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Warlords Empire [AI] - v0.41b

Submitted by Avahor
This bundle is marked as approved. It works and satisfies the submission rules.
WELCOME TO WARLORDS EMPIRE

A recent Upgraded version has been released, please check it here: Warlords Empire lost


In this land you must conquer a safe zone near your base and defend it from any enemy invasion while you are owning all enemy bases.

You can conform your army with 4 unit types: light melee, ranged, mage and heavy melee (some races have little diferents types ej: heavy ranged from trolls) and any unit from these types can evolute to warlord killing lots of units in battlefield. Warlord unit is hero type, can be revived on the tech center and max level is 25.

Version 0.41 changelog

- Finished Bloody Warlord
- Finished Darkness Warlord
- Fully Rebuilded AI.
- Enabled Novice - Normal and Insane Mode
- Added Selectables AI enemies.
- Now Ai can raze and pillage owned buildings.
- Now Ai can start building towers and Obstacles.
- Increased Inner Force cold down duration from 5 to 14 seconds.
- Improved tower damage dice balance.
- Fixed frozen spectre levels.
- Changed pillage rules. now pillage gain 20% of the current gold from the last building owner.
- Changed Damage base on Mercs range units (rogue - assasin - killer) -6 dmg.
- Changed Merc buildings models
- Changed Orcs buildings models.
- Changed some Brutes building models.
- Minor terrrain changes.
- Enabled melee mode (only melee units are allowed to train).
- Enabled range mode (only range units are allowed to train).
- Enabled magic mode (only mage units are allowed to train).
- Enabled tank mode (only tank units are allowed to train).
- Changed magic inmunity on golems, for hardened skin (33% magic reduction)

version 0.41b
--------

- fixed some minor bugs.
- fixed player leaves msg
- new loading screen.



Wess movies


Warlords Empire Demol




Gameplay



Batles



Slideshow






THE GAME
In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.

When a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.

When a unit have 3 or more killed, an passive ability is added, the killer brand skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

- To improve the balance of the game, all races have the same way to upgrade Life, Armor and Damage. All requirements are removed from previous version.
- All races have four units to conform an army. only four warlords are allowed per each player, one warlord of each type.
- Each training building can cast a tower build to improve zone defenses, but there are requirements to get the tower, all races have towers allowed.
- Each race have charger units.
- Each race have tech building to research upgrades and revive dead Warlords. if a tech building is destroyed the owner can buy another tech building on the neutrals shops. use this to accelerate researchs.
[/hidden]

Dont forget to visit: http://wess.phpnet.us to check any information.


Getting Resources


Getting Gold Resources.

the main way for get gold is conquest neutral and enemy buildings, when each turn ends a tax is collected from any training building owned by you. Basic buildings gives less gold than castles. When you destroy a enemy training building you get 1/10 of the current amount of gold from last owner player but that player loses 1/20 of his resources. A second way to get gold is killing, killing and killing. The map flag is on, any killed unit gives bounty gold reward. Also the mercenaryes race always is stealing resources from buildings and units.


Getting Killer Points Resources.

Lumber resource is replaced with killer points. There are 3 ways to get killer points, the main way is getting ranks. For each rank that you gain killing a certain amount of enemy units, you get a major bonus of killer points, indeed when you reaches a new rank in first or second position you gain an extra killer points bonus. The second way is killing upgraded units, those units have a killer point bounty per grade. Second upgrades have 1 killer point bounty, Third upgrades have 2 killer points bounty and Warlords units have 3 killer points bounty. Another way to get killer points is taking the massive killing event. that succed when you kill 7 or more units in little time, in the same point or diferents points at same time. getting 5 killer points. See thief´s skill for more killer points.


UNIT EVOLUTION


In this game any killer unit has the chance of evolute into another more stronger unit. Each unit have an upgrading way, where the final unit is hero type and rank is Warlord. When a unit kills another unit (non friendly / non allied) a counter is revealed over himself. the first number is the currently amount of kills for that unit, the second number reveals the number of kills required for evolute to the next grade.|nWhen a unit becomes to the new grade the first counter is reset to zero and start again for the next rank. the maximun grade for each unit is warlord. The requirements are diferent for each unit type, because some unit can kill more easily than others, then this diferent amount helps to game balance.|nWhen a unit have 3 or more killed, an passive ability is added, the "killer brand" skill gives to the killer unit a little bonus of attack speed and movement speed. this skill can be upgrade after 12/36/80 kills.

AI SUPPORT

In game you can use all slots with computer controller. AI support was designed to emulate a little experienced human player. Indeed after some time of training you can own easy the Ai support. Take care of expanded Ais, those becomes hardest enemies.





RANKING n ITEMS

Well, A killer ranking in game comes within 0.37 versión. basically after certain amount of killed units, you will gain a new rank, with a Kill Points reward. This is a racing btw all players. The first and second Player who complete a number of kills condition for new rank, gain extra bounty.

With kill points you can buy awesome relics from the map center. All neutral shops was moved to the map center to get items easy. The "Relic Shop" have Aura items, very usefull with ur army. "Rare Things" contains lot of items for your upgrading units, and "Armory" contains needed things for ur Warlord.




UPDATES


From 0.40 to 0.40b
---------------------
- Fixed tower damage upgrade.
- Fixed Dark Warlord ability skip.
- Fixed tavern Classification.
- Changed brutes wall model
- Assigned Unit formation range for some unit with wrong formation order.
- Reduced Shockwave damage to 60 and cold down increased to 16 seconds.
- Fixed chaos pit bug that can remove wall skill.

From 0.39b to 0.40
-----------------------

- Finished Blade Warlord (orc range patch)
- Enabled health bonus upgrade to all heros.
- Enabled attack bonus upgrade to all heros.
- Enabled armor bonus upgrade to all heros.
- Reduced base research time to 30 secs for Armor, Hp and Damage.
- Added wall to all races.
- increased weak air AoE from 150 to 500.
- changed Dwarf obstacle model to tavern.
- increased Disease cloud AoE from 150 to 400 and damage to 2 hp/sec.
- Rebuilded human farm.
- Rebuilded vampire crypt, now are abandoned house.
with major AoE dissease cloud.
- Rebuilded orc obstacle to Chaos Pit, now can cast blood lust.
- Enabled default active ability on Elvens, N Elfs and Orcs Obstacles.
- Major scales changes on structures.
- changed Incursor skill stomp by shockwave.
- changed zombie worm model to maggot.
- minor changes on terrain.




From 0.39 to 0.39b
---------------------------------
- some minor scale changes.
- fixed some minor bugs from 0.39 version
- removed some leaks.
- improved upgrading unit system.
- changed some art colours.
- changed dwarven warrior & dwarven leader models.
- changed human obstacle, farm for stone wall, with major defense bonus.
- finished Lightning Warlord (orc Mage patch)
- removed gold cost from structure research
- reduced time research for structure to 30 seconds.


From 0.38c to 0.39
----------------------------------

- Added Settlement event.
- Added training ground event.
- Fixed mayor bug that kicks out the game.
- Reduced the chance of headshot to 10% on dwarfs.
- New Building Settlement.
- New Building Training ground.
- Fixed minor issue on killer brand upgrade, new level at 3/12/36/80 kills.
- Added 1 armor and 20 hp to soldiers.
- Reduced hp on vampires to 160.
- Reduced hp on Dark stalkers to 240.
- Reduced damage from fragments to 5.
- Reduced Stun time to 2/2.5/3/3.5 sec on stunning pellets.
- Reduced Damage on Magician, Wizzard and Archmage to 12/24/30
- Increased Ganya power on trolls from 5 to 8 seconds.
- Finished Sniper Warlord
- Finished Thunder Warlord
- Replaced Ice Storm ability on Lich Warlord
- Added 4 new cities.

From 0.38b to 0.38c
----------------------------------



- Improved all innate abilities, now pressing ESC, you can autoselect units with innate abilities.
- Rebuilded Orc warlord ultimate"repel".
- Rebuilded Templar Warlord Ultimate "sacred Frenzy"
- Finished Sorceress Warlord
- Finished Explosive Warlords.
- Finished Vamp Warlord.
- Finished Thief Warlord.
- Finished Golem Warlord.
- Improved all AI´s
- Fixed some uncommon issues and minor bugs.


From 0.38 to 0.38b
----------------------------------

- Upgrade requirements and Killing sistem changed. Now a upgraded unit has diferent bounty than basic unit.
- Added new feature: Innate Abylities: there are 9 innate abilities. including Spy, Repair,etc. Each new trained unit has a little chance to get an innate ability.
- Changed default mode to -warrior
- Enabled Supply usage for all upgrading units.
- Added new flyng unit: Batrider (for trolls)
- Added new flyng unit: Ice drake (for humans, gryphons moved to dwarfs)
- Added new unit for all races: Obstacles.
- Fixed some errors on units without mana.
- Fixed leavers nick.
- Added new unit Ancient Warrior.
- lots of minor changes to improve the game.
- Training grounds only gives gold, not kill bounty (TG will removed by other instance on next release).
- Fixed life upgrade, now all units get new hp bonus.



From 0.37 to 0.38
----------------------------------
-Added New Race: Human
-Added New Race: Elvens
-Added New Race: Dwarfs
-Added New Race: Vampires
-Added New Race: Undeads
-Added New Race: Brutes
-Added New Race: Orcs
-Added New Race: Night Elfs
-Added New Race: Trolls
-Added New Race: Mercenaries
-Rebuilded all conquest procedures (thanks to blackcat, Nothu, Mechanical man and all poster for his suggestions)
-Added 4 warlords per each race.
-Added 4 basic units per each race.
-Added 1 tower unit per each race
-Added 1 flying unit per each race (except dwarfs)
-Previous Warlords moved to own race.
-Changed Upgrading system, now you can see te max requirement.
-Rebuilded Major AI´s
-Rebuilded Multiboard.
-Rebuilded Tower system, now towers can be casted from any training building.
-Changed major´s cost on all items.
-Rebuilded Templar warlord.
-Rebuilded Ravager warlord.
-Rebuilded Succubus Warlord.
-Added Two training grounds.
-Major changes realized on the terrain.
-Removed all caves.
-Added main portal to select your race.
-Added Scroll of curation to Healer shop.
-Rebuilded Frozen Armor Relic. Now have a little chance of cast frost nova per each attack.
-Removed all guardian units.
-Increased reward per each new rank on 30 kill points.
-New place for all neutral shops, and there two of each neutral shop on the map.
-Added some commands to help us in game.
-Introducing WESS acronym for the map name "Warlords Empire - Second Stage (WESS)"
-Changed Loadingscreen and minimap preview.
-Improved voice effects.

This changelog is a very reduced compilation of all changes made, plz check yourself all new features on the map.



From 0.36 to 0.37
----------------------------------
- Enabled AI functions for Left Players on Bnet
- Added Rank players, kill to win rank.
- Added New Resource: Kill points
- Added New Shop: Relics, sells Aura items
- Added New Shop: Armory, Sells Bonus items
- Added lots of new items, check it on neutral shops
- Added Sound effects per each new rank.
- Upgrading Units bounty now are Kill points.
- Added New unit: Charguer. can store ur items n relics
- Improved Succubus Warlord Stats, and Skills.
- Improved Orc Warlord Skill Repel, now can reduce damage.
- Now shops are on center map
- New event: Massive kill, gain +5 extra kill points
- New base item: Mana potion.


From 0.36 to 0.36b
----------------------------------
- Enabled Ai for Left Players on Bnet

From 0.35 to 0.36
----------------------------------

- Changed Orc Warlord ability Deep cut for Brutal Hit
- Fixed repel bug, only buff casting hero
- Changed upgrade armor, weapon and life requirements to Stronghold, Castle and Warlord.
- New stats balance revision
- Changed Templar Warlord Ability: Redemptio by Sacred Cross.
- Changed Some start player positions
- Lot of terrain changes
- Changed Globlin Shop1 position, near center of map
- Revised Improved AI
- New Unit added: Defensive Tower, buy it on arca
- New Unit Added: Succubus - Dark maiden - Demoness - Succubus Warlord
- Removed Abilities Section description, if u want learn more about abilities plz check map description on Hiveworkshop.
- Changed amount of Hp bonus upgrade to 25
- Increased hp and movespeed on guardians, Brave Guardians, Wild Guardians and other upgrades.
- Added Custom Loading Screen
- added minimap Preview
- Changed art of disperse rock and Repel.
- Templar Warlord now cast multiple Holy Light


From 0.35 to 0.35b
----------------------------------
- Fixed several bug on hero upgrade


From 0.34 to 0.35
----------------------------------
- Fully improved AI at slot 1,3,4,5,6,7
- Changed archer upgrade kills number to 6,12,20 on novice mode, 7,15,28 on warrior mode and 8,20,40 on warlord mode
- Lot of terrain changes.
- Added two neutral fortress.
- Changed buildings models
- added free Memory amulet to defend your base


From 0.33b to 0.34
----------------------------------
- Enabled Templar Warlord (Hero class, no unit)
- Added graveyard with skeletons respawn each 60 sec
- Added new unit:Guardian
- Added Item: resurrection stone, buy it on goblin shop
- Changed some terrain aspect.
- New revision on units balance.
- extra: fixed templar lumber cost

From 0.33 to 0.33b
----------------------------------
This is a quickly update to fix severals unbalanced conditions.

- Enabled Ravager Warlord (Hero class, no unit)
- Disabled multiple Heros of the same type upgrade, now only can have 1 per type
- Enabled player units bounty
- Increased time of respawn Skeleton to 100 seconds.
- Added game mode commands: -novice,-warrior,-warlord
- Added Multiboard to check gaming score

From 0.32 to 0.33
----------------------------------

- Changed some terrain aspects
- Checked stats unit improving balance
- Reduced time duration for ability Ravager 6 to 4 seconds
- Reduced number of upgrade Warlords kills from 36 to 24
- Now Warlords are Hero Class
- Third rank units have inventary.
- Added Tunnel building, check it on Items section
- Added Resurrection Stone building
- Removed Neutral Castles in center of map.
- Temporarily removed units: Centaur,Mamuth,Spider.
- Added three research techs : Health, Armor, Damage, check it on Resurrection Stone
-----------------------------------------------------------------------



All Credits for models and icons signed into map

Enjoy Warlords Empire.
Contents

Warlords Empire [AI] - v0.41b (Map)

Reviews
Moderator
21:47, 10th Aug 2010 ap0calypse: Approved
  1. supertoinkz

    supertoinkz

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    I'll report some typos/grammatical errors here (because I like this map).

    Loading Screen

    Evolute your soldier to the best warrior...
    Make itself a powerfull Warlord...
    Conquest the world...
    Press (F9) for all features into the map.
    OR
    Dont forget visit us on http://wess.phpnet.us

    Race Selection

    Humans
    Race State Ready: 75%

    The humans race is very powerfull on heal points restoration and very effective against undead units. Warlord coming on Humans Empire are:

    Elvens
    Race State Ready: 55%

    The Elvens race are here to keep the sacred fire of Kael. strongers on magic arts and strategic battles. Warlord coming on Elvens Empire are:

    Trolls
    Race State Ready: 55%

    The Trolls Tribe are begginning to bring his rule on the World. They are stronger on traps and only one troll attack can be lethal. Warlord coming on Trolls Empire are:

    Night Elfs
    Race State Ready: 30%

    The moon servants, Night Elfs are stronger on piercing attacks and can use the forest on his favor. Warlord coming on Night Elfs Empire are:

    Orcs
    Race State Ready: 75%

    The Orcs race coming from the deeps of the Earth, stronger on armor and healt points can siege every land on his way. Warlord coming on Orcs Empire are:

    Mercenaryes
    Race State Ready: 30%

    The mercenaryes race are powerfull on stealer and slayer units and can stop all your forces blocking your way. Warlord coming on Mercenaries Empire are:

    Dwarvens
    Race State Ready: 95%

    |From the North Hills, the Dwarven are stronger on Armor and Evasion. Warlord coming on Dwarven Empire are:

    Vampires
    Race State Ready: 90%

    The Vampires race coming from the deeps of the Night, absorbing life from their victims, they are unstopables when the night has become. Warlord coming on Vampire Empire are:


    Undeads
    Race State Ready: 90%

    The vengueance of the Undeads is coming scourging all alive land, they are strongers on range attacks and critical strikes. Warlord coming on Undeads Empire are:



    UGH. Can you just send me an not-protected map? It's hard to alt-tab always.
     
    Last edited: Aug 28, 2010
  2. Avahor

    Avahor

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    Oh, seriously these tips helpme full. thanks for wrote it. those grammatical errors will be fixed in the next release.
    thanks!!!...
     
  3. darkdeathknight

    darkdeathknight

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    I played this with my brother, as overall we had a good, time.
    The Ai was decent, attacked me, defended properly ran away when it nearly died etc.
    Good leveling system, I really like how they also have random spells and abilities, thought that was really nice (My bro got a frost wyrm with repair!).
    I also like the special effects, like the mini worms around the ghouls, you should make more stuff like that, cos that is pretty cool.
    The only thing downside is the mass of typos and bugs. But I know this game isnt finished and is right now more of an "Open BETA"
    A bug that pissed me off though was when I bought a shadow orb with my charger and it died with the items it was holding vanishing, strangely, the items popped back where the charger died so I wasn't overly angry. Also another note, usually the heroes are much weaker than the second last upgrade due to the armor, health and attack upgrades not affecting the heroes, Like i had 50ish armor for a mountain dwarf but only 15 for my hero.
    3/5 I think. But obviously will get higher once you finish it.
     
  4. Pyramidhe@d

    Pyramidhe@d

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    Agree with darkdeathknight. My ghoul had 32 armour while ghoul lord had...12? the upgrades should effect the hero as well. i mean, they are upgrades after all.
    also, i enjoyed this game enough to make this.
    maggot
    I dont do requests but if it looks interesting, i might do more stuff related to your map.
     
  5. Avahor

    Avahor

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    wowww. that maggot model looks very pretty cool on the ghoul skills show. indeed i´ll add this model to the zombie worm, and give us the credits in the next Warlords Empire releases.
    So...i have a request from more than 1 year in the request section.
    http://www.hiveworkshop.com/forums/requests-341/model-request-vamp-149167/.

    some news from versión 0.40 changelog: in response to the comments about the weakness of the heroes.
    - Enabled health bonus upgrade to all heros.
    - Enabled attack bonus upgrade to all heros.
    - Enabled armor bonus upgrade to all heros.
    - Reduced base research time to 30 secs for Armor, Hp and Damage.
    - Added wall to all races.
    - increased weak air AoE from 150 to 500.
    - changed Dwarf obstacle model to tavern.
    - increased Disease cloud AoE from 150 to 400 and damage to 2 hp/sec.
    - Rebuilded human farm.
    - Rebuilded vampire crypt, now are abandoned house.
    with major AoE dissease cloud.
    - Rebuilded orc obstacle to Chaos Pit, now can cast blood lust.
    - Enabled default active ability on Elvens, N Elfs and Orcs Obstacles.
    - Major scales changes on structures.
    - changed Incursor skill stomp by shockwave.
    - changed zombie worm model to maggot.


    Added some screenshoots. from the 0.40 versión. Thanks to all readers for showme where i can improve the map. Next versión cooming soon.
     
    Last edited: Sep 3, 2010
  6. MortAr

    MortAr

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    Is it me or that psychnonic sound is still into the map?
    Can't you just remove it ?
     
  7. Avahor

    Avahor

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    ¿problems with the sound effects?, always i test the map on battlenet, and on sometimes, someone start screaming about the sound effect, but that´s is a problem with the own game sound configuration, check it in options.
     
  8. Mindblowed

    Mindblowed

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    i wanna play this online but i cant find someone interested. is there a beta test game coming for this map sooner? PM me if you want to play too!!
     
  9. Icedrake

    Icedrake

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    You have quite a lot of classes, but it seems like the classes have randomly mixed units that only slightly look like they belong in that group (example: There is a ghost in the vampire class?). Maybe you should have less, but more unique/better made classes.
     
  10. darkdeathknight

    darkdeathknight

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    Meh, the ghost can be fixed with just a change of name.
     
  11. Avahor

    Avahor

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    Ehm, on the vampires there are a unit called fallen maiden, that respond a female vampire...
    the model selected are the original w3 ghost.
    so, i make a request for a female vampire model. while the map uses ghost model for these unit.
     
  12. Icedrake

    Icedrake

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    Ah okay, so the ghost model is just temporary?
     
  13. MortAr

    MortAr

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    If it's a problem with my game, why it occurs only on your map?
     
  14. Avahor

    Avahor

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    well, I think that´s because some sound effects used in the map, are on uncommon channels, and those channel have some default sound configuration, (like enabled 3d).. well, i cannot give a valid reason about the sound management on externals pcs, but with a good sound configuration this problems is solved.
     
  15. omidh

    omidh

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    Please fix units Formation Rank
    Meele:0
    Range:1
    Mage:2
     
  16. darkdeathknight

    darkdeathknight

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  17. Avahor

    Avahor

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    Succubus Warlord already have prime matron model.
     
  18. MortAr

    MortAr

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    How is that even possible? Better configuration? What the heck are you talking about..
     
  19. Avahor

    Avahor

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    hey, take it easy.. it´s only a suggestion.
    i get some strange effects when the sound configuration of war3 have on the 3d environment. i think the problem with the sound effect in this map, have the same effect on some sound cards. but i solved this turning off the 3d sound environment. if u are dissagrre whit that, i cannot give us a better chance, until u wants i remove the sound effects...
    (so, mi english doesn´t very good)
     
  20. snowman990

    snowman990

    Joined:
    Aug 23, 2010
    Messages:
    586
    Resources:
    1
    Skins:
    1
    Resources:
    1
    I love this map! I've tried it 5 times and love it! btw sometimes i get kicked when i almost victory fix the victory trigger ok? 5/5 +rep
    sorry for my bad english and comment :(