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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. loktar

    loktar

    Model Reviewer

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    I think he meant the actual minimap image file. There is one that is shared among all players, but he would like to be able to pick a different image for each player.
     
  2. SpiritTauren

    SpiritTauren

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    Attention! Do not mistake this post for help request. I explain the issue and provide current working solution (known to hive members), which could be simplified with a small tweak to World Editor.

    Another topic to discuss: creating (and saving to) item types (in fact, integers) from hashtables. Adding a preset line to trigger actions wouldn't hurt.
    To create an item from item type stored (as integer) in hashtable, one has to do it manually via custom code, since available GUI preset actions work only with items and item handles, but not types.

    For example:
    For a random inventory slot (IndexA 1 to 6=max inventory size):

    After initialization, generic custom item types are stored as arrays. Then I distribute some individual (virtual) item hashtable stats to units. Finally, these units should get real items in their inventory associated with additional data stored in hashtables.
    I do not wish to spawn an item to save its handle (because it doesn't load when you remove item afterwards, and I cannot allow waits, and many other reasons).

    Instead, I save item types of all items (by inventory index and unit's unique ID, for each in-game unique unit) to hashtable as integer:

    Code (Text):
    call SaveInteger(udg_HashtableName, GetRandomInt(1, 6), udg_UniqueUnitID,udg_ItemTypeArray[udg_ItemTypeIndex])
    ,

    then, to create an item of a specific item type (which will be given to unit shortly after being created) loop IndexA=(1 to 6):

    Code (Text):
    call CreateItemLoc(LoadInteger(udg_HashtableName, GetForLoopIndexA(), udg_UniqueUnitID), udg_TempPoint )
    , remove leaks etc.

    then, whenever necessary, item types of items in inventory slots must be saved: item type=TempItemType, loop indexA=(1 to 6):

    Code (Text):
    call SaveInteger(udg_HashtableName, GetForLoopIndexA(), udg_UniqueUnitID,udg_TempItemType)
    In fact, same idea as the first code line.
     
    Last edited: Jan 3, 2019
  3. SpiritTauren

    SpiritTauren

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    That's a brilliant idea. As of now, I have to call all important variables (especially the ones that cannot be recycled, due to their real time check) in a specific way (with prefixes, thus wasting the name length on them), or it becomes a mess. And trust me, if you haven't worked on a project for a couple of months (or even years) and return to it, you don't want to spend hours trying to understand what atrocious unspeakable things you did in the past, that your past self decided to punish your future self with this never-ending glory list of variables. Whilst comments help with trigger structure and parts within triggers, it is very unsettling to keep a manual track of variables. The worst part is when you create several variables for a large chunk and then find a way to recycle some, and won't need that many after all. Then the fun part starts when you have to remember and weed out the unused ones. Folders could bring us salvation. Regrouping for the visual purpose only is akin to Blizzard's own editor () suffix part for each unit/ability etc.
    Vars.jpg
     
    Last edited: Jan 7, 2019
  4. Napoqe

    Napoqe

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    Some Suggestions:

    Reforged I wish that do not end up with dialogue textboxes. Because most community campaigns I think are amateurs and do not have voice actors for speaks and talks.

    The hotkeys of the classic and reforged items have to be different (for me it's bad). Can be customized, defined by map maker, etc. On my keyboard, which follows the Brazilian structure, the numlock numbers are so far away that I think it takes 2 seconds to reach with my left hand on them, or I have take away my right hand from the mouse to use them. Also counting on the confusions.
     
    Last edited: Feb 5, 2019
  5. Astrella

    Astrella

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  6. Napoqe

    Napoqe

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    I read some of your link texts. And I think most cases do not require this complexity. Just look at the example of Dota 2, but I also think this option good however it does not cover the part of the items.
    I think it would be cool if Blizzard made a graphic interface in the game options for hotkeys. Besides making it more comfortable for most players and helping those noobs.
     
    Last edited: Feb 5, 2019
  7. Astrella

    Astrella

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    Oh yeah, definitely including a proper in game interface for it would be preferable, just wanted to help you along for the moment. :)
     
  8. WeirdEditor

    WeirdEditor

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    Will all models get updated in reforged, or it will be like this?
    upload_2019-2-5_12-46-56.png
     
  9. deepstrasz

    deepstrasz

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    Do you mean, the editor icons?
     
  10. WeirdEditor

    WeirdEditor

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    .mdl, .blp .... All of these art stuffs. I was afraid that they only reforge some of them, maybe only what in melee and campaigns.
     
  11. deepstrasz

    deepstrasz

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    Well, the campaign contains more than the melee assets (basically all of the game's artistic resources) and those will be modified as already mentioned by the Classic Team. More than that, there will be new skins/models too.
     
  12. Napoqe

    Napoqe

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    One of the main goals of Reforged is new game arts, but with the same classic Warcraft 3 gameplay. Maybe the only arts that will not have "Remake" are the bonus like those of Starcraft like Marine, etc. However, could import from 2.
     
  13. Garfielf

    Garfielf

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    Diagonal cliffs
     
  14. Whisper

    Whisper

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    Is Wc3R development dead?
     
  15. YourArthas

    YourArthas

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    I had quite high hopes to see an update today but looks like it is still 'dead'
     
  16. Wrda

    Wrda

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    Guess it's too much work working on the classic wc3 fixing stuff and at same time developing Wc3R.
     
  17. Have we heard any news at all since wc3r was announced?
     
  18. Sieben

    Sieben

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    No, nothing since the Blizzcon.
    Blizzard must be still working on Warcraft III though, since the game received its latest update a month ago. I suppose they work on both classic and Reforged games at the same time.
     
  19. pyf

    pyf

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    Are we *supposed* to hear any news at all, before any official beta testing of WC3:R?
     
  20. Sieben

    Sieben

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    I hope so. People are getting really impatient on the official forum.