Every Hunter now has a base ability that is already unlocked at level 1 and can't be leveled.
Reworked the defenses of the factory to suit reforged.
Trees are chopped down after 1500 lumber has been gathered from them.
Ghouls degenerate health much slower off blight.
Houses of Blight now spread blight so ghouls can travel to new trees.
Increased starting gold of Hunters to 500, but the price of starting items has also been increased in order to compensate.
Reduced the cost of cultists to 400 gold from 500.
Hero damage now deals 55% effective damage against fortified armor type instead of 50%.
Removed repicking from the game.
Strength now increases health by 33 per point instead of 30.
Increased base health of all hunters by 50.
Increased the base movement speed of all hunters by 15.
Removed Assassination License, instead the hunters can now cast an ability that does the same.
Increased the health of the Gate that protect the Rich Businessmen to 9000 from 5000.
Businessmen now automatically start reviving your hero when he dies.
Increased the regeneration of all units that guard the factory to 3 health per second from 0.25.
Placed two additional Last Hope towers inside the Factory, one at each shop (and renamed them to Riot Control).
Increased the health of Riot Control to 3000 from 2000.
Increased the health regeneration of Riot Control to 10 hit points per second from 0.
Increased the armor of Riot Control to 10 from 3.
Increased the experience rewarded for killing Musketeer, Captain, Wizard, Cyrrog and Talon Guard.
All ability tooltips now contain whether the damage is magical or physical (farmers are immune to magical damage).
All ability tooltips now contain the different duration of crowd control effect for units and heroes/farmers.
Reduced the health of shades to 100 from 200, but made them constructs that take reduced piercing damage.
Increased the experience given for killing Farmers by 300%.
Spirit Towers now have 1200 base health instead of 950.
NEW HERO: STALWART THE BLACK ORC
Takes slaves from the Farmers that he puts to work gathering and building.
Slaves can be upgraded into Grunts who can be upgraded into even stronger combat units.
Stalwart crafts items that improve his abilities and that of his allies. The items that he crafts for himself show on his model.
Example item - Yari of Musashi: When equipped by the Windwalker his Tosshin and Arashi deals an additional 100 damage if his Illusion is with him.
Base ability Enslave: Take a worker/architect/militia as a slave.
Q - Hammerer: Leap to target location, damaging units at the location, has 2 charges. Has an additional charge if the Black Orc has his pauldrons equipped.
W - Ironbash: Bash target enemy, stunning him and dealing damage based on the amount of armor. Nearby units have their damage reduced. Grants permanent bonus armor if unit is killed by Ironbash and he has his shield.
E - Darkhowl: Taunt all nearby enemies to attack you, while they are attacking you their attack damage is reduced. If the Black Orc has his helmet equipped he gains armor equal to the enemy units taunted for 15 seconds.
R - Earthsplitter: Splits the earth in a straight line, creating impasseble terrain. Enemies struck are stunned and damaged. The Earthsplit lasts 10 seconds longer and the Black Orc gains 30% attack and movement speed for 15 seconds if he has his weapon enchanted.
T - Stalwart's Hammer: Deals damage in an area around Stalwart that increases in strength by the amount of units struck. His ultimate has 3 levels, each level allows him to craft more items for himself and his allies.
NEW HERO: ROBBIN THE THIEF
The Thief excells at guile, he can see over trees and objects but deals 33% reduced damage to buildings.
Steals gold, lumber, iron, tools, oil and bones from Farmers and the Forest and uses them in crafting and building.
Iron is gathered from rock chunks, tools from pickpocketing, bones from corpses, and oil from seeds.
Does not use cultists, instead crafts his own Hovels, Miners and Towers.
Example trap from crafting - Claptrap: stays hidden until enemies walk over it and then snaps on them, reducing their movement speed by 100%.
Example trap from crafting - Mimic: Drop a coin that looks exactly like a regular coin, but when an enemy picks it up it is rooted in place for 10 seconds, revealed and dealt damage.
Example upgrade from crafting - Grappling Hook: Whenever you cast Shackleshot you also grapple towards the target you shackled. Allows Shackleshot to be cast on allies and buildings.
Example upgrade from crafting - Thieving Set: Your Pickpocket no longer costs any mana, has an increased cast range and can steal any 1 item worth less than 1000 gold from a units inventory.
Base ability Open Backpack: Browse through the crafting materials you have gathered and the stuff you can craft from it.
Q - Tumbleshot: Tumble towards the targeted direction, after you finish tumbling you shoot an arrow at the nearest enemy dealing damage and knocking the target back. If the unit is knocked into a wall, ledge or tree, it is stunned. Units killed by Tumbleshot are turned into a mushy Oil.
W - Powershot: Charge your bow for up to 3 seconds, dealing damage based on the duration you charged the string. Every time you hit a unit the powershot deals 15% reduced damage. Units killed cleanly by Powershot drop double the bones.
E - Shackleshot: Shoot a snare at the target unit, snaring it and all units in a cone behind it dealing damage damage per second. Units under the effect of Shackleshot are especially ungaurded, leaving double the tools unguarded to pickpocketing.
R - Prowl: While invisible you have the ability to pickpocket enemies which incapacitates them for and steals from them. Steals Tools from resource buildings and units, Iron from combat buildings and units, Bones from animals, and Oil from crops. Casting Pickpocket does not break invisibility.
T - Focus Fire: Rain down flurries of arrows on your opponents by drastically increasing your attack speed and being able to fire arrows while moving for 20 seconds. Additionally your movement speed is increased by 20% for the duration.
NEW HERO: PYRE THE FLAMEWRAITH
Ignite: the Flamewraith's spells ignites units which deals damage over time.
Kindlings: An ignited unit dying spawns an uncontrollable fire elemental that attacks nearby enemies.
Hotstreak: Every successive spell it casts the Flamewraith grows hotter, dealing some random damage to itself and random bonus damage to enemies ignited.
Zenith: An invulnerable, flying orb of fire that can move and provide true sight vision during the day, but slowly drifts back blind to Pyre during the night. It has the spells Ire of Pyre, Apocalpyse and Sunstrike.
Ire of Pyre: Every time a unit is ignited the Zenith gains 1 mana.
Apocalypse (500 mana): Cover target area in rain of fire for 50 seconds. Each wave deals 10 damage. Deals 50% reduced damage to buildings.
Sunstrike (100 mana): Sends a catastrophic ray of fierce energy from the sun at any targeted location, dealing 700 pure damage spread out evenly to all units in the area.
Base Ability Firefly: Push target ally or enemy away from you. The closer they are, the further you push them away.
Q - Pyroclasm (4 ranks): Fire a ball of pure lava that bounces times between enemies. Pyroclasm increases the damage of Hotstreak.
W - Flamestrike (4 ranks): Create a pillar of flame that deals damage, For each level beyond the first you can cast an additional Flamestrike for 10 seconds. Flamestrike increases the damage of Ignite.
E - Cinderstorm (4 ranks): Your essence is transfered to target location in a storm of fire, dealing damage and stunning. Cinderstorm increases the strength of Kindlings.
R - Ashes of Al'ar (3 ranks, requires level 6): Summons two majestic Phoenix, that on death become eggs that hatch into a new Phoenix. This ability can be cast each time 100 enemies have been ignited.
T - Inferno (1 rank, requires level 9): Consume all stacks of Hotstreak, dealing damages plus bonus damage per consumed stack to all nearby enemy units.
Base ability: Bounty.
New ability Boots o' Rockets: jump a random distance at a somewhat forward angle. While flying through the air you fire rockets from the bottom of your boots dealing damage and stunning.
Whenever a Farmer is killed and the Bounty Hunter has been picked, they will drop a coin worth 150 gold.
Boomstick now deals 75/150/225 damage instead of 75/125/200 and deals a 1/1.5/2 second stun instead of 0.75/1.25/1.75.
Bounty Hunter starts with an additional 150 gold.
Bounty Hunter gets 2 gold every 2 seconds instead of the 1 gold every other hero gets.
Casting bounty on a item now picks it up.
Increased maximum mana by 75.
Increased strenght per level of Big Gustav to 3.1 per level from 2.8.
Big Gustav has 55 base attack damage instead of 32, but 25% reduced attack speed.
Big Gustav's attribute bonus now gives +2 for each attribute instead of +1.
SEEKER (renamed from berserker)
Seeker no longer uses Cultists.
Base ability: Place a totem at target location that generates lumber, gold and experience. The totem can be upgraded every time 33 enemies are killed.
New Ability for Ymmirjar: Starts charging through all objects globally to target unit. All enemy units passed through and the target unit will be ministunned, knocked away and damaged. Can be cast on Farmers.
Merged old Ymmirjar into Skornkul; if Skornkul is cast on a point instead of a unit the Berserker will leap there instead.
Whenever Skornkul is cast at a point instead of a unit you catch the scent of the most nearby Farmer.
Ragnarok no longer provides 40 bonus attack damage.
During Ragnarok the abilities of the Berserker now deal additional damage.
The scent of the Farmer now lasts 4/6/8/10 seconds instead of 3.
Increased manacost of Skornkul to 200 from 0.
Increased mana generated by casting Skornkul on a unit by 100.
Lokarjarl stun now also affects Farmers.
Instead of Shades Berserkers have flying hawk's that has 6 inventory slots, provides True Sight and can Peck a unit to stun it.
LORD OF THE VAMPIRE
Base ability: Admorsus that lasts for 5 seconds and costs 100 mana.
New ability Deceptus: Conjure a rift at target location that knocks all enemies away from it, dealing damage and a stun.
Admorsus can no longer be cast on Farmers and Heroes.
Admorsus can be cast on Laborers in the Factory.
Admorsus now also heals the Lord for 100.
Reforged broke all metamorphosis abilities, so Noctum works very clunky now.
Noctum now allows the Lord of the Vampire to use bat form from level 1, but needs level 3 to cast abilities in bat form.
Stun duration of Volatus changed to 2/2.5/3 seconds instead of 3 seconds baseline.
Volatus can now be cast on Farmers.
Volatus can now also be cast during the day.
Increased base cast range of Volatus by 250.
Sanguine now also heals the Lord for 100/200/300.
Sanguine now costs 75 mana instead of 65.
Reduced intelligence per level to 2.1 from 2.5
Reduced starting intelligence to 18 from 21.
Reduced starting agility to 10 from 16.
Reduced base health of the Lord of the Vampire to 500 from 750.
Increased base mana pool to 100 from 0.
Base ability: Gorge.
New ability Hopper: The heaps of flesh of Stitches' bodies clumsily fly through the air to target location dealing bonus damage for the amount of Flesh Heaps the Butcher has. Worker units are instantly killed on impact. Upon landing some Flesh Heap stacks come loose off Stitches' body and manifest as Fleshlings.
Hook now also affects allied heroes.
Increased maximum Flesh Heap stacks to 40 from 30.
Hook increases your Flesh Heap Stacks by 1/2/3 instead of 1 baseline.
Hook deals pure damage instead of magical damage.
Cast range of Hook has been increased to 1800 baseline from 1000/1350/1700.
Reduced health of the Butcher and Fleshlings by 100.
Renamed Chopper to Cleaver.
Each level of Cleaver increases the health of the Butcher and his Fleshlings by 100.
Base ability: a passive venom that deals a 25% slow and deals magical damage over 10 seconds.
New ability: Summon a shadowy Spectre with who assists the Sentinel by attacking its target. If this ability is cast while you're within 2700 units of a Spectre you will phase to its location.
Removed the ability Ana'dorei Talah that rooted enemies on attack from the Sentinel.
Benthai'del Elune no longer deals 50/125/200 bonus damage when breaking invisibility.
Breaking Benthai'del Elune invisibility now deals a 1/2/3 second root that deals 75 damage per second.
Ash'thero Danador leaps from target to target 25% faster.
Fal-anu'dora now also slows for 25%.
Fal-anu'dora can be used on Farmers.
Thori'dal now has 1000 baseline cast range instead of 700/850/1000.
Thori'dal no longer deals damage to allies.
Thori'dal now deals magical damage.
Base ability: Underway of Unet'Azjol which burrows the Spider King and makes him move at 150%.
New ability Swarm of the Silithid: Rise a tunnel from the depths from which swarms forth Swarmlings that infect units with a disease which spawns Spiderlings on death.
When the Spider King is picked 4 tunnels will come under his control that the Spider King and other Heroes can teleport onto.
Cocoons generate 5 lumber per tick instead of 10.
Underway of Unet'Azjol no longer increases your damage against buildings.
Increased movement speed of Broodmother to 300 from 270.
Broodmothers can now cast an Affliction of Arach similar to the level 1 ability of the Spider King, but does not turn Farms into Hatcheries.
The utility of Broodmother's Weaving ability that weaves spiderlings in or out of Cocoons has been merged with that of the Affliction of Arach.
Increased the base movement speed of all Spider units to 522 from 270 while burrowed.
Increasd the base movement speed of all Spider units to 300 from 270.\
Base ability: Lord of the Dead and all its ranks.
New ability Corpse Grasp: Create a pit at target location that grips all enemy units that walk through it dealing damage per second and slowing. Units that die under the effect are turned into skellies.
Wraith Walk now spawns skellies underneath the Grim Reaper for its duration.
Skellock's Chaosbolt deals 200 damage instead of 175.
Increased the movement speed of Skeleton units to 330 from up to as low as 270.
Skelly Chief starts at level 5 instead of level 2.
Skelly Chief has Cultists.
Base ability: instead of Socrates the Mojo Kettle is now placed by the Doctor.
Also removed the Transfer mana ability from Socrates.
Socrates has a weaker Tiki Curse ability similar to to the Tiki Fetish.
Whenever a fetish is placed the Mojo Kettle now directly gets 1 mana instead of Socrates.
Increased experience given by Elder Mojo to 200 from 150.
Decreased the level requirement of Vexing Tumble to 8 from 9.
Decreased the level requirement of Phantom, Tiki and Voodoo fetish to 4 from 5.
Increased vision range of Socrates to 1300 from 800.
Base ability: Tether yourself to target ally, increasing their speed, attack rate and damage. Whenever you summon a Vajra the tethered ally is healed for 15 health. If a tethered ally strays too far away, the tether is broken.
The Ethereal can now always fly.
Level 1 Dhyana gives truesight, level 2 gives movement speed and level 3 gives permanent invisibility.
Casting Siddhi now also teleports the tethered ally to the target unit.
Increased the health of the Vajrayana summoned by Bhagavad to 700 from 475.
Increased the damage per second of the Vajrayana summoned by Bhagavad to 120 from 102.
Vajrabhrit can now stun Farmers.
Base ability: Upgrade a cultist to a greater cultist. You can only have 1 greater cultist at a time. Only the greater cultist can cast abilities like Banish and Cultcloak.
New building Citadel of Azkentuten; a vastly stronger tower than the regular Spirit Tower but costs 1000 gold and 1500 lumber. You are limited to 1 Citadel.
New building Altar of Worship: another building that generates 10 more gold than the Statue of Worship but costs 1000 gold and 1000 lumber. You are limited to 1 Altar of Worship.
New ability Necronimica: summon a whirlwind of books that damage nearby enemies.
Necronomica increases the gold generated by your buildings by 5 and the lumber of Gargoyles by 2 per level.
New ability Echoes from the Past: a spectre follows target unit around. The spectre can pull the unit back and create a barrier around it.
Echoes from the Past increase the amount of Gargoyles which can be trained by 1 per level.
Cultists can build gold mines again.
Reduced the gold generated by the Statue of Worship to 5 per tick.
High Cultist starts with 300 lumber.
Every player besides the High Cultist can now also build 1 Pillar of the Cult when the High Cultist is picked.
High Cultist starts with a shade.
Reduced the mana cost of all High Cultist abilities slightly.
Unsummon can now be cast on Farmers and additionally increases the damage of all Pillars of the Cult by 3 per level.
Shift no longer summons a Necronomicon per level, instead it increases the mana by 50, armor by 2 and damage by 10 of himself and his cultists per level.
Reduced the cooldown of Shift by 10 seconds.
Increased cast range of Cultspeak to 1600 from 1000 (and renamed it to Cult-touch).
Increased the time between attacks of the Pillar of the Cult to 0.85 seconds from 0.7 seconds.
WEREBEAST (renamed from Werewolf)
Base ability: Farmer Form.
New ability Swipe with Fangs: Swipe all enemy units in target direction dealing bonus damage per point of strength. All units are slowed and knocked back.
Reduced the movement speed of the Werebeast by 10.
Reforged broke all metamorphosis abilities, so Human Form works very clunky now.
The Human Form of the Werebeast now appears as an exact replica of Farmers.
Strike with Claw now lasts 1.5/3/4.5 seconds on Farmers and Heroes instead of 1.5/2.5/3.5.
WINDWALKER (renamed from Juggernaut)
Base ability: a passive 15% Critical Strike that deals twice the normal damage.
Arashi now affects Farmers but deals magical damage instead of physical.
Arashi lasts for 1/2/3 seconds on Heroes and Farmers.