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Warcraft III - Patch 1.29 PTR

Discussion in 'Latest Updates and News' started by StoPCampinGn00b, Feb 21, 2018.

  1. Almia

    Almia

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    trackables are obsolete now then?
     
  2. TriggerHappy

    TriggerHappy

    Code Moderator

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    No, trackables have hover detection and if you want to detect mouse over a model than you will probably still use trackables.
     
  3. HighTac

    HighTac

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  4. MasterHaosis

    MasterHaosis

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    Oh, did not know about that. Thanks for info.

    Yeah, I do not get what was wrong with having screenshot folder directly in WC3 folder as before.

    How should I check that in which mode my game is?
     
  5. Either see launch parameters or check if the game doesn't minimize when you tab out of it (which would make it windowed full screen).
     
  6. Xonok

    Xonok

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    About the screenshots being moved, it's probably something to do with the stupid user limitations. Windows versions starting from Vista(iirc) do not always let you modify stuff in program files, which is the warcraft should in theory be installed. You can remove that limitation, but you have to know. Having a game not work out of the box would suck, so many games keep their saves and stuff in my documents.
     
  7. Goffterdom

    Goffterdom

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    Oh bois... I'm back in here. Love to all.
     
  8. PrinceOfThaWest

    PrinceOfThaWest

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    Have they added the option with these new player / player color additions (12 -> 24) for us to actually import custom colors into the editor and customize them? That'd be a neat feature, especially for campaign makers / custom RPG maps.
     
  9. Fruit Forest

    Fruit Forest

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    1. Melee/ladder
    I think it is made to imitate the Blizz's activity. Such changes can be achieved by anybody for 2 hours max.

    2. General and Modder
    I hope 24 players and enchanced options for some triggers wouldn't affect on old maps (like you load an old map with the World Editor and get an error because of the version compability)
    I'm interesting that are 12 additional colors would be in the patch. (it's not black definetely, maybe dark red?)
    The new special effect options are not a big deal. You can easily create empty dummy, attach effects and remove it later then it is needed.
    Response mouse - looks like we will get maps like in mobile games where you can drag units with a cursor.

    And still no news about Inventory bind changes.

    I've really hoped for online WEditor or cooperative campaigns (not maps with preload codes)
     
    Last edited: Feb 28, 2018
  10. Kyrbi0

    Kyrbi0

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    ... holy


    COW

    OK, so, ok. So, Ok!

    So alright, it essentially replaces the damage event entirely? With... Whatever? What kind of fields are available to us in there? Can we access information about the attacking or attacked units? Is that what stuff like "base damage" and "damage dice" are now trigger-available for??

    Also, I've heard about people doing what you seem to have done (turning the 'specific' Unit is Attacked thing into a 'pseudo-generic' Unit is Attacked thing), via two separate triggers & a unit group... So is that what you did? And how 'clean' is your example (I know it was done fast, but I wanna learn based off of it, and I want to avoid too many leaks & all that)?
     
  11. PatruX

    PatruX

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    Heh, haven't been here in a while. Hype!
     
  12. RED BARON

    RED BARON

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    That damage demo gives me hope for some good and more advanced spells, simplified.

    Yea, worth the hype indeed.
     
  13. Rui

    Rui

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    Same pretty much! :)

    Looks like I've missed something big! Already read through the patch notes. The proposed events to register projectile launch or unit damaged didn't make it though? :eek: :(

    I'm glad with the changes to melee as well. Finally the much needed nerfs and buffs. The change to Far Seer's “Far Sight” spell is pretty neat.
    I'm glad Alchemist's Healing Spray no longer heals enemies too, but I'm not sure the buff to Acid Bomb was necessary. I'm one of the (seemingly very few) people that play Alchemist, and I can tell that when coupled with aggressive allies, such as Mountain King or Blademaster, he absolutely demolishes enemy heroes.
     
    Last edited: Feb 28, 2018
  14. deepstrasz

    deepstrasz

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    I'm not. Death and Decay damages friendly and owned units too. It's just one of those spells that needs some thinking and tact to use.
     
  15. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    Are loading screens not forced into 4:3?
    Open to debate. Often times loading speed is bottlenecked by IO speed rather than processing time. As such a compressed file like JPEG might load faster than a TGA purely because less IO is needed to load it, even though JPEG takes several times longer to process.
    Documents is the correct place to put them. This was standardised since Windows Vista. Program Files data is meant to only be mutated by updaters for security reasons.
    Requires the application have write permission to the Program Files folder. Only the application updater should have that for security reasons. Additionally it violates the user account model of the system since these screenshots then become bound to the system rather than traveling with the user's account like anything in documents does.
    They keep them in Documents because that is where they are meant to be kept. It was bad programming in the first place to place them in the Program Files folder, something Windows Vista finally tried to fix.
     
  16. Almia

    Almia

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    yep, just came to my mind recently.


    Does the mouse events return the px value or the % value of the mouse coordinates?
     
  17. jojkov

    jojkov

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    I don't quite get all these changes, but seeing all these modders hyped and motivated brings me hope for another amazing campaigns!
     
  18. GhostOfPast

    GhostOfPast

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    I got an other suggestion, when you put 13 or more player maps on folders of older warcraft 3 version, it crashes when you click on the display. So make them not visible when using older version.
     
  19. pyf

    pyf

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    I was pointing out that it was already possible to create a HD loading screen before Patch 1.29 PTR.

    The 1920x1080 Loading Screen tutorial was published before Patch 1.27b was released iirc.

    Loading speed should be irrelevant on a SSD drive imho.

    Regarding the time-critical performance of JPG decoding routines, it is said somewhere that libjpeg-turbo can accelerate baseline JPEG compression and decompression when compared to libjpeg.


    For the record, such differences with performance are best experienced on an i486 DX processor. I myself especially remember the MS-DOS image viewer QPV/386, which allowed for incredibly fast(er?) JPG processing on i386 CPUs and above.

    Not sure how the processing time of a BMP or a JPG file compares to the processing time of a RLE compressed TGA file... But I must admit I am nitpicking here.

    @deepstrasz @MasterHaosis @Xonok: I second DSG's opinion. Saving such user data in the (My) Documents folder is the way to go.

    Even in the early Windows XP days, some AAA video games such as Dungeon Siege (published by Microsoft in 2002) already did that.
     
    Last edited: Mar 1, 2018
  20. hypsandar

    hypsandar

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    Do I have to delete Warcraft III TFT and then install the new version? Because I installed the provided executable for windows & my game client's patch is still the same.