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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Warhammer Swordsmen

Submitted by HerrDave
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Reikland is red,
Secessionists are blue;
I hate the halflings,
and I hate you too.
- Marius Leitdorf, Imperial Diplomat

Keywords
Warhammer, Swordsman, Swordsmen, Infantry, Heavy, Light, Conquistador, Reikland, Averland, Stirland, Wissenland, Estalia, Spanish, Renaissance, Colonial, Era, Spain, Fantasy

Uses all in-game textures

Changes
- Improved Spell Throw animation
- Improved Stand Defend animation
- Improved Attack Defend animation
- Improved Walk Defend animation
- Added arm bands
- Shortened sword
- Made shield larger
- Brightened shield TC
- Broadened epaulettes
- Sword no longer sinks below ground level during death animation
- Synced Death and Decay Flesh animations
- Added Estalian Swordsman
- Updated breastplate trim on Estalian and Reiklander
- Fixed Portraits (no longer zoomed WAY in)
- Updated Estalian Targe wit TC
- Broadened Estalian sword to closer match the silhouette of the Reiklander
Previews
Contents

Reikland Swordsman (Model)

Estalian Swordsman (Model)

  1. HerrDave

    HerrDave

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    I've added some Defend animations so the Reikland Swordsman can be a comfortable reskin of the Footman.
     
  2. stein123

    stein123

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    For the Empire!!!
     
  3. Hazop

    Hazop

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    Rally men! For Sigmar! For the Empire!
     
  4. HerrDave

    HerrDave

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    I'm still on the fence about whether or not it's finished

    Should I make the shield bigger?
    Should I mess with the helmet detail?
    How should I tweak the elbows/hands?
     
  5. Hazop

    Hazop

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    I think you should shorten the sword, and edit the shoulder pads to make them more Warhammer'ish
     
  6. ClariceGonzalesBR

    ClariceGonzalesBR

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  7. HerrDave

    HerrDave

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    Done :)

    Next up on my list is either...
    Empire Mortar or Handgunner revamp
     
  8. Maximal

    Maximal

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    I vote for Handgunner! :peasant-i-object:
    But do what you want, pretty much all of your works are well made :D
     
  9. HerrDave

    HerrDave

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    Depending on how popular these variants/soldiers become, I might make a Brettonian variant (Spearman, Archer, Man-at-arms, Grail Knight)
     
  10. Hazop

    Hazop

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    YES! FOR THE LADY!!
     
  11. Ether

    Ether

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    No Chaos Dwarves yet? :)
     
  12. HerrDave

    HerrDave

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    You'd be surprised how hard it is to animate a fanged mouth and a braided beard o.o
     
  13. ClariceGonzalesBR

    ClariceGonzalesBR

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  14. Ghugraak Flamehorn

    Ghugraak Flamehorn

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    Are you planning to add some beastmen or greenskins?
     
  15. HerrDave

    HerrDave

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    Greenskins, yes - though right now my main problem is making an appropriate skeleton / base orc mesh
    I really like the Night Goblins and Black Orcs, and while making the armour for the greenskins isn't a problem, it's the base model that I'm challenged by - since I'll need to build one from scratch (which takes a long time on MdlVis, since it's one polygon at a time for each triangle, with hundreds of triangles per model)

    Beastmen, probably not, certainly none of the bigger creatures
    The tricky part about Beastmen is they need seamless skins.
    Combine that with the tricky mesh of goat-men and the more bestial/violent animations, and it's certainly a learning experience.
    Presently, the closest violently animated model I have is the Uruk Warrior 2.1 (unreleased) with pushing, shoving, howling, head shaking, and weapon clashing/shield bashing.

    Modeling this fellow at the time of writing this

    [​IMG]
     
  16. stein123

    stein123

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    How about using this guys as a base mesh? Ork: Pistol'Boyz
     
  17. ClariceGonzalesBR

    ClariceGonzalesBR

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    General of the Empire?
     
  18. HerrDave

    HerrDave

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    Yep

    Because I could never confederate with Wissenland in Total War, I'm annexing them in Warcraft 3 @u@

    Eben Leibwitz, the wazzok, will finally stop sassing the flippin' Emperor