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What kind of creep waves will be better?

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Level 7
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Mar 22, 2010
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I've been working on a map right now and possibly submit it by the end of the month, but right now I've been having trouble with what kind of creep waves will it be having.

So to be brief it'll be a hero defense/survival which will protect a castle sort of similar to a x hero siege. And back to the question, what will be better?

A. The creep waves will be similar though increases its damage / hitpoints / armor after each wave.

B. The creep waves will be different with each other. For an instance: Wave 1 - Grunts, Wave 2 - Footman.

C. The creep waves will be similar though increases its damage / hitpoints / armor after each wave. Almost the same as A but will add a semi-type boss with them. (For boss wave is on different wave)

Further suggestions with the creep wave is much more appreciated :mwahaha:
 
Level 20
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Jul 27, 2008
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Quite simple really. Answer is "all of the above".

Waves progress according to plan A with controlled stat increase, but each wave has a theme thus we come to the plan B and so each wave has unit(s) with different ability (Magic reduction, flyers, evasion). And it would definitely be boring without plan C without semi-Boss but they could come every 5th wave.
 
Level 25
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Jul 10, 2006
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Make them as unique as you can.

e.g.
Wave 1 - Lots of peons and a few grunts
Wave 2 - Horde of skeletons
Wave 3 - A single boss
Wave 4 - A combination of tanks, archers and supports

This makes it a bit harder to balance the waves, but this isn't such a big issue since sometimes an imbalance in waves adds a bit of strategic depth.
 
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