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Warcraft Royale v1.30.2

Submitted by Nudl9
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]

Description:
Warcraft Royale is a take on the popular genre Battle Royale, but with RTS elements. It has all the familiar Warcraft elements mixed together. You control a hero, build an army, kill creeps for resources and fight for space as the circle shrinks. You can employ a variety of strategies such chasing supply drops, going with farm heavy builds, go for hero kills, creepjack from players, building a fortress in the center or you know just hide until the end. If your hero dies, you may attempt to revive as a "hero creep" for another shot at winning.



Discord:
Warcraft Royale Discord
Join our community to find players and arrange games.

Leaderboard:
Warcraft Royale Leaderboard
Play in tournament mode, which record ingame stats and submit the replay to wc3stats.com

Devlog:

View plans and changelog for the game here.




Patreon:

If you want to support me, you can send donations on Patreon.
Donators gain access to ingame text emotes (from version 1.00+ onward).


Media


Official Trailer:


Grubby plays Duo Squads:

Grubby: Twitch and Youtube.

WTii plays FFA:

WTii: Twitch and Youtube.




Changelog

Scroll towards the right to see all versions listed.
Trello



Credits:

Protector of the Pine (Skin) - Erwtenpeller
Cho'Gall (Model) - Tauer
Cho'Gall (Icon) by Scias
Meat (Model) - Mc!
Aura of Frost (Model) - levigeorge1617
Runical Aura (Model) - Norinrad
Shrink (Icon) - Shiv
Hero Glow (Model) - assasin_lord
Hero Glow Modified (Model) - Warseeker
Owlbear/Archdruid Revamp (Model) - Dmitry Rommel
Petal (Model) - Chriz.
Rain Weather SFX(Model) - kellym0
Puddle of Water(Model) - kellym0
Red Flowers (Model) - kellym0
Giant Bat (Model) - Em!
Bloodpool Demons (Model) - -Grendel
Mass Illusion(Icon) - Crazyrussian
Misfortune(Icon) - SexYFrostWyrM
Amaducias: -Grendel
Whirlpool (Model) - Mc!
Orc Necromagus (Model, Icon) - -Grendel
Customizeable Effect (Model) - JesusHipster + Retera
Wildth Growth (Model) - Champara Bros
Fountain Statue (Model) - Hexus
Lamp (Model) - Hexus
Force Field (Model) - epsilon
Force Shield (Model) - ApeJI
Nightprowler (Model) - PROXY
Frozen Fountain (Model) - Elenai
BloodSpray (Icon) - The Panda
AbyssShade (Model) - EvilCryptLord
Epic Owl (Model) - Darkfang
Black Sun Elementalist (Model) - Himperion
HigherElfPriestess (Icon) - Sin'dorei300
NatureCancel (Icon) - Pyritie
Goblin Steamboat (Model) - kellym0 + MiniMage
Admiral (Icon) - Murlocologist
Cauldron over the Fire (Model) - MiniMage
Shiphull (Icon) - NFWar
BatSight (Icon) - Stanakin
Whirlpool (Icon) - Chucky
WaterMagic (Icon) - HappyCockroach
CRPush2 (Icon) - CRAZYRUSSIAN
Seed Missile (Model) - Deolrin
Juicy Fruit (Icon) - lelyanra
Chakra (Icon) - ~Nightmare
Elder Shadow Dragon (Model) - Thrikodius
CarrionSwarm (Icon) - -Berz-
WispExplode (Model) - JetFangInferno
DrainLife (Icon) - Muoteck
Bleed (Model) - Callahan
PurpleRoar (Model) - JetFangInferno
Fatal Wound (Model) - cotd333
Ram Skull Projectile (Model) - Infrisios
Fall in Love buff (Model) - Kuhneghetz
BreathOfFireDamage (Model) - JetFangInferno
Ostarion, Skeleton King (Model) - -Grendel
RoarCaster (Model) - DarkEvil
Brutal Execution (Model) - Champara Bros
BTNredskull (Model) - Fjury
BTNBlink (Icon) - Darkfang
Arcanic Pulse v2 (Model) - NightSkyAurora
Fireworks (Model) 8uY_YoU
BTNIceBlock (Icon) - NFWar
Aura of Death (Model) - Kuhneghetz
MagicLightning_Aura (Model) - sPy
GoldeGearShield (Model) - Szythe
Guardian Wisp (Model) - JesusHipster
HealingWisps (Model) - JetFangInferno
Elite Siege Engine (Model) - deolrin
Sentrygun (Model) - Domokun
BTNSentrygun (Icon) - Domokun
BTNEliteSeigeTank (Icon) - Mr.Goblin
NuclearExplosion (Model) - WILL THE ALMIGHTY
BTNEliteSeigeTankHero (Icon) - Mr.Goblin
BTNNukeBomb (Icon) - Mc !
Nuke Aura of Pwn (Model) General Frank
CloudOfFog (Model) - Callahan
Mist Aura (Model) - Pyritie
WateryFog (Model) - WaremDarkslayer
Inferno Armor (Model) - Power
BTNGeneratorBlue (Icon) - Xifos
BTNLigtntingShockWave (Icon) - Praytic
BTNFirewall (Icon) - BeTaGod-
Voodoo Lounge and Derivatives (Model) - Blizzard Entertainment, Ujimasa Hojo
BTNTreasureChest (Icon) - PeeKay
BTNFlameStorm (Icon) - The Panda
Elf Magi (Model) - Direfury
Fire Blink (Icon) - Pyritie
BTNMurlocHut (Icon) - Kenito
BTNMurlocHut1 (Icon) - Blizzard Entertainment, genin32
BTNUnderworldGrasp (Icon) - Nightmare
Earth Split (Model) - Power
BTNLobsterAttack (Icon) - Marcos DAB
BTNPhaseShiftMurloc (Icon) - Marcos DAB
OrbOfSeas (Model) - UgoUgo
Serpent Knight (Model) - Gluma
BTNDeepseaMurloc (Icon) - M0rbid
BTNShark (Icon) - NFWar
Sharks (Model) - olofmoleman
AnimatedEnviromentalEffectRainCv002 (Model) - kellym0
BTNLightningBolt (Icon) -The Panda
PeeKay's Lightning Sphere (Model) - PeeKay
BTNFade (Icon) - 4eNNightmare
Runic Aura (Model) - Direfury
DarkElfAura (Model) - Sellenisko
Freezing breath portrait (Model) -epsilon
BTNPoisonPotion (Icon) - Mr.Goblin
VoodooAura (Model) - JetFangInferno
Naga Royal Vault (Model) - AndrewOverload519
Turtle Caravan (Model) - AndrewOverload519
Lizard Spearman (Model) - Gluma
Lizard Assasin 2.0 (Model) - Gluma
Lizardman Worker (Model) - Gluma
Rat Person (Model) - Gluma
Warplock Jezzail (Model) - Gluma
Lizardman Shaman (Model) - Gluma
Hero Lizard Witch (Model) - Gluma
Lizard Pyromancer (Model) - Gluma
Gnoll Battle Arena (Model) - Direfury
Hot Pot (Icon) - stein123
Slime (Icon) - Marcos DAB
BTNReplicate (Icon) - 4eNNightmare
BTNMissile2 (Icon) - darkdeathknight
BTNSoulBinding (Icon) - The Panda
GreatElderHydraLightningOrbV.107 (Model) - kellym0
BTNMagicShield1Small (Icon) - Marenko
Evil Eye (Model) - Direfury
FeatherMissile (Model) - Callahan
MonsterLure (Model) - JetFangInferno
SlowTarget (Model) - JetFangInferno
BTNEvadeNE (Icon) - lelyanra
HellFire (Model) - SnaKy
SpiritLinkTarget (Model) - JetFangInferno
Jaina.blp (Skin+Icon) - CloudWolf
BloodySplat Missile (Model) - NewbieMapper
Treasury of the Tides (Model) - Retera
DefendCasters (Model) - JetFangInferno
PriestMissile (Model) - JetFangInferno
Red Life Drain (Texture) - Claw
Orbeartht (Model) - Bloodslaughter
VampiricAuraTarget (Model) - JetFangInferno
EvilWave_Effect (Model) - sPy
Teamcolored Kodo (Model) - HerrDave
Light Nova (Model) - JetFangInferno
BTN.Orb1 (Icon) - OgeRfaCes
Evil Wisp (Model) - Em!
Sabre-Toothed Cat (Model) - Kuhneghetz
Sabre-Toothed Cat (Variation 2) (Model) - Kuhneghetz
BTNPantherStrike (Icon) - BLazeKraze
Hero Ranger (Model) - Kuhneghetz
BTNSackOGold (Icon) - KelThuzad
BTNGraveCall (Icon) - Darkfang
ManaWard (Model) - PrMosquito
Creep Slime (Model) - Direfury
BTNZangarmarshBrewers (Icon) - HappyCockroach
Zangarmarsh Brewers (Model) - HappyCockroach
Herald of the Deep Mother (Model) - 4eNNightmare, HappyCockroach
Misfortune (Model) - HappyCockroach
BTNSpellBook (Icon) - The_Silent
BTNLobsterAttack
Unused, but DL:
Windfury (Model) - JesusHipster
BubblesBuff (Model) - MajorSonnwaitts
Leaves Weather Effect Fixed (Model) - JesusHipster
Nerubian Arbalest (Model) - -Grendel
BTNMurksnapper (Model) - -Grendel
Murk Snapper (Model) - -Grendel
CommandAura (Model) - JetFangInferno
Shockwave (Model) - nGy
HeroDemonHunter (Model) - JetFangInferno
Raven (Model) - Kuhneghetz
BTNSpiritHawk (Icon) - BLazeKraze
Aura of Death (Model) - Kuhneghetz
BTNNECatTransform (Icon) - BLazeKraze
Fire Mephit (Icon) - Kuhneghetz
Retribution (Model) - Kuhneghetz
BTNScaledEgg (Icon) - Marcos DAB
webward (Model) - RightField
BTN Bad Omen (Icon) - BLazeKraze
BTNEyes (Icon) - Big Dub
CloudOfFog (Model) - Callahan
BTNTakeAim (Icon) - D.ee

Empathic Bond (Model) - Blizzard Entertainment, Hermit
BTNMurlocAmulet (Icon) - Maxwell
Whirlpool (Model) - Mc!
Simple Orc Ram (Model) - Hayate
Ancient Wisp (Teamcolor Edit) - 00110000
CuteBlueMissile (Model) - Titaniav
Direhorn / Triceratops (Model) - Hayate
Deadeye (Model) -
BTNDeadeye (Icon) - Pyritie
WagonTCGlow (Model) - epsilon
Team Glow Aura (Model) - Hayate
Cold Buff (Model) - dhguardianes
BTNDragonFire (Icon) - 67chrome
Treant and Derivatives (Model) - Ujimasa Hojo
FrostElemental (Model) - Mc !
RuinedCurvedWall (Model) - Sin'dorei300
Arcane Flame (Model) - The_Spellweaver
Revenant (Model) - Metal_Sonic
Poison Elemental (Model) - Kuhneghetz
IceSlam (Model) - valkemiere
BTNEarthShield (Icon) - Darkfang
blue thunder clap (Model) - DCrimson
BTNTreantHeroAbility1 (Icon) - Marcos DAB
BTNCombat (Icon) - SkriK
BTNWoodcutting (Icon) - Blood Raven
Shell_recover (Model) - Daelin
Leaves Weather Effect Fixed (Model) - JesusHipster
BTNLust (Icon) - Sin'dorei300
BTNhypno (Icon) - PeeKay
Toon Bash (Model) - Gamegear
GlimpseofMaddness (Model) -JesusHipster
Rigtheousness_recover (Model) - Daelin
BTNLightningBolt2 (Icon) - The Panda
BTNcrGlimpseofMadness (Icon) - CRAZYRUSSIAN
SkullTrap (Icon) - Em!
FrozenOrb (Icon) - Em!
Hornet (Model) - Em!
BTNCRHammerar (Icon) - CRAZYRUSSIAN
BTNLightningboltcontest (Icon) - kola
Phaseling and Phasebat (Model) - Dionesiist
Thunderload (or Forked Lightning) (Icon) - Darkfang
LightningArrow (Model) - JesusHipster
BTNUndeadHandUpdateFinal (Icon) - I3lackDeath, morbent
BTNFireSpin (Icon) - Nightmare
BTNChaosGeneral (Icon) - Scias
BTNNecromancy (Icon) -viiva
Dalaran Brilliance (Model) - CeDiL
Darknova (Model) - marcus158
Frost Spirit Owl (Model) - The_Spellweaver
BTNManaVortex (Icon) - Windrunner29
Fireflies (Model) - Em!
Web (Model) -Lender
Encampment (Model) - Mr.Bob
Thunderload (Icon) - Darkfang
BTNForestCreature (Icon) - Sin'dorei300
Flower Dryad (Model) - Hexus
Flower Dryad Missile (Model) - Hexus
Drillmo (Model) - Callahan
BTNGoblinDrillWalker (Model) - Sin'dorei300

RejuvenationTarget (Model) -Metal_Sonic
Holy Awakening (Model) - ILH
Naaru (Model) - Hawkwing
Draenei Adherent (Model) - Hawkwing
MusicTarget (Model) - JetFangInferno
Multi-Shape Mushroom Item (Model) - Jhonny Janbo
Outland Draenei Catapult (Model) - Jhonny Janbo
Gross Bug (Model) - tee.dubs
Blue and Green Fungus (Model) - Callahan
GilneasGunship (Model) - Mephestrial
BTNShip (Icon) - Mr.Goblin
Pyramid of the Serpent (Model) - Retera
FountainofAyleidWater (Model) - skrab
Dragon Fly Stinger (Model) - Gluma
BTNJainaProudmoore (Icon) - Scias (Recolored to fit hero)
DrumsCasterHealGreen (Model) - Hermit
GeneralTargetAuraRed (Model) - NO_exe
SoundWave (Model) - JetFangInferno
Invulnerable Effects (Model) - Grey Knight
Sword Impale Target (Model) - Grey Knight
Bullet (Model) - Grey Knight
Lava Pit (Model) - Hayate
Massive Punch Effect (Model) - arnelbigstonepd33r
EnergyBurst (Model) - UgoUgo
Warp Dark (target) (Model) - Thrikodius
Crystal Impale (Model) - Marcelo Hossomi
Mist Aura (Model) - Pyritie
Iceberg (Model) - Pyritie
Curse (Model) - Thrikodius
Blue Slime and Green Slime (Model) - Hayate

Blizzard Missile (Model) - s4nji
Invasion vine (Model) - Callahan
Holy Blast (Model) -JesusHipster
WispExplode (Model) - JetFangInferno
DivineBarrier (Model) - JesusHipster
Encourage (Model) - PrMosquito
FireTrapUp (Model) - JetFangInferno
Sacred Shield (Model) - Shyster
Magic Prism (Model) - Tranquil
BTNDroplet (Icon) - UgoUgo
Cloak of Demon (Icon) - (KPC)
RoarCaster (Model) - JetFangInferno
OrchidCreeper (Skin) - NiRVaNa_87
Mushroom (Icon) - Skive
Skyfire Gunship (Model) - HerrDave
Decoration Object (Model) - hortaxman
BTNSkyfireGunship.blp (Icon) - Eagle XI
Troll Den (WotR) (Model) - HerrDave
Stone Coffin (Model) - Remixer
NagaDeath (Model) - JetFangInferno
BTNCreatureDecay (Icon) - Chucky
Substitute Wood & Chopped Wood (Model) - Hayate
Bamboo (Model) - UgoUgo
BTNCRTreeGuardBraser (Icon) - CRAZYRUSSIAN
ImpaleInvisible (Model) - rulerofiron99
AncestralSpiritCaster (Model) - JetFangInferno,
BTNPlagueBell2 (Icon) - Pyramidhe@d
BTNThornTrap (Icon) - The Panda

InstantWhirl (Model) - Kino
Air Essence (Model) - JesusHipster
Gear Effect (Model) - General Frank
Green Heal (Model) - HammerFist132
Green Dragon Scales (Icon) - Arowanna
BTNRift (Icon) - -Berz-
BTNScythe (Icon) - KingB00ker
BTNImmOn/Off (Icon) - morbent
BTNFireBoot (Icon) - PeeKay
BluefireBolt (Model) - UgoUgo
PeeKay's LawOfBloodScroll Cast (Model) - PeeKay
EnergyBurst (Model) - UgoUgo
ArcaneRocket_Projectile (Model) - sPy
InvisibilityTarget (Model) - JetFangInferno
Ruined Highborne Tower (Model) - MatiS
Green Power Generator (Model) - Thiiago
NecroticBlast (Model) - UgoUgo
ShadowAssault (Model) - UgoUgo
runicobject (Model) - Kirym
BTNLargePack (Icon) - lelyanra
DarkRitualCaster (Model) - JetFangInferno
OrbOfVenom (Model) - UgoUgo
BTNCR_Acid_throght_Armor (Model) - CRAZYRUSSIAN
Misfortune (Model) - Thrikodius
Mr Planty (Model) - Kimbo
BTNCloverStuff (Icon) - JollyD
The Greatest Hydra (Model) - kellym0
Ogre Stone Thrower (Model) - Kitabatake
Nazrook Geargrind (Model) - DwarfZealot, Nazrook Geargrind
Undead: Warp In (Model) - DeuceGorgon
Sword Dance (Model) - Tirlititi
Emp (Model) - AlienAtSystem
Arcane Cube (Model) - stan0033
Green Fire Trap (Model) - iron_warrior


Lizard Warrior (Model) - Gluma
BTNFireAxeSlashFinal (Icon) - ~Nightmare
BTNGolemCarapace (Icon) - Marcos DAB
MiningUnit (Model) - Ket
Queen's Throne (Model) - Remixer
Bless (Model) - Thrikodius
Nature's Wrath (Model) - Direfury
BTNDustclock (Icon) - PeeKay
Book Model Pack (Models) - Vexorian Mc !
Statue Pack (Models) - Mc!
Emp (Models) - AlienAtSystem
BTNHammer2 (Icon) - kola
BTNcrystals (Icon) - kola
BTNPandarenRing (Icon) - Mc !
Poor Yorick (Models) - HerrDave
Water Shot (Models) - Azure Phoenix
BTNTransmute (Icon) - HappyCockroach
BTNHorseShoe (Models) - NFWar
Titan_03 (Models) - Oniwaga
BTNWoodenRingUPG1 (Icon) - Static
Wooden Log Wall (Models) - xorkatoss
Dominate Death (Icon) - Darkfang
BTNDeathCoffin (Icon) - Darkfang
BTNDice (Icon) - Amigurumi
BTNNaturesBlessing (Icon) - Marcos DAB
[vJASS]Giga Drain (Spell) - Almia
Soul DIscharge (Model) - Mythic
WaterfallFX (Model) - Buster
skeletonknight (Model) - GUNNER
BTNUndeadHorse (Icon) - Kuhneghetz
Ember (Model) - Mythic
Dark Lightning 2.32 (Spell) - Flame_Phoenix
Thunderwrath (Spell) - Mainey
BTNLightningAttack (Icon) - Darkfang
Zap Missile (Model) -Thrikodius
BTNDeathCoil (Icon) - -Berz-
Pillar of Flame (Model) - Mythic
Gross Bug (Model) - tee.dubs
Giant Mantis (Model) - tee.dubs
Giant Mushroom (Model) - kelna2
flatramp (Model) - kelna2
BTNWanted (Icon) - kola
TornadoElemental (Model) - Callahan
Cyclone (Model) - Champara Bros
Rockfall (Spell) - Paladon
BTNAvalanche (Icon) - -Berz-
Blood Orb (Model) - General Frank

BTNEruption (Icon) - L_Lawliet
Magma Orb (Spell) - Eccho and Paladon
Fire Arrows (Model) - Mythic
BTNFlameArrowShower (Icon) - ~Nightmare
Mini Comet (Model) - 00110000
Chum Pool (Model) - Kino
Ancient Wall Brazier (Model) - Kitabatake
TrollGate (Model) - Buster
Ruins Gemmed Pillar (Model) - Remixer


healingwind (Model) - JetFangInferno
BTNFarArrow (Icon) - D.ee
BTNPenetration (Icon) - UgoUgo
Ghoul /w Corpse (Model) - 00110000
SnipeTargetBlue (Recolor) - SonsOfSami
BoxY (Model Fix) - SonsOfSami
Darkness Essence (Model) - JesusHipster
Nerubian Elder (Model) - -Grendel
BTNNerubianElder (Icon) - PeeKay
GrizzlyBear (Model) - Chen
Skeleton Knight (Model) - Hayate
Stun Recolors (Model) - SonsOfSami
Butterflies (Model) - Himperion

Sheltered Raft (Model and Icon) - The_Silent
IC16 Heart Freezer (Icon) - San
Dirt Explosion (Model) - will the almighty
BTNEarthShield (Icon) - Darkfang
Coffin Edit Standing (Model) - Jaccouille
Item Beams (Model) - Xenothang
Blood Elven Upgrades (Icons) - Zephyrius2412
Murloc Nightcrawler Fix (Icon) - Zephyrius2412
Murloc Huntsman Fix (Icon) - Zephyrius2412
Murgul Reaver Fix (Icon) - Zephyrius2412
Medivh TC (Models) - ILH
TheHatchery (Icon) - Darkfang
Chaos Orc Range (Icon) - Blizzard Entertainment, Hermit
Floor Bud - Variation A (Model) - Remixer
Pandarian Hut and Hall (Model) - Remixer
BTNGauntlets_Of_Might (Icon) - Gwen Stefani
Unholy Presence (Model) - Champara Bros
Selfbuff FX (Model) - Glen Elendra
Crypt Mother Fix (Model) - SonsOfSami
Liberty (Model) - Mythic

Various Anime Winds/Dust (Model) - blink
Reveal Blue (Recolor) - Hermit

DUMMY(Model) -Grey Knight
BTNinfernoFruit (Icon) - PeeKay
Bear Trap (Model) - General Frank
Python Warriores (Model) - Tarrasque
Contents

Warcraft Royale v1.30.2 (Map)

Reviews
The Panda
Guess you beat me too it, but im still creating my version of a royale. Add some screenshots and some more information in description would help out a little bit.
deepstrasz
That description is well uninviting. A bit too random I guess especially concerning hero balance. Maybe you could make the danger zone more representative somehow; the border at least. The map edges are kind of useless when the zone shrinks and you...
  1. nhs325

    nhs325

    Joined:
    Nov 24, 2013
    Messages:
    339
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    I (tested in singleplayer) and tried to get the new hero in the latest version. Basicly I keep repeating restart the map..... for about 50 times.

    Still no Deep Dweller.

    I know its a gimmick of the map but its so tedious sometimes (unless you get Hunter or so and laugh at the rest of the match).
     
  2. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,370
    Resources:
    31
    Icons:
    11
    Skins:
    1
    Maps:
    18
    Tutorials:
    1
    Resources:
    31
    Ah, i just noticed i forgot to add him to the random INT hero pool.
    He's still in the true random hero pool, but there's like 36 heroes there.
    There were 2 spots for Blood Conjurer hero, so guess that explains her often popping up.
    Gosh i feel stupid now.

    I'll add him properly once v0.39 i complete.
     
  3. Kakerate

    Kakerate

    Joined:
    Oct 18, 2013
    Messages:
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    You are on the right track by changing heroes to make them unique in this arena setting. The war3 heroes were originally designed with RTS gameplay in mind, so changing those is pretty important.
     
  4. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
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    Tutorials:
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    Resources:
    31
    The original warcraft heroes work fine, i've only made changes where neccessary as i prefer to keep them as close to their original form. By using familiar heroes, i can ease players in more smoothly, so there's rarely an explanation needed. It's still an RTS game in a lot of aspects, but buildings are far less common here then in ladder, so that's where the department that usually warrants changes when it comes to spells. Such as Far Seer's Earthquake and Naga Sea Witch Tornado wreack havoc to buildings. Some spells are just inconvenient to use or don't provide much benefit in the endgame such as Archmage's Mass Teleport or Lich's Death and Decay, so they warrant some changes too.

    I'd also like to hear the reason for your rating because i want to know why you wouldn't consider it a 5/5.
    If it isn't your type of genre then i can understand, but i need to hear things from my target audience which is generally ladder players or competetive players.
     
  5. dan992

    dan992

    Joined:
    Sep 19, 2014
    Messages:
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    @Nudl9 Hello, I played this map with you. I was told you it would be better with "only hero battle" because it would make more sense to be a battle royal map to me, also replace the Air heroes with normal heroes. Have a great day :) maybe we see us next time ingame :)
     
  6. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,370
    Resources:
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    Icons:
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    Skins:
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    Maps:
    18
    Tutorials:
    1
    Resources:
    31
    I'm sure some people are dissapointed about the map not being exclusively a hero arena. Keep in mind there's clear definition of the term "battle royale". It's a term usually referred to a game where opponents are set up against each other in a setting where all players face each other. So my map fits perfectly fine with the term. As for why my map isn't a straight up hero arena, but more like an RTS. There are several reasons:

    1# Uniqueness
    Because units are what separates Warcraft Royale for any other battle royale game, if it weren't for units it'd just be exactly like Battlerite. Units are what makes this battle royale unique to every other battle royale and it's more in line with the theme "Warcraft". What makes this map cool is that strategy is the biggest factor to winning, not raw skill alone.

    2# Balance
    More units means you can do more and more is often better. In games like DOTA, you will straight up lose certain 1v1 hero matchups because of hero design. In this game you can make up for a lot of your weaknesses and counters with units alone. So this game is much more balanced because you can always play the rock paper scissor game.

    3# Simplicity
    I made this map with the original warcraft heroes because players are familiar with them and because it's the fastest way i could make a functional version (took me 3 days to make this). The original heroes were designed with units in mind, so that's a big reason for keeping units. If you haven't noticed, they're very simple on paper: this ability deals damage and/or stuns for example. Unlike hero fight games like LOL, DOTA where each spell has a million subset effects and details you need to be aware about. This is because in these games, you can afford to make them more advanced, since you have less things to work with.

    4# Skills

    I like difficult games that take time and skills to learn. By having units the game the skill cap. is raised massively, allowing players to reach new heights with raw mechanical skills alone. I realise this turns off casual players that only play TD and such, but at the same time they are the players that dislike DOTA and games that require even just a tiny fraction of skill, so it's like trying to appeal to the lowest common denominator.


    The air hero isn't going anywhere. She's been thoroughly tested and she has great strengths, but also great weaknesses and fits in line with the rest of the game. She can harass pretty effectively earlygame, but struggles with bad lategame and solo farm. She's a gimmick that's easily countered if you just get gargoyles, crypt fiends, web item or orb.
     
    Last edited: Nov 20, 2018
  7. Fat hamster

    Fat hamster

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    please make the bots more smart :v
     
  8. Nudl9

    Nudl9

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    I honestly don't know how to make bots.
    If i could i wouldn't hesitate because i honestly like having bots for testing purposes.
     
  9. OverClocked

    OverClocked

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    I feel like the matches are a bit too short. Maybe give players more time before the walls start to shrink?
     
  10. Nudl9

    Nudl9

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    I understand that it might be fun to play longer, but for the sake of balance things have to be short otherwise players reach 7+ level every time with a food cap of 30-40. Just recently i added 1 minute more and it changed everything, because players just snowball harder.
     
  11. Zerox392

    Zerox392

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    Maybe if there was more randomization this game would have a chance. No one wants to play with the same 10 people who play it all day every day to get pub stomped in their first game, it will not catch on.
     
  12. Nudl9

    Nudl9

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    How is that a legit critism?
    Your post is reeking of salt.
    It's supposed to be a competitive map that caters to a demographic that enjoy difficulty.
    You can't review based upon reasons that outside the game.
    If you don't like that, then don't play it.
    Like i've said many times before, adding randomness cheapens the feeling when you lose to it.
     
  13. Zerox392

    Zerox392

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    This is supposed to be competitive? How is it competitive when all it comes down to is the first person to get the best unit comp wins? With such a wide variety of units, a certain composition starts to come out on top. Every game I've played, the same people run the same units that end up crushing people who don't realize most of the units are bad. There's little to no balance when it comes to heroes, as most of them have significantly more bad matchups than others. My recommendation is to randomize some more elements to liven it up a bit, like the locations of the shops or the contents, or tweak some heroes to not be totally useless, otherwise it just boils down to the same units and certain heroes receive much higher priority than others. The gameplay has been very repetitive and not inviting to newcomers in my experience. You seem to be completely against more random elements despite quite a few comments asking for it. Your logic leads me to believe you think Fortnite, PUBG, and BLOPS4 would be more competitive and successful if they placed the same items in the same places every round. (They wouldn't) I love competitive games, from Overwatch, to DotA, to StarCraft, but this game is not competitive. The execution is good, but the game design is lacking.
     
  14. pick-a-chew

    pick-a-chew

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    You could actually be helpful and explain what specific units, heroes and compositions you think are balanced poorly. Fair enough you're frustrated but the developer can't consider solutions without knowing the actual problem.

    If he doesn't want randomness then that's his decision; not every map needs to have high levels of replayability to be enjoyed. The competitiveness is likely what you have already described; first person to get all of the OP stuff wins. There's a racing element to that.
     
  15. Nudl9

    Nudl9

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    Well you're sort of contradicting yourself here. In a competitive game you would want to do the things that win you the game, by picking the good options. If the good option is to pick a certain composition in order to win then that's how you should play too. Theres a reason people use certain options over others, because they are better and have proven themselves effective. That's not to say that there isn't a variety of viable strategies in this game. You can win with army, going carrymode, building in center, just staying invis whole time, flying with zeppelin if nobody can fly or pushing players out of center.
    There are so many ways you can win.

    If one option seems to be unbeatable, try to reframe the question into "Ahh he's using option A, what options can i use to beat it with?". As an example of this, you've been in my games. Sexytime is a strong player and often wins with a Wyrm and some air units. What did regulars do recently to counter it? People started buying tanks. Nobody bought tanks before, but here we are.

    Instead of generalising, be specific.
    What units are bad?
    Most units fill a niche where they might not be used often, but that doesn't mean that they aren't good.
    All units are usefull with exception of certain custom ones, but that's to be expected.
    Blizzard has had years fine tuning them and i've had like.. weeks?

    I'll quote Perfeks that put it very eloquently:
    So basicly if you happen upon a great item and you win because you got it it cheapens the experience for everyone but you. Or when you can't find anything usefull and you feel screwed over by the game's randomness. It just isn't fun for players who enjoy serious games. If everything is random there is no purpose to go anywhere on the map. No sense of direction and when you can't find the things you need you feel bitter.

    Well there might be a demand for it, but look at the people asking for it. Do they play the game? do they know the game? why do you think they think that it improves the game?
    I've explained reasons for not adding random shit, do you see any good arguments for adding it?

    Again, give me examples.
    You can't say that heroes are bad without providing some examples.
    In any asymmetric game there are going to be options that are better then others and thats just how it is.
    It's impossible to balances games like that because good players will find the best options and use them.
    Besides you always have a choice when it comes to picking heroes, so it's not like bad heroes are being forced upon you.

    I've seen Dr.Disrespect complain about there not being any static weapon spawns. Because it really boils down randomness wether you can keep up from there or not. So how is randomness here a good mechanic for competitive and serious play?
     
    Last edited: Jan 23, 2019
  16. Nudl9

    Nudl9

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    To give you a picture. Most of the games are hosted by S3xytime, a veteran ladder player and he wins most of the games he plays.
    I assume he's frustrated because of how players like S3xytime wins by a larger margin most of the time, which shouldn't be surprising if you think about it.
     
  17. knight26

    knight26

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    I just played a match from a time off war3, seems much more stable now from what I remember, the periodic lag is completely gone, which was a nice surprise since I thought the more things you'd add the more sluggish it would become. Seems the problem was elsewhere and hence resolved. Also, noticed quite a few custom mercenaries. I like the dino riders.
    What I enjoyed the most was creating superior items, for example gloves of haste with an additional feedback? Why that's a wonderful combo!
    I just saw yesterday that wtii had posted a video and remembered playing it, so I had to give it a try today. I hope more people become aware of how good this map is. It's the closest to vanilla warcraft with a fun factor added to it - survival!
     
  18. Nudl9

    Nudl9

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    Haha the circle was very inefficient before.
    I would pick all units and check if they were inside the circle.
    Then i figured out i only needed to check units that enter the game or get repossessed.

    The biggest hurdle right now is just making the map more intuitive for new players. I'd like to hear how your first interaction with the new item enhancements. Did you understand the mechanics from the get-go or did it take some time?
     
  19. knight26

    knight26

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    Honestly, it was really straightforward. I simply put an item in, spent 150 wood and that's it. Simple yet efficient. Plus the icons look nice, too.
    What I have a problem with, are the wisps. Don't want to get into that just yet :)

    My single suggestion would be that you 'tidy' up the lobby a little, and the intro. Those texts in the lobby are quite an eyesore, maybe that information should be available on the quest log instead.
    Edit: Map version that I played was 0.50, so maybe this doesn't apply still.
     
  20. Nudl9

    Nudl9

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    #enchantments
    Good to hear.
    It's supposed to be a simplified recipe system.
    Instead of looking up every item to combine, you can just throw in anything and it's supposed to give you something.

    #lobby text
    Fair point, i'm not sure if they're even neccessary anymore.
    It tends to lead to uneccessary questions like "what does team 2 do?".

    #Wisps
    Let me guess, you're trying to click on an item when a hero dies and you click on wisp instead? :p
    That's the most common complaint at least.
    I've done something to adress it in v0.52.