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Warcraft II Melee Map

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Warcraft: The Second War
Gametype:Melee 6v6
Resources:Gold(GoldMine), Lumber(Trees), Food(Farms)
Factions
The Alliance
-Lordaeron
-Dalaran
-Gilneas
-Alterac
-Quel'thalas
-?Kul'Tiras or Stormgarde?

Orcish Horde
-????
Units:Units used will be limitied to that of warcraft II units and reflect the stats of these units. For nonhuman factions within the alliance they will include their own unit models but the actual unit and stats will not change. ex. Dwarven Footman and Footman.
Description:This map focuses to recreate the warcraft II melee combat on a epic sized scale. The map begins with the orcs invasion of Lordaeron. The objective is for the Alliance destroy the Dark Portal and Orc Clans. The Orcs to destroy the human kingdoms in Lordaeron.

Where help is needed.

*Help with Terrain*
-Being my first time to use world editor anyone who wants to lend a hand in touching up some areas of the map you have my thanks

*Unit Stats/Icons/*
-Anyone who is familiar with the object editor may help fix unit icons and stats acording to their warcraft II counterparts

*Submit Ideas*
Please continue to offer ideas every post helps.

Work in Progess (Stays up to date)
Untitled-5.jpg
 
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Level 17
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Admit it, Inverted. He's your evil twin/clone/alterego from a paralell dimension.

But actually, why do you want to leave out oil? I always missed water and oil from Wc3, I even cried a little when I found out there's no oil in WC3 Beta :'(
But, :sniff:, you could use a multiboard or a leaderboard to show the amount of oil a player has.
Submarines are also fun, but not necessary. I think I might have seen the gnome submarine and the orc turtle model somewhere.
For the elven archer you can always use the high elf female archer, I don't see anything wrong with that.

On the sounds: Wc2's low quality sounds mixed with Wc3's high quality sounds just SOUND BAD, really. I think you should skip that part, sounds would take up most of your map's available space anyways.
 
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Level 7
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The only thing missing in WC3 melee is oil imo.
I think it would be awesome if you found some way to add that. :smile:

Anyways the fact that there allready is alot of WC2 maps so I hope you'll find something new that the others don't have.
Else it will easily drown in the others :eek:
 
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Speedball marker named Invert Mini. Last saturday I lost to one and looking at the bruises made me think of the name 'invert'. I actually got hyped up that someone posted in here then you crashed me.

Well I made a mistake in the tileset and in some of the coastlines of azeroth so I trashed the above map and started from scratch. Will post pictures once the mainlands are finished
 
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emperor_d3st said:
Admit it, Inverted. He's your evil twin/clone/alterego from a paralell dimension.

I beg to differ with such a assumption. Wouldent myself being a alter ego cause my name to be Non-inverted rather then invert.

emperor_d3st said:
But actually, why do you want to leave out oil? I always missed water and oil from Wc3, I even cried a little when I found out there's no oil in WC3 Beta :'(

Seeing how I have alot of work ahead of me adding a extra resource to do the list sounds like a tutorial to much to learn right now. Now if we get to v2 we will see.

emperor_d3st said:
Submarines are also fun, but not necessary. I think I might have seen the gnome submarine and the orc turtle model somewhere.
For the elven archer you can always use the high elf female archer, I don't see anything wrong with that.

A long list of the collection of models I hope to use was made last night. But at this stage of the project its something iam not worried about.

emperor_d3st said:
On the sounds: Wc2's low quality sounds mixed with Wc3's high quality sounds just SOUND BAD, really. I think you should skip that part, sounds would take up most of your map's available space anyways.

The sounds were a not the best of my ideas. They already have been inked out the possible features.

inverted said:
Mmmm speedsball eh? Woodsball is all where its at bro.
Just dont go impersonating me and we're golden, the map sounds brilliant by the way.

Balance both for a healthy pb diet.
 
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Quote:
Originally Posted by emperor_d3st
But actually, why do you want to leave out oil? I always missed water and oil from Wc3, I even cried a little when I found out there's no oil in WC3 Beta :'(

Seeing how I have alot of work ahead of me adding a extra resource to do the list sounds like a tutorial to much to learn right now. Now if we get to v2 we will see.
No... if you want you could just change lumber to oil. It takes about 30 seconds.
 
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I actually like the idea. It will reduce peasants clearing out all of the trees during a game. The change may take thirty seconds but how will they collect oil? It will require some more work with the navy and I might need a how-to.
 
Level 17
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Collect oil like this:
Make an Oil Rig building. Give it the gold mine ability. Give the oil tanker the harvest gold ability, make your shipyards a gold dropoff point. When your ship returns the "gold" remove the gold from the player and add him oil.

It's the easier and the uglier solution. Well there are harder and nicer solutions but I don't feel like making their algorythms.

http://www.hiveworkshop.com/forums/showthread.php?t=85699
This thread is about a similiar problem.

Oh and.. Changing trees into oil? :S War2 without trees wouldn't be War2 :p
Setting up a leaderboard / player to show oil would take 90 seconds ;)
 
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I will look into the oil situation later. The map layout is almost complete. I still have some touching up to do along the coast of azeroth then screenshots will follow.
 
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You realize that there is already a complete warcraft 2 mod that you could use to create this map, and they use a multi-board to keep track of oil i believe

I will not be using another mod to complete this project. Thank you for your post though.
 
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*Unit Stats/Icons/*
-Anyone who is familiar with the object editor may help fix unit icons and stats acording to their warcraft II counterparts

I still have WC2 with working editor, I could transfer as much as possible, basically all of it. That would be kind of easy, if time consuming

Great idea though, I can't wait to play it, old school WC is hardcore
 
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I might need help with that kind of reference oXReaperXo, but not until later in the project

Completed
Quel'thalas
Zul'Aman
Stratholme
Andorhal
Lordaeron Capital
Caer Darrow

Screenshots will follow once unit buildings are placed. Lordaeron is around 35% complete in terrain.

*Instead of control points minor cities such as Andorhal, Stratholme, Caer Darrow, include a gold mine and a area to build your own town hall. Trolls main will no longer be in Zul'Aman because of the threat from the alliance. Though the base will still serve as a poweful outpost for the horde and can succesfully hold off the elves from reinforcing the alliance for some time.
 
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Major/Minor City System
*I will be using a new city system for the map. Major cities operate as your capital or base where barracks and other production buildings can be constructed along with city buildings/farms and basic defenses (towers, walls, gates) to help in a attack. Major cities contain a gold mine that will run out very soon within the game. This will allow you to have enough time to expand throughout your country.

Minor cities will contain a gold mine with their own town hall. When sieged the town hall will transfer ownership to the attacker. Major cities however cannot be taken and must be destroyed. These cities can be rebuilt from the inside after a battle but only when needed as a frontlines.

The games warcraft 2 melee combat will not change.


Major Cities (Completed)
Lordaeron
Silvermoon
Zul'Aman
Gilneas
Alterec
Dalaran
Stormguarde

Minor Cities (Completed)
Andorhal
Pyrewood
Ambermill
Stratholme
Caer Darrow
Tyr's Hand
Durnsholde

SP's
Agamand Mills
Trisfall Glades
Hillsbrad Foothills

WIP
next..
Touching up Lordaeron 's terrain
next..
Placing Alliance Units **Then it will be worth of some fancy screenshots!!!

Cheers keep the comments coming :spell_breaker:
 
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Updated!

Lordaeron is getting a final touch up before I place the units. Added new areas (Strategic Points) act as fountains of health/mana for your units.
 
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Holy crap this sounds awesome. Reminds me of like civilization, but set in the Warcraft universe. Its nice to see some people still find warcraft's original storyline to be interesting.
 
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LOA is over. I have been away from the computer and unable to work on the project. Looking at the map I already have fresh ideas
 
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