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Warcraft III - Patch 1.30.2

Discussion in 'Patch & Reforged Discussion' started by StoPCampinGn00b, Dec 1, 2018.

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  1. Pinzu

    Pinzu

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    Did they completely break the game..? Because i desync almost half of all games i play, be that ladder or custom.
     
  2. Tasyen

    Tasyen

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    Its recommented to restart warcraft 3 after each match. Yeah ugly but you will dc alot less.
     
  3. mori

    mori

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    Unfortunately, it probably has nothing to do with the bug I mentioned. As it stands right now, a lot of maps currently desync randomly, or always, at map start for no real good reason, maps that worked fine before the patches.

    I'm not an expert on these new desyncs and what's causing them (I don't think anyone really has a good grasp on this), but as other people mentioned, there are several things you can do to try and mitigate this:

    > Every player must restart their game after they play even one other map.
    > Make sure you do not use any widgetizers on your map. These have been known to cause desyncs even on past patches. It could be that the patches simply amplified this problem.
    > If you use any optimizers, try disabling those too.

    There's really no solution to this. Some maps desync more frequently than others, some less, but nobody really seems to know how or why or how to avoid it.

    If your map desyncs 100% of the time, you'll have to spend a lot of time and effort disabling/removing things from the map to find the culprit. I.e. remove something, test in multiplayer, rinse and repeat until the issue goes away. This could really be anything:

    1. Triggers
    2. Optimizers/Widgetizers
    3. Systems imported from other places
    4. Units and other object data
    5. Constant modifications
    6. Custom content / imports
    7. and so on...

    Try removing all the triggers (on a copy of the map) and seeing if that helps. Doesn't matter that the map (obviously) won't work, if it stops desyncing with no triggers attached, you can at least know that the issue was in the triggers, and discard all the other points. If that doesn't help, you'll know not to look there. Same with the other things.

    Good luck.
     
  4. WeirdEditor

    WeirdEditor

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    And sound bugs are re-introduced! 1.30.3 is actually 1.30.1
     
  5. maddeem

    maddeem

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    I have found that you must run nearly everything outside of map loading or it will desync 100% of the time.
     
  6. Zak17

    Zak17

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    Where are the maps located in the new CASC Archives? They don't have the same file structure as the old mpq's, so theres no "Maps" folder anywhere that I can see.

    Edit: Found Em. They're not in the war3.mpq folder where everything else is, they are in the xxxx-war3local.mpq files. (xxxx is your local region, e.g., enus, kokr, etc.)

    Edit 2: Now I can't open the World Editor. Did I kill it?
     
    Last edited: Dec 22, 2018
  7. Darklycan51

    Darklycan51

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    This isn't the place for this, go ask for help on the forums.
     
  8. Himperion

    Himperion

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    Ok it appear that there is a new 1.30.213 patch, and there is a problem in the ESP version, the Orc Shaman is having most of the audio files in english with some mixed in Spanish.
     
  9. Barade

    Barade

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    The editor takes sometimes forever when I open the player properties, I had to kill the process. My map has 18 players. In Battle.net I get French messages when a friend joins a game, probably because he has a French version of the game although I have installed an English one.
     
  10. Remixer

    Remixer

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    Any news about Syntax Highlighter / code aid?
     
  11. pick-a-chew

    pick-a-chew

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    On Sunday i had reports about desync issues with my map (which is odd as this version has been running since before Christmas - not sure if Blizzard recently patched/hotfixed something to cause this problem to appear). Anyway, it was the kind of desync that happens when players are finished loading into the game - i have (seemingly) resolved the problem by changing all map initialization triggers and all elapsed time = 0 triggers to occur shortly after all players have loaded into the game.
     
  12. Civiliznations

    Civiliznations

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    On the 14th September I reported the desync issues caused by 1.30.1 here: Warcraft III - Patch 1.30.1

    I linked several maps which had this issue, including my own.

    On the 18th September I asked Kam if these issues were being worked on as priority, to which he said he did not know of any issues in his testing and asked what maps they occured in. Despite the fact that I already reported this. and that it was apparent in a great number of maps more than the ones I reported. I linked him the report I made again.

    2 and a half months later, we are now on 1.30.2 (and 5 hotfixes later) and my map STILL encounters this desync.

    I also reported at the same time in September that with two abilities based on channel with the same orderid, a trigger with the condition 'Ability being Cast = Ability 1' also fires for Ability 2.

    Again, this has not been fixed.

    Why is there a patch on PTR when you are not fixing crucial issues? I already had to wait 2 months for 1.30.2 to come with bugfixes that in any modern game would be released as a hotfix ASAP, only to find that it did not even fix anything I had reported. 4 hotfixes into 1.30.2 and clan ban still doesn't work. A basic function of how your game operates doesn't work and there isn't a hotfix for this?

    I already had to recreate my map from scratch at the start of this year because it used an older editor that is now outdated (UMSWE) resulting in triggers simply not working thanks to the new patches. Now my recreated map is unplayable too because of desyncs.

    Our little community for the map used to have 400 games played on autohost every month. Now the map has at least one player desyncing and there is no autohost so the community has simply gone within the space of 3-4 months, after surviving for 11 years.

    Please, help me.
     
  13. DracoL1ch

    DracoL1ch

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    ??? Do you have 2 abilities with the same order ID on the same unit and wonder why it doesn't work well? FYI casting an ability actually based on the order, not ability, therefore EACH ability with the same order will be fired. Thats intentional and must-preserve state of the game as is. The only thing which has to be done about it is to allow add our custom order IDs. The behavior should stay this way.
    Correct me if I got you wrong.
     
  14. Civiliznations

    Civiliznations

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    I don't mean casting the ability, I mean doing a check to see what ability was cast. Say you have two abilities, Ability 1 and Ability 2. They are both based on Channel and have the same orderid. If you two triggers, one with a condition that checks if the ability cast was ability 1 and one that checkes if the ability cast was ability 2, it will run the first trigger for both abilities and the second trigger for neither.

    Seems like a bug to me. It wasn't that way prior to 1.30.1 and it changing broke functions in maps that had it this way already. Which can be a problem if the map is not maintained.

    I am more concerned with the rest of what I posted though.
     
  15. DracoL1ch

    DracoL1ch

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    but you have both abils on the same unit, right? Was casted or being casted, irrelevant, we're speaking of 2 simultaneous actions, and that's normal. You should really check out older patchs.. if there are ways to downgrade tho.
    I wont laugh about official support. I won't.
     
  16. Wareditor

    Wareditor

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    @Civiliznations They changed the order of the internal ability list. It used to be that abilities added would be iterated in the added order (first added - first iterated). Now the last ability added is the one iterated first. This means if you have two abilities with the same hotkey, the last added will be cast now not the first like before. This could be the reason why you are having this new issue.
     
  17. MOS_19D4GB4PL

    MOS_19D4GB4PL

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    I just lie in wait till they fix majority of bugs they created, so I can finally know if there is any hope for some unpopular maps I primarily play or these times are gone for me and my colleagues.
     
  18. Daffa the Mage

    Daffa the Mage

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    Anyone care to explain what's up with the newest patch not working in LAN? Me and my bro tried playing different maps and all we get always an attempt to download followed with fail to load map data.
     
  19. Shar Dundred

    Shar Dundred

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    Blizzard does not believe in LAN anymore.
     
  20. Daffa the Mage

    Daffa the Mage

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    So, now we must go to Battle Net even being adjacent to each other? Oh...
     
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