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Warcraft II: Human Campaign

Submitted by Helldoom
This bundle is marked as approved. It works and satisfies the submission rules.
「Warcraft II: Human」

By Helldoom

Gameplay
A complete remake of Blizzard Entertainment's Warcraft II: Tides of Darkness Human campaign. Featuring most of the old Wacraft II models, icons, music, sounds, cheats and many more.
You can play through the Campaign in the original setting, or from the first Mission you can set to advance with leader of the Alliance, who fight during the Second War.

Screenshots

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Credits

Blizzard Entertainment,
Red XIII - Most of the great Warcraft 2 models
AndrewOverload519 - Mage model
Ket - Church model
PROXY - Ogre Mage, Zeppelin models
supertoinkz - Human Transport, Orc Oil Tanker, Ogre models
Dmitry Rommel - Orc transport model
Mephestrial - Orc oil platform model
Kam - Gnomish submarine model
Tarn - Skeleton model
Tranquil - King cinematic model
MadseN - Cinematic Cannon model
RightField - Archdemon
Tauer - Orgrim, Gul'dan, Kilrogg model
Stefan.K - Khadgar, Turalyon, Zuluhed, Saurfang model
Mc ! - Alleria model
Ujimasa Hojo - Thoras Trollbane, Aiden model
TurieL - Brann model
apaka - Zul'jin
HerrDave - Rend Blackhand
Holy Crusader - Blackrock Blademaster (Maim) skin
Necrokenis - Teron Gorefiend model

Changelog

2019.07.01
- Adjusted enemy AI on some missions
- Balanced and fixed some spells, and unit properties
- Fixed several wrong sound outputs
- Fixed several tooltips, hotkeys and icons
2019.04.09
- Fixed/Adjusted ranger scouting
- Minor unit property, ability fixes
2019.03.26
- Fixed a potential crash on Mission V. due to the zeppelin going out of bounds
- Hero revive cost now depends on level
- Fixed minus starting hero defense
- Smaller spell fixes and balance adjustments
2019.03.14
- Added playable Heroes throughout the campaign, it can be enabled/disabled on Mission I.
- Updated terrains, objects
- Fixes on spells, special attacks
- Updated some models
2019.02.16
- Fixed Human barracks lumber cost
- Updated Ogre Mound model
- Adjusted sight ranges
- Smaller fixes​
2019.02.10
- Reworked the oil system, oil gathering should be more smooth and stable
- Removed jass codes, for possible better stability
- Fixed oil board not showing after reloading a save
- Fixed oil patches/platforms disappearing in some cases
- Fixed paladin heal auto-cast
- Enabled all missions to be playable from the get-go
2014.12.26
- Replaced the ogre on Mission VII
- Fixed gold increments from 5 to 10
- Fixed the enemy's upgrading to max levels on Mission V
- Fixed Intro cinematics invisible cannons
- Fixed goblin zeppelins on several maps​


Map Description Generator 「By Vengeancekael」



Keywords:
Warcraft 2, Warcraft II, War 2, Human campaign, Tides of Darkness
Contents

Warcraft II: Human Campaign (Campaign)

Reviews
Moderator
http://www.hiveworkshop.com/forums/members/stopcampingn00b/"][IMG][c]Moderator: StoPCampinGn00b[IMG][IMG] Warcraft II: Human Campaign by Helldoom [IMG] RATINGS Scores[/COLOR]] Gameplay: 21/30 Terrain & Scenery: 14/20 Total Score: 35/50...
  1. Rkaolt

    Rkaolt

    Joined:
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    Hey I encountered a Problem with the Campaign and it dosn't seem like anybody else has. For some reason the Game crashes everytime I try to start the 4 Mission. Is there any reason for this or any way I can fix it?
     
  2. LordPerenoldeII

    LordPerenoldeII

    Joined:
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    If you take a look at the previous page you'll see there's been a discussion about this.
     
  3. Rkaolt

    Rkaolt

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    Ups sorry my bad didn't see that -.-
     
  4. DarkWolf

    DarkWolf

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    ¡Good Work dude!
     
  5. Thor1984

    Thor1984

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    Nice work.
    Only Problem i have.
    Act 1 Mission 4 everytime when i tried to start the Mission, the complete Game crushes
     
  6. cleavinghammer

    cleavinghammer

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    Barracks cost 60 wood.
    Farms have no sight range and are unselectable in fog of war.

    Maybe have the original mission voiceovers play during the loading screen.

    Intro:
    The human music is still playing in the background.
    The orcs in the ship have visible shadows on the water (maybe have the ships in that shot play their moving animations).
     
    Last edited: Feb 11, 2019
  7. cleavinghammer

    cleavinghammer

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    Lothar has negative armor in the first few levels.
    Lothar started with zero experience on the second mission despite having killed the grunts in the first mission. He kept his level and spells on the third one though.
    Lothar's passive should use a different icon.
    2000 GOLD TO REVIVE?!?!?!

    Proudmoore has negative armor.
    Why give both heroes the same basic spells?
    Proudmoore should be amphibious if his aura affects ships, or some mechanic (load him on a boat?) that lets him keep up with ships to make his aura useful.
     
    Last edited: Mar 16, 2019
  8. Blazethesage

    Blazethesage

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    Honestly, 2000 gold doesn't feel too crazy to revive a hero, keeping in mind a single peasant load of gold is somewhere between 100-120. A footman in WC2 is 600 gold.
     
  9. Helldoom

    Helldoom

    Joined:
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    Didn't want to make reviving too expensive, but I guess 2000g is too low then. Though I made the revive time long, relatively, and tried to adjust that heroes are not too overpowered..at least in the beginning.
    You don't get exp. on the first mission, as you don't even have to kill anyone there (I "had" to stretch out leveling through the missions, so you may not level up on certain missions).
    I know heroes start with negative armor, which is due to the low stats I give them to be somewhat on par with other units. I may just change the starting armor to be not negative for heroes.
    Proudmoore's passive should affect the whole map, so regardless where he is the ships should be buffed.
     
  10. cleavinghammer

    cleavinghammer

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    Oh, didn't see it affected the whole map. Still, it should work when he's in a transport, if only for thematic reasons.

    Given the slower rates of getting gold in WII, I still find 2000 gold to be kind of high.
     
  11. Anaxie

    Anaxie

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    Heres a good solution.

    Dont let your heros die
     
  12. cleavinghammer

    cleavinghammer

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    ^ huhu

    Trying to repair a ship gets a "Unable to target Ancients" message.
    Right-clicking an oil drop gets an "Error message missing" message.
    Proudmoore can get his ultimate at level 3? Also, the spell should use cannonballs instead of fire.

    Got two game crashes on the Tol Barad mission. During the same mission, there's a neutral/allied zeppelin flying around.
     
    Last edited: Mar 17, 2019
  13. DemonHunter13

    DemonHunter13

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    Error in the Loading Screen of ACT 1 - Mission 2, bro...
     
  14. deepstrasz

    deepstrasz

    Map Reviewer

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    What patch are you playing it on? It was made with 1.21, at least.
     
  15. DemonHunter13

    DemonHunter13

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    Im playing at 1.27 patch... it works fine... all im saying is that on the mission 2.... the loading screen does not show the warcraft 2 ToD old map of Lordaeron as well as the description of the mission in Tarren Mill.
    It loads like an ordinary loading screen of a custom map gameplay

    only on mission 2 though... the rest of the other campaign missions are fine
     
  16. deepstrasz

    deepstrasz

    Map Reviewer

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    Oh, I thought it didn't work at all, that level. This was saved on 1.21 and newer patches might not be quite compatible but from what I know 1.27 worked well with 1.21 maps.
     
  17. Roxas13

    Roxas13

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    On both Orc & Human campaigns, when trying to repair ships I get a "Unable to target Ships" message.
     
  18. DemonHunter13

    DemonHunter13

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    That is because in the original Warcraft 2 gameplay, Ships are NOT repairable...
     
  19. Blazethesage

    Blazethesage

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    Transport ships are, but they're the only kind of ship that is.
     
  20. cleavinghammer

    cleavinghammer

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    Still, the "Ancients" classification should be renamed to "Ships".