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WarCraft III Total Conversion

Discussion in 'Map Development' started by Spellbound, Jan 31, 2011.

  1. Spellbound

    Spellbound

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    trigger issues mainly. I've ironed out most of them with the help of some people on the forums, but I might run into others soon so expect a few more days before beta (unless my luck just turns out to be very, very good o_O).

    I still have most of the hero spells to make and I suspect the game will be hugely imbalanced at first, but that's what testing's for, right? :)
     
  2. Miss_Foxy

    Miss_Foxy

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    Okay then, it seems you're well prepared:)
     
  3. kris4o

    kris4o

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    Nice keep up.
     
  4. Spellbound

    Spellbound

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    So, I kinda was in radio silence mode for a few days, sorry 'bout that. I still don't have a beta to show because I'm having major creativity block, plus a few things just aren't working (damn triggers).

    Anyway, if you feel inspired, feel free to help me with hero spell ideas. I didn't want to do this because I wanted to surprise those people who would download my map and try it out, but I feel that if I don't I'll just delay even more and drive myself bonkers. I'm using a lot of already existing spells because they so happen to work with the theme of this and that hero. I'm not looking for a complete list of all the spells a hero can have, but just several suggestions here and there. And nothing too complicated because I'm not a coding genius. I don't even understand JASS, so please be gentle, lol.

    Anyway, here are screenshots of the heroes. I'll only give you their names (and a very, very small description) so that you may exert a bit more creative liberty because too much description can restrict your imagination. Of course, being too vague can work against me, but I'll just risk it since I really wanna keep most of what I can keep under wraps... under wraps :p

    Holy Empire
    [​IMG]

    Blessed Vessel - Strength (mostly finished)
    Prophetess - Intelligence
    Inquisitor Prime - Agility


    Doom March
    [​IMG]

    Baron of Carnage - Strength
    Fallen Angel - Agility
    Infernal Avatar - Intelligence (mostly finished)


    Black Legion
    [​IMG]

    Mistress of the Cabal - Agility
    Obelisk - Intelligence
    Nosferatu - Strength


    Sylvan Alliance
    [​IMG]

    Alpha Wolverine - Agility
    Sanctuary Keeper - Intelligence (mostly finished)
    Stone Hulk - Strength


    Btw, I forgot to mention, each hero has 3 active skill and 2 passives (one being an aura and one being a personal effect passive, like bash or slow poison) and 1 ultimate, which can be passive or active. I have pretty much all of the auras figured out. The only heroes missing auras are the Alpha Wolverine and the Obelisk.

    PS: can't find damn credit list *sigh*. I'll just throw the credits in during beta. Gotta find it first though >_>
     

    Attached Files:

  5. Miss_Foxy

    Miss_Foxy

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    Heh. Not bad, maybe another update for the storyline.
     
  6. MrStormyZ

    MrStormyZ

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    did you make any Tech Tree yet ?
     
  7. Spellbound

    Spellbound

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    I didn't use an actual tech-tree diagram or chart I just added building requirements here and there and just modified this and that as I progressed. I'm done with the buildings and units (I might need some upgrade/research suggestions later) but right now I need to finish the heroes then I can get the beta up and running.
     
  8. Miss_Foxy

    Miss_Foxy

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    What about that Microsoft program?
     
  9. Spellbound

    Spellbound

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    What microsoft program?
     
  10. kris4o

    kris4o

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    NiCE.wow that very good.
     
  11. Miss_Foxy

    Miss_Foxy

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    How many models did you use by the way?
     
  12. Spellbound

    Spellbound

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    I lost count. I keep importing and removing those that I'm not using. The map's around 6 MB right now, but it shouldn't get any heavier. It might get lighter if I do a little cleaning up in the imports.

    Right now I'm wrestling with some stupid leaks that are literally killing the game with lags. If anyone here is good at triggers, I'd be very grateful if you can help me. Like I said before, I'm not very good at coding, so I'm sure I've overlooked a lot of stuff which is causing serious pain to the game.

    Also, I'm kinda swarmed with other stuff at the moment. I'll keep checking this thread everyday, but I'm not working on it like when I first began. Things should clear up come March 16th.
     
  13. Miss_Foxy

    Miss_Foxy

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    Hmm... Hopefully they will:)
     
  14. WillofKhrone

    WillofKhrone

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    Change the new humans inquisitor hero's name to

    Inquisitus Prime
     
  15. Spellbound

    Spellbound

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    And what's an Inquisitus?
     
  16. von_Oberstain

    von_Oberstain

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    i like this idea. i made something similar, but much simpler (rebalanced heavily existing races, since game is reduced to endlessly repeated cookie-cutters).

    anyway, i can offer you only thing i can do REALLY well - balancing (i use unit stats, excel, vodka and some aspirins). seriously, i'm quite good at it.

    i've done this many times before, so it won't take much time at all (good thing for me, since i'm a member of another project, which eats all my spare).

    also, i got a home-lan, so i could probably do some 2v2 beta testing with my friends sometimes. pm me if you're interested...
     
  17. Miss_Foxy

    Miss_Foxy

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    Hmm... Good luck with it too!