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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. pyf

    pyf

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    Is it Operation CWAL all over again?
     
  2. deepstrasz

    deepstrasz

    Map Reviewer

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    warpten?
     
  3. SnowYell

    SnowYell

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    Hi

    So I have just downloaded through the link Blizzard provided here:
    1.30.2 Patch Notes

    And now I can't seem to find World Editor anywhere. Where is it located?
     
  4. deepstrasz

    deepstrasz

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    1.30.4 Patch Notes is the latest.
    Also, the World Editor should be in the folder where the game was installed, where the game .exe also is.
     
  5. Yogi-Sothoth

    Yogi-Sothoth

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    More faceless ones models. I would love to see a C'thaxxi model in WCIII reforged.
    More outland tilesets, plus I want these unitized in the campaign
    Water settings: Ocean (water with waves), Lake (water that flows), stale (water that doesn't move)
    Dummy RPG units with the ability to pick up weapons, and armor.
     
  6. Kacpa2

    Kacpa2

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    I am still strongly against UI change, it's needlesly made to look like league of legends and other moba games, while you forget that people use more spells than 4 on characters in custom maps, and 12 button grid is a must, it's used by hundreds of maps in unique ways with submenues and other stuff. Not to mention that you are throwing away tousands of icon assets that community has made. UI should be like original and customizeable on top of it not to be replaced by this moba style cookie-cutter open ui. Also Round buttons/icons are also bad, they show less of the icon, are incompatibile with original assets and ones we created over the years and should be refashioned to square button layout, there is no reason for them to be round at all.
    What should be done instead on top of original style ui is to allow people to rebind abilities, choose from several presets, be it original binds in english or any other language(they do differ), bind stuff for each spell or command grid slot by yourself, or have modern bind preset that overwrites hotkeys from the map, setting bottom row to QWER layout, mid row to 1234 and top row to stay how it was in english (M-Move, S-Stop, H-Hold, A-attack).
    Option to add new menues for equipment or more spells or custom item systems natively with option to hide them like team resources tab but from bottom right corner or to use space of 16:9 ui to the right of the original grid(4:3 players would get roll up instead).
    This way you preserve the assets created by us, and make it compatibile with older maps, and allow new icons to be used in classic wc3 aswell. Having it as it was in Culling demo is big NO. Also dont even mention that people see more, because it's both unreliable and unreliable "advantage" with original ui it's fair and 99.9% identical for everyone since all racial UI's dont stick out too much in any case. There is no need ot change that, and players dont need to see more of the screen. What could be usefull is to bring back that camera height from 1.28 that was patched out if you really want to improve visibility a bit
     
  7. deepstrasz

    deepstrasz

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    @Kacpa2 chill man, it's only for the campaign.
     
  8. loktar

    loktar

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    And the round icons are simply a matter of webdesign, it has nothing to do with the game itself.

    While I don't really care what the UI looks like (apart from visual style), they should definitely take care to maintain compatibility with custom maps that make use of 5+ buttons. However, compatibility with existing custom maps is a stated goal of the Blizzard Classic team, and they are aware of its importance.

    Personally I have faith in the development team (not so much in the 3rd-party art department) to respect the modding community and its existing creations. It is after all the sole reason this game is still so popular more than 15 years after its release, and they are aware of that.
    Many of the developers are in fact part of this community themselves, and the way they communicate with the community and listen to suggestions and feedback is frankly unparallelled as far as I know.
     
  9. Wrda

    Wrda

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    Even so, it still makes no sense to change it honestly.
     
  10. loktar

    loktar

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    I dunno, there's definitely room for improvement. For example, it makes more sense to put command buttons at the bottom and abilities at the top, and now they can take advantage of full widescreen space. It would be weird if they didn't redesign the UI.
     
  11. deepstrasz

    deepstrasz

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    And it's probably for ladder too.
     
  12. Jumbo

    Jumbo

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    One thing that surprises me is how they still haven't revealed Night Elves cosmetics. I mean - come on - it's one of the 4 playable races not some side detail.
     
  13. deepstrasz

    deepstrasz

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    Maybe to avoid us commenting like we did with the rest :D shoulder pads and all.
     
  14. Jumbo

    Jumbo

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    Yeah, but its been so long now.
     
  15. Archian

    Archian

    Site Director

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    There is still time ;)
    Its a big project for the Classic Games team. Let’s be patient and help them by testing and provide feedback: Warcraft III - Patch 1.31 PTR

    All good things comes to those who wait ;)
     
  16. Crett

    Crett

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    Any chance they'll remove the movement/attack/turn speed limits? they limit the scope of many maps, in my opinion
     
  17. Garfielf

    Garfielf

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    An easier way to change models would be nice, as opposed to having to use the Tinker's Ultimate for everything
     
  18. hexhound

    hexhound

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    the #1 thing i would want is a native way to maintain ladders and ban lists for custom maps.

    The competitive custom map community took a very big hit when bots were removed. i understand the need to do that, but it becomes exponentially more difficult to maintain a community and to sanction bad actors without the ability to keep track of them, or the carrot of trying to get a good record keeping people honest and fighting until they can't win anymore, instead of leaving as soon as a round doesn't match their idea of a good/perfect start. i think the fear of a loss going on your permanent, account-tied record is necessary to keep competitive-style maps fun in the long run.
     
  19. Nudl9

    Nudl9

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    We need a map encryption for Warcraft Reforged or people will steal credit for all our hard work.
    Map protection software go out of date really quickly and the developers have stopped updating them.
    It would be great if we had map encryption in the Reforged World Editor so we wouldn't have to make go through this process every every single time.
    Because if the classic team doesn't make one, the community will anyway but it will take time.
    Each patch seems to break the map protectors, so it would be nice to have one official one that didn't break.
    Honestly i just don't see how Reforged custom games will endure if don't have a way to encrypt maps.
     
  20. deepstrasz

    deepstrasz

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    Unless they make custom games like the StarCraft II Arcade where you can only find a map based on the original author who uploaded it. Well, I guess there are some exceptions but I also guess reporting there is a thing.