• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Warhammer 40K: Dawn of war RP

Status
Not open for further replies.
Level 14
Joined
Jul 8, 2009
Messages
1,783
Story
Much of the Milky Way galaxy is controlled by the Imperium of Man, though it is not the only galactic power. Other races include the Orks, a barbaric, humanoid, green-skinned, semi-fungoid race; the Eldar, survivors of an ancient fallen civilization reminiscent of classic fantasy Elves; the Tau, a young and technologically-sophisticated civilization of aliens that work for the "greater good" of their empire and its inhabitants; and the Necrons, soulless, living-metal constructs tricked into slavery by space entities. Each of these races have playable character. Other playable characters is the fallen Dark Eldar and the small Squats.

Space Marines

post-90027-1205171981.jpg

The Great Crusade

During the The Great Crusade .28M30-M31.29, twenty superhuman Primarchs were made by the God-Emperor, using his own genetic material. Before the project was complete, however, the Primarchs were scattered across the galaxy. It is suggested that the Ruinous Powers of Chaos were responsible for this. Each Primarch landed on a different world. Some, such as Horus, were relatively close to Terra (Earth) whilst others ended up far across the galaxy. As the Great Crusade progressed, the Emperor discovered each of the Primarchs in turn. They had universally grown to become heroes on their native planets, and many had adopted local cultural practices. Two of the Primarchs are variously described as having had "tragic accidents" or as simply never having been found; no single official explanation has been published. Each of the rediscovered Primarchs was appointed command of the Space Marine Legion whose members matched their genetic code.



Imperial Guard

jbewguard.jpg

The Imperial Guard, as the standing human armed force of the Imperium, can trace its origin back to the days of the Great Crusade, several millennia ago, when it was a somewhat different organisation known as the Imperial Army. Following the events of the Horus Heresy, however, the Imperial Army was split into two organizations; the Imperial Guard, and the Imperial Navy.

The genus of the armed force that was to become the Imperial Army was on Terra, in the form of the few Strife-era military formations that the Emperor allowed to continue in his service after the end of the Unification Wars. These surviving units in time became referred to as the Old Hundred, and formed the initial nucleus of human soldiery at the very beginning of the Great Crusade.

When the Emperor left Terra on the Great Crusade, it is said that he would expect the inhabitants of the worlds he conquered to maintain defenses and armed forces for their own safety, against internal rebellion and external invasion; similar to the role of Planetary Defense Forces in the 41st millennium. It is out of these forces that the Imperial Army was first formed. Initially used as garrison forces, they were quickly pushed to the forefront of the Crusade.

The Imperial Army's subordination to the Astartes Legions led to the Imperial Army tearing itself apart in the Horus Heresy, when half of the legions rebelled against the Emperor, and took their Army regiments with them. Thousands of Army commanders took it upon themselves to carve themselves their own empires, with no loyalty to Horus or the Emperor, and it was centuries before the Imperium was reforged.

In the aftermath of the Horus Heresy many changes were made to the structure of the Imperial armed forces. Many of these changes were made to ensure to no single individual would be powerful enough ever again to attempt to overthrow the ruling body of Imperium if he turned traitor. It was during these post-Heresy reforms that the Imperial Army was split into two organisations: the Imperial Guard and the Imperial Navy; the link between them was severed. Imperial Guard commanders now have no authority over the Navy personnel transporting them and are forbidden from being able to command a navy force.


Squat

squat01.jpg

Squats (Homo sapiens rotundus) were short, stocky and tough abhumans. Of all the abhuman types, they most closely resembled humans. Squats were the descendants of humans who colonized the worlds around the galactic core in the far distant past. These worlds are some of the oldest in the galaxy, formed when the laws of physics had yet to be stabilized.

The Squat ancestors were human colonists that reached the mineral rich worlds around the galactic core, during the time of the initial expansion beyond Earth's own solar system, long before the emergence of the Emperor. The colonization came at the right time, as Earth's own mineral wealth was depleted. The worlds at the galactic core were rich in rare and unique minerals, but in terms of life were barren and unsuited for colonization. These worlds are dark and bleak. Their gravity is great, usually two or three times that of Earth. Their atmospheres are either thin or non-existent. Even those planets with atmospheres are blasted by tremendous storms.

These planets became mining worlds. Colonists were forced to become self-sufficient, providing their own underground grown food. Due to the completely hostile nature of the surface the colonists formed underground societies. During the long isolation of the Age of Strife, the Squat race developed, evolving to suit their environment, becoming tougher, more resilient and physically shorter.

Some say the real history of the Squats begins in the Age of Strife when their worlds were cut off from Terra and the race developed, but their actual origins begin much earlier during the Dark Age of Technology, or as the Squats called it, the Age of Founding.


Chaos Marines

black_saints_chaos_space_marine.jpg

The Horus Heresy

Eventually the Primarch Horus, who had been the Emperor's favoured son and appointed Warmaster when the Emperor retired from the Great Crusade in order to consolidate the rapidly expanding Imperium, was turned to Chaos. This event sparked the Horus Heresy, wherein fully half of the Imperium's forces (including 9 of the Space Marine Legions, described below) joined Horus in a civil war against the Emperor.

After a number of bloody battles, Horus was defeated at the Siege of the Emperor's Palace, and the Emperor consigned to the Golden Throne from which he rules the Imperium to this day. With Horus defeated and the Emperor effectively dead, the Primarch of the Ultramarines, Roboute Guilliman pushed for the adoption of his Codex Astartes as the primary document organising the Space Marines. The remaining loyal Legions were divided into smaller "Chapters" of 1,000 Marines each, in order to prevent a single commander from having as much power as Warmaster Horus. The first Chapter of each of the old Legions retains the name of the founding Legion. All subsequent Chapters gain their own names and are referred to as Successor Chapters.


Ork

aggghhh%20ork.gif

Orks draw their heritage and unique biology from genetic modification by a now extinct master race, referred to in Ork legends as "Brain Boyz". The Brain Boyz soared to intelligence upon eating a particular species of mushroom and spread across the galaxy with the help of their less intelligent Ork slaves, but whose empire fell apart when the Orks consumed all traces of the mushroom which only grew on their home planet. Before the Brain Boyz regressed into the permanently juvenile Snotlings, they genetically engineered the Orks' DNA to include a 'techno gene'. This gene developed in Orks as they grew, influencing their minds and releasing encoded knowledge; in a similar way that a human baby will reflexively hold its breath under water or a horse can walk half an hour after being born, an Ork's techno gene gave it information on how to fight, operate weapons, and speak his language. Ork specialists, such as Mekboyz and Painboyz, are the mechanics and surgeons of Ork society, and receive their knowledge through these techno genes. It seems this was a deliberate measure to ensure that the Orkoid race would survive in a hostile universe.


Eldar

Eldar.jpg

Before The Fall the Eldar were a technologically advanced race, generally considered one of the most powerful races in the entire Galaxy. Their technology had advanced so far that little or no work was required by individual Eldar, and as a result, at some point around the 24th or 25th millennia, groups of Eldar began forming cults dedicated to the pursuit of experiencing everything that life had to offer.

The Eldar mind is capable of a far deeper level of emotion and imagination than that of a human; therefore although they are capable of experiencing the greatest joys and creating the most beautiful pieces of art and music they are also capable of experiencing the deepest hate and ugliest depravities. These pursuits became more extreme and depraved as time went on. Torture and murder came to be seen as artforms every bit as worthy as music and drama. The Eldar were extremely long-lived, never suffered from senility or disease, and their superior intellect allowed them to perfect their skills to a degree far beyond that of even the most talented humans. The Eldar were able to devise cunning new ways of torturing and killing their fellows at rates never imagined.

Despite the prediction of the reclusive Eldar Seers that warned of impending doom if the Eldar did not change their ways, government within the Eldar Empire soon collapsed and the moral degeneration of their homeworlds and colonies continued unimpeded. As the pursuit of ever more extreme experiences reached its height, death reigned in the streets of Eldar cities, hunter and hunted each being part of a twisted ritual of destruction which consumed thousands. Some Eldar were able to see that their now-corrupt society was destroying itself, and fled in disgust; these refugees would settle in the distant colonies of their Empire, and would later be known as the Exodites.

Upon dying, the soul of the deceased traverse the bounds of the physical realm and go to rest within the warp. As more and more Eldar died, the souls began to somehow coalesce into a larger entity, a living representation of the corruption that had taken their lives. This collection of souls gained sentience sometime in the early 30th millennium, creating the being known as the Chaos god Slaanesh. When Slaanesh came to be, an ethereal explosion occurred, with the epicentre being the Eldar homeworld. All Eldar caught in the immense blast were instantly killed, their souls consumed by Slaanesh. Most of the remaining Eldar gods were destroyed by Slaanesh. Kaela Mensha Khaine attempted to combat the new being, but Khaine's form was shattered and exiled to the mortal realm in the form of great statues called "Avatars", which rest in the hearts of the various Craftworlds. The other Eldar gods to survive the Fall were the trickster god Cegorach (also called the Laughing God), who hid himself within the Webway, and Isha, whom was ripped from the jaws of Slaanesh by Nurgle, who now keeps her as a slave (though she does spread knowledge of cures for Nurgle's poxes to mortals). The Eldar are also believed to be using their Infinity Circuits to create a Death God, one that will only come into being after the last Eldar has died and been absorbed into it. This Death God's purpose is to destroy Slaanesh.

The Fall destroyed the Eldar Empire, leaving scattered bands of Eldar fighting for survival. Before the Fall, vast space-borne vessels called Craftworlds were constructed, enabling those wishing to escape the degeneration to flee. When the Fall occurred, the various Craftworlds rode out the ethereal shockwave, some being destroyed in the process. The Exodite worlds, far from the epicentre of the catastrophe, were largely untouched. In order to prevent the events of The Fall from ever recurring, the Eldar devised the Path system.


Dark Eldar

40k-Dark%20Eldar-Pic%204.jpg

The Dark Eldar are kindred to the Eldar, an ancient and advanced race of elf-like humanoids. Their armies usually have the advantages of speed and technology, though they are often lacking in resilience and numbers. The Dark Eldar revel in piracy, enslavement and torture, and are sadistic in the extreme. Dark Eldar armies make use of advanced anti-gravity skimmers to launch high speed raids on their enemy while still transporting a large number of their warriors. Due to their use of the galaxy-spanning interdimensional labyrinth known as the Webway, they are extremely mobile, striking from seemingly nowhere, with little or no warning, and vanishing with their captives before significant military reaction can be mobilized.

The Dark Eldar are unique amongst the races in the sense that they do not occupy many planets, but rather one dark city called Commorragh. They are mainly pirates, though are sometimes used as mercenaries.


Tau

tau_2views.jpg

The Tau are a young race of technologically-oriented beings from the Eastern Fringe. T'au, the Tau home planet, was discovered in 789.M35 by the Adeptus Mechanicus ship Land's Vision. Adeptus Mechanicus records indicate that at that time the Tau species had mastered the use of simple tools and weapons, as well as fire. Before the planet could be cleansed and colonized by the Imperium however, a violent Warp storm erupted around the planet. This continued for 6,000 years, making the Tau's homeworld utterly inaccessible.

It was not until the Damocles Crusade that the Imperium again contacted the Tau. The Imperium found the primitive Tau had advanced considerably. In six thousand years the Tau had advanced from spears and fire to colonizing planets and pulse rifles.


Necron

necron_warrior.jpg

The Necrons' story is one of ancient betrayal. Aeons ago, the Necrontyr race clung to their short lives in fear of oblivion at the hands of their massive and ravaging star. They pushed the limits of science in an effort to lengthen their lives, but to no avail. In their desperation, the looked to their science and discovered ethereal beings feeding on the energies of whole stars. They named these beings the star gods, or C'tan. The C'tan offered the Necrontyr people immortality, but only at a terrible price. It is uncertain if the Necrontyr knew this price, but their race was completely purged and transferred into new metal bodies, stripped of thought and self.

For countless years the Necrons remained in their deathless slumber in their tombs on many worlds as the Enslavers were defeated by the races the Old Ones created, this however, would not last. In 783.M41, the Eldar Farseer Eldrad Ulthran of Craftworld Ulthwe witnessed a vision where on the dead world of Maedrex an Imperial Explorator team would arrive and unwittingly awaken the Necrons on that planet. To prevent this, the Eldar struck quickly and destroyed the Imperial ships before descending onto the planet where they purged it of the Necron presence. Later came the first reported contact between the Necrons and the Imperium of Man came in 897.M41 during the raid on Sanctuary 101 which was garrisoned by the Adeptus Sororitas. At the time, the invaders were identified as an unknown form of Xenos species but later reported as being the first encounter with the awakening Necrons. Its also later reported that the invaders did not attack the colony but instead emerged from the ground itself.



Character Example
Name-
Age-
Group-
Subgroup-
Weapon-
Description-
Job-

Current Character

Name- Tyrannous Esital
Age- 120
Group- Space Marines
Subgroup- Thorical (Necron)
Weapon- Plasma gun, Staff of Light, Gauss rifle.
Description- Powerful man with grey hair and high expaions
Job- Commander (5th company)


Name- Brother Xelious
Age- 109
Group- Space Marines
Subgroup- Ultramarines
Weapon- Bolt Gun, Bolt Pistol, Frag Grenades
Description- Served in Combat for ten years, other that time Brother Xelious has been in three wars, one war gave his helmet a scar on the left eye, able and ready he has a hatred for the eldar.
Job- Tactical Space Marine


Name- Tyesha Cete
Age- 28 (Imperial equivalent)
Group- Dark Eldar
Subgroup- Wych Cult Ethalia
Weapons- Terrorfex, dual Falchions, Splinter Pistol (w/ SoulSeeker)
Description- Attached. Dark hair, fair skin and cold, ice-blue eyes.
Rank- Archite
Other- Owns a personalized Skyboard, shaped to look like a dagger with no hilt.
 
Last edited:
Level 8
Joined
Apr 26, 2009
Messages
488
OOC: Hell. Yeah. A warhammer 40k RP! I'll be sure to create a character. Later, i need to thing of one. :p. But i have a question: What happened to the other races? Especially Chaos marines? Space Marines and Chaos marines are the two most important fractions in the WH40K Universe. Plus, the history is much longer. And there are hundreds of Space Marine chapters. Chaos Marine chapters, too.
 
Level 14
Joined
Jul 8, 2009
Messages
1,783
This is dawn of war the first Game I played with Warhammer. Races as follows Space marines, chaos marines, eldar and ork. But more will be added later.
 
Level 8
Joined
Apr 26, 2009
Messages
488
Or read Lexicanum
I know, the amount of lore is scary D: (Just click categories. Yeah, those are just categories, each contains more branches.)

Oh, and just to support my previous claim about Space Marine chapters, Enjoy.. (but i admit, the ones you posted are the largest ones, these are mostly branches :D)
 
Level 14
Joined
Jul 8, 2009
Messages
1,783
Read a good part of it, here's the planet we are on. Tartarus.
Added Imperial Guard.

02:45 AM -IS THIS DEAD?
 
Last edited:
Level 14
Joined
Jan 5, 2009
Messages
1,127
OOC: Is it ok if i join this roleplay or is it dead either way im making a character.
Character

Name- Brother Xelious
Age- 109
Group- Space Marines
Subgroup- Ultramarines
Weapon- Bolt Gun, Bolt Pistol, Frag Grenades
Description- Served in Combat for ten years, other that time Brother Xelious has been in three wars, one war gave his helmet a scar on the left eye, able and ready he has a hatred for the eldar.
Job- Tactical Space Marine
 
Last edited:
Level 8
Joined
May 8, 2009
Messages
443
Temporary character. Waiting for Sororitas.
Name- Tyesha Cete
Age- 28 (Imperial equivalent)
Group- Dark Eldar
Subgroup- Wych Cult Ethalia
Weapons- Terrorfex, dual Falchions, Splinter Pistol (w/ SoulSeeker)
Description- Attached. Dark hair, fair skin and cold, ice-blue eyes.
Rank- Archite
Other- Owns a personalized Skyboard, shaped to look like a dagger with no hilt.
 

Attachments

  • Lelith.jpg
    Lelith.jpg
    38.4 KB · Views: 580
Status
Not open for further replies.
Top