Full TV animation work uses an optimized production pipeline. It helps easily remain in total control of the creative process. Plus, the viewer has far less issues with suspension of disbelief imho; and the Warcraft universe may often challenge it, high fantasy or not... Only problem is, TV animation can not appeal to as wide a demographic audience as a live-action motion picture. Hehe, I precisely had it in mind. Nice balance between technique, aesthetics/visuals and production costs (like the CGI TMNT TV series too btw). I think he said he liked it. As for me, I felt each episode of this CGI TV series was way too much action-packed. It had far too little room for character development/empathy with. Therefore, I quickly felt overwhelmed/bored, and lost interest. In any story, one has to be able to relate to characters first. Warcraft heavily relies on very unique, larger-than-life characters/heroes with strong motives and passions.