• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

Warcraft Europe XL 8.0.5

Matthew Meyer Presents

Warcraft Europe XL 8.0.5
Created by Matthew Meyer

Map Info:


Embark on a conquest to the legendary Warcraft Europe for wealth and glory! Map features four castles with vast wealth, custom units, and custom heroes.

Map features custom Dragon units for each race.

Custom units include:

Humans: Archers, Paladins, Mages, Tanks, Golems, and more.

Orcs: Trolls, Ogres, Warlocks, Turtles, and more.

Undead: Demons, Skeletons, Infernal Machines, and more.

Night Elves: Centaurs, Satyrs, Harpies, and more.

Custom heroes include:

Humans: Dark Mage

Orcs: Ogre Lord

Undead: Eredar Warlock

Night Elves: Satyr Hellcaller

Features:

Warcraft Europe is a melee legendary map featuring different terrain and creeps.

Some else stuff about map:

Warcraft Europe is a project I enjoy making!

Screenshots and Videos:



Image Description:

Castle in Atlantis:

warcraft-iii-2023-07-07-22-33-58-906-png.439549
warcraft-iii-2023-07-07-22-33-58-906-png.441424



Image Description:

Castle in the Mediterranean:

warcraft-iii-2023-07-07-22-34-05-546-png.439550
warcraft-iii-2023-07-07-22-34-05-546-png.441425



Image Description:

Castle in Eastern Europe:

warcraft-iii-2023-07-07-22-34-11-631-png.439551
warcraft-iii-2023-07-07-22-34-11-631-png.441426



Image Description:

Iceberg Castle:

warcraft-iii-2023-07-07-22-34-17-993-png.439552
warcraft-iii-2023-07-07-22-34-17-993-png.441427





Image Description:

Human Settlement:

warcraft-iii-2023-07-07-22-33-39-637-png.439546
warcraft-iii-2023-07-07-22-33-39-637-png.441421



Image Description:

Orc Settlement:

warcraft-iii-2023-07-07-22-33-51-968-png.439548
warcraft-iii-2023-07-07-22-33-51-968-png.441423



Image Description:

Undead Settlement:

warcraft-iii-2023-07-07-22-33-33-129-png.439545
warcraft-iii-2023-07-07-22-33-33-129-png.441420



Image Description:

Night Elf Settlement:

warcraft-iii-2023-07-07-22-33-45-960-png.439547
warcraft-iii-2023-07-07-22-33-45-960-png.441422





Change Log:




Added:

  • New Custom Units
  • New Custom Heroes
  • New Custom Ships




Added:

  • Infernal Machine Added
  • New Castle in Eastern Europe
  • Hero Abilities Adjustments
  • Tiny Shipyard Adjustments




Added:

  • More Creeps Carry Items
  • New Unit Abilities
  • More Doodads
  • New Custom Hero Abilities




Added:

  • Terrain Edits
  • Unit Stat Edits
  • Hero Ability Edits




Added:

  • Terrain Edits
  • Unit Edits
  • New Units




Added:

  • New Gold Mine Amounts
  • New Custom Items
  • New Custom Hero Stats




Added:

  • New Gold Mine Amounts
  • Custom Unit Stat Adjustments
  • New Ice Island and Castle




Added:

  • New Custom Unit Stats
  • New Warcraft Atlantic Island
  • New Custom Items
  • Map Fixes
  • Custom Navy Workers that can build Shipyards for each race.




Added:

  • New Custom Unit Stats
  • Night Elf Custom Swordsman Defend Ability Fix
  • New Gold Mine Amounts




Added:

  • New Custom Hero Stats
  • New Custom Unit Stats
  • New Gold Mine Amounts




Added:

  • Gold Mine Added to Denmark
  • Unit, Item, Ability, and Upgrade Adjustments
  • Tiny Shipyard Items for Each Race




Added:

  • Custom Unit Fixes
  • Custom Ship Adjustments
  • Castle Gold Mine Adjustments




Added:

  • Belgium Added to Map
  • Custom Unit Fixes
  • Custom Item Fixes




Added:

  • Map Returned to Melee
  • New Terrain Features
  • New Gold Mine Quantity and Gold Amounts




Added:

  • Map Changed to Altered Melee
  • Map Now Features Custom Units and Heroes
  • Iceland Had Ice Terrain Added To It




Added:

  • Terrain Edits
  • Doodad Edits
  • Player Edits
  • Hero Edits
  • Unit Edits




Added:

  • Terrain Edits
  • Doodad Edits
  • Player Edits




Added:

  • I made some adjustments to the terrain to be more consistent.





Credits:

Warcraft Europe Map Creator:

  • Matthew Meyer

Author's notes:

Good luck! Have fun!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates
Contents

Warcraft Europe XL 8.0.5 (Map)

Reviews
22:40, 20th May 2014 Orcnet: Map Approved, can be acceptable

Moderator

M

Moderator

22:40, 20th May 2014
Orcnet: Map Approved, can be acceptable
 
Level 11
Joined
Feb 2, 2011
Messages
333
V9.1 will probably be my last update until I start adding custom models. It includes a few small updates to objects, in particular units costs. I do have other projects so it might take quite a while before I complete the models and add them.
 
Level 11
Joined
Feb 2, 2011
Messages
333
russia is not a part of europe and also the screencaps only show what already exists in the melee game on a map that is definitely not europe
if this were a baby, i would suggest abortion

I would have fit Russia in if I could have use a larger map than epic. Other than that I tried to be as accurate as possible. I still think it was a pretty good job overall, but not perfect.
 
Level 1
Joined
Apr 23, 2014
Messages
475
i played your maps and you really need fixes like sounset changes and cuatom abilities, also for dranei worker you can find it in ujimaniao,s.resources in the lost one pack! use murgul slave as murloc peon!cmn and rename some buildings and change icons and models!
 
Level 11
Joined
Feb 2, 2011
Messages
333
i played your maps and you really need fixes like sounset changes and cuatom abilities, also for dranei worker you can find it in ujimaniao,s.resources in the lost one pack! use murgul slave as murloc peon!cmn and rename some buildings and change icons and models!

I fixed the sounds and Murloc Peon in V9.2. I will look into using custom models and abilities or making them myself. I will probably change the building names when I change the building models.
 
Level 2
Joined
Sep 23, 2014
Messages
19
Is there any intent to give Night Elves a custom race within them? Undead get Demons, Humans get Draenei and 'Icecrown', Orcs get the Naga/Bloodelf Alliance and Makura, but Night Elves get nothing. Even shifting Naga to the Nightelves might be enough.

We should probably have Akama for a Human(AKA Draenei) hero. Draenei without their Elder Sage isn't....right.
 
Last edited:
Level 11
Joined
Feb 2, 2011
Messages
333
Is there any intent to give Night Elves a custom race within them? Undead get Demons, Humans get Draenei and 'Icecrown', Orcs get the Naga/Bloodelf Alliance and Makura, but Night Elves get nothing. Even shifting Naga to the Nightelves might be enough.

We should probably have Akama for a Human(AKA Draenei) hero. Draenei without their Elder Sage isn't....right.

I do not have any plans for a new Night Elf race because you cannot create a second custom wisp type worker that can harvest gold from an Entangled Gold Mine, I tried.

I will consider an Elder Sage hero for the Draenei.
 
Level 11
Joined
Feb 2, 2011
Messages
333
I changed this map back to a random race, random start location, altered melee map. If you play as Human you have a 50% chance of being either Dragon Human or Blood Elf. Blood Elf if one of my new races!
 
Level 11
Joined
Feb 2, 2011
Messages
333
I am working on a Draenei race next! You will have a random chance of being Dragon Orc of Draenei!

It might take a while though.

Sorry I do not have any custom models yet. In the future I may create and add some, but I am not sure yet.
 
Level 11
Joined
Feb 2, 2011
Messages
333
YES!!! Instead of Russia you could make Baltic union or something like that...

P.S. Overall cool idea/ nice map ^^

That is a good idea! If I had more room, a size above epic, I defiantly would have included Russia because it is such an important country in the history of Europe. If I ever redo this map I will be sure to include it.
 
Level 11
Joined
Feb 2, 2011
Messages
333
That is a good idea! If I had more room, a size above epic, I defiantly would have included Russia because it is such an important country in the history of Europe. If I ever redo this map I will be sure to include it.

The only problem I had with fitting Russia into Warcraft Europe was that I needed a rectangular map, and I used an epic sized square map, not knowing, at first, what would fit in.

A new rectangular map can be done, but than I may have problems fitting in some other European countries, like Spain, Italy, Greece, and the British Isles.
 
Level 11
Joined
Feb 2, 2011
Messages
333
I have completed my main updates for this map in V30. Enjoy!

If you have any suggestions or bugs let me know.

If I think of anything else to update, such as general improvements, I will do so.

(EDIT): I actually may not be done with this map yet, I may add a new race!
 
Last edited:
Level 11
Joined
Feb 2, 2011
Messages
333
In V32 I increased the Gold Mine amounts to 25000 each. So far I added a Race Dialog, where you can choose your own sub race. Each sub race has it's own custom units.

I plan on making a new Orc sub race called The Ancients.

I am also working on custom AI for each sub race.

I am also thinking about making a random chance sub race/AI array for computer players to make things more interesting.
 
Level 11
Joined
Feb 2, 2011
Messages
333
I have resolved issues concerning the Blood Elf Heroes and Temple of Tides, Seas, and Oceans.

Like I said in the Dalaran Schism comments, I will take my time and resolve the Blood Elf issues for each map.
 
Level 11
Joined
Feb 2, 2011
Messages
333
I found a problem concerning the Temple of Seas/Oceans upgrade, concerning the Altar of Kings. I changed the requirement to it's correct altar: the Altar of Tides. I will fix my other maps also, in time.
 
Top