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Reforged Warcraft III Reforged - Community Feedback

Discussion in 'Patch & Reforged Discussion' started by Archian, Nov 4, 2018.

  1. stan0033

    stan0033

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    Isn't LUA an embeddable language?
     
    Last edited: Nov 17, 2018
  2. goldviper

    goldviper

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    Suggest to improve some core mechanic:
    • All Orb Effect , Buff Placer (eg: Frost Attack, Incinerate) , Attack Modifier (eg: Critical Strike , Barrage ) , Autocast (eg Searing Arrow ) ABILITIES should have option to stack with other . Also, Override Priority value.
    • Cooldown for PASSIVE ABILITY
    • Add Accuracy or just simply allow Negative Evasion or Negative Curse.
    • Add native function for Unit performe a Instant Attack ( a "basic" rightclick which ignore Attack Speed, Range, Stun/Disarm and also without using Animation or anything. Just "instant" , damage , effect from passive and item)
    I dont know this will be possible or not but this will open so much potential for the game mechanic. Sorry for bad english
     
  3. Elektrohund

    Elektrohund

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    This has probably already been mentioned, but I'd really like to see a proper damage detection system with the ability to detect what spell dealt what amount of damage/healing and the possibility to alter the damage/healing value. This would allow for a much higher degree of modification of spells without making them entirely based on triggers.
    For example, if you want chain lightning to deal extra damaged based on your intelligence, you have to make a completely new chain lightning spell from scratch using triggers, because there is no way to actually detect (even with damage system) when chain lightning, or any other non-trigger spell, deals damage. Sure, you can detect when the spell is cast, but this is not very helpful when you're dealing with multi-target abilities.

    Being able to make spell groups would also be nice. For example "if spell being cast is in <spell group>, do following actions".
     
  4. NearbyHermit

    NearbyHermit

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    Off topic: I love it that whenever I'm visiting Hive, I get greeted by Stilwell's intoxicating smile.
     
  5. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Exactly. It is being added as a scripting language in parallel to JASS.

    LUA is basically a light weight virtual machine for scripting with simple but usable language features and reasonable optimizations including runtime bytecode and possibly even JIT compiling (not sure about that). It is easily extended to add hooks/APIs for special purpose functionality such as counterparts to JASS natives.

    Since the LUA virtual machine will run separately from the JASS virtual machine, communicating between them is hard.
     
  6. loktar

    loktar

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    Why not take the most popular, stable, well-written libraries, systems, spells, etc. and add them to the official game?
    Not sure what the legal hurdles would be.
    Alternatively (or additionally), some sort of official plugin system for maps/world editor would be nice.
     
  7. Dr Super Good

    Dr Super Good

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    Because they are often not that well written, and may redundant seeing how similar functionality is being added natively (eg systems to modify HP).
     
  8. loktar

    loktar

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    That's why I wrote "most [...] well-written." Well, it could save Blizzard some work and introduce an official community-driven open-source component to WC3. Although maybe most if not all of these systems are pretty trivial to write for a professional team of developers?

    In the same vein, I think it would be cool if original WC3 resources were replaced with fixed/optimized versions (like Ujimasa Hojo's), and if new resources or variations of original ones were added. Of course these would have to seemlessly fit into WC3.

    But yeah, it's not going to happen (also not a very big deal).
     
  9. Razorclaw_X

    Razorclaw_X

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    Using native systems is overall better for everyone involved. The more we can integrated in such a fashion and have them work the way they should the better.

    Many of the user-created systems exist because they couldn't be done natively.
     
  10. Kyuzo_dono

    Kyuzo_dono

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    The six-slot inventory limit has always been a thorn in the players' side. I hope they at least distinguish consumables like potions from equipment. Equipment makes sense to be limited, but both consumable and equipment in same inventory and limited to six, it's just illogical and unnecessarily constraining. Separating them can open doors to more creatively built mods, etc. Some fine SP/co-op RPGs is what I'm looking forward most, in the reforged's future.
     
  11. AlwaysAndForever

    AlwaysAndForever

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    what about adding dwarf race and zeus is king of dwarves, and change the campaign, zeus betrayed arthas and arthas kill him?!
     
  12. NearbyHermit

    NearbyHermit

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    Do you, by chance, play Dota?
     
  13. Frotty

    Frotty

    Wurst Reviewer

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    Because it doesn't make sense? The point of wurst is to get away from the editor, and use more powerful external tools for tasks that benefit from it.
    It also can't be easily shipped with the game, uses java, requires a standard library, etc.
    Simply due to dependency on stdlib and other packages, plus frequent updates, including some static version of it is pointless. It already was pointless in WEX.

    We will probably, eventually offer a LUA backend for wurst, which means you can compile your wurst code for arbitrary patch levels and targets and not have to rewrite anything.

    Anyway, I think the move to lua and jass next to each other, plus perhaps intercom, will cause a whole bunch of new problems. GUI has intrinsics like CustomScript which will prevent it from easily outputting lua.
    In the end it looks like only new mappers/projects will make decent use of it.
     
  14. NearbyHermit

    NearbyHermit

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    When I was a bit younger, I'd always correct people "Hey, that's a Arthas, not Lord of Avernus!". Then I'd go on a lengthy talk, preaching that they're missing out for not playing the campaign.
     
  15. Rui

    Rui

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    I played DotA 2 occasionally. A few months ago I stopped :p. I won't pass a vanilla DotA match once Reforged hits ^^
     
  16. AlwaysAndForever

    AlwaysAndForever

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    I downloaded a lot of icons, if they like to use it! but seriously use the first icon of death arthas and evil illidan
    [​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG][​IMG] [​IMG][​IMG][​IMG][​IMG]
     
  17. Zephyrius2412

    Zephyrius2412

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    (Oh I'm in the place ! :grin: Hum !)

    I think Warcraft III Reforged will use higher resolution than 64x64, but creators probably have a larger format and will surely reupload it when the game will be released.
    (not my case sorry it's just a recolor !)
     
  18. stan0033

    stan0033

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    • Hot key to select all your units that are on screen
     
  19. CloudWolf

    CloudWolf

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    Damn it Blizzard! You've already stolen 6 years of my childhood! Now you're after 6 more ;)

    Guess I'll make some more maps then... :)

    How's everyone doing? Been a while
     
  20. Whisper

    Whisper

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    Wolf is back! I feel like 8? years younger :cool: