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Warcraft 3 Reforged

Discussion in 'Latest Updates and News' started by Archian, Nov 2, 2018.

  1. Sieben

    Sieben

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    I'm not concerned about Reforged players, but about classic Warcraft III players. There won't be a lot of them if Blizzard parts Warcraft III in two separate games. Original game players will need the crossplay.
     
  2. kantarion

    kantarion

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    Hey i got a few criticsm about Warcraft Reforged

    1. Reforge should stick and stay faitfull to original wc3 concept artstyle .Someting like Sc2-wc3 assets did,but alot better ofc.In a way true remaster would , this aint remaster,its kinda new game that took over wc3 basis, but still far from wc4 .

    Skins will allow many tastes , the one who prefer wow alike,hots etc. Make skins faitfull to original wc3, by default ok ?

    Skins for different tastes,can be made for campaign, or some they can be purchased ?
    its up to you .

    Noone gets hurted at the end - my point.


    2. Textures are realistic i guess, which is wrong . I didnt see them yet , but i guess unit models are realistic sculpts with cheap textures - kinda ,,walking sculpt units with 0.0000001 % brush touch,, - WHICH makes them too look like CLAY .

    It is so cheap that, all of art absence when handpaint parts comes for textures, gets BRIDGED with engine effect - so you got a feeling everything is ok.

    To some people it can give a fake feeling of cartoon cause of that clay thing. Which is not true at all , its more like a fake realism . Its not a even true realism,cause its sculpt clay with zero procent of brush touch. The models are just good for machinima cinematics , not for actual gameplay.

    ---I was hoping that Warcraft 3 Reforge will go Handpainted textures like wow , Realistic sculpts like for example that Dreadlord face from Reforge , and the engine effect come to kill that handpaint so it doesnt go too cartoony , but rather give realistic note (not hardcore realistic) .---

    Unfortunately i dont have a best an example of units , but only for 1 building. And its not good example maybe cause it changed colors , and its kinda very handpainted xD .B ut you will understand my point
    [​IMG]
    3. Blizzard games are mainly hand painted or cartoon style textures , like hots moba derivated from it, or like wow which continue where wc3 stops.

    Sc2 however is space RTS game and it uses realistic or semi-realistic textures . So tell me , blizz artists are going a handpaint texture style mainly in derivated games from wc3 , why would you make them realistic ,just cause sc2 RTS that has nothing to do with wc3 be texture realistic eh ? . Shouldnt you keep handpaint style of textures since your firm got plenty of artists following this branch and you are well known in this branch? So when you screw , you dont have to differ way to much from others,so everyone abandons you, or time shows this is a failure. Keep a game on blizz road ok,stay in a family ??

    4.When i say realistic sculpt it means details on face and maybe some part of naked body , so details can be accent,and i like druglord face sculpt in warcraft 3 reforge very much

    However since its RTS bird view, unit models armor and other clothe parts shouldnt be overdosed with details , simply cause its not wc3 style , but also cause they are not fast recognizable in mass fight - cause it makes a visual mess in RTS.

    5.About portraits - its very important part,a soul of wc3 , its constantly with you with sounds of a talking character.

    There is no need to show up torso,shoulders,hands,head and zoom out camera so i CANT ENJOY face expressions ?

    First, cause it loose intimate feeling when you do that , and second you kinda see model ingame alredy , (but even thou this aint strong argument ,theres better solution.

    The solution is next : Along with incoming skins,give a 360 degree rotate just like Heroes of The Storm did - So you dont have to show me half of the model zoomed out in portait of Warcraft 3 Reforge. You can show all in lobbys or UI-s whatever

    I will give you a fair example: Put grunt face in first plan, and make effect he spit fluids while speaks like in famous RoC cover picture ? How intimate :D


    [​IMG]


    Combination of portrait (face expression) , talk and sound = give a unit a PERSONALITY . And if you play a custom game, where that character kinda have a background story = it will make you remember him .

    Dont let reforge becomes a faceless,generic game with no soul, who will be played JUST cause its HD and we got nothing else better. Take about those things blizz plz.

    6. Proportions . Wc3 has larger heads - and honestly its 1 of many parts how to recognize units in 1 mili second .

    No need to go realistic proportions . Some people say its wow proportions ?

    Many WoW models proportions (which isnt RTS,and models are made for totaly diferent camera view) are provenly BAD looking in wc3. They are just maybe nice for pohotshop promotions , ingame are very bad.

    7. Environmet - doodads mainly and tiles . Ok , some things like 2 fountain i saw, are good looking and some oher things. Stormwind city tiles are way cartoon for enviroment,and size of orange small bricks are way too small.

    Tiles and enviroment not rly color blended, and its also difference between fake realism and cartoon. Those stormwind huge walls/towers bricks must go more handpaint or you make tiles more realistic. Round tiles are good .

    8. Art style . Jaina is rly bad-delete her,(Metal plate on her breasts rly,is she footman or sorceress?) footman not good, paladin shorter hair , knights also shorter hair , arthas shoulder armor is kinda angel-light version of wow-hots armor of undead arthas , Militia eh is this Age of Empires or warcraft 3 humans???. Since when blizz humans from wc3 or even wow are CHRISTIAN CRUSADES???

    Human worker portrait and icon not same , he should look like you did with icon,add a beard to a man and enlarge eyes a bit so he dont look way too stupid but more funny-stupid-confused-tired like in wc3.

    9. I was hoping a remaster will open a new world. Port WoW environment areas in campagin , but still on meele maps keep essence of wc3. Maybe add new races in patch.

    Warcraft 3 a source of WoW , to keep a wc3-ish lore as possible but progress environment with WoW areas, ,to kinda balance where wc3 died and to re-alive where it continue to live in WoW - perfectly menage this not to hurt anyone.

    A endless world of possibilitys + custom games. Woah! What a potential,and my childish dream ofc.

    10. I hope you guys will not screw this . I hope team A is working and helping you,and you are not on your own. And if you do screw : Never forget to make a system that will keep this game alive and bring your bosses a money like skins , and in return we got game upgraded constantly . Cooperate with artists from wow or hots , but keep curse of wc3 . Do everything for this game , do everything you need to improve, tell everyone about its potential

    The good thing is whatever we dont like in upcoming Reforge , it has started, and theres no turning back . If they dont care about you there is always option 2 if you screw Reforge: Warcraft 3 Rebirth , just like valve did to improve early dota 2 into dota 2 Reborn.
     
    Last edited: Nov 4, 2018
  3. Shar Dundred

    Shar Dundred

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    I may be in a minority here, but I still think it would have been a smarter move to remake WC2 instead of WC3.
    I would have bought that one, I will not buy this one.

    I have too many concerns regarding the future of the original game and its custom scene - I don't give a crap about ladder. I suspect that today's assets will either be unusable for technical reasons or for graphical ones, not fitting into g the new style that I am not a fan of. Gives me Dawn of War 3 vibes.
    I can already see them dropping support for the original again some time after release of this new version. I wonder how buggy/not buggy the last patch of the original is going to be.
     
  4. Anaxie

    Anaxie

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    Thats what makes me the saddest

    All the hard work and creations over the last few decades worth of Hive assets. All gone because of how hard they are going to clash with new style.
    Custom Campaign creators probably demoralized or dropping projects altogether when the more then likely weekly patches when it goes live will break their stuff every week if the PTR the last year has been any indication.


    If they pull this off without breaking everyhting ill be amazed.

    I'm amazed right now they even did a remake of the game and not a resolution upscale like SC1 remaster which was the lazy hackjob I expected them to do from the start.

    @kantarion
    Grubby was even mentioning at the Blizzcon while playing Culling that he couldn't pick footmen out of a group anymore because they blended too much with realistic art style while riflemen were more traditional to old model. So you may have a valid point.
     
  5. JimmyJoJameson

    JimmyJoJameson

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    I've been scratching my head for the past day trying to pinpoint what exactly I don't like about this, and I've concluded (beyond a vague aesthetic issue) that it has everything to do with an overabundance of detail, along with the realistic proportions. I think Heroes of the Storm had it closer to pat, though still too far on the other, cartoonier end of the spectrum. But to me Warcraft models have always been a little squat, closer to the heroic scale of tabletop wargames, where the body itself is wider and the parts more exaggerated. And with the amount of details on even the most basic footman model, they look busy almost to a point of giving me a headache.

    I really hope they'll drastically redesign the units, but being a jaded veteran of many hobbies, I'm not gonna hold my breath no matter how many "work in progress/alpha/beta/omega" watermarks they'll plaster on their media.
     
  6. Triceron

    Triceron

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    The simple answer is that there will be no old campaign, only the new one with toggle graphics option. They can either keep the old one separately as Legacy Campaign, or omit altogether and keep it with the original WC3 and make the whole thing free the way they did for Starcraft.
     
  7. Triceron

    Triceron

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    Not a true answer, but just a guess

    I think they will treat it like an expansion that has backwards compatability with older maps, but new maps made purely in the new WorldbEditor using new features will flag it as reforged. Think of how TFT maps wouldnt work for ROC.
     
  8. Eat_Bacon_Daily

    Eat_Bacon_Daily

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    I just remembered in some really old Blizzard podcast, rob pardo, lead designer of OG wc3, said one of his biggest regrets in the wc3 development was how much pressure they had to ship tft before his team did everything they wanted to do. He said originally the arthas v illidan cinematic was supposed to be full CGI. Maybe his regret will finally be erased.


    For reference
     
  9. Sclammerz

    Sclammerz

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  10. Anaxie

    Anaxie

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    This is very true.

    Wonder what these detailed models will do in a mash up of 24V24 to the common mans CPU.
     
  11. Idaero Ace

    Idaero Ace

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    LQ dota2

    Most of them are LQ war3 anime models ported to dota2, some are ripped models though 1B74974C-A949-4436-919D-1B3B0A825092.jpeg

    I have seen LQ models on dota2. So in Reforge, old models wont be look really bad if there is setting for lighting parameter in world editor...

    Warcraft models arent bad, just stylized :p
    and dota gonna return in warcraft o.o
     
    Last edited: Nov 4, 2018
  12. WhiteFang

    WhiteFang

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    ok I'm out
     
  13. Archian

    Archian

    Site Director

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    Not all people can deal with change I guess. Reading the above comments.
    To help put your minds at rest, know that Blizzard listens to us, the modding community. They know they have to get this right.

    I for one am so pumped over this!
    We’ve been waiting for this for so long. From a map makers perspective I can’t wait to see all the new unit models, textures, tile sets, doodads etc.

    First thing I’m gonna do is open up the World Editor. And then I’m gonna do a playthrough of the campaign to see how they changed the terrain etc.
     
  14. AtheosTG

    AtheosTG

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    This is the spirit. But i say stay the urge; if you open the editor you're bound to tinker a bit and spoil a bunch of new stuff.

    I'm going to do the campaign first.

    By the way, this is just my idea, bit i think there's gonna be way more creep assets in WC3:R.

    Remember how wc3 uses to scale and tint/hue models to make different creeps? I think that is really not going to work with high resolution HD and realistic style. So they are bound to make a whole bunch of new designs for bandits, magnataurs, sea spirits etc.

    Really looking forward to it.
     
  15. yxq1122

    yxq1122

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    NeoDex v3.0?:D
     
  16. SpiritTauren

    SpiritTauren

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    And assets in general.
    I can only dream about such features. One of the things that bothered me most was the fixed minimal shadow size for items: you couldn't resize it in editor, so ppl had to edit such issues manually.
     
  17. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    For those complaining about the art, be aware what was shown was alpha footage. Heroes of the Storm also looked terrible/unpolished during the Alpha.

    One can be sure that none of the models have their final polish since they are trying to get all models done first before touching them up for quality. One might find that the Footman and Grunt models change quite a bit by the end.
     
  18. Misha

    Misha

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    wow.. 21 pages in such a short time? and always all of them negative? o_O You guys really need to have some positivity xD

    ..and i am the grump xD
     
  19. SpiritTauren

    SpiritTauren

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    Nah not all of the comments are negative, some are just complaints about particular features old WE lacked in the old Wc3, and guys just express their wishes here :p
     
  20. Almia

    Almia

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    I wouldn't care about the graphics, what I care is the WE getting an update.