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Which is a better design for hero selection: taverns (DotA) or wisp-to-circles? Poll inside

Discussion in 'Idea Factory' started by daverave1212, Feb 26, 2018.

  1. daverave1212

    daverave1212

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    In Hero Arena, or Hero Defense maps, you can select your hero in two ways (usually):
    By selecting a tavern and choosing your hero from there,
    or
    By moving a wisp/shade/something to a circle next to the actual hero.

    Which do you think is better?
    I am literally on a 50/50 on this one, and would like some feedback!

    Link to the poll: Tavern or Move To Circle?

    Hope this is the right subforum for this!

    PS: I am not using the built-in poll maker because I also posted this on a reddit subforum
     
  2. TheGoldenGoblin

    TheGoldenGoblin

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    I would say it depends on the amount of heroes you have and what type of map it is. If it's a game that starts after 1 min and has alot of heroes I would say Tavern like DOTA. Otherwise I actually like to look at how each hero looks instead of just seeing an icon.
     
  3. SAUS

    SAUS

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    I think the wisp one feels and looks better but the tavern lets you actually write out important information and will probably be more beneficial to someone replaying the game. It might also encourage trying some hero that seems to be cool based on the tooltip where you have to just go by looks and, worse, experience (encourages playing only the same hero or just heroes of the favourite model when there may be something else they would like) in the wisp version.
     
  4. Chaosy

    Chaosy

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    None.
    I think both are terribly outdated and flawed.

    Lock camera to position, switch previewing a unit with the arrow keys.
    This would preview the model and add the option of adding stats and such information in a multiboard.
     
  5. nedio95

    nedio95

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    +1 to @Chaosy

    What I've done in one of my maps is a reverse-wisp mixed with Chaosy's suggestion.
    The player controls 1 hero, max level, in a small isolated area with a dummy for testing attacks & skills and switches between heroes. When happy, walks into a circle and you know what follows ;)

    PS: Watch out for any global spells/teleport/etc. spells though, you'll have to "isolate" them during character selection.
    PS2: Although, when I look back... Walks into a circle is not the best way to do it... rather should have probably done like a dummy skill that selects a hero or a friendly wisp that has a skill or something that doesn't leave a useless region around...
     
  6. ArchDuke

    ArchDuke

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    Visp to circle because you get to see the hero stats and all that, while taverns just display text. . .
     
  7. Lord Alyx

    Lord Alyx

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    I would prefer wisp to circle over taverns because taverns do not show all the relevant info like attack, defense, hp, and mana, but taverns do provide lots of descriptions and stuff
     
  8. BlueSaint

    BlueSaint

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    Tavern gives you OG vibes, so I'd probably implement hero selection as tavern just for that sake.
     
  9. Lord Alyx

    Lord Alyx

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    good answer BlueSaint
     
  10. BlueSaint

    BlueSaint

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    thank you -Phoenix-