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When will the real project start appearing?

Discussion in 'StarCraft I & II' started by Tleno, Jul 27, 2010.

?

When will people start exploiting the SC2 mapping potential completely?

Poll closed Aug 10, 2010.
  1. We'll have great maps fully exploiting SC2 engine until the end of this year

    15 vote(s)
    24.6%
  2. It will take about a year for really good projects to start appearing.

    20 vote(s)
    32.8%
  3. It will take about the same time it took for Warcraft 3

    10 vote(s)
    16.4%
  4. It will take even longer than it took for Warcraft 3

    10 vote(s)
    16.4%
  5. It will never happen because SC2 modding capabilities are andless.

    6 vote(s)
    9.8%
  1. deathreaven

    deathreaven

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    I think that good maps will start appearing rapidly, especially once the site gets Starcraft II maps up. Until then we won't be downloading too many maps. The problem is that it'll take a while to get the games debugged enough to play effectively. So I'd say a month before there are enough great games that are less bugged.
     
  2. mrzwach

    mrzwach

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    You don't download maps off of sites now. You do it ingame via Blizzard's publishing system.
     
  3. Tleno

    Tleno

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    Don't you think you got this thread a bit.. wrong? I am seriously curious what Hivers think about how much time it's gonna take for us to really understood the differences between WC3 and SC2 modding and will make something great.
    And you don't have to have a team of professionals to make a really great map or campaing, you just have to have a great idea and enough skills to make it real.
    Now, I hope we can return to main discussion.
     
  4. Statharas

    Statharas

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    Did you think before writing that wall of text? Just that. Did you? Buy Sc2 and work on it. I HATE NOOBS THAT THINK THEY CAN TACKLE GE THAT EASILY.
     
  5. Cardinian

    Cardinian

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    There was no discussion. Just a vague question with no real answer. The galaxy editor is a powerful tool. I am willing to bet that even the top modders (the most serious and clued in people) will only ever understand 80% of the Galaxy Editor fully.

    It is a modular tool. Therefore, the people who use it, work separately and in groups. For example:
    • Terrain
    • Data Editor
    • GUI Triggers
    • Scripts, Codes & Libraries
    • In-game Cinematic's
    • Campaign Cutscenes [campaign]
    • Starmap/Briefing scenarios [campaign]
    • Sound editor

    And, that is only a partial list. Then theres all the things that are out-with the galaxy editor that a 'great map project' deserves:

    • Game design document - essential for organising a team
    • Game concept writer
    • Concept artists
    • Story-line developer
    • Script-writer
    • 3D Modeller
    • 3D Animator
    • 3D Renderer
    • 2D Artist

    What I meant by saying we are amateurs, is that, we might have to do 3 or 4, or even all of those aspects ourselves. And, if we were to have a team of people - it would not be as well oiled and professional since we are not earning a salary, we do not have deadlines and we do not have a manager/boss organising us and telling us what to do.

    So, your question really does have no answer. Instead of promoting vague discussion on here, get into the Galaxy Editor and LEARN IT!!!