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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Weed vs Greed 4.11

Submitted by Su7VdeR
This bundle is marked as approved. It works and satisfies the submission rules.
Weedio Greedy
By some incompetent retard

Do you remember those first custom maps that released on battle.net shortly after Warcraft's release?
The autistic ramblings of some 12 year old covering the loading screen.
The game starting with the characteristic ding of reaching high upkeep.
Trying to figure out what's going on, you scan the map with the horribly limited vision of the standard 1650 camera distance.
Half the people have already left within the first couple of minutes of having started the "Lord of the Rings"-esque custom map.
Arthas as Aragorn, Sylvanas as Legolas, Muradin as Gimli and Antonidas as Gandalf.
After 20 minutes you finally get out of high upkeep, only to be greeted by ridiculous imbalance caused by the creator not having tested the map a single time.
Your last remaining allies leave while you make your final stand, only to be kicked out at the final moment by a fatal error.
This is one of those maps.




The Design Tenets

This is a game about the class struggle of the proletariat against the bourgeoisie. It is bound to make you stop for a moment and ponder: "Has criticism of the problematic nature of our capitalist realist society become so normalized, that it only perpetuates the systems of class oppression?" or "If communism has failed because of the failings of the soviet union, has capitalism failed because of the failings of the third world?". The core design tenet behind this custom map: all those who play it must leave this classical piece of warcraft 3 software as a wiser man.

The Poor Farmers
Just like in real life, odds are you are going to be playing the game of class oppression as an individual of the poor working class. Your objective as a farmer is to hide somewhere deep inside the woods and start work on your masterplan to take down the rich businessmen, who hoard their wealth inside the center-stage factory. This factory must be taken down before they release their toxic waste onto the land.
  • Build a base with an intuitive tech-tree.
  • Earn resources through quality farming mechanics.
  • Read the worst tool tips you've ever seen. Why don't they explain anything!?
  • Enjoy some of those dank internet references the kids like these days, am I cool yet?
  • I think there might be some references to drugs in there somewhere.
  • Disclaimer: Drugs are bad, mkay!

The Rich Businessmen
Surely you don't need an explanation to play this simple game. You are smart, handsome, and more importantly: RICH! Those degenerate farmers don't have penny! Point at them and laugh!
Also, you should probably hire an assassin to kill them.
  • Smart
  • Handsome.
  • Rich.
  • Get girls
  • Get money.
  • Get more money.
  • Drink from the river of tears when the farmers start crying imbalance.
  • Feel a little bad inside when they start leaving the game.

Patch Notes

4.00 Patches

Version 4.11

Bug Fixes

Fixed that the Dryad didn't get 1 food when she kills an enemy Hero.
Way of the Talon and Claw now properly have 5 levels instead of 4.
Jinada now properly also affects the illusion.
Broodmothers properly generate mana.
Sprites can no longer generate mana from the Druid Den.
Fal-anu'dora of the Sentinel no longer deals double damage to primary target.
Wolves of the Wolfpack generate hit points again from the Fountain.
Ordering the Butcher to Stop or Hold Position now puts a 1 second cooldown on Chopper being able to summon Fleshlings.

Farmer Changes

Workshops can be upgraded for 500 lumber to increased its gold generation by 5 and its health by 200.
Reduced food cost of Capitals and Forts to 2 from 3.
Roflcopter no longer requires Robotics.
Increased bounty of The Farm to 200 from 75.

Druid Changes

Woodword heals 450 over 15 seconds instead of 500 health over 10 seconds.
Reduced casting delay of Woodland Horn to 4 seconds from 4.5.
A Druid using a Contraption on a Crop no longer rewards a Soul.
Blink of Souls has global cast range but costs 100 mana instead of 40.
Increased health regeneration of Druid Den to 5% per second from 3%.

Keeper


No longer costs resources to repair Oaklings, Mosslings, Mapling and Yggdrasil.
Increased the levels at which the Keeper's abilities can be learned to 1/4/7/10 instead of 1/3/5/7.
Wrath of Nature level 1 can't be used on enemy Heroes.
Reduced base hit points to 300 from 350.
Reduced base damage to 15 from 20.
Increased cooldown between attacks to 2.4 from 2.18.
Reduced movement speed to 295 from 305.
Thornweld generates 20 lumber per tick instead of 25.


Dryad


Removed Impetus from the Dryad.
Abolition now increases attack range instead of mana.
New Ability - Efflorescence: Plants a special seed in target Crop Field that can be harvested for 100/150/200/250 lumber.
Every level of Efflorescence increases your mana and that of your Sprites.
Sprites can now cast Efflorescence, and the lumber rewarded from the seed is the same as that of the Dryad.
Sprite's Blink now costs 150 mana from 200.
Increased base attack range of Sprites to 500 from 425.
Souls owned by the Dryad can no longer possess enemies, instead they can turn a Tree into a Crop Field.
Cyclone can no longer be cast on Heroes.
Cyclone lasts for 16 seconds flat instead of 8/10/12/14/16.
Increased cast range of Cyclone to 800/900/1000/1100/1200 from 600 flat.
Cooldown of Cyclone changed to 10/8/6/4/2 from 8/7/6/5/4.
Cyclone can be cast on mechanical units.


Guardian


Level 2 Guardian can place a Gold Quarry, level 3 improves a Tower and level 4 improves Workshops.
Level 2 Claw you can improve Hay Piles, level 4 you can improve to a Warehouse.
Level 2 Talon you can improve to Militia, level 4 you can improve to Architect.
Stewards can now make a Dwelling that can attack, generates resources, and has various abilities.
Winter Stockpile upgrades a Dwelling to a Winter Stockpile.
Winter Stockpile now has a ranged attack.
Increased the maximum mana of Stewards to 300 from 225.
Increased the damage of Stewards to 55 from 45.


Hunter Changes

Created a Gate at the entrance to the mansion in the center of the Factory that the Farmers have to destroy to get to the Businessmen.
Jumping onto the grassy hills next to the Mansion gets the unit shoved off the hillside.
Heroes now get additionally to the Assassinations License a Sentry Ward when the factory gates open.
Reduced casting time of Assassination License to 6.25 seconds from 7 seconds.
New building: House of Blight that provides 4 food and has a weak ranged attack.
You no longer start with 4 food.
Rich Businessman produces 6 food.
Cultists cost 2 food, Gargoyles cost 2 food and Ghouls cost 1 food.
Reduced the cost of Cultists to 500 gold from 600.
Cultists build by the Rich Businessmen now cost to exact same as those of the Moratorium.
You are now limited to 5 Cultists.
Reduced gathering rate of Cultists by 10%.
Increased the amount of gold in Haunted Gold Mines to 4000 from 3000.
Increased damage of Gargoyle to 80 from 50.
Increased hit points of Gargoyle to 925 from 850.
Reduced the maximum revival time of Heroes to 160 from 180.
Hammer Gauntlets now stuns for 2 seconds on Heroes instead of 1.
Increased gold cost of Cyclonestaff to 1000 from 750.

Spider King


Tentacles deal 60 damage instead of 25, has 1000 health instead of 250, deal pierce damage instead of magic but have small armor instead of fortified.
Broodmothers take 50% reduced damage from magical sources.
Hatcheries can be teleported on.
Quake stun now lasts for 6 seconds instead of 7.
Garrote stun now lasts for 2/4/6 seconds instead of 3/5/7.
Garrote now tunnels the Spider King to the target location when burrowed instead of unburrowed.
Garrote sends forth three waves of tendrils in a cone while unburrowed.


Ethereal


Rddhi lasts 6/8/10 seconds on enemy Heroes instead of 4 seconds flat.
Rddhi heals for 150/250/350 instead of 200/300/400.
Siddhi heals for 150/250/350 instead of 100/200/300.


Sentinel


Thori'dal now deals a 0.5/1/1.5 second stun on Heroes instead of 0.6 seconds flat.
Fal-anu'dora has a larger area of effect.
Increased cast range of Ash'thero Danador to 900 from 500.


Doctor


Phantom Fetish now pulls you over the Fetish instead of in front of it.
The attacks of Vexing Fetishes bounce twice to nearby enemies.
Mojo Kettle no longer costs mana but has 70 seconds cooldown instead of 30.


Berserker


Skornkul reduces attack speed and movement of the target struck by 30% for the duration.
Lokarjarl stun lasts 0.5/1.5/2.5/3.5 seconds on Heroes instead of 0.33/1/1.66/2.33 seconds.


Werewolf


Increased required level to learn Increase Wolfpack to 5 from 1.
Strike with Claws of Wolves can no longer be used on Mechanical units.


Butcher


Increase cast range of Hook to 1000/1350/1700 from 900/1250/1600.
When the Butcher dies he spawns Fleshlings for the amount of Flesh Heap stacks he had when he died.


Grim Reaper


Skelly Chief has 500 base health instead of 325.


Lord of the Vampire


Volatus deals a 3 second stun to Heroes and non-Heroes.


High Cultist


Unsummon lasts 6/8/10 seconds on Heroes instead of 7 seconds flat.


Bounty Hunter


Blunderin' now deals 75/125/200 damage instead of 80/120/160.


Juggernaut


Miraju illusion deals 40/60/80% damage instead of 33/66/100%.



Version 4.10

Bug Fixes

When a Farmer affected by Grim Reaper's Death's Door dies, its units can no longer be gifted to an abandoned Farmer or the Druid.
High Cultist's shift now correctly hits all units in the area, even if they weren't visible upon casting Shift.
Removed the Small Game mode options, since I couldn't make it work without lagging the game out.
Towers can now target the Wolves of the Werewolf.
Fixed some potential crashes caused by the Doctor placing too many wards.

Keeper

Entlings deal 50% reduced damage to buildings.
Reduced base damage of Entligns to 30 from 45.
Damage of Entlings increased per level of Wrath of Nature by 5.
Entlings are mechanical and can thus be repaired.
Reduced collision of Entlings to 31 from 32.
Increased mana cost of Wrath of Nature to 180 from 160.
Keeper gains 2 intelligence per level instead of 3.
Blink now has a 900/1100/1300/1500 maximum range instead of 1200 flat.
Increased cooldown of Blink to 10/15/20/25 from 5/10/15/20.
Tranquility lasts for 10 seconds instead of 30 seconds.
Increased movement speed of Mapling, Oakling and Mossling to 300 from 200.
Decreased collision size of Mapling, Oakling and Mossling to 31 from 90.
Reduced cost of Conjure Mapling, Oakling and Mossling by 50.
Moved Mana Stifle from Wood Elf to Woodling.

Hunter Changes

Increased gold cost of Cyclonestaff to 1000 from 750.
Increased gold cost of Blinkdagger to 1650 from 1500.
Increased gold cost of Honorguard to 900 from 750.
Increased gold cost of Equalizer to 2000 from 1500.
Increased gold cost of Battlethirst to 1300 from 1000.
Increased gold cost of Grand Marshal's Amulet to 1800 from 1500.
Increased duration of Grand Marshal's Amulet to 6 seconds from 4.
Slartibartfast drops a Claws of Attack instead of an Equalizer.
Dragon now drops 1500 gold instead of 2000.
Doubled the damage dealt by Ring of Conflagration.
Masonry now costs 250 lumber and increments by 250 instead of 200.
Frost Attack research costs 600 lumber instead of 400.
Hunters below level 10 respawn faster.
Cultist take 70% reduced damage from magical sources.
Cultists can cast Invisibility on themself.
Increased hit points of Gold Mine to 3000 from 1350.
Reduced hit points of broken Gold Mine hp to 1350 from 3000.

Ethereal

Bhagavad leaves behind a supercharged Vajra on the spot the targeted unit was moved from.
Rddhi can be cast on enemy heroes but only lasts 4 seconds them.
Rddhi can be cast on allied units, healing them for 200/300/400 over 5 seconds and spawns a Vajra.
Increased cast range of Dhyana to 1250 from 1000.
Dhyana now heals for 100/150/200 plus 20/40/60 per Vajra instead of 50/100/150 plus 20/40/60.
Increased base damage to 20 from 0.

High Cultist

Conjunction of the Spheres increases the damage of your cultists by 10 instead of Shift.
Doubled the damage of Conjunction Spheres.
Conjunction Spheres last for 20/25/30 seconds instead of 20/40/60.
Every level of Shift summons a Necronomicon, you spawn with 0 Necronomicons.
Increased movement speed of Necronomicons to 310 from 290.
Removed Shift from the Necronomicon.
Necronomicons are leashed to the High Cultist similar as to how Socrates is leashed to the Doctor.

Doctor

Reworked Doctor's ultimate: Tumble backwards to the direction you're facing, leaving 6 very powerful Vexing Fetishes at the spot you tumbled from.
Reduced mana cost of Kettle and Mojo's even further.
Tiki Curse slows by 80% instead of 60% and can be cast on Heroes but lasts 3 seconds on them.
Increased base damage to 20 from 5.
Doctor now properly moves to the point you order him to move to when you also have wards selected.
The Doctor now has no unit collision and as such can walk straight through his wards but not past 1x1 building gaps.

Grim Reaper

Increased base damage to 20 from 9.
Increased intelligence per level to 2.6 from 2.4.
If a Farmer leaves after being killed with Death's Door on him, all Hunters get control over the Skelly Chief Hero.
If a Farmer leaves before being killed with Death's Door on him, a random other Farmer will get affected by Death's Door.

Juggernaut

Arashi also affects mechanical units.
Arashi deals 125/200/275 damage instead of 100/150/200.
Jinada lasts for 4/8/12 instead of 4/7/10.
Increased damage of Bushido by 25%.

Spider King

Spider King starts with a Broodmother instead of a Shade.
Broodmother has a ranged attack and an inventory.
Impale can now be used on mechanical units.

Bounty Hunter

Blunderin', Blasted and Boomstick can be used on mechanical units.
Increased base damage to 40 from 20.
Increased cooldown time between attacks to 3 from 2.4.

Sentinel

Ash'thero Danador deals 275 damage per slash instead of 225 and no longer hits structures.
Fal-anu'dora, Thori'dal, Anadorei'Talah can be used on mechanical units.
Increased damage of Thori'dal to 100/200/300 from 75/150/225.

Lord of the Vampire

Vampire Counts can be teleported on and can't be taken by Control Magic or the Story of our People.
Admorsus can now be used on mechanical units.

Butcher

Butcher can now devour mechanical units.

Werewolf

Strike with Claw can be used on mechanical units.


Version 4.09

Bug Fixes

Fal-anu'dora no longer sends random fan of knives from corners of the map.
Swapped the build times of the Blacksmith and Smith.

I still have crashes from time to time, but I can't seem to figure out whats causing them.
Would really appreciate it if someone could tell me things that caused their game to crash.

Farmer Changes

Architect requires a Smith instead of Architecture; building the Command Center, Harvester and Workshop still do require Architecture.
Increased the repair speed of Architects and Farmers by 33%.
Reduced lumber cost of Architect to 90 from 150, gold cost to 30 from 50 and food cost to 2 from 3.
Increased hit points of Architect to 400 from 220.
Architect is no longer magic immune.
Stamina Brew, Mithril Brew and Upgrade Armor now also apply to the Architect.
Increased the research time of Stamina Brew to 55 seconds from 30 seconds.
Guard Towers have 625 hit points instead of 550.
Forts have 1350 hit points instead of 1200.
Decreased food cost of Fort to 3 food from 4.
Decreased food cost of Guard Tower to 2 food from 3.
Farm Animal's Produce generates 70 gold instead of 35.
Reduced the limits of Chickens to 2 from 6 and of Sheep to 2 from 4.
Chickens cost 80 lumber instead of 50, Sheep cost 180 lumber instead of 100, Cows cost 300 lumber instead of 150.
Increased health of Chickens to 225 from 80, Sheep to 325 from 150 and Cows to 425 from 250.
Mithril Brew applies to Farm Animals.
Increased movement speed of Farm Animals to 225 from 160.
Warehouse no longer requires a Granary nor a Smith.
Streamlined the Sapper item and the Control Magic of the Phoenix Guard to take control of not just summons, but any enemy unit thats not some special unit.
Renamed the 'Sapper' to the 'Story of our People'.
Increased hit points of Workshop to 400 from 300.
Reduced hit points of Farm to 500 from 600.

Druid Changes

Increased Druid vision range from 1800 to 2600.

Keeper

Increased base hit points to 350 from 100.
Increased strength per level to 2.3 from 1.8.
Rejuvenation of Yggdrasil heals 800 health over 8 seconds instead of over 4 seconds.
Entwine costs 200 mana from 250.

Guardian

In Guardian Form the Guardian has a ranged attack.
Form of the Claw increases health by 600 instead of 500.
Increased base attack speed to 1.6 from 1.8.
War Stomp deals 250 damage instead of 150.
Trample deals 300 damage instead of 200.
Form of the Claw and Form of the Talon cost 25 mana instead of 50.

Hunter Changes

Increased Spirit Tower health to 950 from 850.
Limited the amount of Spirit Towers a player can build to 16.
Increased attack range of Cultists to 650 from 500.
Increased attack speed of Cultists to 1.6 from 2.5.
Shadespeed gives 25% lifesteal instead of 33%.
Reduced experience gained by special creep camps.
Reduced gathering speed of Cultists by 20%.

High Cultist

New ability Conjunction of the Spheres: Summon 2/4/6 Spheres that travel to the targeted location, leaving blight behind and damaging and healing nearby units.
Removed the Necronomicon ability.
Chain Lightning, Cultcloak and Banish are unlocked from the moment you pick High Cultist.
The High Cultist spawns with 2 Necronomicons instead of a Shade.
Necronomicons are invulnerable and have 6 inventory slots.
All Necronomicons die when the High Cultist dies.
When the High Cultist revives he spawns with 2 Necronomicons.
Pillar of the Cult, High Cultist and Ghoulrift Ghouls only generate health on blight.
Increased High Cultist health regeneration to 5 health per second from 0.5.
Increased Ghoulrift Ghoul health regeneration to 10 health per second from 1.
Ghouls of Ghoulrift last for 30/40/50 seconds instead of 20/25/30 seconds.

Werewolf

Removed the Increase Attribute learned passive ability, instead the Werewolf can Expand his Wolfpack 5 times.
Learning Expand Wolfpack summons a Pup and increases the amount of times you can upgrade Wolves by 1.
Pups can be upgraded 4 times into stronger Wolves with more abilities, damage and health.
Every time you level up, the amount of times one of your Wolves can be upgraded is increased by 1.
Werewolf starts with a Pup instead of a Shade.

Doctor

Reduced mana cost of Mojo Kettle to 20 from 50.
Reduced cooldown of Mojo Kettle to 30 from 60.
Increased hit points of Mojo Kettle to 700 from 100.
Mojo Kettle generates 22 health per second up from 0.
Mojo Kettle can now transfer 22 health per second to an allied unit.
Higher level Vexing Fetishes degenerate faster.
Increased attack range of Vexing Fetish to 675 from 500.
Increased the strength of the demons inside the Demon Mojo.
Reduced mana cost of concocting Mojo's.

Bounty Hunter

Bounty lasts 30 seconds on Farmers and Heroes.
Killing a target tracked by Bounty with Blunderin' rewards 40/100/150 gold.
Increased cast time of Blunderin' to 6/5/4 seconds from 5.5/4/2.5.
Blasted knocks the Bounty Hunter back by 500 units instead of 300 units.

Sentinel

Fangs of the Grove requires level 2 Fal-anu'dora instead of level 1.
Rejuvenation requires level 2 Anadorei Talah instead of level 1.
Rejuvenation heals 800 health over 8 seconds instead of over 4 seconds.
Thori'dal no longer damages or stuns Valanor when used on him.

Ethereal

Reduced channeling time of Siddhi to 2 seconds from 3.
Increased base hit points to 620 from 500.
Strength per level increased to 2.3 from 2.0.

Butcher

Increased range of Hook to 900/1250/1600 from 800/1000/1200.
Increased the levels at which Hook can be learned to 1/4/7 from 1/3/5.

Juggernaut

Juggernaut's illusion dies when he dies.
Juggernaut's illusion now takes 300/225/150% damage instead of 300/200/100%.

Berserker

Lokarjarl stun is 3 times as short on Heroes.
Skyvgorod deals 11/22/33/44 bonus damage instead of 11/33/55/77.

Lord of the Vampire

Cathedralis Noctis Aeternae requires level 10 instead of 9.
Regiis Calicem also grants +40 health per level.

Grim Reaper

Skeller and Skellock take 1 slot in a cargo hold instead of 2.


Version 4.08

Added an option to block off a third of the map, a game mode intended for smaller player numbers; around 6v2.


Bug Fixes

Fixed that too many Vajras dying would crash the map by giving Ethereal more than 5000 bonus mana.
Can no longer raise dead Vajra.
Leveling Thranquility as the Druid grants 1 food instead of 2.
Increase Health Gain and Increase Mana Gain of Guardian now reward proper mana and health.
Druid Den no longer generates the mana of Souls.

Farmer Changes

Toss Pebble penetrates spell immunity.
Reduced health of Hay Piles to 150/300/450/600 from 150/350/550/750.
Increased base mana of Wells to 300 from 200.
Wells now cost 60 lumber instead of 70.
Cauldron now costs 60 lumber instead of 50.
Increased the upgrade time to Blacksmith, Windmill and Warehouse to 50 seconds from 8.
Increased the upgrade time to Guard tower to 25 seconds from 15.
Increased the upgrade time to Fort to 35 seconds from 15.
Increased hit points of Smith to 350 from 275.
Reduced hit points of Library to 300 from 350.
The Sapper and the Control Magic of the Phoenix Guard no longer require the target to be organic.

Farmer Researches

Split the Masonry research into two separate researches: a Masonry Research and a Marksmanship Research.
The Masonry Research costs 100 lumber and increments with 250 lumber, it increases health of all your buldings by 10% per research.
The Marksmanship research costs 100 gold and increments with 250 gold, it increases tower damage by 15% per research.
The Masonry, Marksmanship, Weaponry and Armor tier 1 research can be researched inside the Smith, higher tiers require the Blacksmith.
Each research of Increased Weaponry and Increased Armor now take 10 seconds longer for each previous upgrade instead of 5.
Tier 1 of Lumber Harvesting is now researched inside the Barn ninstead of the Smith.
Tier 2 of Lumber Harvesting and Hay Stockpiling is now researched inside the Warehouse instead of the Smith.
Reduced the research time of Hay Stockpiling and Increased Lumber Harvesting to 1 second from 45 seconds.
Well Spring is now researched inside the Cauldron instead of the Smith.
Increased research time of Well spring to 80 seconds from 45.

Keeper

Lesser Druids of the Keeper have been renamed to Woodlings and have the appearance of an Ancient of War but have the same abilities as before.
Thornweld generates 25 lumber instead of 30 lumber per tick.
Reduced damage of Entlings to 45 from 50 and their health to 450 from 500.

Guardian

The Guardian can build lesser druids called Stewards.
Stewards have Way of the Talon, Friend of Men, Woodworker and Resistant Skin similar to the Guardian.
Stewards cost 1 food and have Woodword, an inventory and Renew similar to the Woodlings.
When the Guardian reaches level 5 in a Way his food limit is increased by 1.
Increase Health and Increase Mana also increase the health and mana of Stewards.
Souls owned by the Guardian can give mana to allied units and structures.
Reduced cooldown of Wings of the Grove to 15 seconds from 30.

Dryad

The Dryad can build lesser druids called Sprites.
Sprites are flying units that have Woodword, an inventory, Blink, Abolish Magic, Phase Shift and an ability that summons Souls.
Every time the Dryad kills an Assassin her food limit is increased by 1 up to a maximum of 5.
The passive bonuses to movement speed, mana, health and attack range of leveling the Dryads abilities are also given to Sprites.
Souls owned by the Dryad can possess enemy units.

Hunter Changes

Reduced gold cost of Spirit Towers to 400 from 500.

Grim Reaper

Killing a Farmer cursed by Death's Door now turns them into a Skelly Chief Hero instead of a just a Farmer thats allied to the Hunters.
The Skelly Chief has abilities similar to Necrify, Wraith Walk, Critical Strike, Tosshin and Thori'dal but some of them passively summon Skellies.
The Skelly Chief can be revived at a Gravestone next to the Rich Businessmen which can be destroyed.
Death's Door requires level 8 down from level 11.
Tracking of Death's Door last infinitely.
Increased attack range to 575 from 450.
Increased range of the Skelly Grub health regeneration of Skellies to 1500 from 900.
Skelly Grub now also increases movement speed of Skellies by 10%.
Reduced mana cost of Necrify to 90 from 100.
Tomb of the Damned spawns skeletons in 7/5/3 second intervals instead of 9/6/3 seconds.
Increased the health of Tomb of the Damned to 350 from 250.
Lord of the Dead increases hit points of Skellies by 100 from 80.
Increased base health of Skellies to 350 from 300.
Increased damage of skelly to 15 from 11.
Increased movement speed of Skellock to 300 from 275.
Reduced cooldown of Skellocks Cryptwave to 20 seconds from 35 seconds.
Increased damage of Skeller to 50 from 40.
Increased cast range of Skellers Poison Strike to 1000 from 750 and it now deals 40 damage per tick up from 20.
Increased health of Skellior to 700 from 550.
Skellior, Skeller and Skellock no longer degenerate hit points while away from the Grim Reaper.
Skelliors Berserk now increases damage and armor by 30 instead of 20.
The Skeller now has an ability similar to windwalk.

High Cultist

Summoning the Necronomicon now costs 75 mana down from 100 mana.
Reduced the cooldown of Necronomicon to 70 seconds from 80.
Increased the duration of Necronoomicon to 210 seconds from 180.
Reduced the casting time of Cultspeak to 0.45 seconds down from 0.75.
Reduced cooldown of Cultspeak to 110 seconds from 240.
Necronomicons can now globally grab cultists to their location.
Each level in Shift increases the damage of your Cultists by 10.
Ghoulrift increases the amount of Ghouls you can train by 1.
Statue of Worship generates 20 gold plus 5 gold per level in Ghoulrift instead of a flat 30.
The High Cultist is limited to 1 Pillar of the Cult plus 1 per level in Unsummon.
Pillar of the Cult no longer costs gold to construct but takes 20 seconds to build instead of 9.

Sentinel

New Ultimate ability: Leap from enemy to enemy 9 times, dealing 200 damage per slash.
Benthai'del Elune is now a non-ultimate ability whose movement speed increase and damage on attack scale with level.
Removed Ash'Valanor ability, instead the Valanor can be retrained upon death at the Rich Businessmen for 200 gold.
The health and damage of the Valanor increase, and his skills unlock from leveling the abilities of the Sentinel.
Increased cast range of Thori'dal to 700/850/1000 from 700 flat.
Anadorei Talah deals 100 damage per second instead of 150.
Reduced cooldown of Wings of the Grove to 15 seconds from 30.

Spider King

Garrote of Girek and Quake of the Qiraji pierce spell immunity.
Spinnings of Shelob slows by 99% instead of ensnaring, allowing units struck to attack and turn but also making them able to be impaled.
Spinnings of Shelob now also reveals the location the ability is cast.
Spinnings of Shelob deals 25 damage per second.
Leveling Underway of Unet'Azjol increases your damage against buildings by 20/40/60%.
Increased hit points of Hatcheries to 2200 from 850.
Affliction now also turns Gardens of Éarendel into Hatcheries.

Doctor

Removed the Vision Fetish, instead the Doctor can cast a Phantom Fetish that a targeted unit is wired to, the wire can be pulled to drag the unit back to the Fetish.
Voodoo Fetish now provides aerial vision and true sight vision.
Voodoo, Phantom and Tiki Fetish all require level 5 to be learned.
Socrates can no longer Consume Corpses, instead he passively gains 1 mana per Fetish created by the Doctor.
Reduced the mana cost of concocting mojos by 50%.
Reduced range of Voodoo Fetish healing to 350 from 450.

Ethereal

Increased attack range to 575 from 450.

Werewolf

Toss Pebble penetrates spell immunity.


Version 4.07

Bug Fixes

Fixed that Moratorium wouldn't upgrade to a Cathedral if it was building.

Farmer Changes

Hearty Brew now increases the health of Militia by 125 instead of 100 and their damage by 4 instead of 0, but costs 250 gold and lumber instead of 200.
Increased the limit of Command Centers you can build to 2 from 1.
Increased hit points of Javilinier to 750 from 575.

Dryad

Removed Corrosion.
New ability Impetus: fires a magical missile that deals bonus damage.
Each level of Impetus increases the attack range of the Dryad by 75.
Reduced attack range of Dryad to 700 from 750.
Gracious Leap can now be cast at a target location.
Each level in Gracious Leap increases movement speed by 25.
Reduced base movement speed to 305 from 355.
Each level of Abolition increases the base mana of the Dryad by 100.
Reduced base mana to 100 from 200.
Each level of Cyclone increases health by 75.
Reduced base health to 125 from 175.

Guardian

Increased the strength gain per level to 3.2 from 2.3.

Hunter Changes

Removed Shrine of the Assassin from the game.
Added a new unit to the Moratorium: a Gargoyle statue with a ranged attack, that generates lumber, that can't leave blight which should be used to defend the Moratorium.
Moratorium has a ranged attack that deals 25 damage.
Shade now requires Halls of Reanimation.
Reduced Lumber cost of shade to 100 lumber from 200.
Reduced the damage increase of Ghoul Frenzy to 35 from 50.
Gonzo's Gizmo can now be used on any allied unit.
Healing Wards now have a maximum of 3 in stock and take 1 minute to replenish.

High Cultist

Increased the effective range of Shift's chain lightning.
Statue of Worship generates 30 gold instead of 50.
Build time of Pillar of the Cult reduced to 9 seconds from 19.
Summoned Necronomicon last for 180 seconds instead of 100.

Spider King

Broodmothers can be build from Hatcheries for 200 gold and cost 2 food.
Hatcheries provide 3 food instead of 2 food.
Spiderlings now have 285 movement speed instead of 270.
The Impale and Web duration of all Spider King abilities now last shorter on enemy Heroes.

Doctor

Reduced mana cost of mojo kettle to 50 from 100.
Voodoo Fetish now lasts 20 seconds instead of infinitely.
Increased the collision size of the Vexing Fetish to 32 from 21.

Berserker

Reduced the area of effect of Skyvgorod by 33%.
Reduced the splash damage dealt to units further away from the target being attacked by Skyvgorod, including himself.


Version 4.06

Bug Fixes

Bounty Hunter's Bounty of Thirty now properly gives 30 gold instead of 50.
Ghouls can attack Roflcopters.

Farmer Changes

Changed color of the white Farmer to the color Mint, so the minimap doesnt get confusing as to what units you own.
Reduced base damage of Engine to 175 from 275.
Dispel Device can now also be used on self.
Barns and Warehouses no longer provide food.
The Farm provides 8 food up from 4.
Hay Piles cost 100 lumber and so does it to upgrade them, up from 60 lumber.
Forts cost 750 lumber up from 600.
Capitals cost 600 gold up from 500.
Decreased the attack speed of towers by 15%.

Druid Changes

Woodword Entangling roots last 4 seconds instead of 3.

Keeper

Keeper starts with 1 Lesser Druid instead of 2.
Reduced base health of Entlings to 500 from 650.
Wrath of Nature increases health of Entlings by 75 from 100.
Newly constructed Druids get the Woodland Horn.
Reduced armor of all Ancients to 0.
Reduced health of Oakling and Mapling to 700 from 750 and 1200 respectively.
Reduced health of Mossling to 500 from 600.
Reduced damage of Mossling while unrooted to 40 from 60.
Reduced damage of Mapling while unrooted to 40 from 50.
Reduced damage of Oakling while rooted to 60 from 65.

Hunter Changes

Increased speed of shades to 370 from 300.
Reduced the pathing size of Gold Mines to be similar to a blacksmith.
Gold Mines left behind by destroyed haunted Gold Mines are no longer invulnerable.
Blinkdagger has 40 seconds cooldown down from 120.

Creep Changes

Special creeps no longer sleep.
The special creep camps now take 50% reduced magic damage instead of 80%.
Added two new easy special creep camps which should be do-able by a level 5 hero, one group of bandits halfway on the road from the Factory to the Prison and some harpies on the far west side of the map.
The bandits drop a tome of 300 experience, agility, strength and agility +7.
The harpies drop a Cyclonestaff and a Spell Shield.
Nerfed the abilities of the kobolts at creep camp above the the Bandit Camp in the top of the map.
Nerfed the health of the murloc creep camp in the lake above the factory.
Reduced health of Nidhogg at the hills in the east of the map to 6500 from 7500.
Reduced the venom duration of the Gnolls in the west side of the map to 4 seconds from 10 seconds.
Reduced health of Slartibartfast at the Gnoll in the west side of the map to 2500 from 3250 and reduced his armor to 0 from 3.
Reduced the attack speed, bash duration and health of Slartibartfast at the gnoll creep camp in the west side of the map.
Affliction can no longer be used on farm animals, souls and creeps in the special creep camps.
Sleep of Vampire Counts can no longer be used on farm animals, souls and creeps in the special creep camps.
Banish of Cultists can no longer be used on farm animals, souls and creeps in the special creep camps.
The Butcher can no longer devour creeps at the special creep camps.
Bounty Hunter's Blunderin' deals as much damage to special creeps as it does to Druids.

Spider King

Spinnings of Shelob now lasts for 4/6/8 seconds instead of 5/7/9 and has 35 seconds cooldown instead of 28.
Increased base health to 950 from 700.
While burrowed the Spider King has 5/10/15 bonus armor.
Increased the casting speed of the Spider King.
Garrote now travels to the targeted location and its impale has a greater area of effect.
During Garrote the Spider King is invulnerable.
Units dying to the Cocoons of Affliction of Arach reward experience to the Spider King.
Reduced Spiderling health to 450 from 500.
Reduced Spiderling damage to 30 from 35.
Arachnid Web cooldown reduced to 5 seconds from 30.
Arachnids cost 600 lumber down from 750 lumber.
Scarabus cost 400 lumber down from 500 lumber.
Hatcheries can now unload their units at the Factory Fountain besides other Hatcheries.

Doctor

Increased health of Vexing Fetishes by 50%.
Increased attack range of the Doctor to 750 from 600.
Fetishes have the Fortified armor type instead of Heavy.

Werewolf

Increased base damage to 10 from 0.
Increased strength per level to 3.3 from 3.0.

Bounty Hunter

Big Gustav has 4 inventory slots up from 2.
Track reduces armor by 20/30/40 instead of 40/60/80 but can now also be used on buildings.

Butcher

Slough heals for 125 health per Flesh Heap stack instead of 100.


Version 4.05

Bug Fixes

Grim Reaper is now properly an intelligence hero.
Cathedral has inventory again.
The buff of level 4 Lokarjarl no longer lasts infinitely.
Lokarjarl no longer deals its damage multiple times to the same target.
Socrates can now properly transfer mana to the Mojo Kettle.
Arachnids are actually invisible while burrowed.

Farmer Changes

Roflcopter has a cargo hold with capacity 2.
Increased Roflcopter hit points to 450 from 300.
Reduced Roflcopter food cost to 2 from 3.
Increased hit points of the Farm to 600 from 300.
Increased the effective area of Lord of the Castle's War Cry to 1300 from 650.
Reduced the cooldown of the Cauldron's Cook to 18 seconds from 30 seconds.
Increased the lumber and gold cost of Hearthy Brew and Mind Brew to 200 from 100 and 125 respectively.
Doubled the research time of the researches in the Library and Workshop.
All upgrades in the Library and Workshop have doubled lumber cost.
Doubled the research time of Architecture.
Increased cost of Architecture to 250 gold and lumber from 150 gold and lumber.
Increased gold cost of Robotics to 400 from 200.
Reduced cost of Library to 120 lumber and gold from 200 lumber and gold.
Increased hit points of Library to 350 from 225.
Increased the construction time of Workshops to 30 seconds from 8.
Reduced cost of Javilinier to 100 gold and lumber from 125 gold and lumber.

Keeper

Thornweld no longer stuns buildings.
Garden of Éarendel generates 15 gold per tick instead of 30.
Reduced health of Garden of Éarendel to 1000 from 1200.
Reduced damage of Garden of Éarendel to 35 from 50.
Reduced damage of Lesser Druids to 40 from 45.

Spider King

New unit the Scarabus: a melee unit that can stun, upgraded from a Cocoon just like the Arachnid.
Spin Tentacle is now an ability of the Hatchery that costs no mana but has 200 seconds cooldown.
Broodmother's Lay Cocoon now costs 125 mana instead of 150.
Arachnids have Venom unlocked by default.
Increased the health of Arachnids to 700 from 500.
Increased Arachnid attack range to 700 from 550.
Increased Arachnid attack damage to 40 from 30.
Weaving upgrade now increases damage of Arachnids and Scarabus by 5 instead of 3.
Carapace upgrade now increases the armor of Arachnids and Scarabus by 2 instead of 1.
Weaving and Carapace upgrade now increment by 300 lumber instead of 500 lumber per level.
Increased the gathering rate of Broodmothers by 33%.
Increased maximum mana of Broodmothers to 500 from 250.
Reduced the research time of all upgrades by 25%.

Werewolf

Human Form costs 0 mana instead of 25.
Feast on Flesh heals for 400/600/800 instead of 200/300/400.

Lord of the Vampire

Cathedral can now Summon Allies similar to the Command Center ability.
Sceletus of the Regiis Calicem deal 17 damage instead of 10 and have 325 health instead of 250.
The Sleep cast by Vampire Counts can now also evolve Vampires into greater beings, but has 50 seconds cooldown instead of 30.

Doctor

Increased cast range of Mass Load of Socrates to 800 from 500.
Increased the effective range of Consume Corpses of Socrates to 900 from 400.


Version 4.04

Bug Fixes

Fixed an issue where a limited unit being killed by the Affliction of the Spider King prevented you from rebuilding that unit.
Woodword properly heals buildings.

Farmer Changes

Increased range of Cyborg's Mechanical Roar to 1400 from 900.
Increased area of effect of Javalinier's Spell bomb to 350 from 200.
Well requires the Farm instead of a Smith and costs 70 lumber instead of 100.
Well starts with 150 initial mana instead of 100.
Well in a Box costs 40 lumber instead of 75.
Reduced Guard Tower damage to 30 from 35 but increased health to 550 from 450.
Reduced Fort damage to 70 from 85 but increased health to 1200 from 1000.
Fort gold cost reduced to 300 from 500.
Reduced Cannon Tower damage to 55 from 75. but increased health to 900 from 750.
Cannon Tower gold cost reduced to 150 from 170, but costs 50 lumber.
Reduced Capital damage to 110 from 150, but increased health to 1500 from 1200.
Capital requires Architecture instead of a Workshop.
Capital costs 150 lumber.
Hay Piles now produce 6/12/18/24 food instead of 5/10/15/20.
Hay Piles now have 150/350/550/750 health instead of 75/250/425/600.
Reduced Militia movement speed to 290 from 330.
Quickness Brew increases movement speed by 100 instead of 150.
Reduced Mithril Brew cost to 400 gold 400 lumber from 500 gold 500 lumber.

Druid Changes

Can no longer pick up Assassination License.
Increased Woodword casting range to 750 from 500.

Keeper Rework

The Keeper can now build lesser Druids that each have a Horn of the Woodland Realm, can cast Woodword, generate lumber for Farmers and summon Entlings.
Lesser Druids cost 1 food to produce inside the Druid Den.
Souls owned by the Keeper can Entwine themself to a tree, granting the ability to turn it into an Ancient after a certain duration of being entwined.
The Ancients the Souls can entwine themself into are a defensive tower, a healing well and an ancient that produces souls and generates gold.
All Ancients can unroot, have somewhat regular movement speed, can be repaired and have a decent attack.
Removed Sprout, Stewardship and Force of Nature.
The first ability of the Keeper is still Blink.
Wrath of Nature is now the second base ability of the Keeper, each level increases the stun duration and the amount of Entlings summoned.
Tranquility is the third base ability of the Keeper, heals allied units and buildings in an area around the Keeper.
The fourth base ability of the Keeper is Garden of Éarendel, it upgrades a Farm into a building that generates gold for the Farmer, has a ranged attack and can construct Wood Elves.
Wood Elves gather lumber faster than Workers do, can build buildings and can be upgraded into a Phoenix Guard to which Farmers are limited to owning 1 of.
Phoenix Guard requires all castle-tier library upgrades to be build, and has three abilities; defend, control magic and manamancy.
The ultimate of the Keeper is Yggdrasil: a massive Ancient that the Keeper can only create once that has various abilities and auras that should be used to push the factory in the lategame.
Each level in Blink increases the mana and health of your lesser Druids.
Each level in Wrath of Nature increases the health of any summoned Entling.
Each level in Tranquility increases your food by 1.
Each level in Garden of Éarendel increases the amount of Gardens that can be active at a time and the amount of Wood Elves Farmers can build from them.

Guardian

All Ways now have 5 levels instead of 4, the ultimate of the Way is unlocked on level 5.
Friend of Men now requires level 1 of Way of the Guardian, all others have been moved up a level.
Way of the Bear level 4 unlocks Rending Claws which slows enemy movement on attack.
Way of the Talon level 3 unlocks Invisibility that can be given to buildings aswell.

Hunter Changes

Cultist's Worship now heals for 35 instead of 30.
Cultist's now deal 30 damage instead of 25.
Increased the hit points of Spirit Towers to 850 from 700.
Shades cost 200 lumber instead of 300.
Factory Security instead of Blinkscrolls sells Gonzo's Gizmo: teleport a target hero to you.

Grim Reaper

New ability Wraith Walk: gives movement speed and ignores collision/becomes banished/gives invisibiility.
Lord of the Dead now increases the hit points and damage of Skellies instead of Raise Skelly.
Raise Skelly is no longer a hero ability but instead is learned in the first level of Lord of the Dead.
Skelly Grub is now a passive ability of the Grim Reaper from the start of the game.
Increased mana pool by 50.
Now has a ranged auto attack with 500 range.
Increased base damage of Skellior to 30 from 23 and upgrade damage to 10 from 4.
Increased base damage of Skellock to 20 from 15 and upgrade damage to 5 from 0.
Increased base damage of Skeller to 40 from 23 and upgrade damage to 15 from 0.
Increased attack range of Skeller to 800 from 700.
Necrify now also resets the duration on Skellys if not upgraded by it.

Warden

Starts with a Valanor instead of a Shade.
Valanor now has an inventory.
With each level of Ash' Valanor the damage of Valanor increases by 15 and its health by 150.
Critters now have 800 vision range instead of 350.
Valanor is no longer spell immune but still has resistant skin.
Wings of the Grove and Gracious Leap require level 1 of Ash' Valanor.
Fangs of the Grove requires level 2 of Ash' Valanor.
At level 3 of Ash'Valanor Valanor can cast an ability that grants magic immunity and armor for 20 seconds.
Reduced Fleetfoot evasion chance to 60% from 75%.

Spider King

Burrowed units regenerate health reapidly but don't regenerate when unburrowed.
While Burrowed the Spider King can detect invisible units directly overhead.
Affliction Cocoons now last 30/20/10 seconds instead of 40.
Spiderlings now have 35 damage instead of 20.
It is now possible to overlap the stun of Garrote and Quake.
Increased distance travelled of Garrote of Girek to 1050 units from 900 units.
Generating Cocoons have 400 hit points instead of 200.

Butcher

Bloodletting now heals for 35 instead of 30.
Reduced attack speed to 2.55 from 2.3.
Rot now lasts half a second longer per Flesh Heap stack instead of 1 second longer.
Rot deals 30% less damage and it heals for the exact same amount as it damages.
Chopper deals a 1/3/5 second stun instead of 2/4/6 seconds but has a 5/10/15% chance of spawning a Fleshling.

Werewolf

Repair is now part of the Farmer's Toolkit.
Werewolf has significantly faster mana regeneration in Human Form similar to Farmers.
Werewolf has worse vision range in the night in Human Form similar to Farmers.
Reduced Feast on Flesh cooldown to 25 seconds from 30 seconds.
Reduced starting strength to 10 from 16.
Reduced starting damage to 0 from 15.

Ethereal

Increased attack range to 425 from 310.
Removed impact delay on Vajrabhrit.
Increased healing done by Vajra's by 100% and made it prioritize Heroes.
Vajra damage increases with levels of Vajrabhrit up to a maximum of 80 damage per second per Vajra.
Bhagavad heals for 500.

Berserker

Increased strength per level to 1.75 from 1.35.
Increased base health to 700 from 600.
Ymmirjar can now be cast at atarget point but costs 300 mana instead of 200.
Ragnarok increases damage by 40.

High Cultist

Shift now deals 100/200/300 damage instead of 75/150/225.
Increased movement speed to 325 from 300.

Bounty Hunter

Gustav receives 150% experience just like all other Heroes.
Gustav detects invisible units.

Doctor

Vision Fetish provides True Sight.


Version 4.03

Bug Fixes

Fixed Guardians stun immunity.
Guardian's cooldowns are no longer reset when shapeshifting.
Fixed Guardian morphing in and out of Raven Form increasing base damage.
Keeper's Stewardship now properly costs 100 mana.
Cloak of the Damned now properly lasts 7 seconds instead of 10.
Berserker's Lokarjarl deals damage and stuns again.
Spider King can no longer get Cultists.
Druids can't use Pocket Barns.

General Farmer Changes

Chickens, Sheep and Cows no longer cost food.
Harvesters can remove Wild Growth.
Increased Command Center damage to 110 from 85.
Increased damage given by Command Center's War Drums to 25% from 10%.
Increased range of Command Center's War Drums to 1900 from 900.
Increased armor of Castle to 10 from 5.
Increased health of Castle to 1500 from 1250.
Decreased the pathing map of the Castle and Workshop to be similar in size to the Smith.
Increased the gathering speed of the Shredder by 15%.
Made the Roflcopter spell immune.
Increased Roflcopters line of sight to 2000 and gave him ultravision.
Changed damage type of Roflcopter to normal from pierce.

General Druid Changes

Woodword can no longer be used on enemy Heroes.
Reduced Woodword cooldown to 15 seconds from 25 seconds.
The Entangling Roots of Woodword now deal 300 damage and last for 3 seconds instead of 2.
Increased Woodword cast range to 500 from 200.

Keeper

Increased Keepers attack range to 850 from 750.
Increased base mana from 0 to 250.
Increased the hit points of Springs to 500 from 225.
Each level of Sprout increases food by 2 instead of 1.
Increased base mana of Springs to 600 from 300.
Added a third building that the Entlings can build for 1 food: an Altar which summons souls, generates gold and can be teleported on.
Increased Entling harvesting speed by 100%.
Increased Entling health to 600 from 400.
Increased Entling damage to 50 from 30.
Increased Entling movement speed to 310 from 265.
Increased damage of Steward to 60 from 35.

Dryad

Gracious Leap no longer turns the Dryad invulnerable.
Gracious Leap does nothing if cast while entangled or webbed.
Gracious Leap now has 25/20/15/10/5 seconds cooldown instead of 20/15/10/5/1.
Corrosion is now a passive with 7 seconds cooldown that burns for 20/35/50/65/80 mana.

Guardian

Cooldown of Improve Hay Pile, Tower and Militia reduced to 5 seconds.
Mana cost of Improve Hay Pile, Tower and Militia increased to 100/125/150 respectively from 75 mana.

General Hunter Changes

Gold Mines reward 500 gold upon death instead of 1000.
Gold Mines have 1350 health instead of 950.
Reduced the amount of time it takes for Assassins to respawn.
Ghouls can no longer be sacrificed at the Pool of Divination, instead it passively generates gold, lumber or experience.
Hammer Guantlets stun Heroes and Farmers for 1 second.
Increased research time of Ghoul Capacity to 45 seconds from 1 second.
Reduced Ghoul Capacity research cost to 200/400/600 gold from 500/750/1000.
Reduced Masonry research cost to 200/400/600 gold and 200/400/600 lumber.
Reduced Ghoul Frenzy research cost to 100 gold and 100 lumber from 200 gold and 200 lumber.
Ghoul Frenzy increases damage by 50 and health by 300 instead of just damage by 35.
Frost Attack and Feedback research cost reduced to 400 lumber from 750 lumber.
The Factory Security now sells Blinkscrolls with maximum of 1 stock.
Blinkscroll has 3 charges instead of 2, costs 75 gold instead of 55 and has 120 seconds cooldown instead of 80.
Increased attack range of Lord of the Vampire, Butcher, Warden, Berserker, Werewolf, Juggernaut and Spider King by 50.

Lord of the Vampire

Increased Volatus damage to 75/150/225 and 10/20/30 damage per vampire from 50/75/100 damage and 10/15/20 damage per vampire.

High Cultist

Unsummon can be used on Heroes but lasts 7 seconds on them.
Chain Lightning of Cultists deals 90 damage instead of 70 but bounces 3 times instead of 4.

Butcher

Increased cooldown of Rot to 50 seconds from 40 seconds.

Spider King

Cocoons generate 10 lumber instead of 5.
Increased cast range of Spinnings of Shelob.

Warden

Thori'dal deals a 0.5 second ministun to Heroes and Farmers.

Werewolf

Increased Strike with Claw cast range to 200 from 100.

Juggernaut

The Juggernaut and his illusion share the same player color.

Grim Reaper

Necrify can be used on any ally and heals for 400/500/600 instead of 500.

Version 4.02

Bug Fixes

Fixed a bug causing harvested Shimmerweeds to duplicate Crops.
Werewolf's Feast on Flesh now properly gives +3 strength on level 3.
The Werewolf attacking while Howl at Moon now triggers a 1.5 second cooldown on the movement speed increase.
Socrates can no longer gain mana from fountains.
Fixed that the Butcher sometimes remains stunned after Hook had ended.
Cultists sold by Rich Businessmen cost 1 food again.
Moved the pathing blockers in the Factory such that no Moratoriums can be build inside the Factory anymore.
Souls no longer cost food.
Woodword now properly entangles enemy heroes.
Druids planting seeds through Woodword or items now properly rewards Souls.
The Werewolf in Human Form can no longer teleport on farm animals with the Assassination License.
During Cathedralis Noctis Aeternae sanguine orbs no longer drop from buildings.

General Farmer Changes

Increased select range of Granaries from 300 to 450.
A Farmer now gains control over the Druid if the druid leaves the game.

General Druid Changes

Druids revive instantly but are stunned for a short period after reviving.

Dryad

Dryad has permanent vision over the jungle spots (farmers dont get this vision).
Increased base hit points to 175 from 25.
Reduced the cast point of the Dryad, making her animations quicker.
Increased strength per level to 2 from 1.4.

Keeper

Force of Nature summons 2/3/4/5/6 entlings instead of 1/2/3/4/5

Guardian

Raven Form can now attack air units.
Raven Form now has Woodword instead of True Sight.

General Hunter Changes

Added more creep camps to the map.
Hunters now have fog of war removed on the locations of creep camps.
Nerfed the Equalizer to deal 250% critical damage instead of 300% damage.

Grim Reaper

Reduced Necrify mana cost to 100 mana from 150 mana.

Doctor

Increased Socrates' cargo hold to 8 from 4.
Socrates has the ability to mass load all wards in an area.
Mass Vexing Ward summons 8 wards instead of 9 but the wards are level 9 instead of 7.

Sentinel

Anadorei talah deals 150 damage per second instead of 200.
Valanor now has a slow auto attack for 35 magic damage.


Version 4.01

Bug fixes

Fixed a bug where Ethereal continously gains and loses the ability to fly.
Ethereal's Siddhi deals damage to Farmers again.
Guardian's Friend of Men can no longer be used on invulnerable units.
Druid's can no longer use Pocket Barns.
Seeds planted by the Druid now properly reward Souls upon Harvest.

General Changes
Moved the Druid to the last player slot in the Poor Farmers alliance so that he has allied chat.
Made the Factory quite more spacious.

Keeper

Wrath of the Forest stuns for 5 seconds instead of 1 second.
Increased attack range of Keeper to 750 from 600.
Increased base damage of Keeper from 0 to 20.
Increased intelligence per level of Keeper to 3 from 1.8.
Increased damage of Steward to 50 from 35.
Increased hit points of Steward to 750 from 600.
Increased movement speed of Steward to 200 from 40.


Version 4.00


Game has changed so much last couple of patches that this probably warrants a 4.00 release.

Bug fixes

Woodland horn can now be used on the Druid's Den.
The Bounty Hunter's Blunderin' can be used on Farmers again.
Fixed that the High Cultist's Cultists could not cast Chain Lightning.
Fixed some issues relating to the Werewolf's Charge on Four, making it quite more useful.

General Item Changes

Robe of the Magi replenishes 400 mana when used instead of 250.
Removed the Krivbeknih from the Security, instead it sells a scope.
The Equalizer has a 25% chance to crit for 300% damage instead of a 10% chance to crit for 400% damage.
Increase Blinkdagger blink distance to 800 units from 650 units.
Scope costs 55 gold instead of 70 gold.
Moved Shoeblack from the Factory Merchant to the Factory Security.
Factory Merchant sells a new item - Cloak of the Damned for 145 gold.
Cloak of the Damned shield yourself from damage and increases your movement speed but stops your from attacking.
Hammer Gauntlets, Circlet of Nobility, Urn of the Elders and Claok of the Damned don't replenish in the shop.
Hammer Gauntlets increase attack speed by 30% instead of by attack damage by 5 but cost 145 gold instead of 90.
Urn of the Elders costs 145 gold instead of 200.
Circlet of Nobility increases all stats by 7 instead of 4 but costs 145 gold instead of 72 gold.
Removed Bottle from the Ancients.
Removed Bottle from the Factory Security.
Ancients sell a Pocket Fairy that gathers lumber and can repair structures.
The Mayor at Farming Villages sells Scroll of Speed, Healing Salves, Clarity's and Potions of Invisibility.
The Farm Hand at Farming Villages also trades Gold for Lumber.
Moved Shoeblack from the Farm Hand to the Mayor.
Reduced the cost of Shoeblack from 90 gold to 55 gold.
Contraption has a 500 cast range instead of 175.

General Farmer Changes

Increased the Farmer's Wood gathering speed by 50%.
Farmer's can now break other Farmer's out of jail.
Placed more Seed Vines on the map.
Cauldron require the Farm instead of a Fire Pit.
Library requires a Smith and a Granary instead of a Blacksmith, Warehouse and Windmill.
Blacksmith requires a Windmill and a Warehouse instead of a Granary and a Barn.
Wells no longer require a Windmill.
Workers can now also build Fire Pits, Towers, Wells and Hay Piles once Architecture is researched.
Increased health of Warehouse to 900 from 600.
Reduced Cyborg's Clockwork cooldown to 25 seconds from 45 seconds.
Increased Javilinier's Poison Strike cast range to 1000 from 750.
Javilinier's Hide now deals 100 bonus damage instead of 80.
Javilinier's Hide bonus movement speed is now 30% instead of 10%.
Javilinier has a new ability instead of Medicine: a Dispel Bomb that dispels all enemies and allies struck.
Buffed Lord of the Castles Royalty aura to increase armor by 5 instead of 2.
Improved the quality of seeds that you can get from Cooking seeds in the Cauldron.

General Druid Changes

Increased all Druid's health regeneration in the night from 1 health per second to 3 health per second.
Reduced Woodword mana cost to 60 mana from 75 mana.
Woodword interupts the Bounty Hunter's Blunderin' channeling.
Reduced the Woodland Horn's casting time from 7 seconds to 4.5 seconds.
Seeds planted by Druids the regular way also rewards a Soul when harvested by a Farmer.

Guardian

A new stength based shapeshifting Druid that has 3 different forms.
In his humanoid form he can put Farmers on his back, upgrade Hay Piles, Workers into militia, Towers into Guard Towers and place a Stockpile that generates lumber for Farmers.
In his bear form he is tankier and has multiple combat abilities.
In his raven form he can fly, detect invisible units, has evasion and can peck at enemies to stun them.

Keeper

Entlings can collect lumber and return it to Stewards.
Entlings can build towers and wells that cost 1 food.
Each level Sprout increases the maximum food of the Keeper by 1.
Reduced Sprout mana cost from 120 mana to 90 mana.

Dryad

Forest Spirits requires level 8 instead of 10.
Cyclone can now also be cast on friendly units.
Corrosion burns 10/20/30/40/50 mana instead of 5/10/15/20/25 mana.
Level skip requirement for Corrosion increased to 3 from 2.
Abolition deals 50 damage per second instead of 35.
Abolition interupts the Bounty Hunter's Blunderin' channeling.
Abolition also dispels the target enemy.
Abolition lasts 3 times longer on non-Heroes instead of 20 seconds flat.
Gracious Leap increases movement speed by 50% for 4/5/6/7/8 seconds after casting it.
Reduced Gracious Leap cast time.
Increased attack range to 750 from 600.
Increased agility per level to 3.2 from 1.8.
Increased base mana to 200 from 0.
Reduced cooldown time on attacks from to 1.5 seconds from 2 seconds.

General Hunter Changes

The Bazaar has been renamed the Halls of Reanimation and now contains upgrades for Ghouls and Towers.
The Shrine of the Assassin instead of the Bazaar sells tomes.
Removed the Obsidian and the Obsidian Vault, instead the Hunters can build a new building: The Pools of Divination.
Ghouls can Sacrifice themself inside the Pools of Divination to turn themself into experience for the Hunter.
Pools of Divination, Halls of Reanimation and Shrine of the Assassin have been limited to 1 per player.
Ghouls have their base damage reduced to 10 from 20.
Reduced Spirit Tower damage to 40 from 45.
Reduced Spirit Tower attack rate to 0.85 from 0.7.
License of Assassination can now also be used on the Moratorium.
Made the Factory defenses quite a bit stronger.

Doctor REWORK

Mojo is no longer a Hero ability but an ability that Socrates can cast for 100 mana.
The Mojo Kettle can now craft Nether, Elder and Demon Mojo without requirements for 100, 200 and 300 mana respectively.
Vexing Fetish has 9 level ranks instead of 3 ranks.
All other fetishes require a certain higher level but only have 1 rank.
Level 3 - Vision Fetish: reveals terrain in an area around the ward.
Level 5 - Tiki Fetish: works the same as before.
Level 7 - Voodoo Fetish: heals wards and allied units in an area around it.
Level 9 - Mass Vexing Fetish: works the same as before.

Lord of the Vampire

Lord of the Vampire has a new ultimate: Cathedralis Noctis Aeternae - Transform a Moratorium into the Cathedral that while alive turns the map into night permanently and removes shared vision between farmers. While the Cathedral is alive enemies will drop blood on death with which the Cathedral can upgrade a powerful item that the Lord of the Vampire can equip.
Volatus can now be used on Buildings.
Summoned Vampires deal normal damage instead of magic damage allowing them to attack Farmers.
Reduced the movement speed of summoned Vampires to 300 from 310.
Vampires (2) and up now have Critical Strike.
Greater Vampires (3) and up can now cast Slow.
Vampire Counts (4) can now cast Sleep.

Ethereal

Bhagavad no longer heals the target unit to full health.
Vajra last for 45 seconds instead of 30 seconds.
Vajra increase the maximum mana pool of the Ethereal by 25 upon expiring.
Rddhi can no longer be used on Vajra to consume them.
The passive component of leveling Rddhi (the speed, flying and invisibility) is now a passive component of leveling Dhyana.
Vajra can cast Siddhi only once.
All basic Ethereal abilities now cost 100/180/260 mana.

Werewolf

The Werewolf can shift in and out of a weaker Human form which Farmers dont automatically attack and in which he can cast Farmer abilities.
Merged Howl at Moon and Charge on Four into 1 ability.
Feast on Flesh now gives 1/2/3 strength instead of 0/1/2.
Feast on Flesh level skip requirement increased to 3 from 2.
The Werewolf can spend attribute points on increasing his strength by 3.

High Cultist

Cultists can now no longer unsummon buildings, the Necronomicon still can.
Added a weaker tower, the Pillar of the Cult which costs 200 gold and can only be build by the High Cultist.
Reduced Necronomicon mana cost to 100 mana from 120 mana.

Bounty Hunter

Big Gustav now requires level 5 instead of level 7.
Blunderin' now deals 300/400/500 damage to Druid's.

Sentinel

The Wings of the Grove of the Valanor no longer expire but hover over an area until ordered elsewhere.



3.00 Patches

Version 3.54

General Druid Changes

A single player can now play as a Druid who is an ally of the Farmers.
Help farmers escape prison.
Defend Farmers from attacks.
Plant seeds for Farmers.
Give Farmers lumber and gold.
Remove wild growth from crops.

General Farmer Changes

Moved the gate of the prison from the left side to the right side, making it is easier to use the Way Gate inside the Bandit Camp for escapees.
Farmers no longer can escape the Prison by purchasing bribes.
Homestone now costs 100 lumber instead of 300 lumber.
Ironwood Phantom now costs 50 lumber instead of 15 gold.
The Farm Hand no longer sells Pack Horses, instead it sells Shoeblack.
Removed Leaf Dust from the Ancient Tree Shops, instead it sells Bottles.

General Hunter Changes

Shift now properly requires opened factory gates.
There is now an extra Hunter Player making 4 Hunters total.
License of Assassination can now be dropped.

Bug fixes

Fixed some issues relating to Farmers not spawning properly.
Crops are no longer enemy units for Farmers.
Fixed a bug where the Spider King's Affliction when cast on a Farm would block Farmers from building new Farms.


Version 3.53

General Farmer Changes

Added 3 more Farmer player slots.
Moved 6 starting positions for Farmers to the east side of the factory.
Added slightly more places for Farmers to build bases.

General Hunter Changes

The Shade now has Shift.
The Shade now has 1900 day vision instead of 1200.
Hunters are now limited to 2 Shades instead of 1 Shade.
Increased the health of Ghouls from 350 to 450.
Spirit Towers now deal 50 damage instead of 35.
Increased Spirit Tower health to 700 from 450.
Increased the pathing size of Spirit Towers from 2x2 to 3x3.
Spirit Towers now no longer require to be build on blight.
Reduced Spirit Tower attack range to 750 from 800.
Spirit Towers costs 500 gold and 800 lumber instead of 200 gold and 400 lumber.
Removed Sacrificial Skull from Bazaar.
Made it harder to build inside the Factory, Hunters can still build Spirit Towers just outside their spawn.
Nerfed cooldown of Hook to 20 seconds up from 12 seconds.
Fixed some issues with rot not giving bounty or experience and removed the slow.

Bug fixes

Fixed some issues relating to the new WC3 1.29 patch.

High Cultist

The High Cultist now generates 0.5 health per second always instead of 4.00 health per second only on blight.
Removed the Create Blight ability from the Necronomicon.
Added new ability for Necronomicon level 2 - Cultcloak: a magical shell that blocks damage but hinders the cultist from attacking.
Cultist's now have a ranged, magical attack.
Increased Cultist's Chain Lightning cooldown to 40 seconds from 20 seconds.
Cultists and the Necronomicon unit no longer have to use the necronomicon spellbook ability to cast spells.

Werewolf

Strike with Claw now stuns for 3/6/9 seconds and 1.5/2.5/3.5 seconds on Farmers iinstead of 4 seconds flat.
Strike with Claw now deals 200/325/450 damage instead of 125/250/375.
Reduced Feast on Flesh cooldown to 30 seconds from 40 seconds.
Increased duration of Charge on Four to 4/8/12 seconds from 3/7/11.
Increased the damage increase of Howl at Moon to 20/35/50 from 20/30/40.
Increased cooldown of Howl at Moon from 22 seconds to 35 seconds.


Version 3.52

New Hero: Stitches the Butcher

The Butcher is a big bag of guts and bones, growing only bigger and tankier with every flesh heap he attaches to his body.
Hook [Q]: Throw your Hook attached to a chain at target location, hooking the first enemy struck back to you and dealing 100/200/300 damage. If your belly is empty you will also Devour the target enemy dealing 25/50/75 damage per second and gaining a Flesh Heap stack that increases your armor and regeneration.Can be used on Farmers but does not devour them. [12 Seconds Cooldown] (50 mana)
Rot [W]: Vomit a cloud of rot at target location. The rot deals 10/20/30 damage per second and slowing enemies for 30/40/50%. Allies standing in the rot are healed for 10/20/30 health per second. The rot lasts for 10 seconds plus one second for every stack of Flesh Heap. [40 Seconds Cooldown] (100 mana)
Gorge [E]: Gorge on the flesh of a corpse, healing you for 50/100/150 health and summons a Fleshling that can attack, heal and apply a Flesh Heap stack. [10/7/4 Seconds Cooldown] (50 mana)
Chopper [R]: Your attacks cause the enemy to receive a 2/4/6 second stun. [Passive]
Slough [T] - Ultimate: Shed your skin, consuming up to 10 Flesh Heap stacks, healing yourself for 100 per Flesh Heap and creating a Fleshling. [100 Seconds Cooldown] (125 mana)

General Farmer Changes

Reworked every single ring so that they have a useful active component.
Increased hit points regeneration rate of farmers from 0.25 health per second to 1.5 health per second.
Barns can no longer carry units in its cargo hold.

General Hunter Changes

Reduced the cooldown of Shift for Cultists from 50 seconds to 20 seconds.
Worship cast range increased from 250 to 600.
Increased bottle regeneration to 100 health and 50 mana instead of 75 health and 40 mana.
Reduced gold cost Sacrificial Skull from 150 gold to 100 gold.
Increased Factory Footman hp from 650 to 750.
Increased Factory Footman damage from 25 to 30.
Increased Factory Rifleman damage from 40 to 50.
Slightly buffed the Factory Captain and his aura's and renamed him to Factory Foreman.
Placed slightly more Footman around the Factory and moved the Towers inside the Factory somewhat.

Sentinel

Increased Ash'Valanor regeneration from 4 hp per second to 12 hp per second during nighttime.
Thori'dal can now be cast on Valanor in order to mount him.
Valanor mana regeneration increased to 1 mana per second from 0.5 mana per second.
Valanor now has 522 movement speed instead of 475.

High Cultist

Removed the Cultivate ability from the High Cultist.
New ability Ghoulrift: open a portal from which ghouls spawn forth that attack the target location.
High Cultist now spawns with 4 cultists.

Bug fixes

The web ability of the arachnids now has a normal 1200 cast range.
Farmer's Brew research hotkey fixed.


Version 3.51b

Bug fixes

Fixed black screen in cinematic.
Circlet now gives +4 all stats instead of +3 actual and +5 in tooltip.
Fixed some issues with Garotte of Girek travelling infinitely or out of map bounds.
Wings of the Grove now properly requires level 2 Ash'Valanor.
Reworked the pathing of the gates somewhat.


Version 3.51

Owh boy, prepare yourself for a bit of reading.
General Farmer Changes


The Dog is a new unit trained by the Farmers from their Farm: it is free, deals 5 damage, has 6 inventory slots and is limited to 1 per player.
Critical Strikes of the Skilled Aim ability of the Musketeer now deals 300% damage instead of 160%.
Cooldown time between auto attacks of the Musketeer increased to 2 seconds from 1.5 seconds.
Base damage of the Musketeer increased to 60 from 45.
The Captain's Battle Roar now no longer increases the damage of nearby allies by 25% but instead decreases the damage of all nearby non-hero enemies by 75%.
Lord of the Castle's War Cry now increases damage by 15/30/45 instead of 10/20/30.
Militia now gather as much lumber as Workers do and use the Improved Lumber Harvesting research.
Militia can now also Repair.
Cost of Militia increased from 50 gold to 75 gold and 75 lumber.
Lantern's now cost 250 lumber and 50 gold instead of 50 lumber and 25 gold.
Lantern's now have 175 health instead of 100 health.
Increased the damage of Farmers to 65 damage from 50 damage.
Quickness Brew now costs 150 lumber instead of 120 lumber.
Quickness Brew and Stamina brew now also affect your Dog.
Stamina Brew no longer increases the health of your Militia.
New research in the Cauldron; Hearthy Brew that increases the health of your militia with 4 ranks.
New research in the Cauldron; Mithril Brew that provides 33% magic reduction for Workers for 500 gold and 500 lumber.
Mind Brew now has 3 ranks.
Mind Brew now increases the maximum mana of your army by 50 mana instead of by 100 mana.
Mind Brew no longer increases mana regeneration.
Some items sold by the Mayor are now sold by the Farm Hand who is only available to Farmers.
Added new item to the Ancient Tree shops - Sap of an Elder Tree: heals 300 health to all nearby units on use.



General Hunter Changes


There's 2 new Hunters to choose from: the Berserker and the Spider King.
Woofy's have been redesigned: they still function similarly but are called Shades, are permanently invisible and are constructed inside the Moratorium.
New unit - Ghoul: basic combat unit that gathers lumber, can only survive on blight and a maximum of 8 can be trained from the Moratorium for 100 gold each.
Most Hunter buildings now require lumber to be constructed.
Moratoriums now costs no gold but you are limited to 1 Moratorium per player.
All buildings except the Moratorium no longer generate blight.
Some items sold by the Mayor are now moved to the Farm Hand who is only available to Farmers to make sure that the Hunters can't buy those items that used to be locked behind a lumber cost.
Similarly the Ancient Tree shops can not be accessed by Hunters.
Changed the range of the Last Hope towers that defend the businessmen from 900 to 1300.



New Hero: Rovnozoc the Berserker


Focuses on rapidly moving around the map and dashing through battles.
Starts on level 4 instead of on level 2 with all 4 of his abilities unlocked.
All of his abilities have 4 ranks instead of 3.
Has a mana pool of a 1000 mana and rapid mana regeneration but does not gain intellect per level.
Skornkul [Q]: Dash onto target unit, dealing a ministun and 222/444/666/888 damage over 10 seconds to it. Casting Skornkul generates 200/300/400/500 mana. [12/10/8/6 Seconds Cooldown] (No Mana Cost)
Ymmirjar [W]: Leap towards the direction you are facing. On level 2 you get a 40% movement speed bonus when you land for 4 seconds. On level 3 whenever you leap you catch the scent of the most nearby Farmer. On level 4 your leap costs no mana. [6/5/4/3 Seconds Cooldown] (200 Mana)
Lokarjarl [E]: Let loose a deafening howl knocking away any nearby units including allies, dealing 75/150/225/300 damage and a 1/3/5/7 second stun to enemies. Also increases your |attack speed by 11/22/44/66% for 10 seconds. [35 Seconds Cooldown] (350 Mana)
Skyvgorod [R]: Adds 11/33/55/77 bonus damage to Rovnozoc's attacks and makes them deal the damage to everyone in an area, including himself and allies. [No Cooldown] (200/166/133/100 Mana)
Ragnarok [T] - Ultimate: Unleash your inner animal, turning yourself immune to magic, gaining 100% lifesteal for 20 seconds and fills your mana pool. [200 Seconds Cooldown] (No Mana Cost)



New Hero: Arach the Spider King


Focuses on burrowing undeground, crowd control the enemy and mustering an army of pesky spiders.
Has no access to Cultists, instead builds his own base made up of Hatcheries, Broodmothers, Cocoons, Spiderlings and Arachnids.
Hatcheries contain gold just like a gold mine and continuously research upgrades that benefit the arachnid army at the cost of lumber.
Broodmothers maintain a supply of Cocoons that generate lumber while they generate gold from Hatcheries.
Cocoons generate lumber over time and can be unwrapped by a Broodmother back into a Spiderling or can upgrade for a lumber cost into an Arachnid.
Spiderlings are weak combat units that can burrow and be wrapped into a Cocoon by a Broodmother.
Arachnids are stronger, ranged combat units that can burrow, cast webs and slow their enemies with a venom.
Garrote of Girek [Q]: Send forth a wave of spiked tendrils in a straight line, dealing 75/150/225 damage to all targets hit and a 3/5/7 second stun. If the Spider King is unburrowed while casting this ability he will also tunnel to the target location. [16 Seconds Cooldown] (100 Mana)
Affliction of Arach [W]: Inflict a disease upon target foe. If the target is a unit it is wrapped in a cocoon that transforms into 1/2/3 Spiderlings after 40 seconds. If the target is a building its attack speed is severely reduced and suffers 20/40/60 damage per second for 10 seconds. If the target is a Farm it will evolve into a Hatchery with which you can build a spider empire. [7 Seconds Cooldown] (100 Mana)
Spinnings of Shelob [E]: The Spider King spits a barrage of webs onto a target area 1000/1500/2000 units in size, rooting all enemies in place for 5/7/9 seconds. [28 Seconds Cooldown] (100 Mana)
Underway of Unet'Azjol [R]: With his massive claws the Spider King burrows into the earth, becoming invisible, manoeuvrable and moving at a slow/normal/fast speed. [No Cooldown] (No Mana Cost)
Quake of the Qiraji [T] - Ultimate: Quiver and quake the very earth itself, dealing 225 damage and a 7 second stun to any enemy in 900 yards of the Spider King. [70 Seconds Cooldown] (100 Mana)



Ethereal Rework


Increased the base mana pool of the Ethereal from 0 to 100.
Vajra's have a new model.
Vajra's now have 200 health instead of 333 health, can no longer move and take 90% reduction from pierce attacks similar to wards.
Vajra can cast siddhi with no requirement, but they can no longer cast a heal.
Vajra passively attack 3 nearby enemies and passively heal 1 nearby ally.
Siddhi [Q]: Global teleport to a target after 3 seconds of channeling, if it's an ally it will be healed for 150/300/450 and if its an enemy it will be damaged for 50/100/150 damage. If the target is a Vajra it will be duplicated into 1/2/3 new Vajra's. Can be cast on Farmers.[45/35/25 Seconds Cooldown] (120 mana)
Vajrabhrit [W]: Conjure a Vajra at target location, stunning nearby enemy units for 1/2/3 second. [21/14/7 Seconds Cooldown] (140 mana)
Rddhi [E]: If cast on an enemy it deals 20/40/60 damage per second for 15 seconds and transforms it upon death into a Vajra that lasts for 30 seconds. If cast on a Vajra it is sacrificed to increase your maximum mana by 25 and the cooldown of this spell is reset. On level 1 you gain 100 movement speed if you have atleast 1000 mana. On level 2 you gain permanent invisiblity if you have atleast 2000 mana. On level 3 you gain the ability to fly if you have atleast 3000 mana [15 Seconds Cooldown] (160 mana)
Dhyana [R]: Heal 5 nearby units in a chain for 50/100/150 health plus 20/40/60 for each nearby Vajra. [20 Seconds Cooldown] (180 mana)
Bhagavad [T] - Ultimate: Grab target allied hero through the nether, teleporting them to you and healing them to full health. [100 Seconds Cooldown] (1000 mana)



Juggernaut Rework


The illusion created by Miraju will now gain Jinada buff when Yurnero casts Jinada if it is in range.
The illusion created by Miraju will now leap towards the same spot when Yurnero casts Arashi if it is in range, the illusions leap does not deal damage.
The illusion created by Miraju will now charge the same target when Yurnero casts Tosshin if it is in range, the illusions charge does not deal damage.
The illusion created by Miraju will now Bushido towards the same spot when Yurnero casts Bushido if it is in range, the illusions Bushido DOES deal damage.
Bushido now deals about 150 damage to targets struck instead of about 250 damage.
Increased Miraju cooldown from 45 seconds to 70 seconds.
Reduced Juggernaut's strength per level from 1.4 to 1.3.
Reduced Juggernaut's base health from 700 to 550.
Increased Jinada duration from 3/4/5 to 4/7/10.
Increased cooldown of Jinda from 16 seconds to 25 seconds.



Grim Reaper Rework


Removed Necrotic Embrace ability from Grim Reaper.
New ability, Necrify: heals and upgrades skellies into new skelly types.
Death's Door now also has an active component for 350 mana that summons 9 Skellies.
Grim Reaper is now an intelligence hero.
Grim Reaper now has 18 base intelligence, up from 14.
Grim Reaper now has 14 base strength, down from 18.
Grim Reaper now gains 2.4 Intelligence per level instead of 1.5.
Grim Reaper now gains 1.5 Strength per level instead of 2.4.
Tomb of the Damned now costs 120 mana instead of 75.
Skelly now costs 35 mana instead of 25.
Grim Reaper's base hitpoints decreased to 750 from 1250.
Grim Reaper's base mana increased to 300 from 200.
Grim Reaper now has 325 base movement speed instead of 300.
Grim Reaper now has 235 attack range instead of 200.
Fixed a bug where a farmer dying while affected by Death's Door did not have the proper new alliances set.


Sentinel Rework


Valanor wolves have been renamed to Fangs of the Grove.
On Fangs of the Grove can no longer be teleported.
Reworked Ash'Valanor: Now summons Valanor, King of the Woodland Realm.
On level 1 of Ash'Valanor the King of the Woodland Realm has spell immunity, can scout by hopping over ledges and charming critters.
On level 2 of Ash'Valanor the King of the Woodland realm can rejuvinate allies and summon scouting owls.
On level 3 of Ash'Valanor the King of the Woodland realm has 75% evasion and can summon Rank 3 Fangs of the Grove.
On Valanor can be teleported.
Ash'Valanor now costs 300 mana to cast instead of 150.
Base mana of Sentinel increased from 0 to 135.
Decreases Sentinels intelligence per level from 2 per level to 1.25 per level.
Anadorei Talah now lasts for 1.5/2.25/3 seconds instead of 1/2/3 seconds.
Thori'dal can now be used on Farmers but does not deal damage or stun them.





Version 3.50

General Farmer Changes

The Forest and the Factory are no longer occupying the Light Blue and Pink player slots; their slots are now part of the Farmers.
The Castle now has 4 upgrades available which increase the amount of times either the Wizard, Captain, Musketeer or Javalinier can be trained from 1 to 2. The cost of these researches range from 2500 gold and wood to 750 gold and wood dependent on how strong the unit-type being researched is. Every player can only research one of these researches.
Removed the Cold Arrows ability from the Javalinier.
The Javalinier now has a new ability that dispells negative buffs from an allied unit.
Destroying a Gold Mine or a Statue of Worship now awards Farmers 1000 gold instead of 50 gold.
Stamina Brew now increases health of Farmers, Militia and Workers by 250 health instead of 200 health.
Quickness Brew now increases the movement speed of Farmers, Militia and Workers by 150 instead of 125.
Mind Brew now increases the mana regeneration of your units by 50% instead of 33%.
The Cauldron instead of the Fire Pit is now a requirement for the Granary.
The Well's Cleanse ability can now be used on buildings.
The Contraption now dispells negative effects from buildings.

General Hunter Changes

Removed Ghostly Presence ability from the Necronomicon.
Removed the research requirement for Necronomicon.
Lowered cost of Cultist from 700 gold to 600 gold.
Lowered cost of hiring a Cultist at the factory from 800 gold to 700 gold.
Hiring a Woofy now requires for the factory gates to be opened.
Hiring a Cultist from the factory is now done at your Rich Businessman instead of at the Factory Security.
Moved the Krivbeknih from the Bandit Lord to the Factory Security.
Krivbeknih now gives 1 mana and 1 health per health of a sacrificed unit and costs 90 gold.
Added new item, Cyclonestaff, to the Bandit Lord costing 750 gold: tosses any allied or enemy unit into the air.
Bottle now has infinite charges instead of 50 charges.
Bottle now has 20 seconds cooldown and a 10 second duration instead of a 12 second duration.
Healing Salve, Scroll of Speed and Clarity now have 5 charges instead of 3.
Potion of Invisiblity now has 1 charge instead of 2 but lasts for 45 seconds instead of 15.

High Cultist

Removed the Lightning Shield ability from level 3 Necronomicon.
Added a new level 3 Necronomicon ability that banishes an enemy unit for 8 seconds.
Removed the Statue of Worship ability.
Statue of Worship is now a building that can be constructed instead of the Gold Mine for High Cultist players.
Statue of Worship now has 950 hit points, 500 gold cost, no attack, generates 50 gold every 5 seconds, requires a Moratorium to be build and is limited to 1 per player.
New ability Shift: Teleport to target nearby location, zapping all nearby enemies with a lightning bolt.

Werewolf

Werewolf now starts with 0 agility instead of 11.
Werewolf now gains 0 agility per level instead of 1.
Werewolf now starts with 20 strength instead of 11.
Werewolf now gains 3 strength per level instead of 2.1.

Juggernaut

Juggernaut now gains 3.25 agility per level instead of 2.75.
Juggernaut now starts with an attack damage range of 30 to 74 instead of 39 to 61.

Doctor

The Mojo Kettle no longer requires heads in order to concoct Mojo's; heads also no longer drop.
The Mojo Kettle now concocts Mojo's using mana, more recipes of Mojo's unlock per level of Mojo.
Socrates can convert corpses into mana and transfer the mana to any other allied unit.
Reworked Tiki Fetish: Continuously applies a tiki curse to a nearby enemy unit 1 at a time, dealing damage over time and slowing them. On death a small vexing fetish will spawn from their corpse.
Reworked Voodoo Fetish: Continuously applies a voodoo curse to a nearby enemy unit 1 at a time, including towers. Units affected by the voodoo curse miss 100% of their attacks.
Vexing, Tiki and Vodoo Fetish now all have 5 seconds cooldown.

Lord of the Vampire

Dormitabis and Admorsus are now merged into 1 spell: when cast on an enemy it infects them with admorsus, if cast on a vampire it upgrades them. (can also be cast during the day)
Added new ability Volatus: The Lord of the Vampire and any nearby vampires leap towards target unit, dealing damage per leaping unit. (can only be cast during the night)
Health and attack of vampires now increase per level of Noctum, not per level of Admorsus.
Vampires and up now gain 25% attackspeed and movementspeed on level 1 of Noctum, not on level 2 Admorsus.
Greater Vampires and up now gain 25% lifesteal on level 2 of Noctum, not on level 3 Admorsus.
Vampire Counts can now turn into their aerial form on level 3 of Noctum, not on level 1 Aeternum.
Aeternum now makes it night permanently and gives you and allied player units ultravision.
Increased level requirement of Aeternum from 6 to 9.
Lord of the Vampire now gains 2.5 intelligence per level instead of 4.5.
Lord of the Vampire starting intelligence now is 21 instead of 12
Lord of the Vampire now gains 3 strength per level instead of 2.5.

Bounty Hunter

Fixed an issue where Blunderin' wouldn't deal damage even though the target was within 2100 units when the channel finished.



Version 3.49

General Farmer Changes

Increased Tower and Guard Tower attack range from 800 to 850.
Wells now have a new ability Cleanse: removes negative buffs from target unit for a 100 mana.
Decreased build time of Workers to 7 seconds from 12 seconds.

Sentinel

Removed the Thori'dal ability from the Sentinel that created sprouts that could sprout into trees.
Added new Thori'dal ability to the Sentinel: soar towards target unit, dealing damage and a stun.
Anadorei Talah now deals 200 damage per second up from 100 damage per second.
Valanor now have 450/600/900 hp instead of 300/450/600 hp.
Valanor now have 20/40/60 damage instead of 10/25/40 damage.
Valanor now reward 15/30/45 gold bounty instead of 15 gold bounty flat.
Ash'Valanor ability now has 30 seconds cooldown instead of 80 seconds cooldown.
Ash'Valanor ability now summons 3 Valanor instead of 1 Valanor.
Upon recasting Ash'Valanor ability all other Valanor are unsummoned.

High Cultist

Fixed an issue where the Statue of Worship didn't give periodic gold properly.
Necrononomicon's Lightning Shield now deals 25 damage per second down from 50 damage per second.
Reduced Necronomicon hero ability cooldown to 70 seconds instead of 80 seconds.
Necronomicon unit now lasts for 100 seconds instead of 80 seconds.
Increased Godspeak cast range to 1000 from 600.

Bounty Hunter

Increased agility per level of the Bounty Hunter to 4 agility per level from 3.2 agility per level.
Increased Bounty Hunter's attack range to 825 from 775.

Juggernaut

Increased Juggernaut's Tosshin ability cast range to 1100 from 950.

Lord of the Vampyre

Fixed an issue where Dormitabis wasn't upgrading and healing Vampyres properly.



Version 3.48

General Hunter Changes

Reviving a Hero now no longer costs gold.
Revived Heroes now spawn with 100% mana.
Instantly resurrecting your Hero with a Shrine of Assassination now spawns the Hero with 25% health instead of 50% health.
Piercing attacks now deal 45% damage against Hero armor type instead of 50%.
Slightly increased the movement speed of all Heroes.
Increased cast range of Arashi to 750 from 550.
Reduced casting time of Assassination License to 7 seconds from 8 seconds.
Reduced cooldown of Assassination License to 60 seconds from 75 seconds.
Assassination License can now be used on Valanors, Vajra's, Vampyres and Tomb of the Damned.
Increased the health of Vajra's to 333 from 275.

General Farmer Changes

Smith now costs 120 lumber instead of 125 lumber.
Lantern now requires Architecture instead of a Library.
Lumber Harvesting upgrade now correctly increases maximum carry capacity by 10.
Decreased Workshop health to 300 from 350.
Gave the Harvester a new ability that transfers items from a target unit to the Harvester.
Fixed an issue where Militia and upgraded forms of the Militia still had the Build ability.
Masonry increases health and damage of buildings by 15% instead of 20%.
Reduced attack range of Forts to 1100 from 1200.
Increased attack range of Capital to 1100 from 900.



Version 3.47

General Hunter Changes

Fixed an issue with Lord of the Dead Necrotic Embrace where it could grab invulnerable famers out of jail.
Fixed an issue where Statue of Worship didn't give gold.
Statue of Worship now generates 5/10/15 gold every 5 seconds instead of 5 gold every 6/4/2 seconds.
Reworked Juggernaut ability Arashi: jump towards target location dealing 100/150/200 damage and a 4/8/12 second incapacitate.
Necronomicon now no longer has a shared ability cooldown.
Voodoo Fetish cast range increased to 800 from 450.

General Farmer Changes

Made repairing towers about 33% more effective.
The game mode options for starting lumber for farmers are now 0/200/400 lumber instead of 0/125/200 lumber.
Chickens now cost 50 lumber instead of 55.
Sheep now cost 100 lumber instead of 125.
Cows now cost 150 lumber instead of 195.
Casting Produce now just gives the owner of the animal 35 gold instead of dropping a produce item.
Reworked the Cauldron's Cook ability: turns any seeds inside the cauldron into a random new seed.
Workshops now passively produce 5 gold every 5 seconds.
Workshop can no longer buy golden coins for lumber.



Version 3.46

General Hunter Changes

New model for Juggernaut
New model for the Doctor
New model for the Lord of the Vampyre
New model for Ethereal
New model for High Cultist

Ethereal

Increased Vajra movement speed from 50 to 100.

Juggernaut

Miraju now costs 90 mana down from 150 mana
Arashi now costs 90 mana down from 100 mana
Jinada now costs 90 mana up from 75 mana
Tosshin now costs 90 mana up from 75 mana

High Cultist

Removed the High Cultist Ultimate ability Demonic Ritual.
New High Cultist Ultimate "Godspeak": resets the cooldowns and mana of target unit.
Removed the Worship High Cultist hero ability.
New High Cultist ability "Statue of Worship": a building that has a ranged attack and generates blight and gold.
Statue of Worship has a 240 seconds cooldown.
You can't build Gold Mines if you play as the High Cultist
Reworked Necronomicon hero ability: now summons a necronomicon unit for 80 seconds that can cast restore, worship and necronomicon spells.
Necronomicon hero ability now has 80 seconds cooldown.
Unsummon hero ability now has 50 seconds cooldown up from 15.
Unsummon now costs a 100 mana up from 65 mana.
Increased cast range of Unsummon to 1300 up from 900.
Increased duration of Unsummon to 30 seconds up from 20 seconds.
Each level of Cultivate now summons a Cultist instead of just level 2 and 3.
Cultivate now gives 5 intelligence per level down from 10.
Cultivate now has a 1 second cooldown down from 12 seconds cooldown.
Reduced Chain Lightning damage of the Necronomicon to 70 down from 85.
Changed projectile speed of High Cultist to 400 down from 500.
Changed attack range of High Cultist to 550 down from 600.
Reduced regeneration of High Cultiston on blight to 4 health per second down from 5.25 health per second.
Base mana of High Cultist reduced to 0 down from 200.



Version 3.45

Creeps

Fixed the height of Nidhogg.
Changed the vision and placement of Gnollmen so they are harder to aggro.
Increased the scaling size of the Prison Chief so he is more visible.

Items

Increased cast range of Hammer Gauntlets to 750 from 300.
Reduced the gold cost of Key to the Prison to 250 from 450.

Grim Reaper

Removed the Skull and Bones ability.
New ability: Necrotic Embrace, a hook that deals some damage and grabs the target to the caster.
Fixed an issue where a farmer claimed by Death's Door would not be able to build a Farm anymore.

General Farmer Changes

Increases worker movement speed from 190 to 200.
Movement speed bonus from Quickness Brew increased from +100 to +125.
Workers can now build a barn.
The repair ability of workers no longer requires a smith.
Workers now cost 60 lumber instead of 65 lumber.
Replenishment interval of seeds in the Granary and Windmill decreased from 160 seconds to 140 seconds.
Base maximum mana of Farmers increase from 160 mana to 200 mana.
Initial mana of Farmers increased to 200.
Barn can now load units inside it with a cargo capacity of 4.
Lumber Harvesting research now costs 50/100 gold and 50/100 lumber instead of 100/200 gold.
Well Spring now increases the mana pool of wells by 300 mana instead of 200 mana.
Well Spring now increases mana regeneration of wells by 100% instead of 60%.
Well Spring now costs 200 gold instead of 50 gold and 100 lumber.
Increased effective cast range of wells from 400 range to 800 range.
Farmers and Workers now also benefit from the armor upgrades in the blacksmith.



Version 3.44

Creeps

Nidhogg is now a ground unit instead of a flying unit.
Fozruk now drops a Blinkdagger instead of a Spell Shield.
Moved the healing ward near Fozruk from highground to lowground.
Slartibarfast now drops a Honorguard, a Dagon and an Equalizer on death instead of a Blinkdagger.
Increased bounty of Mrrggl to 100 from 50.
Increased bounty of Aaaaaughibbrgubugbugrguburgle! to 200 from 0.
Nidhogg bounty decreased to 1000 gold from 2500 gold.
Nidhogg now drops 4 coins on death that each give 500 gold when picked up.

Hunter Items

Reduced cooldown of Assassination License to 75 seconds from 90 seconds.
Removed Tome of Retraining from Factory Shops.
Added new item to Factory Shops, Ankh of Reincarnation that costs 200 gold and returns the wearer back to life with 200 health and mana.
Increased damage given by Hammer Gauntlets to 5 from 3.
Hammer Gauntlets can now also be cast on structures.
Hammer Gauntlets duration has been decreased to 5 seconds from 10 seconds.
Hammer Gauntlets cooldown has been decreased to 15 seconds from 40 seconds.
Potion of Invisibility now contains 2 charges.
Decreased cooldown of Krivbeknih to 0 seconds from 15 seconds.
Decreased stats given from Circlet to +3 from +5
Reduced gold cost of Circlet to 72 from 145.
Reduced gold cost of Battlethirst to 1000 from 1500.
Reduced gold cost of Shoeblack to 90 from 145.
Reduced gold cost of Contraption to 55 from 60.
Reduced gold cost of Flare Gun to 55 from 65.
Reduced gold cost of Bottle from 200 to 145.
Reduced gold cost of Periapt of Vitality and Pendant of Mana to 600 from 750.
Reduced gold cost of buying a cultist in the factory to 800 from 900.



Version 3.43

General Fixes

After much whining I decided to get my act together and actually write down what I'm doing.
Fixed an issue where the dragon attacks the crops of the farmers.
Made it harder to build towers inside the factory to harass the businessmen.
Made it harder to see and fly into the center area the businessmen are in.


Cyborg

Now costs 1750 gold and 1750 wood, up from 1000 gold and 1000 lumber.
Now has 2500 hit points up from 2000 hit points.
Now deals 120 damage up from 90.
Clockwork repair speed has increased by 33%.
Clockwork can now no longer attack.
Clockwork now has 325 hp up from 50 hp.
Range of Mechanical Roar increased to 900 up from 600.


Towers

Basic Tower damage increased to 12 from 10.
Increased the projectile speed of the Cannon Tower and Capital to 1200 from 700.
Decreased the cooldown time of the Cannon Tower and Capital to 1.5 seconds from 3 seconds.
Building a Capital now requires a Workshop instead of a Command Center.
Building a Cannon Tower now requires a Blacksmith instead of a Workshop.
Cannon Tower now costs 200 gold instead of 170 gold and 75 lumber.
Capital now costs 500 gold instead of 450 gold and 125 lumber.
Increased the area of effect damage of the Cannon Tower and Capital from 250 to 350.


The Doctor

Mojo kettle can now be teleported upon by the license of assassination.
Range of the effect of Voodoo Fetish increased to 300/450/600 from 200/300/400.
Mass Vexing Fetish cast range increased to 900 from 600.
Fixed an issue where level 2 Vexing Fetish did not degenerate hp.


Juggernaut

Jinada now increases attack speed and movement speed by a flat 200% with a duration of 3/4/5 seconds based on level.
Tosshin now deals 75/150/225 damage instead of 50/100/150.


Bounty Hunter

Bounty now decreases armor by 40/60/80 instead of 20/30/40.


High Cultist

Cultivate now increases intelligence by 10 per level instead of mana by a 100.

Grim Reaper

Skellington now gets 70 health and 7 damage per skelly instead of 100 health and 10 damage.
Tomb of the damned now lasts 70 seconds instead of 80.







Screenshots


Henk

Image Description:
Henk and his beautiful wife! Also, turns out there's a cinematic of sorts.
[​IMG]




what are you doing with your life





Videos

Video Description:
Apparently people play this tripe, who would've thought? It even has a fatal error at the end, just how I like it.



Video Description:
This is a video of a really old version that got me back into map making.





Credits

Everything in this map has been carefully stolen from countless creators by a teenager many ages ago. This map is unprotected, feel free to steal it back from me.

Models

Animated Scenery by HappyCockroach
Grassie by HappyTauren
Ring of Protection by republicola
Cloak by Balrog
Wizard Hat by warden13
Acorn by D.O.G.
Yellow Potion by General Frank
Cow by Cavman
Slein sucked a dick
Snipe Target by Tranquil
Tiki Curse by Callahan
Tiki Missile by Callahn
Gray Werewolf by WhiteDeath
Amaducias by -Grendel
Overfiend by -Grendel
Nerubian Arbalest by -Grendel
Rifleman Elite by TurieL
Possessed Tome by Deolrin
Sen'Jin by loktar
Skeleton Ogre by Eagle XI
Guardian Wisp by Jesus Hipster
Villager Abomination by Just_Spectating
Cathedral by takakenji
German Rifleman by HerrDave
German Officer by HerrDave
German Elite by HerrDave
Skeleton by atlyre
Felucian Flora by Fingolfin

Textures

Tichondrius by Wisdom
Obsidian Scarab by Daenar7

Icons

Earth Wolf Button by Mr.Goblin
Headshot Button by D.ee
Bloody Hook by The Panda
Noxious Fumes by Lelling
Abomination Eating by UgoUgo


Contents

Weed vs Greed 4.11 (Map)

  1. Su7VdeR

    Su7VdeR

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    Thanks for the heads up, but I already knew about Lions_Blood and the map on MakeMeHost.
    I'd rather have the map unprotected and have people "steal" it, then that no one will be able to open it to learn from or improve it.
     
  2. Emm-A-

    Emm-A-

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    thats the spirit! :)
     
  3. Nia Honou Rasiel

    Nia Honou Rasiel

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    I played the map for a couple of hours, and the map seems really good. The two factions are fleshed out really nice. (Especially the farmers)

    Not related to your map or anything but:
    This description reminds me of that map called "Battle of Rohan", which I was testing a few days back. It also has a heavily edited version called as "Great War of Rohan" that I found at epicwar. And yes, that map was imbalance.
     
  4. deepstrasz

    deepstrasz

    Map Reviewer

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    Some map type tags wouldn't hurt...
     
  5. The Last RaNgeR

    The Last RaNgeR

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    How does cultist ult work? (Does it work?)
     
  6. Su7VdeR

    Su7VdeR

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    Supposedly it creates a bunch of skull piles which can be worshiped by cultists. When all the skull piles reach full health a demon is summoned.
    I've tested it on my own offline, but I have never had a high cultist with an ultimate in my games.
     
  7. The Last RaNgeR

    The Last RaNgeR

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    It didn't summon demon. I even tested it offline. And only my hero could worship on it. Or maybe it's because i'm playing on 1.26a.
     
  8. Su7VdeR

    Su7VdeR

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    Should be working again now. Thanks for the tip!
     
  9. Warsovac

    Warsovac

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    hey su7vider i did the easter egg and found out something very upsetting about the demon, he can be devoured by nidhogg the dragon and digested within a few minutes and after that the player is left with nothing if he hasnt build before but its not much without the main farmer because you cant rebuild if you get attacked by assassins, il leave it for you to decide what to do with this knowledge but i would do something about myself tho and i migth aswell thank you for making WvsG its my favorite custom mode created in the many years of WC3.
     
  10. Su7VdeR

    Su7VdeR

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    That's hilarious, I am guessing that happened in a game you played on your own offline. Otherwise that would be the craziest game of weedy greeds ever.
     
  11. Warsovac

    Warsovac

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    Sadly it was a live game i hosted yesterday with a friend with MMH, im still butthurt and heartbroken about it, but i did find everything about the easter egg offline, that game yesterday was to test it online to see how well it could be done and im going to perform it always, slowly tweaking the gathering of the rings and building a base at the same time, because i just rushed the easter egg on that game not building anything.
     
  12. aple

    aple

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    So my first impressions are:

    Dude weed lol

    I think I'm starting to understand why I dislike Vampirism (and Tag in general, I guess) type games. It's impossible to balance. If you make the Taggers strong enough to go through the player's defenses, it gets really annoying and frustrating because it takes them far less effort than it takes to build the bases to begin with. If you make them too weak, however, then the game just gets boring because it's too easy. I think a game like this can't really work with Human-controlled Taggers. They need to be AI (This is also why Vampirism doesn't work). It would be much easier to balance that way because the player is actually playing against the game and because of that the game doesn't have to do really stupid and annoying shit like teleport units behind your walls or have infinite free Far Sight. When it's a game of Players vs AI you're playing against the game, not the imbalance or people abusing said imbalance. This makes balancing the game much easier and players can feel much more satisfied with said balance because you're A) not having to plan for every contingency a player could do and B) you don't have to make as many minor tweaks to the AI side because if things don't seem as balanced all you have to do is adjust the player side and not the AI side. Instead this way it would be more like a Defense map with an objective to destroy the center before the timer is up while defending against large waves of units that attack the players. The AI could also build random units to add into these waves so they're not all just spawning (Ordering them to build the units on timers from buildings they actually have, but their units could be free).

    As for what's actually here, The Taggers seem really underpowered. Even if all they're suppose to be doing is defending, instead of breaking into your bases, I don't think they can quite pull that off or at least not unless they are an expert at the game and that makes for a really underwhelming experience. You can't really play it more than once or twice without experiencing everything it has to offer unless all the taggers are good or all the builders are playing the game basically for the first time.

    On the Builder's side, for the most part things are okay. The only problem I think there is is the lack of unit options. You have Militia and a few demi-hero units and that's it and to top that off they're very food heavy and you have such a small food limit (Only 150) so as the builders you're forced to team up your groups of Militia and that's fine and dandy and all but coordinating that would be a pain, would require basically a pre-made team that knows what they're doing, and once again, the same issue that I mentioned earlier, just takes far more effort to accomplish then it would take to actually defend it.

    These reasons and a few more are why I think the Rich Business Men should just be an AI and the map turned into a defense map. It would salvage everything perfectly and would become a very satisfying defense map.

    Alternatively, this can be fixed by making the Rich Business Men actually have to do something other than go around the map and A-Click things and click a few abilities from time to time. :^)

    That's about all my thoughts so far. I'll try to play a bit more to see if I can make a proper review.
     
  13. Su7VdeR

    Su7VdeR

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    This is a pretty good post that touches exactly on what I've been struggling with making this map. I'll try to justify the decisions I've made point by point.

    • Balancing player versus player tag maps is hard because of the inherent asymmetry in the tag genre.
    I wholeheartedly agree, player versus player tag maps are a fucking mess that can't be balanced. The way I tried to put patch it up a little bit is by making the skill cap really high, that way if you're good at the game you will win anyway, even if the odds are not in your favor. The reason why I haven't made the map player versus AI is that I am too incompetent to pull off making a fullfilling AI, and because playing as the tagger is actually a lot of fun. I would agree that player vs AI suits the genre better, but I'm just rowing with the oars I've got.

    • Taggers being able to teleporting behind walls is a bad mechanic.
    This is by far the complaint that I get most. The mechanic is counter intuitive in the sense that no other tag map has it. People playing warcraft 3 custom games are hardwired to build a wall at the choke point of their base and leave the rest unattended. When inevitably the tagger somehow gets over the wall, and they lose their entire base because of it, it's about a 50% chance that person leaves the game. This has ruined many games I've been in. However I really think this is a required mechanic in order to have a satisfying player versus player tag map. People that play warcraft 3 melee maps really get this. Building the layout of a base is a skill that you need to master. It's not just a mindless task that's a glorified checkbox, like you just build a tower inside your base instead and you're fine. Good players can instantly detect whether another player has any clue what he's doing just by looking at where he placed his buildings. Every player that I play with that has any idea how to play builds their base differently, and every tagger deals with their bases differently. I would almost claim that building and dealing with a solid base is the bread and butter of the early- and midgame for the tagger and builder both.

    • The map seems builder/tagger favored because <insert reason>.
    The problem with addressing concerns like these is that its usually supported by anecdotes and usually coming from someone who does not have the knowledge of the game that I have. The thing is that in the games that I play with a full inhouse of decent players, it's always really close those last couple of minutes of the game. There are some particular tagger heroes that aren't really good. I do recognize that this way of balancing means that the game probably isn't that friendly towards newer players, since the game isn't balanced for them. However I can't appease both groups of players, and honestly if I had to choose I would rather have my games be a lot of fun then the games played by other players. It's more fruitful for me if criticism comes in the form of: this particular mechanic in your game is a bad mechanic because it isn't fun, or it's uncompetitive, or it goes against the designed intent, etc.

    • The win condition of a game should not rely on coordination of good players, that practically makes you require a premade team.
    I disagree with the premise that this game practically requires a premade team. I think the coordination required in Weed vs Greed is quite little in comparison to the moba genre, and the vast majority of dota games played on battle.net were played solo. I do however agree that having a premade team gives you a significant advantage in playing the map, but I don't see this as a big problem.

    • The taggers spend nearly all their time walking around the map looking for people, occasionally a-clicking things and casting abilities. They do this so much that this almost all they do.
    I don't think this is true. In the early game as a tagger I'm almost constantly busy scouting with all my summons, my minions, my hero and my woofy. I'm busy managing my inventory and thinking about what items to get; for scouting and assassinating farmers. I'm busy communicating with my team mates; who's going to build their base first, who we're funneling resources to, who's going to be jungling and where we're going to be scouting. I'm busy chasing pesky builders around that are trying to escape. In the midgame I'm busy dealing with those bases that have gotten big, trying to harass their workers and maybe even take out some important structures. Maybe in the midgame all the taggers buy their first big items and we get together to kill a boss. And I'm still constantly busy scouting around with all my units for bases and hidden outposts that people have build to siege the factory. And in the lategame I am more busy than ever being constantly under siege by wave after wave of enemies.
     
    Last edited: Jun 23, 2017
  14. aple

    aple

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    Before I want to try tackling that reply, I need to play the game some more and know a bit more about what I'm actually talking about, which may take some time. I'll bookmark this for now.
     
  15. This is my Hammer

    This is my Hammer

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    This game is fun and the tooltips and your description are fucking hysterical, there are some mechanics that I don't like and I find clunky, and not everything is well explained, but this game solidly deserves 5 stars in my opinion.
     
  16. Su7VdeR

    Su7VdeR

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    Thanks, my bro.

    What are the mechanics you don't like or think are clunky? Towers are too strong? Assassin heroes can get past walls? Farmer armies are too small? Assassin heroes are too weak?
    Those are the usual complaints, but if you have some new insights maybe I can fix some of them.
     
    Last edited: Oct 1, 2017
  17. Zirukurt01

    Zirukurt01

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    Dankest map ever made 420/69
     
  18. tulee

    tulee

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    Just played this for the first time after seeing it played on youtube 1 year ago, it is amazing! Thank you for making such a great map. Next time I see it hosted i will definitely join.
     
  19. Alxen345

    Alxen345

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    upload_2018-3-16_16-26-3.png you for real? :)))
     
  20. nhs325

    nhs325

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    Well I always thought this is one of those "Broken" maps you would find back in the old days, but it is not and that's a good thing. Probably one of the best Tag/Vamp type map I have ever played.