General
Farmers
Hunters
Bug Fixes
Fixed that the Dryad didn't get 1 food when she kills an enemy Hero.
Way of the Talon and Claw now properly have 5 levels instead of 4.
Jinada now properly also affects the illusion.
Broodmothers properly generate mana.
Sprites can no longer generate mana from the Druid Den.
Fal-anu'dora of the Sentinel no longer deals double damage to primary target.
Wolves of the Wolfpack generate hit points again from the Fountain.
Ordering the Butcher to Stop or Hold Position now puts a 1 second cooldown on Chopper being able to summon Fleshlings.
Farmer Changes
Workshops can be upgraded for 500 lumber to increased its gold generation by 5 and its health by 200.
Reduced food cost of Capitals and Forts to 2 from 3.
Roflcopter no longer requires Robotics.
Increased bounty of The Farm to 200 from 75.
Druid Changes
Woodword heals 450 over 15 seconds instead of 500 health over 10 seconds.
Reduced casting delay of Woodland Horn to 4 seconds from 4.5.
A Druid using a Contraption on a Crop no longer rewards a Soul.
Blink of Souls has global cast range but costs 100 mana instead of 40.
Increased health regeneration of Druid Den to 5% per second from 3%.
No longer costs resources to repair Oaklings, Mosslings, Mapling and Yggdrasil.
Increased the levels at which the Keeper's abilities can be learned to 1/4/7/10 instead of 1/3/5/7.
Wrath of Nature level 1 can't be used on enemy Heroes.
Reduced base hit points to 300 from 350.
Reduced base damage to 15 from 20.
Increased cooldown between attacks to 2.4 from 2.18.
Reduced movement speed to 295 from 305.
Thornweld generates 20 lumber per tick instead of 25.
DRYAD
Removed Impetus from the Dryad.
Abolition now increases attack range instead of mana.
New Ability - Efflorescence: Plants a special seed in target Crop Field that can be harvested for 100/150/200/250 lumber.
Every level of Efflorescence increases your mana and that of your Sprites.
Sprites can now cast Efflorescence, and the lumber rewarded from the seed is the same as that of the Dryad.
Sprite's Blink now costs 150 mana from 200.
Increased base attack range of Sprites to 500 from 425.
Souls owned by the Dryad can no longer possess enemies, instead they can turn a Tree into a Crop Field.
Cyclone can no longer be cast on Heroes.
Cyclone lasts for 16 seconds flat instead of 8/10/12/14/16.
Increased cast range of Cyclone to 800/900/1000/1100/1200 from 600 flat.
Cooldown of Cyclone changed to 10/8/6/4/2 from 8/7/6/5/4.
Cyclone can be cast on mechanical units.
Level 2 Guardian can place a Gold Quarry, level 3 improves a Tower and level 4 improves Workshops.
Level 2 Claw you can improve Hay Piles, level 4 you can improve to a Warehouse.
Level 2 Talon you can improve to Militia, level 4 you can improve to Architect.
Stewards can now make a Dwelling that can attack, generates resources, and has various abilities.
Winter Stockpile upgrades a Dwelling to a Winter Stockpile.
Winter Stockpile now has a ranged attack.
Increased the maximum mana of Stewards to 300 from 225.
Increased the damage of Stewards to 55 from 45.
Hunter Changes
Created a Gate at the entrance to the mansion in the center of the Factory that the Farmers have to destroy to get to the Businessmen.
Jumping onto the grassy hills next to the Mansion gets the unit shoved off the hillside.
Heroes now get additionally to the Assassinations License a Sentry Ward when the factory gates open.
Reduced casting time of Assassination License to 6.25 seconds from 7 seconds.
New building: House of Blight that provides 4 food and has a weak ranged attack.
You no longer start with 4 food.
Rich Businessman produces 6 food.
Cultists cost 2 food, Gargoyles cost 2 food and Ghouls cost 1 food.
Reduced the cost of Cultists to 500 gold from 600.
Cultists build by the Rich Businessmen now cost to exact same as those of the Moratorium.
You are now limited to 5 Cultists.
Reduced gathering rate of Cultists by 10%.
Increased the amount of gold in Haunted Gold Mines to 4000 from 3000.
Increased damage of Gargoyle to 80 from 50.
Increased hit points of Gargoyle to 925 from 850.
Reduced the maximum revival time of Heroes to 160 from 180.
Hammer Gauntlets now stuns for 2 seconds on Heroes instead of 1.
Increased gold cost of Cyclonestaff to 1000 from 750.
Spider King
Tentacles deal 60 damage instead of 25, has 1000 health instead of 250, deal pierce damage instead of magic but have small armor instead of fortified.
Broodmothers take 50% reduced damage from magical sources.
Hatcheries can be teleported on.
Quake stun now lasts for 6 seconds instead of 7.
Garrote stun now lasts for 2/4/6 seconds instead of 3/5/7.
Garrote now tunnels the Spider King to the target location when burrowed instead of unburrowed.
Garrote sends forth three waves of tendrils in a cone while unburrowed.
Ethereal
Rddhi lasts 6/8/10 seconds on enemy Heroes instead of 4 seconds flat.
Rddhi heals for 150/250/350 instead of 200/300/400.
Siddhi heals for 150/250/350 instead of 100/200/300.
Sentinel
Thori'dal now deals a 0.5/1/1.5 second stun on Heroes instead of 0.6 seconds flat.
Fal-anu'dora has a larger area of effect.
Increased cast range of Ash'thero Danador to 900 from 500.
Doctor
Phantom Fetish now pulls you over the Fetish instead of in front of it.
The attacks of Vexing Fetishes bounce twice to nearby enemies.
Mojo Kettle no longer costs mana but has 70 seconds cooldown instead of 30.
Berserker
Skornkul reduces attack speed and movement of the target struck by 30% for the duration.
Lokarjarl stun lasts 0.5/1.5/2.5/3.5 seconds on Heroes instead of 0.33/1/1.66/2.33 seconds.
Werewolf
Increased required level to learn Increase Wolfpack to 5 from 1.
Strike with Claws of Wolves can no longer be used on Mechanical units.
Butcher
Increase cast range of Hook to 1000/1350/1700 from 900/1250/1600.
When the Butcher dies he spawns Fleshlings for the amount of Flesh Heap stacks he had when he died.
Grim Reaper
Skelly Chief has 500 base health instead of 325.
Lord of the Vampire
Volatus deals a 3 second stun to Heroes and non-Heroes.
High Cultist
Unsummon lasts 6/8/10 seconds on Heroes instead of 7 seconds flat.
Bounty Hunter
Blunderin' now deals 75/125/200 damage instead of 80/120/160.
Windwalker
Miraju illusion deals 40/60/80% damage instead of 33/66/100%.
Bug Fixes
When a Farmer affected by Grim Reaper's Death's Door dies, its units can no longer be gifted to an abandoned Farmer or the Druid.
High Cultist's shift now correctly hits all units in the area, even if they weren't visible upon casting Shift.
Removed the Small Game mode options, since I couldn't make it work without lagging the game out.
Towers can now target the Wolves of the Werewolf.
Fixed some potential crashes caused by the Doctor placing too many wards.
Keeper
Entlings deal 50% reduced damage to buildings.
Reduced base damage of Entligns to 30 from 45.
Damage of Entlings increased per level of Wrath of Nature by 5.
Entlings are mechanical and can thus be repaired.
Reduced collision of Entlings to 31 from 32.
Increased mana cost of Wrath of Nature to 180 from 160.
Keeper gains 2 intelligence per level instead of 3.
Blink now has a 900/1100/1300/1500 maximum range instead of 1200 flat.
Increased cooldown of Blink to 10/15/20/25 from 5/10/15/20.
Tranquility lasts for 10 seconds instead of 30 seconds.
Increased movement speed of Mapling, Oakling and Mossling to 300 from 200.
Decreased collision size of Mapling, Oakling and Mossling to 31 from 90.
Reduced cost of Conjure Mapling, Oakling and Mossling by 50.
Moved Mana Stifle from Wood Elf to Woodling.
Hunter Changes
Increased gold cost of Cyclonestaff to 1000 from 750.
Increased gold cost of Blinkdagger to 1650 from 1500.
Increased gold cost of Honorguard to 900 from 750.
Increased gold cost of Equalizer to 2000 from 1500.
Increased gold cost of Battlethirst to 1300 from 1000.
Increased gold cost of Grand Marshal's Amulet to 1800 from 1500.
Increased duration of Grand Marshal's Amulet to 6 seconds from 4.
Slartibartfast drops a Claws of Attack instead of an Equalizer.
Dragon now drops 1500 gold instead of 2000.
Doubled the damage dealt by Ring of Conflagration.
Masonry now costs 250 lumber and increments by 250 instead of 200.
Frost Attack research costs 600 lumber instead of 400.
Hunters below level 10 respawn faster.
Cultist take 70% reduced damage from magical sources.
Cultists can cast Invisibility on themself.
Increased hit points of Gold Mine to 3000 from 1350.
Reduced hit points of broken Gold Mine hp to 1350 from 3000.
Ethereal
Bhagavad leaves behind a supercharged Vajra on the spot the targeted unit was moved from.
Rddhi can be cast on enemy heroes but only lasts 4 seconds them.
Rddhi can be cast on allied units, healing them for 200/300/400 over 5 seconds and spawns a Vajra.
Increased cast range of Dhyana to 1250 from 1000.
Dhyana now heals for 100/150/200 plus 20/40/60 per Vajra instead of 50/100/150 plus 20/40/60.
Increased base damage to 20 from 0.
High Cultist
Conjunction of the Spheres increases the damage of your cultists by 10 instead of Shift.
Doubled the damage of Conjunction Spheres.
Conjunction Spheres last for 20/25/30 seconds instead of 20/40/60.
Every level of Shift summons a Necronomicon, you spawn with 0 Necronomicons.
Increased movement speed of Necronomicons to 310 from 290.
Removed Shift from the Necronomicon.
Necronomicons are leashed to the High Cultist similar as to how Socrates is leashed to the Doctor.
Doctor
Reworked Doctor's ultimate: Tumble backwards to the direction you're facing, leaving 6 very powerful Vexing Fetishes at the spot you tumbled from.
Reduced mana cost of Kettle and Mojo's even further.
Tiki Curse slows by 80% instead of 60% and can be cast on Heroes but lasts 3 seconds on them.
Increased base damage to 20 from 5.
Doctor now properly moves to the point you order him to move to when you also have wards selected.
The Doctor now has no unit collision and as such can walk straight through his wards but not past 1x1 building gaps.
Grim Reaper
Increased base damage to 20 from 9.
Increased intelligence per level to 2.6 from 2.4.
If a Farmer leaves after being killed with Death's Door on him, all Hunters get control over the Skelly Chief Hero.
If a Farmer leaves before being killed with Death's Door on him, a random other Farmer will get affected by Death's Door.
Juggernaut
Arashi also affects mechanical units.
Arashi deals 125/200/275 damage instead of 100/150/200.
Jinada lasts for 4/8/12 instead of 4/7/10.
Increased damage of Bushido by 25%.
Spider King
Spider King starts with a Broodmother instead of a Shade.
Broodmother has a ranged attack and an inventory.
Impale can now be used on mechanical units.
Bounty Hunter
Blunderin', Blasted and Boomstick can be used on mechanical units.
Increased base damage to 40 from 20.
Increased cooldown time between attacks to 3 from 2.4.
Sentinel
Ash'thero Danador deals 275 damage per slash instead of 225 and no longer hits structures.
Fal-anu'dora, Thori'dal, Anadorei'Talah can be used on mechanical units.
Increased damage of Thori'dal to 100/200/300 from 75/150/225.
Lord of the Vampire
Vampire Counts can be teleported on and can't be taken by Control Magic or the Story of our People.
Admorsus can now be used on mechanical units.
Butcher
Butcher can now devour mechanical units.
Werewolf
Strike with Claw can be used on mechanical units.
Bug Fixes
Fal-anu'dora no longer sends random fan of knives from corners of the map.
Swapped the build times of the Blacksmith and Smith.
I still have crashes from time to time, but I can't seem to figure out whats causing them.
Would really appreciate it if someone could tell me things that caused their game to crash.
Farmer Changes
Architect requires a Smith instead of Architecture; building the Command Center, Harvester and Workshop still do require Architecture.
Increased the repair speed of Architects and Farmers by 33%.
Reduced lumber cost of Architect to 90 from 150, gold cost to 30 from 50 and food cost to 2 from 3.
Increased hit points of Architect to 400 from 220.
Architect is no longer magic immune.
Stamina Brew, Mithril Brew and Upgrade Armor now also apply to the Architect.
Increased the research time of Stamina Brew to 55 seconds from 30 seconds.
Guard Towers have 625 hit points instead of 550.
Forts have 1350 hit points instead of 1200.
Decreased food cost of Fort to 3 food from 4.
Decreased food cost of Guard Tower to 2 food from 3.
Farm Animal's Produce generates 70 gold instead of 35.
Reduced the limits of Chickens to 2 from 6 and of Sheep to 2 from 4.
Chickens cost 80 lumber instead of 50, Sheep cost 180 lumber instead of 100, Cows cost 300 lumber instead of 150.
Increased health of Chickens to 225 from 80, Sheep to 325 from 150 and Cows to 425 from 250.
Mithril Brew applies to Farm Animals.
Increased movement speed of Farm Animals to 225 from 160.
Warehouse no longer requires a Granary nor a Smith.
Streamlined the Sapper item and the Control Magic of the Phoenix Guard to take control of not just summons, but any enemy unit thats not some special unit.
Renamed the 'Sapper' to the 'Story of our People'.
Increased hit points of Workshop to 400 from 300.
Reduced hit points of Farm to 500 from 600.
Druid Changes
Increased Druid vision range from 1800 to 2600.
Keeper
Increased base hit points to 350 from 100.
Increased strength per level to 2.3 from 1.8.
Rejuvenation of Yggdrasil heals 800 health over 8 seconds instead of over 4 seconds.
Entwine costs 200 mana from 250.
Guardian
In Guardian Form the Guardian has a ranged attack.
Form of the Claw increases health by 600 instead of 500.
Increased base attack speed to 1.6 from 1.8.
War Stomp deals 250 damage instead of 150.
Trample deals 300 damage instead of 200.
Form of the Claw and Form of the Talon cost 25 mana instead of 50.
Hunter Changes
Increased Spirit Tower health to 950 from 850.
Limited the amount of Spirit Towers a player can build to 16.
Increased attack range of Cultists to 650 from 500.
Increased attack speed of Cultists to 1.6 from 2.5.
Shadespeed gives 25% lifesteal instead of 33%.
Reduced experience gained by special creep camps.
Reduced gathering speed of Cultists by 20%.
High Cultist
New ability Conjunction of the Spheres: Summon 2/4/6 Spheres that travel to the targeted location, leaving blight behind and damaging and healing nearby units.
Removed the Necronomicon ability.
Chain Lightning, Cultcloak and Banish are unlocked from the moment you pick High Cultist.
The High Cultist spawns with 2 Necronomicons instead of a Shade.
Necronomicons are invulnerable and have 6 inventory slots.
All Necronomicons die when the High Cultist dies.
When the High Cultist revives he spawns with 2 Necronomicons.
Pillar of the Cult, High Cultist and Ghoulrift Ghouls only generate health on blight.
Increased High Cultist health regeneration to 5 health per second from 0.5.
Increased Ghoulrift Ghoul health regeneration to 10 health per second from 1.
Ghouls of Ghoulrift last for 30/40/50 seconds instead of 20/25/30 seconds.
Werewolf
Removed the Increase Attribute learned passive ability, instead the Werewolf can Expand his Wolfpack 5 times.
Learning Expand Wolfpack summons a Pup and increases the amount of times you can upgrade Wolves by 1.
Pups can be upgraded 4 times into stronger Wolves with more abilities, damage and health.
Every time you level up, the amount of times one of your Wolves can be upgraded is increased by 1.
Werewolf starts with a Pup instead of a Shade.
Doctor
Reduced mana cost of Mojo Kettle to 20 from 50.
Reduced cooldown of Mojo Kettle to 30 from 60.
Increased hit points of Mojo Kettle to 700 from 100.
Mojo Kettle generates 22 health per second up from 0.
Mojo Kettle can now transfer 22 health per second to an allied unit.
Higher level Vexing Fetishes degenerate faster.
Increased attack range of Vexing Fetish to 675 from 500.
Increased the strength of the demons inside the Demon Mojo.
Reduced mana cost of concocting Mojo's.
Bounty Hunter
Bounty lasts 30 seconds on Farmers and Heroes.
Killing a target tracked by Bounty with Blunderin' rewards 40/100/150 gold.
Increased cast time of Blunderin' to 6/5/4 seconds from 5.5/4/2.5.
Blasted knocks the Bounty Hunter back by 500 units instead of 300 units.
Sentinel
Fangs of the Grove requires level 2 Fal-anu'dora instead of level 1.
Rejuvenation requires level 2 Anadorei Talah instead of level 1.
Rejuvenation heals 800 health over 8 seconds instead of over 4 seconds.
Thori'dal no longer damages or stuns Valanor when used on him.
Ethereal
Reduced channeling time of Siddhi to 2 seconds from 3.
Increased base hit points to 620 from 500.
Strength per level increased to 2.3 from 2.0.
Butcher
Increased range of Hook to 900/1250/1600 from 800/1000/1200.
Increased the levels at which Hook can be learned to 1/4/7 from 1/3/5.
Juggernaut
Juggernaut's illusion dies when he dies.
Juggernaut's illusion now takes 300/225/150% damage instead of 300/200/100%.
Berserker
Lokarjarl stun is 3 times as short on Heroes.
Skyvgorod deals 11/22/33/44 bonus damage instead of 11/33/55/77.
Lord of the Vampire
Cathedralis Noctis Aeternae requires level 10 instead of 9.
Regiis Calicem also grants +40 health per level.
Grim Reaper
Skeller and Skellock take 1 slot in a cargo hold instead of 2.
Added an option to block off a third of the map, a game mode intended for smaller player numbers; around 6v2.
Bug Fixes
Fixed that too many Vajras dying would crash the map by giving Ethereal more than 5000 bonus mana.
Can no longer raise dead Vajra.
Leveling Thranquility as the Druid grants 1 food instead of 2.
Increase Health Gain and Increase Mana Gain of Guardian now reward proper mana and health.
Druid Den no longer generates the mana of Souls.
Farmer Changes
Toss Pebble penetrates spell immunity.
Reduced health of Hay Piles to 150/300/450/600 from 150/350/550/750.
Increased base mana of Wells to 300 from 200.
Wells now cost 60 lumber instead of 70.
Cauldron now costs 60 lumber instead of 50.
Increased the upgrade time to Blacksmith, Windmill and Warehouse to 50 seconds from 8.
Increased the upgrade time to Guard tower to 25 seconds from 15.
Increased the upgrade time to Fort to 35 seconds from 15.
Increased hit points of Smith to 350 from 275.
Reduced hit points of Library to 300 from 350.
The Sapper and the Control Magic of the Phoenix Guard no longer require the target to be organic.
Farmer Researches
Split the Masonry research into two separate researches: a Masonry Research and a Marksmanship Research.
The Masonry Research costs 100 lumber and increments with 250 lumber, it increases health of all your buldings by 10% per research.
The Marksmanship research costs 100 gold and increments with 250 gold, it increases tower damage by 15% per research.
The Masonry, Marksmanship, Weaponry and Armor tier 1 research can be researched inside the Smith, higher tiers require the Blacksmith.
Each research of Increased Weaponry and Increased Armor now take 10 seconds longer for each previous upgrade instead of 5.
Tier 1 of Lumber Harvesting is now researched inside the Barn ninstead of the Smith.
Tier 2 of Lumber Harvesting and Hay Stockpiling is now researched inside the Warehouse instead of the Smith.
Reduced the research time of Hay Stockpiling and Increased Lumber Harvesting to 1 second from 45 seconds.
Well Spring is now researched inside the Cauldron instead of the Smith.
Increased research time of Well spring to 80 seconds from 45.
Keeper
Lesser Druids of the Keeper have been renamed to Woodlings and have the appearance of an Ancient of War but have the same abilities as before.
Thornweld generates 25 lumber instead of 30 lumber per tick.
Reduced damage of Entlings to 45 from 50 and their health to 450 from 500.
Guardian
The Guardian can build lesser druids called Stewards.
Stewards have Way of the Talon, Friend of Men, Woodworker and Resistant Skin similar to the Guardian.
Stewards cost 1 food and have Woodword, an inventory and Renew similar to the Woodlings.
When the Guardian reaches level 5 in a Way his food limit is increased by 1.
Increase Health and Increase Mana also increase the health and mana of Stewards.
Souls owned by the Guardian can give mana to allied units and structures.
Reduced cooldown of Wings of the Grove to 15 seconds from 30.
Dryad
The Dryad can build lesser druids called Sprites.
Sprites are flying units that have Woodword, an inventory, Blink, Abolish Magic, Phase Shift and an ability that summons Souls.
Every time the Dryad kills an Assassin her food limit is increased by 1 up to a maximum of 5.
The passive bonuses to movement speed, mana, health and attack range of leveling the Dryads abilities are also given to Sprites.
Souls owned by the Dryad can possess enemy units.
Hunter Changes
Reduced gold cost of Spirit Towers to 400 from 500.
Grim Reaper
Killing a Farmer cursed by Death's Door now turns them into a Skelly Chief Hero instead of a just a Farmer thats allied to the Hunters.
The Skelly Chief has abilities similar to Necrify, Wraith Walk, Critical Strike, Tosshin and Thori'dal but some of them passively summon Skellies.
The Skelly Chief can be revived at a Gravestone next to the Rich Businessmen which can be destroyed.
Death's Door requires level 8 down from level 11.
Tracking of Death's Door last infinitely.
Increased attack range to 575 from 450.
Increased range of the Skelly Grub health regeneration of Skellies to 1500 from 900.
Skelly Grub now also increases movement speed of Skellies by 10%.
Reduced mana cost of Necrify to 90 from 100.
Tomb of the Damned spawns skeletons in 7/5/3 second intervals instead of 9/6/3 seconds.
Increased the health of Tomb of the Damned to 350 from 250.
Lord of the Dead increases hit points of Skellies by 100 from 80.
Increased base health of Skellies to 350 from 300.
Increased damage of skelly to 15 from 11.
Increased movement speed of Skellock to 300 from 275.
Reduced cooldown of Skellocks Cryptwave to 20 seconds from 35 seconds.
Increased damage of Skeller to 50 from 40.
Increased cast range of Skellers Poison Strike to 1000 from 750 and it now deals 40 damage per tick up from 20.
Increased health of Skellior to 700 from 550.
Skellior, Skeller and Skellock no longer degenerate hit points while away from the Grim Reaper.
Skelliors Berserk now increases damage and armor by 30 instead of 20.
The Skeller now has an ability similar to windwalk.
High Cultist
Summoning the Necronomicon now costs 75 mana down from 100 mana.
Reduced the cooldown of Necronomicon to 70 seconds from 80.
Increased the duration of Necronoomicon to 210 seconds from 180.
Reduced the casting time of Cultspeak to 0.45 seconds down from 0.75.
Reduced cooldown of Cultspeak to 110 seconds from 240.
Necronomicons can now globally grab cultists to their location.
Each level in Shift increases the damage of your Cultists by 10.
Ghoulrift increases the amount of Ghouls you can train by 1.
Statue of Worship generates 20 gold plus 5 gold per level in Ghoulrift instead of a flat 30.
The High Cultist is limited to 1 Pillar of the Cult plus 1 per level in Unsummon.
Pillar of the Cult no longer costs gold to construct but takes 20 seconds to build instead of 9.
Sentinel
New Ultimate ability: Leap from enemy to enemy 9 times, dealing 200 damage per slash.
Benthai'del Elune is now a non-ultimate ability whose movement speed increase and damage on attack scale with level.
Removed Ash'Valanor ability, instead the Valanor can be retrained upon death at the Rich Businessmen for 200 gold.
The health and damage of the Valanor increase, and his skills unlock from leveling the abilities of the Sentinel.
Increased cast range of Thori'dal to 700/850/1000 from 700 flat.
Anadorei Talah deals 100 damage per second instead of 150.
Reduced cooldown of Wings of the Grove to 15 seconds from 30.
Spider King
Garrote of Girek and Quake of the Qiraji pierce spell immunity.
Spinnings of Shelob slows by 99% instead of ensnaring, allowing units struck to attack and turn but also making them able to be impaled.
Spinnings of Shelob now also reveals the location the ability is cast.
Spinnings of Shelob deals 25 damage per second.
Leveling Underway of Unet'Azjol increases your damage against buildings by 20/40/60%.
Increased hit points of Hatcheries to 2200 from 850.
Affliction now also turns Gardens of Éarendel into Hatcheries.
Doctor
Removed the Vision Fetish, instead the Doctor can cast a Phantom Fetish that a targeted unit is wired to, the wire can be pulled to drag the unit back to the Fetish.
Voodoo Fetish now provides aerial vision and true sight vision.
Voodoo, Phantom and Tiki Fetish all require level 5 to be learned.
Socrates can no longer Consume Corpses, instead he passively gains 1 mana per Fetish created by the Doctor.
Reduced the mana cost of concocting mojos by 50%.
Reduced range of Voodoo Fetish healing to 350 from 450.
Ethereal
Increased attack range to 575 from 450.
Werewolf
Toss Pebble penetrates spell immunity.
Bug Fixes
Fixed that Moratorium wouldn't upgrade to a Cathedral if it was building.
Farmer Changes
Hearty Brew now increases the health of Militia by 125 instead of 100 and their damage by 4 instead of 0, but costs 250 gold and lumber instead of 200.
Increased the limit of Command Centers you can build to 2 from 1.
Increased hit points of Javilinier to 750 from 575.
Dryad
Removed Corrosion.
New ability Impetus: fires a magical missile that deals bonus damage.
Each level of Impetus increases the attack range of the Dryad by 75.
Reduced attack range of Dryad to 700 from 750.
Gracious Leap can now be cast at a target location.
Each level in Gracious Leap increases movement speed by 25.
Reduced base movement speed to 305 from 355.
Each level of Abolition increases the base mana of the Dryad by 100.
Reduced base mana to 100 from 200.
Each level of Cyclone increases health by 75.
Reduced base health to 125 from 175.
Guardian
Increased the strength gain per level to 3.2 from 2.3.
Hunter Changes
Removed Shrine of the Assassin from the game.
Added a new unit to the Moratorium: a Gargoyle statue with a ranged attack, that generates lumber, that can't leave blight which should be used to defend the Moratorium.
Moratorium has a ranged attack that deals 25 damage.
Shade now requires Halls of Reanimation.
Reduced Lumber cost of shade to 100 lumber from 200.
Reduced the damage increase of Ghoul Frenzy to 35 from 50.
Gonzo's Gizmo can now be used on any allied unit.
Healing Wards now have a maximum of 3 in stock and take 1 minute to replenish.
High Cultist
Increased the effective range of Shift's chain lightning.
Statue of Worship generates 30 gold instead of 50.
Build time of Pillar of the Cult reduced to 9 seconds from 19.
Summoned Necronomicon last for 180 seconds instead of 100.
Spider King
Broodmothers can be build from Hatcheries for 200 gold and cost 2 food.
Hatcheries provide 3 food instead of 2 food.
Spiderlings now have 285 movement speed instead of 270.
The Impale and Web duration of all Spider King abilities now last shorter on enemy Heroes.
Doctor
Reduced mana cost of mojo kettle to 50 from 100.
Voodoo Fetish now lasts 20 seconds instead of infinitely.
Increased the collision size of the Vexing Fetish to 32 from 21.
Berserker
Reduced the area of effect of Skyvgorod by 33%.
Reduced the splash damage dealt to units further away from the target being attacked by Skyvgorod, including himself.
Bug Fixes
Bounty Hunter's Bounty of Thirty now properly gives 30 gold instead of 50.
Ghouls can attack Roflcopters.
Farmer Changes
Changed color of the white Farmer to the color Mint, so the minimap doesnt get confusing as to what units you own.
Reduced base damage of Engine to 175 from 275.
Dispel Device can now also be used on self.
Barns and Warehouses no longer provide food.
The Farm provides 8 food up from 4.
Hay Piles cost 100 lumber and so does it to upgrade them, up from 60 lumber.
Forts cost 750 lumber up from 600.
Capitals cost 600 gold up from 500.
Decreased the attack speed of towers by 15%.
Druid Changes
Woodword Entangling roots last 4 seconds instead of 3.
Keeper
Keeper starts with 1 Lesser Druid instead of 2.
Reduced base health of Entlings to 500 from 650.
Wrath of Nature increases health of Entlings by 75 from 100.
Newly constructed Druids get the Woodland Horn.
Reduced armor of all Ancients to 0.
Reduced health of Oakling and Mapling to 700 from 750 and 1200 respectively.
Reduced health of Mossling to 500 from 600.
Reduced damage of Mossling while unrooted to 40 from 60.
Reduced damage of Mapling while unrooted to 40 from 50.
Reduced damage of Oakling while rooted to 60 from 65.
Hunter Changes
Increased speed of shades to 370 from 300.
Reduced the pathing size of Gold Mines to be similar to a blacksmith.
Gold Mines left behind by destroyed haunted Gold Mines are no longer invulnerable.
Blinkdagger has 40 seconds cooldown down from 120.
Creep Changes
Special creeps no longer sleep.
The special creep camps now take 50% reduced magic damage instead of 80%.
Added two new easy special creep camps which should be do-able by a level 5 hero, one group of bandits halfway on the road from the Factory to the Prison and some harpies on the far west side of the map.
The bandits drop a tome of 300 experience, agility, strength and agility +7.
The harpies drop a Cyclonestaff and a Spell Shield.
Nerfed the abilities of the kobolts at creep camp above the the Bandit Camp in the top of the map.
Nerfed the health of the murloc creep camp in the lake above the factory.
Reduced health of Nidhogg at the hills in the east of the map to 6500 from 7500.
Reduced the venom duration of the Gnolls in the west side of the map to 4 seconds from 10 seconds.
Reduced health of Slartibartfast at the Gnoll in the west side of the map to 2500 from 3250 and reduced his armor to 0 from 3.
Reduced the attack speed, bash duration and health of Slartibartfast at the gnoll creep camp in the west side of the map.
Affliction can no longer be used on farm animals, souls and creeps in the special creep camps.
Sleep of Vampire Counts can no longer be used on farm animals, souls and creeps in the special creep camps.
Banish of Cultists can no longer be used on farm animals, souls and creeps in the special creep camps.
The Butcher can no longer devour creeps at the special creep camps.
Bounty Hunter's Blunderin' deals as much damage to special creeps as it does to Druids.
Spider King
Spinnings of Shelob now lasts for 4/6/8 seconds instead of 5/7/9 and has 35 seconds cooldown instead of 28.
Increased base health to 950 from 700.
While burrowed the Spider King has 5/10/15 bonus armor.
Increased the casting speed of the Spider King.
Garrote now travels to the targeted location and its impale has a greater area of effect.
During Garrote the Spider King is invulnerable.
Units dying to the Cocoons of Affliction of Arach reward experience to the Spider King.
Reduced Spiderling health to 450 from 500.
Reduced Spiderling damage to 30 from 35.
Arachnid Web cooldown reduced to 5 seconds from 30.
Arachnids cost 600 lumber down from 750 lumber.
Scarabus cost 400 lumber down from 500 lumber.
Hatcheries can now unload their units at the Factory Fountain besides other Hatcheries.
Doctor
Increased health of Vexing Fetishes by 50%.
Increased attack range of the Doctor to 750 from 600.
Fetishes have the Fortified armor type instead of Heavy.
Werewolf
Increased base damage to 10 from 0.
Increased strength per level to 3.3 from 3.0.
Bounty Hunter
Big Gustav has 4 inventory slots up from 2.
Track reduces armor by 20/30/40 instead of 40/60/80 but can now also be used on buildings.
Butcher
Slough heals for 125 health per Flesh Heap stack instead of 100.
Bug Fixes
Grim Reaper is now properly an intelligence hero.
Cathedral has inventory again.
The buff of level 4 Lokarjarl no longer lasts infinitely.
Lokarjarl no longer deals its damage multiple times to the same target.
Socrates can now properly transfer mana to the Mojo Kettle.
Arachnids are actually invisible while burrowed.
Farmer Changes
Roflcopter has a cargo hold with capacity 2.
Increased Roflcopter hit points to 450 from 300.
Reduced Roflcopter food cost to 2 from 3.
Increased hit points of the Farm to 600 from 300.
Increased the effective area of Lord of the Castle's War Cry to 1300 from 650.
Reduced the cooldown of the Cauldron's Cook to 18 seconds from 30 seconds.
Increased the lumber and gold cost of Hearthy Brew and Mind Brew to 200 from 100 and 125 respectively.
Doubled the research time of the researches in the Library and Workshop.
All upgrades in the Library and Workshop have doubled lumber cost.
Doubled the research time of Architecture.
Increased cost of Architecture to 250 gold and lumber from 150 gold and lumber.
Increased gold cost of Robotics to 400 from 200.
Reduced cost of Library to 120 lumber and gold from 200 lumber and gold.
Increased hit points of Library to 350 from 225.
Increased the construction time of Workshops to 30 seconds from 8.
Reduced cost of Javilinier to 100 gold and lumber from 125 gold and lumber.
Keeper
Thornweld no longer stuns buildings.
Garden of Éarendel generates 15 gold per tick instead of 30.
Reduced health of Garden of Éarendel to 1000 from 1200.
Reduced damage of Garden of Éarendel to 35 from 50.
Reduced damage of Lesser Druids to 40 from 45.
Spider King
New unit the Scarabus: a melee unit that can stun, upgraded from a Cocoon just like the Arachnid.
Spin Tentacle is now an ability of the Hatchery that costs no mana but has 200 seconds cooldown.
Broodmother's Lay Cocoon now costs 125 mana instead of 150.
Arachnids have Venom unlocked by default.
Increased the health of Arachnids to 700 from 500.
Increased Arachnid attack range to 700 from 550.
Increased Arachnid attack damage to 40 from 30.
Weaving upgrade now increases damage of Arachnids and Scarabus by 5 instead of 3.
Carapace upgrade now increases the armor of Arachnids and Scarabus by 2 instead of 1.
Weaving and Carapace upgrade now increment by 300 lumber instead of 500 lumber per level.
Increased the gathering rate of Broodmothers by 33%.
Increased maximum mana of Broodmothers to 500 from 250.
Reduced the research time of all upgrades by 25%.
Werewolf
Human Form costs 0 mana instead of 25.
Feast on Flesh heals for 400/600/800 instead of 200/300/400.
Lord of the Vampire
Cathedral can now Summon Allies similar to the Command Center ability.
Sceletus of the Regiis Calicem deal 17 damage instead of 10 and have 325 health instead of 250.
The Sleep cast by Vampire Counts can now also evolve Vampires into greater beings, but has 50 seconds cooldown instead of 30.
Doctor
Increased cast range of Mass Load of Socrates to 800 from 500.
Increased the effective range of Consume Corpses of Socrates to 900 from 400.
Bug Fixes
Fixed an issue where a limited unit being killed by the Affliction of the Spider King prevented you from rebuilding that unit.
Woodword properly heals buildings.
Farmer Changes
Increased range of Cyborg's Mechanical Roar to 1400 from 900.
Increased area of effect of Javalinier's Spell bomb to 350 from 200.
Well requires the Farm instead of a Smith and costs 70 lumber instead of 100.
Well starts with 150 initial mana instead of 100.
Well in a Box costs 40 lumber instead of 75.
Reduced Guard Tower damage to 30 from 35 but increased health to 550 from 450.
Reduced Fort damage to 70 from 85 but increased health to 1200 from 1000.
Fort gold cost reduced to 300 from 500.
Reduced Cannon Tower damage to 55 from 75. but increased health to 900 from 750.
Cannon Tower gold cost reduced to 150 from 170, but costs 50 lumber.
Reduced Capital damage to 110 from 150, but increased health to 1500 from 1200.
Capital requires Architecture instead of a Workshop.
Capital costs 150 lumber.
Hay Piles now produce 6/12/18/24 food instead of 5/10/15/20.
Hay Piles now have 150/350/550/750 health instead of 75/250/425/600.
Reduced Militia movement speed to 290 from 330.
Quickness Brew increases movement speed by 100 instead of 150.
Reduced Mithril Brew cost to 400 gold 400 lumber from 500 gold 500 lumber.
Druid Changes
Can no longer pick up Assassination License.
Increased Woodword casting range to 750 from 500.
Keeper Rework
The Keeper can now build lesser Druids that each have a Horn of the Woodland Realm, can cast Woodword, generate lumber for Farmers and summon Entlings.
Lesser Druids cost 1 food to produce inside the Druid Den.
Souls owned by the Keeper can Entwine themself to a tree, granting the ability to turn it into an Ancient after a certain duration of being entwined.
The Ancients the Souls can entwine themself into are a defensive tower, a healing well and an ancient that produces souls and generates gold.
All Ancients can unroot, have somewhat regular movement speed, can be repaired and have a decent attack.
Removed Sprout, Stewardship and Force of Nature.
The first ability of the Keeper is still Blink.
Wrath of Nature is now the second base ability of the Keeper, each level increases the stun duration and the amount of Entlings summoned.
Tranquility is the third base ability of the Keeper, heals allied units and buildings in an area around the Keeper.
The fourth base ability of the Keeper is Garden of Éarendel, it upgrades a Farm into a building that generates gold for the Farmer, has a ranged attack and can construct Wood Elves.
Wood Elves gather lumber faster than Workers do, can build buildings and can be upgraded into a Phoenix Guard to which Farmers are limited to owning 1 of.
Phoenix Guard requires all castle-tier library upgrades to be build, and has three abilities; defend, control magic and manamancy.
The ultimate of the Keeper is Yggdrasil: a massive Ancient that the Keeper can only create once that has various abilities and auras that should be used to push the factory in the lategame.
Each level in Blink increases the mana and health of your lesser Druids.
Each level in Wrath of Nature increases the health of any summoned Entling.
Each level in Tranquility increases your food by 1.
Each level in Garden of Éarendel increases the amount of Gardens that can be active at a time and the amount of Wood Elves Farmers can build from them.
Guardian
All Ways now have 5 levels instead of 4, the ultimate of the Way is unlocked on level 5.
Friend of Men now requires level 1 of Way of the Guardian, all others have been moved up a level.
Way of the Bear level 4 unlocks Rending Claws which slows enemy movement on attack.
Way of the Talon level 3 unlocks Invisibility that can be given to buildings aswell.
Hunter Changes
Cultist's Worship now heals for 35 instead of 30.
Cultist's now deal 30 damage instead of 25.
Increased the hit points of Spirit Towers to 850 from 700.
Shades cost 200 lumber instead of 300.
Factory Security instead of Blinkscrolls sells Gonzo's Gizmo: teleport a target hero to you.
Grim Reaper
New ability Wraith Walk: gives movement speed and ignores collision/becomes banished/gives invisibiility.
Lord of the Dead now increases the hit points and damage of Skellies instead of Raise Skelly.
Raise Skelly is no longer a hero ability but instead is learned in the first level of Lord of the Dead.
Skelly Grub is now a passive ability of the Grim Reaper from the start of the game.
Increased mana pool by 50.
Now has a ranged auto attack with 500 range.
Increased base damage of Skellior to 30 from 23 and upgrade damage to 10 from 4.
Increased base damage of Skellock to 20 from 15 and upgrade damage to 5 from 0.
Increased base damage of Skeller to 40 from 23 and upgrade damage to 15 from 0.
Increased attack range of Skeller to 800 from 700.
Necrify now also resets the duration on Skellys if not upgraded by it.
Warden
Starts with a Valanor instead of a Shade.
Valanor now has an inventory.
With each level of Ash' Valanor the damage of Valanor increases by 15 and its health by 150.
Critters now have 800 vision range instead of 350.
Valanor is no longer spell immune but still has resistant skin.
Wings of the Grove and Gracious Leap require level 1 of Ash' Valanor.
Fangs of the Grove requires level 2 of Ash' Valanor.
At level 3 of Ash'Valanor Valanor can cast an ability that grants magic immunity and armor for 20 seconds.
Reduced Fleetfoot evasion chance to 60% from 75%.
Spider King
Burrowed units regenerate health reapidly but don't regenerate when unburrowed.
While Burrowed the Spider King can detect invisible units directly overhead.
Affliction Cocoons now last 30/20/10 seconds instead of 40.
Spiderlings now have 35 damage instead of 20.
It is now possible to overlap the stun of Garrote and Quake.
Increased distance travelled of Garrote of Girek to 1050 units from 900 units.
Generating Cocoons have 400 hit points instead of 200.
Butcher
Bloodletting now heals for 35 instead of 30.
Reduced attack speed to 2.55 from 2.3.
Rot now lasts half a second longer per Flesh Heap stack instead of 1 second longer.
Rot deals 30% less damage and it heals for the exact same amount as it damages.
Chopper deals a 1/3/5 second stun instead of 2/4/6 seconds but has a 5/10/15% chance of spawning a Fleshling.
Werewolf
Repair is now part of the Farmer's Toolkit.
Werewolf has significantly faster mana regeneration in Human Form similar to Farmers.
Werewolf has worse vision range in the night in Human Form similar to Farmers.
Reduced Feast on Flesh cooldown to 25 seconds from 30 seconds.
Reduced starting strength to 10 from 16.
Reduced starting damage to 0 from 15.
Ethereal
Increased attack range to 425 from 310.
Removed impact delay on Vajrabhrit.
Increased healing done by Vajra's by 100% and made it prioritize Heroes.
Vajra damage increases with levels of Vajrabhrit up to a maximum of 80 damage per second per Vajra.
Bhagavad heals for 500.
Berserker
Increased strength per level to 1.75 from 1.35.
Increased base health to 700 from 600.
Ymmirjar can now be cast at atarget point but costs 300 mana instead of 200.
Ragnarok increases damage by 40.
High Cultist
Shift now deals 100/200/300 damage instead of 75/150/225.
Increased movement speed to 325 from 300.
Bounty Hunter
Gustav receives 150% experience just like all other Heroes.
Gustav detects invisible units.
Doctor
Vision Fetish provides True Sight.
Bug Fixes
Fixed Guardians stun immunity.
Guardian's cooldowns are no longer reset when shapeshifting.
Fixed Guardian morphing in and out of Raven Form increasing base damage.
Keeper's Stewardship now properly costs 100 mana.
Cloak of the Damned now properly lasts 7 seconds instead of 10.
Berserker's Lokarjarl deals damage and stuns again.
Spider King can no longer get Cultists.
Druids can't use Pocket Barns.
General Farmer Changes
Chickens, Sheep and Cows no longer cost food.
Harvesters can remove Wild Growth.
Increased Command Center damage to 110 from 85.
Increased damage given by Command Center's War Drums to 25% from 10%.
Increased range of Command Center's War Drums to 1900 from 900.
Increased armor of Castle to 10 from 5.
Increased health of Castle to 1500 from 1250.
Decreased the pathing map of the Castle and Workshop to be similar in size to the Smith.
Increased the gathering speed of the Shredder by 15%.
Made the Roflcopter spell immune.
Increased Roflcopters line of sight to 2000 and gave him ultravision.
Changed damage type of Roflcopter to normal from pierce.
General Druid Changes
Woodword can no longer be used on enemy Heroes.
Reduced Woodword cooldown to 15 seconds from 25 seconds.
The Entangling Roots of Woodword now deal 300 damage and last for 3 seconds instead of 2.
Increased Woodword cast range to 500 from 200.
Keeper
Increased Keepers attack range to 850 from 750.
Increased base mana from 0 to 250.
Increased the hit points of Springs to 500 from 225.
Each level of Sprout increases food by 2 instead of 1.
Increased base mana of Springs to 600 from 300.
Added a third building that the Entlings can build for 1 food: an Altar which summons souls, generates gold and can be teleported on.
Increased Entling harvesting speed by 100%.
Increased Entling health to 600 from 400.
Increased Entling damage to 50 from 30.
Increased Entling movement speed to 310 from 265.
Increased damage of Steward to 60 from 35.
Dryad
Gracious Leap no longer turns the Dryad invulnerable.
Gracious Leap does nothing if cast while entangled or webbed.
Gracious Leap now has 25/20/15/10/5 seconds cooldown instead of 20/15/10/5/1.
Corrosion is now a passive with 7 seconds cooldown that burns for 20/35/50/65/80 mana.
Guardian
Cooldown of Improve Hay Pile, Tower and Militia reduced to 5 seconds.
Mana cost of Improve Hay Pile, Tower and Militia increased to 100/125/150 respectively from 75 mana.
General Hunter Changes
Gold Mines reward 500 gold upon death instead of 1000.
Gold Mines have 1350 health instead of 950.
Reduced the amount of time it takes for Assassins to respawn.
Ghouls can no longer be sacrificed at the Pool of Divination, instead it passively generates gold, lumber or experience.
Hammer Guantlets stun Heroes and Farmers for 1 second.
Increased research time of Ghoul Capacity to 45 seconds from 1 second.
Reduced Ghoul Capacity research cost to 200/400/600 gold from 500/750/1000.
Reduced Masonry research cost to 200/400/600 gold and 200/400/600 lumber.
Reduced Ghoul Frenzy research cost to 100 gold and 100 lumber from 200 gold and 200 lumber.
Ghoul Frenzy increases damage by 50 and health by 300 instead of just damage by 35.
Frost Attack and Feedback research cost reduced to 400 lumber from 750 lumber.
The Factory Security now sells Blinkscrolls with maximum of 1 stock.
Blinkscroll has 3 charges instead of 2, costs 75 gold instead of 55 and has 120 seconds cooldown instead of 80.
Increased attack range of Lord of the Vampire, Butcher, Warden, Berserker, Werewolf, Juggernaut and Spider King by 50.
Lord of the Vampire
Increased Volatus damage to 75/150/225 and 10/20/30 damage per vampire from 50/75/100 damage and 10/15/20 damage per vampire.
High Cultist
Unsummon can be used on Heroes but lasts 7 seconds on them.
Chain Lightning of Cultists deals 90 damage instead of 70 but bounces 3 times instead of 4.
Butcher
Increased cooldown of Rot to 50 seconds from 40 seconds.
Spider King
Cocoons generate 10 lumber instead of 5.
Increased cast range of Spinnings of Shelob.
Warden
Thori'dal deals a 0.5 second ministun to Heroes and Farmers.
Werewolf
Increased Strike with Claw cast range to 200 from 100.
Juggernaut
The Juggernaut and his illusion share the same player color.
Grim Reaper
Necrify can be used on any ally and heals for 400/500/600 instead of 500.
Bug Fixes
Fixed a bug causing harvested Shimmerweeds to duplicate Crops.
Werewolf's Feast on Flesh now properly gives +3 strength on level 3.
The Werewolf attacking while Howl at Moon now triggers a 1.5 second cooldown on the movement speed increase.
Socrates can no longer gain mana from fountains.
Fixed that the Butcher sometimes remains stunned after Hook had ended.
Cultists sold by Rich Businessmen cost 1 food again.
Moved the pathing blockers in the Factory such that no Moratoriums can be build inside the Factory anymore.
Souls no longer cost food.
Woodword now properly entangles enemy heroes.
Druids planting seeds through Woodword or items now properly rewards Souls.
The Werewolf in Human Form can no longer teleport on farm animals with the Assassination License.
During Cathedralis Noctis Aeternae sanguine orbs no longer drop from buildings.
General Farmer Changes
Increased select range of Granaries from 300 to 450.
A Farmer now gains control over the Druid if the druid leaves the game.
General Druid Changes
Druids revive instantly but are stunned for a short period after reviving.
Dryad
Dryad has permanent vision over the jungle spots (farmers dont get this vision).
Increased base hit points to 175 from 25.
Reduced the cast point of the Dryad, making her animations quicker.
Increased strength per level to 2 from 1.4.
Keeper
Force of Nature summons 2/3/4/5/6 entlings instead of 1/2/3/4/5
Guardian
Raven Form can now attack air units.
Raven Form now has Woodword instead of True Sight.
General Hunter Changes
Added more creep camps to the map.
Hunters now have fog of war removed on the locations of creep camps.
Nerfed the Equalizer to deal 250% critical damage instead of 300% damage.
Grim Reaper
Reduced Necrify mana cost to 100 mana from 150 mana.
Doctor
Increased Socrates' cargo hold to 8 from 4.
Socrates has the ability to mass load all wards in an area.
Mass Vexing Ward summons 8 wards instead of 9 but the wards are level 9 instead of 7.
Sentinel
Anadorei talah deals 150 damage per second instead of 200.
Valanor now has a slow auto attack for 35 magic damage.
Bug fixes
Fixed a bug where Ethereal continously gains and loses the ability to fly.
Ethereal's Siddhi deals damage to Farmers again.
Guardian's Friend of Men can no longer be used on invulnerable units.
Druid's can no longer use Pocket Barns.
Seeds planted by the Druid now properly reward Souls upon Harvest.
General Changes
Moved the Druid to the last player slot in the Poor Farmers alliance so that he has allied chat.
Made the Factory quite more spacious.
Keeper
Wrath of the Forest stuns for 5 seconds instead of 1 second.
Increased attack range of Keeper to 750 from 600.
Increased base damage of Keeper from 0 to 20.
Increased intelligence per level of Keeper to 3 from 1.8.
Increased damage of Steward to 50 from 35.
Increased hit points of Steward to 750 from 600.
Increased movement speed of Steward to 200 from 40.
Game has changed so much last couple of patches that this probably warrants a 4.00 release.
Bug fixes
Woodland horn can now be used on the Druid's Den.
The Bounty Hunter's Blunderin' can be used on Farmers again.
Fixed that the High Cultist's Cultists could not cast Chain Lightning.
Fixed some issues relating to the Werewolf's Charge on Four, making it quite more useful.
General Item Changes
Robe of the Magi replenishes 400 mana when used instead of 250.
Removed the Krivbeknih from the Security, instead it sells a scope.
The Equalizer has a 25% chance to crit for 300% damage instead of a 10% chance to crit for 400% damage.
Increase Blinkdagger blink distance to 800 units from 650 units.
Scope costs 55 gold instead of 70 gold.
Moved Shoeblack from the Factory Merchant to the Factory Security.
Factory Merchant sells a new item - Cloak of the Damned for 145 gold.
Cloak of the Damned shield yourself from damage and increases your movement speed but stops your from attacking.
Hammer Gauntlets, Circlet of Nobility, Urn of the Elders and Claok of the Damned don't replenish in the shop.
Hammer Gauntlets increase attack speed by 30% instead of by attack damage by 5 but cost 145 gold instead of 90.
Urn of the Elders costs 145 gold instead of 200.
Circlet of Nobility increases all stats by 7 instead of 4 but costs 145 gold instead of 72 gold.
Removed Bottle from the Ancients.
Removed Bottle from the Factory Security.
Ancients sell a Pocket Fairy that gathers lumber and can repair structures.
The Mayor at Farming Villages sells Scroll of Speed, Healing Salves, Clarity's and Potions of Invisibility.
The Farm Hand at Farming Villages also trades Gold for Lumber.
Moved Shoeblack from the Farm Hand to the Mayor.
Reduced the cost of Shoeblack from 90 gold to 55 gold.
Contraption has a 500 cast range instead of 175.
General Farmer Changes
Increased the Farmer's Wood gathering speed by 50%.
Farmer's can now break other Farmer's out of jail.
Placed more Seed Vines on the map.
Cauldron require the Farm instead of a Fire Pit.
Library requires a Smith and a Granary instead of a Blacksmith, Warehouse and Windmill.
Blacksmith requires a Windmill and a Warehouse instead of a Granary and a Barn.
Wells no longer require a Windmill.
Workers can now also build Fire Pits, Towers, Wells and Hay Piles once Architecture is researched.
Increased health of Warehouse to 900 from 600.
Reduced Cyborg's Clockwork cooldown to 25 seconds from 45 seconds.
Increased Javilinier's Poison Strike cast range to 1000 from 750.
Javilinier's Hide now deals 100 bonus damage instead of 80.
Javilinier's Hide bonus movement speed is now 30% instead of 10%.
Javilinier has a new ability instead of Medicine: a Dispel Bomb that dispels all enemies and allies struck.
Buffed Lord of the Castles Royalty aura to increase armor by 5 instead of 2.
Improved the quality of seeds that you can get from Cooking seeds in the Cauldron.
General Druid Changes
Increased all Druid's health regeneration in the night from 1 health per second to 3 health per second.
Reduced Woodword mana cost to 60 mana from 75 mana.
Woodword interupts the Bounty Hunter's Blunderin' channeling.
Reduced the Woodland Horn's casting time from 7 seconds to 4.5 seconds.
Seeds planted by Druids the regular way also rewards a Soul when harvested by a Farmer.
Guardian
A new stength based shapeshifting Druid that has 3 different forms.
In his humanoid form he can put Farmers on his back, upgrade Hay Piles, Workers into militia, Towers into Guard Towers and place a Stockpile that generates lumber for Farmers.
In his bear form he is tankier and has multiple combat abilities.
In his raven form he can fly, detect invisible units, has evasion and can peck at enemies to stun them.
Keeper
Entlings can collect lumber and return it to Stewards.
Entlings can build towers and wells that cost 1 food.
Each level Sprout increases the maximum food of the Keeper by 1.
Reduced Sprout mana cost from 120 mana to 90 mana.
Dryad
Forest Spirits requires level 8 instead of 10.
Cyclone can now also be cast on friendly units.
Corrosion burns 10/20/30/40/50 mana instead of 5/10/15/20/25 mana.
Level skip requirement for Corrosion increased to 3 from 2.
Abolition deals 50 damage per second instead of 35.
Abolition interupts the Bounty Hunter's Blunderin' channeling.
Abolition also dispels the target enemy.
Abolition lasts 3 times longer on non-Heroes instead of 20 seconds flat.
Gracious Leap increases movement speed by 50% for 4/5/6/7/8 seconds after casting it.
Reduced Gracious Leap cast time.
Increased attack range to 750 from 600.
Increased agility per level to 3.2 from 1.8.
Increased base mana to 200 from 0.
Reduced cooldown time on attacks from to 1.5 seconds from 2 seconds.
General Hunter Changes
The Bazaar has been renamed the Halls of Reanimation and now contains upgrades for Ghouls and Towers.
The Shrine of the Assassin instead of the Bazaar sells tomes.
Removed the Obsidian and the Obsidian Vault, instead the Hunters can build a new building: The Pools of Divination.
Ghouls can Sacrifice themself inside the Pools of Divination to turn themself into experience for the Hunter.
Pools of Divination, Halls of Reanimation and Shrine of the Assassin have been limited to 1 per player.
Ghouls have their base damage reduced to 10 from 20.
Reduced Spirit Tower damage to 40 from 45.
Reduced Spirit Tower attack rate to 0.85 from 0.7.
License of Assassination can now also be used on the Moratorium.
Made the Factory defenses quite a bit stronger.
Doctor REWORK
Mojo is no longer a Hero ability but an ability that Socrates can cast for 100 mana.
The Mojo Kettle can now craft Nether, Elder and Demon Mojo without requirements for 100, 200 and 300 mana respectively.
Vexing Fetish has 9 level ranks instead of 3 ranks.
All other fetishes require a certain higher level but only have 1 rank.
Level 3 - Vision Fetish: reveals terrain in an area around the ward.
Level 5 - Tiki Fetish: works the same as before.
Level 7 - Voodoo Fetish: heals wards and allied units in an area around it.
Level 9 - Mass Vexing Fetish: works the same as before.
Lord of the Vampire
Lord of the Vampire has a new ultimate: Cathedralis Noctis Aeternae - Transform a Moratorium into the Cathedral that while alive turns the map into night permanently and removes shared vision between farmers. While the Cathedral is alive enemies will drop blood on death with which the Cathedral can upgrade a powerful item that the Lord of the Vampire can equip.
Volatus can now be used on Buildings.
Summoned Vampires deal normal damage instead of magic damage allowing them to attack Farmers.
Reduced the movement speed of summoned Vampires to 300 from 310.
Vampires (2) and up now have Critical Strike.
Greater Vampires (3) and up can now cast Slow.
Vampire Counts (4) can now cast Sleep.
Ethereal
Bhagavad no longer heals the target unit to full health.
Vajra last for 45 seconds instead of 30 seconds.
Vajra increase the maximum mana pool of the Ethereal by 25 upon expiring.
Rddhi can no longer be used on Vajra to consume them.
The passive component of leveling Rddhi (the speed, flying and invisibility) is now a passive component of leveling Dhyana.
Vajra can cast Siddhi only once.
All basic Ethereal abilities now cost 100/180/260 mana.
Werewolf
The Werewolf can shift in and out of a weaker Human form which Farmers dont automatically attack and in which he can cast Farmer abilities.
Merged Howl at Moon and Charge on Four into 1 ability.
Feast on Flesh now gives 1/2/3 strength instead of 0/1/2.
Feast on Flesh level skip requirement increased to 3 from 2.
The Werewolf can spend attribute points on increasing his strength by 3.
High Cultist
Cultists can now no longer unsummon buildings, the Necronomicon still can.
Added a weaker tower, the Pillar of the Cult which costs 200 gold and can only be build by the High Cultist.
Reduced Necronomicon mana cost to 100 mana from 120 mana.
Bounty Hunter
Big Gustav now requires level 5 instead of level 7.
Blunderin' now deals 300/400/500 damage to Druid's.
Sentinel
The Wings of the Grove of the Valanor no longer expire but hover over an area until ordered elsewhere.