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Warcraft III Unit Balancer

Submitted by Emperor_Jackal
This bundle is marked as approved. It works and satisfies the submission rules.
Ever been making a game and found it painful and annoying to edit the units, test and repeat to get balanced units? Now you can use this simple program to easily balance your units.

As this is written in HTML, it supports all computers that have been made in the last 10 years.
Contents

Warcraft III Unit Balancer (Binary)

Reviews
Moderator
» Wolverabid « Date: 6th of February, 2008 Approval status: Approved Rating: (7) Very Good Main points: [x] The tool is stable and performs as designed. [x] The tool is useful and easy to use.
  1. Warcraft33

    Warcraft33

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    Feb 19, 2008
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    how does this thing work
     
  2. nooblet

    nooblet

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    Jun 26, 2007
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    I love how you made it in HTML, so I can use it on my mac :]
    Although, I probably won't be using it as I've kinda-sorta given up on map making..

    GJ anyways ^^
     
  3. Herman

    Herman

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    Aug 20, 2007
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    Meh

    Usually unit balancing is pretty simple, just gotta know what your doing, basically the three big things to keep in mind will make 80% no problem

    1.Make many of the unit characteristics the same (hp regen = 1 for all) to narrow down the amount of balancing
    2.Make some units have specific strengths over others
    3.Keep in mind cost, that can always be used to balance it out quickly

    If your trying to balance out races then nvm cuz thats hard as hell
     
  4. Incarnation

    Incarnation

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    Can you balance hero vs indidual units in this?
     
  5. SEM-Master

    SEM-Master

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    May 17, 2008
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    A good program at the first glance, but I could be advanced.
    How? - Please make te standardunits chooseable, so one klick sets the data of the choosen unit. Another Advancement would be to set the ammount of every unit type fighting at the simulation.
     
  6. Huurka

    Huurka

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    May 6, 2008
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    Nice program, indeed.
     
  7. tysej4

    tysej4

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    Jan 15, 2009
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    i think that a map shuldent go faster all sall have + sides and - sides and that you only gonna have if you edit it yourself
     
  8. Dark

    Dark

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    Aug 24, 2008
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    Uh and idea is u could make a system that would allow u to upload the stats of items/heros (with items) cause like if u put gloves of haste on a hero (15%) attack speed u would have to calc it ur self and then edit just an idea is also multiple units vers
    now i have no idea how complicated this would be/practical but its an idea
     
  9. grandel

    grandel

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    Jun 2, 2008
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    Wow Nice I love the idea of the HTML and great thing you can exactly define the armor and everything else ♥
     
  10. ShadowhunterX

    ShadowhunterX

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    Jul 27, 2009
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    Why make this?

    Ok...I got a question. Why make this link to a download if it only takes you to a page that says 409-Forbidden?
     
  11. Bloody_Turds

    Bloody_Turds

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    Jan 23, 2007
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    To Include spells (single target), you could: include mana, the spells cooldown, damage (negative, would asume its healing, and add the dmg to your hero) and mana cost.. it would only have 1 spell slot at a time ofcourse..



    On a side note, there should be a 'Templateify Unit' option added to newgen.
    This would simply be an checkable option, for pasted units to be templated (anything that affects balance, to be set at an standard value, and art stuff remain unchanged)
    Its anoying when mountain giants are doing the moonwalk, because someone failed to change a animation playrate..

    You could argue that people just shouldnt be lazy..., but honestly, why waste time on it, if you didnt have to. I mean you would save alot of time, from changing the model file, the shadow, the icon, and many other fields, to make it look good. Just postin the idea here cause i thought of it a few mins ago XD, and im to lazy to post it anywhere else, cause i dont particularly need it myself, i just remember from the good ole days
     
  12. Khazadar

    Khazadar

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    i guess that depend on the stats(Range for example), but if a team win with 0% health, your units are VERY balanced!

    I consider 2% a good enough margin, because each unit match up differently against other units.

    One comment for the maker: Great program, but lacks the ability to calculate results with different number of units. even if a unit win 1 on 1, it may lose in 10 on 10. There are few cases were 1 on 1 battles happen in wc3, exept for 1 on 1 hero battles on custom maps.
     
  13. Khazadar

    Khazadar

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    Your browser failed, he didn't...
     
  14. manmordor

    manmordor

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    Jun 7, 2008
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    Well downloading now going to give my review tommorrow
     
  15. Craphter

    Craphter

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    Jun 23, 2009
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    WOW dude this is really useful! AND its in HTML!
    Excelent 5/5!
     
  16. Magnet199

    Magnet199

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    Feb 11, 2010
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    I LOVE THIS :O OMG I DIDNT KNOW THAT THERE IS THIS PROGRAM :O :O :O <3333 (no homo)
     
  17. ThuNinjas

    ThuNinjas

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    a VEERY NICE TOOL , it helps a lot
     
  18. ForgottenNightmare

    ForgottenNightmare

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    I've looked into it and thought how pointless it is to even think why someone would make this. Yeah you need to make units balanced out, but the issue is not that they are imbalanced at all. The issue is how this imbalance works to play out the balance in the end. For example, from blizzard's creation of the races humans and orcs in War3 footmen vs grunts. 1v1 the grunt is stronger and will win the fight. Add another footman and the footmen will win though on might die in the process, but that is the point of it. They were made to be more effective in a larger army against the grunts. Add in more kinds of units for each side with different kinds of imbalances put them all together and you will see them as they were made as perfect balanced armies. I'm sorry to say this, but, even though it is a good tool and it works, when you make something you better make a part of it imbalanced because nothing and no one is perfect, add in the right vision and team there is your perfection. The only way to balance out something is by knowing that you will never ever be able to change it's imperfections without making new ones.