- Joined
- Nov 2, 2004
- Messages
- 1,697
- WC1 in WC3 style
- Less symmetric tech tree, stats similar to WC3
- Two heroes per race
- Some other changes from WC1
I may add High Elves and Forest Trolls as playable races once Orcs and Humans are done.
I'd love to get some feedback on balance, the AI, and any bugs or issues you may find.
Tech Tree
Town Hall/Great Hall
Farm
Altar of Light/Altar of Blood
Barracks
Lumber Mill
Blacksmith
Scout Tower/Watch Tower
Stables/Kennel
Conjuring Tower/Doom Tower
|
Peasant/Peon
Champion/Chieftain
Apprentice/Assassin
Nearby enemy units are forced to attack the hero. | Slams the ground, stunning and damaging nearby enemy land units. |
Gives additional armor to nearby friendly units. | Increases the movement speed and attack rate of nearby friendly units. |
The hero strikes with such force that he damages multiple enemies with his attack. | Gives a chance that an attack will do bonus damage and stun an opponent. |
Requires Level 6 Gives nearby friendly units bonus attack damage. | Requires Level 6 Reduces attack damage of nearby enemy units. |
Gives additional mana regeneration to nearby friendly units. | Gives a percent chance to avoid attacks. |
Hurls a fiery ball that damages and stuns a target enemy unit. | Hurls a poisoned dagger which deals large initial damage, and then deals damage over time. The poisoned unit has its movement speed slowed for a short duration. |
Turns a target enemy unit into a sheep. The targeted unit retains its hit points and armor, but cannot attack. | Teleports the hero behind a target enemy unit and briefly increases movement speed. |
Requires Level 6 Calls down freezing ice shard waves; each wave deals damage to units in an area. | Requires Level 6 Increases movement speed. |
Footman/Grunt
Crossbowman/Spearman
Knight/Raider
Catapult
Ranged Weapons
1 |
2 |
Melee Weapons
Armor
1 |
2 |
1 |
2 |
Animal Breeding
1 |
2 |
Cleric/Necrolyte
Conjurer/Warlock
Cleric Training/Necrolyte Training
Conjurer Training/Warlock Training
Heals a target friendly non-mechanical wounded unit. | Raises a skeleton from a corpse. |
Requires Cleric Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. | Requires Necrolyte Adept Training Reveals the area of the map that it is cast upon. Also reveals invisible units. |
Requires Cleric Master Training Makes a unit invisible. If the unit attacks, uses an ability or casts a spell, it will become visible. | Requires Necrolyte Master Training Makes a target unit invulnerable, at the cost of half the unit's hit points. |
Summons a poisonous scorpion. | Summons a poisonous spider. |
Requires Conjurer Adept Training Calls down waves of fire that damage units in an area. | Requires Warlock Adept Training Damages everything in its area of effect. |
Requires Conjurer Master Training Summons a water elemental. | Requires Warlock Master Training Marks a target unit for the manifestation of a Demon. The afflicted unit cannot cast spells and will take damage until it dies. Upon its death, a great Demon will spawn from its corpse. Cannot be dispelled or cancelled. |
1 | Cleric Adept Training | Necrolyte Adept Training |
2 | Cleric Master Training | Necrolyte Master Training |
1 | Conjurer Adept Training | Warlock Adept Training |
2 | Conjurer Master Training | Warlock Master Training |
Credits
Models
Icons
My resources
AndrewOverload519 | Human Catapult | Human Catapult |
Stefan.K | Apprentice | Hero_Khadgar (edited) |
Tauer | Champion Chieftain Assassin | Anduin Lothar (edited) Orgrim Doomhammer (edited) GaronaHalforcen |
Ujimasa Hojo | Basis for model edits | Peasant (Optimized) Farm (Human, Optimized) Altar of Kings (Optimized) Altar of Storms (Optimized) Barracks (Human, Optimized) Footman (Optimized) Grunt (Optimized) Villager (Male, Optimized) Knight (Optimized) Raider (Optimized) Mage (Human, Optimized) Shaman (Optimized) Necromancer (Optimized) |
AndrewOverload519 | Human Catapult | BTNHumanCatapult |
Artork312 | Cleric Necrolyte Conjurer Unholy Armor Poison Cloud | BTNWC1ClericRemastered BTNOldschoolNecrolyte BTNWC1ConjurerRemastered BTNWC1UnholyArmorRemastered BTNCloudOfPoisonHD |
bu3ny | Far Sight | Human Far Sight |
The Panda | War Stomp | BTNBash |
Sin'dorei300 | Assassin | BTNGarona |
stonneash | War Cry | OrcishSteroid |
World of Warcraft | Apprentice Evasion Deadly Poison Shadowstep Sprint Scorpion Rain of Fire | Khadgar Evasion Deadly Poison Shadowstep Sprint Scorpion / Scorpid Rain of Fire |
2021-01-05
- Updated Human Lumber Mill
- Updated Conjurer icon
- Removed upgrades from Human Lumber Mill
- New path texture and other shadow texture for Human Lumber Mill
2020-12-19
- Added Scorpion
2020-12-14
- Added Conjurer
- Changed Conjurer soundset
- Updated Necrolyte model
2020-12-02
- New icons: Apprentice, Assassin, Cleric, Unholy Armor
- Updated Conjurer icon
- Updated Human Lumber Mill
- Updated Conjurer icon
- Removed upgrades from Human Lumber Mill
- New path texture and other shadow texture for Human Lumber Mill
2020-12-19
- Added Scorpion
2020-12-14
- Added Conjurer
- Changed Conjurer soundset
- Updated Necrolyte model
2020-12-02
- New icons: Apprentice, Assassin, Cleric, Unholy Armor
- Updated Conjurer icon
2020-11-29
- New icons: Unholy Armor, Conjurer, Rain of Fire, Poison Cloud
- New effects: Unholy Armor, Dark Vision
- Updated: Crossbowman icon, Spearman icon, Dark Vision icon
- Far Sight/Dark Vision now based on Far Sight instead of Reveal
- Soundset changes
2020-11-27
- Changed Conjuring Tower soundset to MageTower
- Changed Doom Tower soundset to TempleOfTheDamned
- Modified Cleric and Necrolyte soundsets
- Added custom missiles for Cleric and Necrolyte
- Added icon for Dark Vision
2020-11-17
- Modified Crossbowman and Spearman soundsets
- Updated Conjuring Tower model/icon
- Updated Cleric icon
2020-11-16
- New Grunt and Raider icons
- Raider now has black wolf
- Modified Footman soundset
- Improved footman face
2020-11-15
- Fixed Champion's Taunt above level 1 affecting friendly units
- Fixed Chieftain's War Cry damage reduction percentage
- Fixed Assassin's Evasion DISPASBTN
- New icon for Necrolyte
- New soundset for Chieftain, Apprentice and Assassin
- Modified Champion soundset
- Changed Deadly Poison effects
- Changed Apprentice proper names to Archmage's
2020-11-14
- Added Necrolyte
- Fixed Orc Farm selection sound
- Changed Altar of Blood soundset to AltarOfDarkness
2020-11-05
- Added Cleric & Far Sight icon
- New icons: Unholy Armor, Conjurer, Rain of Fire, Poison Cloud
- New effects: Unholy Armor, Dark Vision
- Updated: Crossbowman icon, Spearman icon, Dark Vision icon
- Far Sight/Dark Vision now based on Far Sight instead of Reveal
- Soundset changes
2020-11-27
- Changed Conjuring Tower soundset to MageTower
- Changed Doom Tower soundset to TempleOfTheDamned
- Modified Cleric and Necrolyte soundsets
- Added custom missiles for Cleric and Necrolyte
- Added icon for Dark Vision
2020-11-17
- Modified Crossbowman and Spearman soundsets
- Updated Conjuring Tower model/icon
- Updated Cleric icon
2020-11-16
- New Grunt and Raider icons
- Raider now has black wolf
- Modified Footman soundset
- Improved footman face
2020-11-15
- Fixed Champion's Taunt above level 1 affecting friendly units
- Fixed Chieftain's War Cry damage reduction percentage
- Fixed Assassin's Evasion DISPASBTN
- New icon for Necrolyte
- New soundset for Chieftain, Apprentice and Assassin
- Modified Champion soundset
- Changed Deadly Poison effects
- Changed Apprentice proper names to Archmage's
2020-11-14
- Added Necrolyte
- Fixed Orc Farm selection sound
- Changed Altar of Blood soundset to AltarOfDarkness
2020-11-05
- Added Cleric & Far Sight icon
2020-10-28
- Added Doom Tower
2020-09-26
- Renamed Holy Tower to Conjuring Tower
- Added Conjuring Tower
2020-09-21
- Added Apprentice & Ability icons
- Added Assassin & Ability icons
2020-09-14
- Added Chieftain & Ability icons
2020-09-13
- Added Champion & Ability icons
2020-09-10
- Added Altar of Blood
2020-09-04
- Added Altar of Light
2020-09-01
- Added Orc Lumber Mill
- Crossbowman: Increased damage and decreased food cost
- Warlock: Increased Summon Doom Guard cast time and cooldown
2020-08-26
- Updated Crossbowman
- Grunt model is now actually being used xD
2020-08-23
- Added Human Lumber Mill
- Updated some resources to latest versions
2020-05-17
- Added Orc Catapult
2020-05-16
- Added Spearman icon
- Changed Spearman soundset
- Added Raider
- Added Human Catapult
2020-05-14
- Added Crossbowman (renamed from Archer) and Spearman (no icon yet)
- Crossbowman base unit changed to high elf archer
2020-04-14
- New version for Footman
- Added Grunt
2020-04-05
- Added orc Barracks
- Updated some resources to newer versions
2020-03-25
- Forgot to import the human farm + icon
- Added human Barracks
2020-03-23
- Added Farms
- Updated all resources to latest version
- Base unit for Orc Farm is now Pig Farm (AI script updated accordingly)
2020-02-20
- Added Great Hall
- Removed Conjurer (will be replaced with a different model later)
2020-02-07
- Added Peon & Town Hall
- Arcane/Dark Tower renamed to Holy/Doom Tower
2020-01-30
- Reverted to Custom dataset
- Some small tweaks/changes/fixes to tech tree
- Added Peasant model & icon
- Added Doom Tower
2020-09-26
- Renamed Holy Tower to Conjuring Tower
- Added Conjuring Tower
2020-09-21
- Added Apprentice & Ability icons
- Added Assassin & Ability icons
2020-09-14
- Added Chieftain & Ability icons
2020-09-13
- Added Champion & Ability icons
2020-09-10
- Added Altar of Blood
2020-09-04
- Added Altar of Light
2020-09-01
- Added Orc Lumber Mill
- Crossbowman: Increased damage and decreased food cost
- Warlock: Increased Summon Doom Guard cast time and cooldown
2020-08-26
- Updated Crossbowman
- Grunt model is now actually being used xD
2020-08-23
- Added Human Lumber Mill
- Updated some resources to latest versions
2020-05-17
- Added Orc Catapult
2020-05-16
- Added Spearman icon
- Changed Spearman soundset
- Added Raider
- Added Human Catapult
2020-05-14
- Added Crossbowman (renamed from Archer) and Spearman (no icon yet)
- Crossbowman base unit changed to high elf archer
2020-04-14
- New version for Footman
- Added Grunt
2020-04-05
- Added orc Barracks
- Updated some resources to newer versions
2020-03-25
- Forgot to import the human farm + icon
- Added human Barracks
2020-03-23
- Added Farms
- Updated all resources to latest version
- Base unit for Orc Farm is now Pig Farm (AI script updated accordingly)
2020-02-20
- Added Great Hall
- Removed Conjurer (will be replaced with a different model later)
2020-02-07
- Added Peon & Town Hall
- Arcane/Dark Tower renamed to Holy/Doom Tower
2020-01-30
- Reverted to Custom dataset
- Some small tweaks/changes/fixes to tech tree
- Added Peasant model & icon
Attachments
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