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Westfall Countryside 2.3

Submitted by SlushyJones
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
A melee map using the Village tileset. Features a Tavern in the middle of a village, and heavily wooded areas. When attacking the enemy side, be careful to avoid farmlands, as they are pathing blockers. It is easy to defend many chokepoints on this map, but there will always be another path to take. Creep camp strength is being adapted for balance.
Contents

Westfall Countryside 2.3 (Map)

Reviews
mafe
At the moment, this is a map this does a lot of stuff that normally are not seen in 1v1 melee maps, and most of it for good reason: -Only place trees by using the size 2 circular tool (which places at most 7 trees). Otherwise you create countless of...
  1. mafe

    mafe

    Map Reviewer

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    At the moment, this is a map this does a lot of stuff that normally are not seen in 1v1 melee maps, and most of it for good reason:
    -Only place trees by using the size 2 circular tool (which places at most 7 trees). Otherwise you create countless of trees where wisp can sit and not be attacked by melee units.
    -Plants and other living stuff near gold mines will remain even if an undad builds there, and then they will look womewhat silly on blight.
    -Creeps and player units are typically rather different in terms of stats/experience given (i.e. the shredder). Such units might not be balanced for being used as creeps.
    -Many small chokepoints, especially at the ramps leading upwards/downwards from shallow water. Some parts of these ramps are actually bugged and unpathable (check pathing with hotkey P, look for tiles marked in pink), this should be fixed.
    -Shops accessible even during day without aggroing creeps.
    -Many creepcamps placed in such a manner that player units will accidentially get attacked by them.
    -Weird areas with these singular trees.

    Good stuff:
    -Itemdrops and creeps seem mostly balanced.
    -Good structure of places of interest and distance between them
    -Good job on making the two visually different halfves in terms of color.

    So altogether, I suggest you fix some of these issues or explain why you think they are ok the way they are now. Until then, map set to Awaiting update.
     
  2. SlushyJones

    SlushyJones

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    Thank you for the review!

    I will take a look at the issues you mentioned and attempt to fix them. However, these fixes may take awhile so I think I will remove the map until I fix them
     
  3. mafe

    mafe

    Map Reviewer

    Joined:
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    It's your decision, but there's no need for it. Maybe someone else also wants to have a look and give you some feedback.