please reduce the size of the castle and God's Titan a little bit.
  • Some hero skills that summon invulnerable units based on a stat (like Mime, Thief and Maiden) cause a lot of screen clutter. Reduce the number of units by half and just double the base damage. Same DPS with a lot less lag and screen ugliness.
  • Remove corpses of summoned units. See above.

Reduce the kill requirement of the personal items. 150 is too much. 50 is a good number. - nope 50 would be too easy... 150 is good
On the subject of size, please reduce the size of the castle and God's Titan a little bit. - pick greed and orb = max gold, max lvl, max diamons... Problem solved
 
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Reduce the kill requirement of the personal items. 150 is too much. 50 is a good number. - nope 50 would be too easy... 150 is good
150 is too much.
Consider this:
In single-player, with 6x more creeps, I needed 4 waves to complete my personal item.
Imagine with 2 or 3 players, you cannot control the number of creeps (it would be stuck at 2 or 3x). It's almost imperative that your teammates would kill some of the creeps, so it would take a single person forever to get the item. Also consider the fact that you need 15 diamonds to purchase it.
This is first-hand experience. I played with my brothers and only one of us got the personal item. And I'm already using Greedy Knight to distribute diamonds.
On the subject of size, please reduce the size of the castle and God's Titan a little bit. - pick greed and orb = max gold, max lvl, max diamons... Problem solved
I was talking about the model size as it blocks the view. Your argument is invalid.

-------------------------------------------------------

More bugs:
  • Lightning Mage 2nd skill has wrong tooltip. It said 40 sec summon, but it remains at 10 secs every level. It's the tooltip's fault, 'cause the skill is fine as it is.
  • Lightning Mage 2nd skill orbs sometimes don't disappear after exploding.
  • Necromancer's 1st skill can target units other than skeletons, but it won't do anything.
  • Pandaren's omega skill has an extremely long cast time.


Further suggestions:
  • Add a command to disable the snow weather effect.
  • Let allies pass through Ice Mage's Ice Barrier skill.
  • Make personal items indestructible. Sometimes they get dropped on the ground, some freak decided he wants to destroy it.
  • Change Gravity Mage's Evasion skill. I can easily buy evasion items, and they don't stack. :)
  • Improve Demolition Expert hero. Land mines have a very small AoE. His ultimate kills you, but doesn't do that much damage, considering you'll only use it against bosses anyway. You can improve the damage/AoE, OR just reduce the cooldown of his personal item so he can use his ultimate better.


I know I'm requesting a lot, and I don't expect you to fix everything in one go. I just want to give my input into a fun map.

P.S. If you can make a random-wave mode, that would be awesome.
i.e. Every wave contains randomized creeps in a certain bracket. Waves 1-10 contains any creep from levels 1-10. Waves 11-20 has level 11-20 creeps. And so on. It seems balanced, and a lot of fun. Especially since those aura creeps will suddenly get a lot harder. :D
 
Level 2
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Messages
17
150 is too much.
Consider this:
In single-player, with 6x more creeps, I needed 4 waves to complete my personal item.
Imagine with 2 or 3 players, you cannot control the number of creeps (it would be stuck at 2 or 3x). It's almost imperative that your teammates would kill some of the creeps, so it would take a single person forever to get the item. Also consider the fact that you need 15 diamonds to purchase it.
This is first-hand experience. I played with my brothers and only one of us got the personal item. And I'm already using Greedy Knight to distribute diamonds.

I was talking about the model size as it blocks the view. Your argument is invalid.

-------------------------------------------------------

More bugs:
  • Lightning Mage 2nd skill has wrong tooltip. It said 40 sec summon, but it remains at 10 secs every level. It's the tooltip's fault, 'cause the skill is fine as it is.
  • Lightning Mage 2nd skill orbs sometimes don't disappear after exploding.
  • Necromancer's 1st skill can target units other than skeletons, but it won't do anything.
  • Pandaren's omega skill has an extremely long cast time.


Further suggestions:
  • Add a command to disable the snow weather effect.
  • Let allies pass through Ice Mage's Ice Barrier skill.
  • Make personal items indestructible. Sometimes they get dropped on the ground, some freak decided he wants to destroy it.
  • Change Gravity Mage's Evasion skill. I can easily buy evasion items, and they don't stack. :)
  • Improve Demolition Expert hero. Land mines have a very small AoE. His ultimate kills you, but doesn't do that much damage, considering you'll only use it against bosses anyway. You can improve the damage/AoE, OR just reduce the cooldown of his personal item so he can use his ultimate better.


I know I'm requesting a lot, and I don't expect you to fix everything in one go. I just want to give my input into a fun map.

P.S. If you can make a random-wave mode, that would be awesome.
i.e. Every wave contains randomized creeps in a certain bracket. Waves 1-10 contains any creep from levels 1-10. Waves 11-20 has level 11-20 creeps. And so on. It seems balanced, and a lot of fun. Especially since those aura creeps will suddenly get a lot harder. :D

pff dont know how to play possibl? I play with my friend and we both got personal item, so plz don't cry, 150 is good, acctualy is just too easy, 200 would be more challenging but... still easy
Ice Mage's Ice Barrier skill - never played dota I see? Barrier can save friends from dying....
 
Level 8
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Personal Item Kills Issue
Alright let me analyze what should be the right number of kills to make a personal item.
Long before Ancient versions, You needed to gather a specific item and then kill for around 100-360 kills.
After that, it needed 300 kills to unlock a personal item, (That would be too much)
Now it needed 150 kills, (Since I divided the number of kills into half)
The suggestion say that I need to change it to 50 kills, (That would be a little too small)
You can get the personal item even you play with 5 players including you.
The number of enemy spawn depends on how many players there will be.
Lets do the math: (1 player x 2 enemies per side)
(1 x 2 x 4 since there are four sides)
(8 enemies will be spawned per wave)
150 kills: 150/8 will be 18.75
You need to play 19 wave to gain an item to get for each player.
Ill change the kills required from 150 to 100.

About the Ice Barrier skill:
Maybe not yet, I got full of heavy loads in fixing and polishing the map as well as for my real life.

For everyone else:
Ill fix it :)

Please take note that I rushed to make the comment. And sorry for some bad english if so. The next version will be released in 2-3 weeks.
 
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pff dont know how to play possibl? I play with my friend and we both got personal item, so plz don't cry, 150 is good, acctualy is just too easy, 200 would be more challenging but... still easy
Ice Mage's Ice Barrier skill - never played dota I see? Barrier can save friends from dying....

I can't even begin to facepalm to a condescending post.

The only way you could get a personal item with only two people is to use the Greedy Knight and buy it early. You're requiring a certain hero in every game? That's boring.
If you see Bluegreen891's (aka map creator) math, you will need at least 19 waves to get the personal item for each player. I also did that math before my previous post. We also don't play on Easy, so we need everyone to cast their spells so we could survive. Meaning they will inevitably steal kills from your personal item count.

And are you a retard? I said let teammates pass through the Ice Barrier, not enemies. That means you can save your teammates by keeping the enemies out, but you can't screw around by trapping him inside the barrier while ranged creeps attack.
You're citing DotA as your source, why not look at Thrall's 3rd skill? See how it traps and keeps enemies out and not allies? That's what I meant.

Replying to arrogant know-it-alls makes my blood boil.
 
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I can't even begin to facepalm to a condescending post.

The only way you could get a personal item with only two people is to use the Greedy Knight and buy it early. You're requiring a certain hero in every game? That's boring.
If you see Bluegreen891's (aka map creator) math, you will need at least 19 waves to get the personal item for each player. I also did that math before my previous post. We also don't play on Easy, so we need everyone to cast their spells so we could survive. Meaning they will inevitably steal kills from your personal item count.

And are you a retard? I said let teammates pass through the Ice Barrier, not enemies. That means you can save your teammates by keeping the enemies out, but you can't screw around by trapping him inside the barrier while ranged creeps attack.
You're citing DotA as your source, why not look at Thrall's 3rd skill? See how it traps and keeps enemies out and not allies? That's what I meant.

Replying to arrogant know-it-alls makes my blood boil.

u are true ultra retard pussy, I can get personal wihout greed sh*t help...
Trapping is the whole idea, noob go play dota and see by yoursefl... Skamingos is good but you whant to make it more easy.... Well I see new Skamingos versions gonna be "BADBADBAD"... Ah shit gonna make my own map, sokyra gamurger tards nabs
 
Level 2
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Messages
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u are true ultra retard pussy, I can get personal wihout greed sh*t help...
Trapping is the whole idea, noob go play dota and see by yoursefl... Skamingos is good but you whant to make it more easy.... Well I see new Skamingos versions gonna be "BADBADBAD"... Ah shit gonna make my own map, sokyra gamurger tards nabs

Not sure if trolling or simply an idiot. Don't worry, it's cute. And hilarious.

And yes I can get the personal items too. 19 waves after I buy it.

Just let the map maker decide on the best course of action. Though I'm guessing he'll reduce it to 100. He's the one who did the math anyway.
 
Level 2
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Messages
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only greed knight are rich in late game , if you play other heroes , it is really hard to get necklane because you are focusing of getting the items for your hero 100 creep for a necklance is ok also make it if your ally kill creep near you or make the area increase by 20 % ,it is counted the problem solved


for blegreens , you can try to make some waves with more special effects like invisble, range , magic resist ( fire bird is good but ppl is saying it is too hard because they dont know they died can spawn egg , tips try to add a wave before fire bird that have magic resist as a introduction ) , in the late game the eye of unknown - reallly use full , like make wave 55 ,57,58,62 have this effect like they invisble and range , they attack that have 3 sec of invisble only aim castle make ward 3k each , this will make eyes of unknown useful
 
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Level 8
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Nice and enjoyable.
Thank you for your appreciation and 5/5 rating! Have a rep for you.

only greed knight are rich in late game , if you play other heroes , it is really hard to get necklace because you are focusing of getting the items for your hero 100 creep for a necklace is okay also make it if your ally kill creep near you or make the area increase by 20 % ,it is counted the problem solved


for bluegreen891 , you can try to make some waves with more special effects like invisible, range , magic resist ( fire bird is good but ppl is saying it is too hard because they dont know they died can spawn egg , tips try to add a wave before fire bird that have magic resist as a introduction ) , in the late game the eye of unknown - really use full , like make wave 55 ,57,58,62 have this effect like they invisible and range , they attack that have 3 sec of invisible only aim castle make ward 3k each , this will make eyes of unknown useful

I will add more waves, I just need some space to think about the wave enemies. Phoenix is not that hard, for what you've said before they just forget to kill the egg. For the Eye of unknown, I will increase its effects and lower its price and also make the true sight useful. Thanks for you suggestion and the map will be released next week or two.
 
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add a few more what i said introduction waves , that only use 10 % to 20 % of it to get the players ready and need to optimaize or tweak the map to make it smaller

nowdays ppl have seriously no patience to dl a big map (no need speical mod for heroes)
unless you know how to optimaze your heroes mod like bfs ( battle for soul ) which have 160 heroes ,each heroes have 5 to 6 differents mods

you can make it 70 waves to 80 waves depend on how much introduction waves you want to add

change the vamp waves into other waves and let players test it have bug or not
 
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Necromancer's 1st skill can target units other than skeletons, but it won't do anything.

No, there is nothing wrong in this spell "Skeleton Bomb". I tested it and it works fine. If you have really found a problem about the spell please give me a replay or any proof that there is a bug on the certain spell.

Improve Demolition Expert hero. Land mines have a very small AoE. His ultimate kills you, but doesn't do that much damage, considering you'll only use it against bosses anyway. You can improve the damage/AoE, OR just reduce the cooldown of his personal item so he can use his ultimate better.

You can avoid dying just by using potion of rebirth. There is just a bit of tooltip error on this one.

Note: said:
Please take note that I some of the balances will not be made on next version. I will add waves once I fixed all other necessary problems. Thank you!
 
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No, there is nothing wrong in this spell "Skeleton Bomb". I tested it and it works fine. If you have really found a problem about the spell please give me a replay or any proof that there is a bug on the certain spell.
no proofs needed for this issue :/ just play a necromancer and use it on your skeleton to see it work... use it on an enemy.. it wont work.. use it on a reanimated units and it wont work

cooldown triggers.. no explosions appear.. and with the amount of units surrounding the skeletons.. sometimes really hard to click them properly.. causing to waste the skill and risking a defeat

Edit: i like the necromancer.. played him a lot.. so i know of this well enough :(
Edit2: The lag spikes on playing Death Knight still appear... maybe some leaks with triggering pressure armor?
you should check that :/ also maybe be more specific with the changelogs.. else nobody will have an idea of what has changed... for example i noticed a change in the hero selection (omegaskills are shown by name)
 
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Level 3
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btw i just remembered some bug... engineer towers caused to glitch phoenix and vampires.. some wont die...
at vampires.. sometimes 1 vampire stays alive and the wave still ends.. causing the following wave to glitch with 0 enemies alive and wave not ending
even -debug didnt work..

cant get you a replay atm.. will try to reproduce the bug and provide you with a replay ASAP
 
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i will try to reproduce the bug today.. and i will edit this post when im done
i could also send you a pm if you like

Edit: ok replay attached
relevant is the phoenix wave (look at how stopping the attack of the lightning tower fixed it) and the end of the vampire wave.. also maybe to state: Omega tower is useless (no attack) and the personal item also is useless (no bonuses) but overall the engineer is one of the strongest heroes as he can place towers in the boss rooms like forever
 

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Level 8
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Alright I'll wait patiently

Edit: There is only one way to fix the problem. I will change the wave enemies.
For the chaos tower and personal item, It will be fixed
I also noticed the dragon is on the ground - It will be fixed
Thanks for the replay - It helped me a lot
 
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Version 2.28 has been released!
Some changes I type might be incomplete


Added:
  • Omega Beetle (Wave 46)
Changes:
  • Wave 42 Phoenix Into Shadow Demon
  • Wave 46 and above enemies shuffled
  • Death Knight Pressure Armor to Unholy Strength
Fixed:
  • Dragon Animation
  • Infernal Collision
  • Chaos Tower
  • Tower Engineer Iten Fixed and Nerfed
  • The Great Castle (God's Titan Icon is missing)
  • Some of The Tooltips
Removed:
  • Wave 47 Vampire Removed
  • Wave 42 Phoenix Removed


Some of the changes have a 75% chance will fix the wave glitch
Happy playing :)
 
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Level 3
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ok... after one test (altered it a bit by increasing the spawn amounts to make it harder and easier at the same time) i noticed:

-Great Ring (T2 Upgrade) has no hp regen bonus
-tower kills still give no exp (intented?)


more info coming with future games

ideas so far:
maybe optimize the Unholy Strength to increase stats/lvl to make the skill useful till lategame... 100 at lvl 4 is almost nothing when reaching wave 4X while in the first few waves the death knight can solo most situations
 
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bug: Taverns
If the player have kelen dagger, the player can just go to fire lord arena, and then blink to the tavern, allowing to pick ALL hero, fix: disable tavern for player after picking
And also if we waited long enough in an arena, the boss will respawn , so we dont need to rebuy 'ticket' :p
 
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And also if we waited long enough in an arena, the boss will respawn , so we dont need to rebuy 'ticket' :p

thats the reason tower engineer is op in terms of farming diamonds... lightning tower can easily kill bosses so just placing a lightning tower in the boss room and swim in diamonds after few mins while still regularly defending the base
which can be done by using the omega tower

the omega tower alone can protect the base until the endgame...

its way too strong
even after getting the dev weapon... its still stronger
and there the tower engineer only had like 3000% weaponcraft
i once reached 5k weaponcraft as tower engineer... so its clearly op with its 1500 range and attackspeed (not slowed down by the projectile having to reach the target first... damaging without any projectiles arriving)
 
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Alright i'll remove that exploit from the game
And...I for the tower giving no exp
I need to find a way to make a custom exp system since I don't know how to give exp with towers. (Giving no exp to the heroes might be a way to balance the hero)
For the rest, Ill fix it.
 
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a bit more bugs:
My horse can die (you know.. developer weapon killing machine..), i suggest to 'respawn' the horse after a long moment (2 mins or so)
A recipe require 3 necklaces (i forgot which) but we can only bring 2 necklace with hero, how to create it then? (incase horse die :p)
if i am not mistaken, god armor in shop says 100% magic resistance while actually only 50% magic resistance

Btw, are there any magic-immunity item? that level 30 tauren boss perma-bash always kill me (singleplayer)..
 
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you cant do anything about the bash... the bash penetrates magic immunity as it is a passive

about the horse... how do you even kill it? the horse is invulnerable so you cant possibly kill it.. better provide a replay for that issue

and the recipe: battlemage necklace, firemage necklace and weaponsmith necklace to create spiderqueen necklace... you use the horse for it which -as stated above - cant possibly die

if it can die.. then maybe the horse could need a 0 cd reincarnation

btw.. i remembered some glitches:

-spiderqueen cocoon can use the castle as target
-some demolitionist ability can damage the castle
-the ultimate of necromancer can damage the castle

should fix those to improve gameplay and remove sources of danger when playing those
 
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found a massive flaw of balance... the dev item is to easy to attain... and its too powerful.. those arent x25 crits like mentioned in the description.. more like x250 or x2500

needs an urgent rebalancement.. and rather than putting it in an obvious position.. maybe hide the whole thing a bit better.. its too easy to spot (also maybe make the container an unit and not a building.. buildings are visible in fog even if theyre invis

also faerie dragon W and Omega abilities are bugging.. dealing no damage (or just rarely)
also you should probably start to work on more waves and maybe let some random effects work on higher difficulties (just an idea)

anyways.. main points are faerie dragon skills, Dev weapon and waves

the new waves are fine though. though i dislike flaws.. the beetles dont have 1 million hp like mentioned in the wave description.. they only have 750k hp (can be killed with 1 hit using the dev weapon)
 
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I killed the horse by blinking it (kelen dagger) to the dev weapon trap, i suggest respawn it at base (because reincarnating it will just tell how to get the weapon that easy..)
Agreed it should be units, buildings can be seen in fog if invis.
Also, the hero that use orc's blademaster model (forgot its name), have a bladefury ability, and that deal extreme amount of damage, from early to late game. it also damage allies (not castles though), which is annoying

Btw, what is God's Orb at a place above recipe shop 5? o_O
 
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just make the horse unable to use items and problem is solved...

but seriously.. why would one blink his horse to the secret (which isnt even a real secret considering its location)


also the god's orb is used for the difficulties.. it gets auras depending on the difficulty.. increasing speed/armor/damage
 
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You're right about the god's orb
I disable the horse from using an item
I tested Faerie Dragon and the spells works fine without bugs
I will investigate more in fixing the bug.

i will also check it out for myself as soon as i get home... I have played with someone else so he might have missed something.. I'll send a replay if the bug occurs again.
 
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but seriously.. why would one blink his horse to the secret (which isnt even a real secret considering its location)
I thought "Hey, maybe he used "Deal X damage to triggering unit" instead of "kill triggering unit", so horse should not die, since it is invulnerable!"
realizes it is one of the most stupid thing i have ever did xD

anyway, the dev weapon says upgrade to eye 3, but i once have a eye 1 and is able to see it o_O
 
Level 3
Joined
Feb 25, 2011
Messages
61
okay.. so eye of unknown 1 and 2 need true sight effect removed..
i also was told the faerie dragon item does not provide the craft bonuses

also just being curious... why isnt the thief in hybrid building? hes using capitalism AND weaponcraft o_O
 
Level 1
Joined
Sep 11, 2013
Messages
1
I just finished playing the game on single player. Won it with the gravity mage. You can glitch with his skills and cause people to get stuck behind buildings making it rather easy, might want to fix that.
 
Level 3
Joined
Feb 25, 2011
Messages
61
I just finished playing the game on single player. Won it with the gravity mage. You can glitch with his skills and cause people to get stuck behind buildings making it rather easy, might want to fix that.


in singeplayer everything becomes easier if you got a hero with a lot of ranged and aoe attacks.. gravity mage is the best example

other than that.. glitches are everywhere.. for example you can stay in boss rooms the whole time.. build towers in there or summon strong monsters and you can kill the bosses the whole time.. (may get fixed in the next version)

also some heroes have trouble with abilities (not working correctly, or not working as intented) also items are affected (great ring not giving hp regen, some personal items not granting bonuses)
 
Level 8
Joined
Oct 2, 2011
Messages
242
I just finished playing the game on single player. Won it with the gravity mage. You can glitch with his skills and cause people to get stuck behind buildings making it rather easy, might want to fix that.

Sorry, I don't get what it means. Can you please give me a replay so that I can see what actually happens or tell me the specific skill that you use.

in singeplayer everything becomes easier if you got a hero with a lot of ranged and aoe attacks.. gravity mage is the best example

other than that.. glitches are everywhere.. for example you can stay in boss rooms the whole time.. build towers in there or summon strong monsters and you can kill the bosses the whole time.. (may get fixed in the next version)

also some heroes have trouble with abilities (not working correctly, or not working as intented) also items are affected (great ring not giving hp regen, some personal items not granting bonuses)

The great ring will be fixed
Some personal items will also be fixed
I'll make the the boss arena kill the hero (like the grand lich)
And I will set the duration of the towers to 90 seconds
I will double the respawn time of the 3 bosses
 
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Level 3
Joined
Feb 25, 2011
Messages
61
dont do this... Dont let heroes die in the boss rooms... Make it kill all non-hero units and move the heroes to the castle when the boss died..
That way people cant glitch it by using ankhs or reincarnation, and they wont lose too much time...

About the additional waves... Add them.. But if theyre going to be "impossible" then make them optional..
So probably add a timer after beating the boss at the last wave and maybe let the players vote if they want to try to beat the waves or not.

Also some question.. Do you accept hero ideas? I got some idea for a hero, but im not sure if you would even consider adding any more heroes... I could pm you the ideas if you like

Edit: as for the towers... make them last 1 sec longer for each 50% spellcraft the Tower engineer has with a base duration of 60 seconds and a cooldown of 90 sec so the tower engineer would need atleast 1500% spellcraft to create 2 towers of the same kind and they wont last for too long
 
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Level 8
Joined
Oct 2, 2011
Messages
242
Alright...I'll make the hero teleport to the castle instead
90 seconds duration of the towers prevent the further exploitations of the boss rooms
I make the boss respawn time double for around 120-180 secs
For the waves, I will seriously add them
The vote system, I will decide if I will make this or not
Tower engineer will turn into a weaponcraft hero
Final waves are not totally impossible as they can be finish by a good strategy and teamwork.

I will not add heroes until the map is free of bugs
Sorry for my bad english if I made errors
 
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