hello guys, i need help...
i wanted to make a trap door for my tower defense, which kills a unit every 45 seconds just by letting it fall into it. #
it got the devour ability and a range of 64, is walkable, the trap itself works.
but
unfortunately, the acquisition range setting doesnt stop it from attacking, meaning that it kills every creep that walked over it after 45 seconds (and gives the bounty=point value twice)
WHYYY
did i anything wrong? (of course i did -.-)
or is there another solution preventing this glitch?
i attached my trigger, its a "german" version but i think its no problem.
wird angegriffen=is attacked
rathaus=town hall (the trap is the only town hall typed building)
verschlingen=devour
spieler=player
einheit=unit
hate this german/english mix btw...
THANK YOU GUYS
i wanted to make a trap door for my tower defense, which kills a unit every 45 seconds just by letting it fall into it. #
it got the devour ability and a range of 64, is walkable, the trap itself works.
but
unfortunately, the acquisition range setting doesnt stop it from attacking, meaning that it kills every creep that walked over it after 45 seconds (and gives the bounty=point value twice)
WHYYY
did i anything wrong? (of course i did -.-)
or is there another solution preventing this glitch?
i attached my trigger, its a "german" version but i think its no problem.
wird angegriffen=is attacked
rathaus=town hall (the trap is the only town hall typed building)
verschlingen=devour
spieler=player
einheit=unit
hate this german/english mix btw...
THANK YOU GUYS