- Joined
- Jun 9, 2008
- Messages
- 298
In map development I very frequently arrive at the limits of what the basic WE can do.
To name the latest example, I wanted to implement the infamous third person camera for flying units, and of course, I had to find out it's not really doable with GUI, and the smoothest systems using these code library things don't work with the basic WE.
Now during my research I have discovered that people have come up with all sorts of things for modding purposes, like the newgens and that "Sharpcraft" thing.
Also something called a sausage...?
It's like a whole jungle of things that got created and updated over the years.
Either way, before I even start sorting through all this...
I kinda worry messing up the basic WE I have and which at least somehow works, and lose all my maps and projects? End up installing all sorts of risky custom programs that do not go well together?
So from your point of view, if anything, what would be "the minimum" modifications to the WE to make halfway original maps?
If any?
For my purposes I still try to work as much with GUI as possible, since I doubt I will ever be able to truly learn JASS, but I figure I might be able to at least in places implement solutions that others have discovered. Things like being able to make bigger maps or use more doodads would also be awesome of course.
To name the latest example, I wanted to implement the infamous third person camera for flying units, and of course, I had to find out it's not really doable with GUI, and the smoothest systems using these code library things don't work with the basic WE.
Now during my research I have discovered that people have come up with all sorts of things for modding purposes, like the newgens and that "Sharpcraft" thing.
Also something called a sausage...?
It's like a whole jungle of things that got created and updated over the years.
Either way, before I even start sorting through all this...
I kinda worry messing up the basic WE I have and which at least somehow works, and lose all my maps and projects? End up installing all sorts of risky custom programs that do not go well together?
So from your point of view, if anything, what would be "the minimum" modifications to the WE to make halfway original maps?
If any?
For my purposes I still try to work as much with GUI as possible, since I doubt I will ever be able to truly learn JASS, but I figure I might be able to at least in places implement solutions that others have discovered. Things like being able to make bigger maps or use more doodads would also be awesome of course.