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WinMPQ help

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Level 1
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Jan 22, 2008
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I have ROC world editor so im forced to use WinMPQ to add models etc...

Okay so im working on a map and i wanted to add the "Jeep" model into it

I downloaded it, unzipped it, and moved it to my documents,
I opened my map with WinMPQ,
I added the image, full path: Jeep.blp
Now i add the model, Full path: Jeep.mdx
Now i tried to bind it over the old steam tank model, went to custom and typed "Jeep.mdx" And when i test the map, its just an invisible shadow moving around, What did i do wrong?
 
Level 32
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Oct 23, 2006
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5,291
First, be sure that you've read: Enhancing your RoC map with FT Features

However, if the model you are trying to import contains in-game textures present only in war3x.mpq, it may not work: some models can't be easily forced into RoC.

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Level 1
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Jan 22, 2008
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Well no matter what tutorial i tried it didnt work, So i tried a new model, The handgunner
now this only has an MDX file so i imported that, and yet again the model is STILL blank...
 
Level 32
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For the Jeep model, the problem relates to a texture file that's not present in war3.mpq.

Grab this attached file, import it into your map and set the custom path to:

Textures\Clouds8x8.blp

The handgunner is probably a similar case.
 

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