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Warcraft 3 Reforged Leaked Previews

Discussion in 'Latest Updates and News' started by Archian, Oct 13, 2019.

  1. PROXY

    PROXY

    3D Modeling Reviewer

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    Geomerging is another topic which won't work as good as it did back in the days. Why? Because the unique art style and low poly structure of the classic WCIII models allowed different pieces easily fitting together. If there were some lines, textures or polygons which didn't line up perfectly or did not fit together as much, it was no problem. Why? Because the original models had their flaws too and the whole artstyle totally forgave inperfection.

    With the new high poly models, sticking different stuff together will look extremly weird, as there is a much higher grade of realism going on and will make the geomerged stuff stick out.

    But... I assume we're getting offtopic here so I'm just gonna leave it at that.
     
  2. Razorclaw_X

    Razorclaw_X

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    Geomerging is far from a dead art; people still do it all the time even with HD models (for various reasons). It still works the same way as before, just you need to be just as good as disguising it as it is now (finding the right seams, so to speak). You can go to some random Deviantart page with some model rips doing basic head swaps and see what I'm talking about.

    Sure, it's a little more complicated to deal with (probably the biggest issue is body proportions and skin tone matter a lot more), but it's very doable.
     
  3. Augustus

    Augustus

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    The technical parts are not that hard, depending on what you make. Being a good artist is what makes or breaks a model, at least if you want your stuff to be truly pro. I mean, you can give your textures a color, slap some generators and then you have a passable texture but you can do so much more. It's all about subtlety. When it comes to stuff like topology, UVs, normal map baking, there are a few things that are set in stone that once you understand they become routines. There are some exceptions such as for cars and very shiny and smooth objects, but that's because you need to have perfect topology due to the reflections.

    So if you want to make new character models with cool textures then knowing anatomy is a must and for textures having decent painting skills helps a lot. You don't HAVE to be a great artist for simpler objects but it helps. By that I mean knowing where to sculpt details, how much to sculpt, how much color variation to put in models etc. So you could start with much simpler stuff like making doodads, simple hero model additions such as a new sword, libram or whatever and when you get comfortable with making simple but well made stuff you can advance to learning some anatomy too.

    College is not really necessary these days for being an artist. There are so many good online courses that teach you 3D that you can become more efficient learning on your own. I started learning on my own, from scratch, having no art skills and I recently got a job offer. Admittedly, I make realistic hard surface stuff (guns, cars and soon environments) but I plan to learn anatomy and stylized asset making in the near future too. I just like to focus on one thing and not stretch myself out.

    If it's ok with the moderators, I could post some of the stuff I made.
     
    Last edited: Oct 17, 2019
  4. CentaurWarlord

    CentaurWarlord

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    Hi all,

    Here are some Centaur units, buildings and doodads that I was able to extract with CASCView and then with WET v0.4.2.2 [Tools>Convert MDX (Warcraft) to OBJ).

    Credit for ALL the images except the Doodad Totems goes to Knuithe: Warcraft III Reforged Models

    Here you can see much more models. That person is great! A hero!

    I just noticed the Centaur Totems which weren't there before in WC3. Kewl!

    Warcraft III: Reforged BETA Leaked Centaur Units and Buildings
     
  5. Misha

    Misha

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    heh, this is why mentioned more knowledge. blending it all will be a key :b
     
  6. Augustus

    Augustus

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    @CentaurWarlord

    Don't like that one with fancy armor. Centaurs are supposed to be basically stoneage people.
     
  7. CentaurWarlord

    CentaurWarlord

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    Nah, you're thinking of Wendigo, that's like Stone Age cave-dwelling people.

    Centaurs are actually quite sophisticated, nomadic civilization. Just because it's different, doesn't mean it's inferior. While certainly portrayed with that bias, my custom race Centaur Horde mod and campaign paints a different picture of the Centaur.

    Ever read the Warcraft novel The Bloodsworn about the unification of the Centaur? Or played the post-Cataclysm Desolace Centaur quests with Kolkar Khan Leh'Prah and the unification of the Centaur dual nature of Elemental shamanism (Theradras) and Nature druidism (Zaetar)?

    I for one think that the Centaur are a very interesting, kewl, and noble race, that can have a redemptive narrative arc as good or even better than the Orcs. Of course, I'm biased myself hahaha.

    Here's a link to my WIP imgur pictures. I've recently restarted the Centaur Horde mod/campaign, due to my brothers and I playing again in WOW Classic and all: Warcraft III: Frozen Throne Custom Race Centaur Horde Version 2.0 2019

    PS: In other media, such as Chronicles of Narnia, the Centaur are portray as a noble guardian race, for example.
     
    Last edited: Oct 17, 2019
  8. Augustus

    Augustus

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    @CentaurWarlord

    I get the noble savage angle but I still think they they should be primitive. Most of the models are great but that really fancy one sticks out. They shouldn't be more sophisticated than the Tauren.
     
  9. deepstrasz

    deepstrasz

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    Yeah, they're more like Huns but shoulder armour is also present in the original game.
    Those are like wild beasts, not people. Sasquatches live in a society.
    You custom is =/= original. Even taurens don't have armour.
    Who cares about books. We play games the games. What's bonus, is just that.
    Who cares man? We're talking about Warcraft III. This is what the manual has to say about centaurs:
    "Legend holds that the primitive, barbaric centaurs are actually the bastard off-spring of the night elf demigod, Cenarius. Whether or not this is true, it is certain that they are savagery and brutality incarnate. These horse-men ceaselessly terrorize the Barrens of Kalimdor and maraud the villages and cities of the lands indigenous peoples. The tauren claim that the centaur have always existed to scourge the land."
     
  10. Augustus

    Augustus

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    @deepstrasz

    I meant this one. The others are great. Perhaps it's not metal but dyed leather with gold trimmings instead, to make him look more intimidating and show his status.
    [​IMG]
     
  11. Venombite

    Venombite

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    Judging by their looks in both Classic and Reforged and WoW, the Centaur are clearly inspired by the real world Mongols. The Mongols, despite being a ravaging horde, were actually a quite sophisticated culture with a high civilization standards for that time, a lot higher actually than some of the people they conquered.
    The tauren don't have armor in WC3, cause their culture was clearly inspired by the real world Native American tribes from the present day U.S and Canada(the ones in Western films), who don't have armor. Tauren do have armor in WoW though, for gameplay/balance reasons, and NPC variety.
     
    Last edited: Oct 17, 2019
  12. CentaurWarlord

    CentaurWarlord

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    I guess, we'll agree to disagree. I for one have loved most of the WC3R new designs. Even as far back as Antiquity (not to mention the elaborate Cuman/Kipchak full face helmets, etc), Scythians/Saka/Sarmatians had Cataphracts and Cataphract Cavalry Archers, clad in heavy chainmail and lamellar armor, kinda like the Centaur Khan's middle part. Not just leather, but metal and adorned with gold and other ornamentation. Why this matters? WOW Centaur are obviously drawing real-life roots from nomadic, Mongol, Turkic backgrounds due to Khan as name of leader, due to women in veils (common Middle/Central Asian harem stereotype, etc, except Centaurs have now more female fighter representation, similar to famed Amazons and Massagetae Saka Queen Tomyris who famously defeated King Cyrus of Persia invading north past Transoxiana, the Amu Dary and Syr Darya rivers).

    I fully agree with you here. The actual peoples/armors/leathers/outfits that inspired WoW Centaur like the Huns, Mongols, Turks, etc. had elaborate, layered armors, definitely shoulder armors.

    The WC3R Wendigo paint themselves and their caves. It's kinda like the Raptors in WoW stealing silver, adorning their nests with feathers, starting to evolve and communicate and be intelligent/sentient.

    Spirit Walker, especially in WC3R has back armor. In Wow, Sunwalker Paladin tauren and priest tauren have increasingly armor and outfits/clothings. The world of Azeroth isn't static, it's dynamic. Yes, original point all those years back, that's the CLASSIC look, but without risks, no new novelty and freshness won't be breathed into such an old game. I for one support the bold moves and deviations, within reason.

    Yet, even I concur, that probably WoW models porting into WC3:TFT is still cartoony/jagged enough... yet even when I today porting at least the building tents... the WC3R much higher-rez and reality tents/buidings are clashing with both WoW and especially old WC3.

    In many ways, the WC3R models are even better than WOW's. For example, WC3R got a new Gnoll model that is much more higher-rez and higher-realistic than what WoW has currently.

    I'll keep two versions of my mod. One with only WoW and more low-poly/more cartoony graphics/models/textures/brighter and the other WC3R more high-rez, higher-realistic, modern graphics.

    I take the broader lore as canon or head canon for me to play around with in my campaign. My campaign DOES and WILL deviate from the events of WoW, but that's my story, cherry-picking and getting inspired from multiple sources. I'd like to weave parts of Dorthar's story, Aratas' story, the Stonetalon Khan's story, and Leh'prah's story into something new, my vision for what Centaur may achieve in the world of Azeroth.

    I'd say that the Tauren "claim" is just that - another biased source. While I applaud you for that original reference, I am in favor of a more Centaur-friendly lore that happened in Desolace post-Cataclysm.

    Thank you guys for fun and engaging conversation. Though I don't want to derail the thread from WC3R models. My old thread is frozen. Perhaps soon I'll start a new thread on the Version 2.0 of my mod and we can discuss the Centaur in Warcraft lore and so on. I LOVE the Centaur, they have so much potential!
     
  13. Augustus

    Augustus

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    I think the orcs are a better representation of the Mongols. This might sound strange but the Centaurs seem to be a representation of the negative stereotypes of people from that area, meaning savage (in a bad sense) and less sophisticated, while the orcs are savage but quite sophisticated. IIRC the centaurs are described as inbreds in the lore, even WC3 lore. So Orcs are the positive representation while the Centaurs are the negative ones.
     
  14. Venombite

    Venombite

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    The orcs were inspired by the orcs from central/northern European mythology. Look at the Centaur's armor, weapons, clothes. They look exactly like the Mongols from any Genghis Khan documentary. They even have mongoloid eyes.

    As for lore the first Centaur were descendants(grandchildren) of Cenarius. One of Cenarius's eldest sons Zaetar mated with the earth elemental. Like Cenarius and the other Keepers of the Grove/Dryads they could easily get enraged, but unlike the other KotGs/Dryads they couldn't control their rage, cause of their mother's side. So once Cenarius got pissed and casted them out, and severed their connection to the Emerald Dream making the mortal. So they roam and pillage in tribes the plains of Kalimdor unable to quell their rage. But they are still children of Cenarius, which would make them quite sophisticated. And more intelligent than humanoids.
     
  15. Augustus

    Augustus

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    The Orcs were inspired by Mongols too. They basically follow Tengrism. They are definitely more Asian than Northern European.
     
  16. CentaurWarlord

    CentaurWarlord

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    I was able to port the static, no animation buildings from WC3R into WC3TFT. Here take a look!

    Warcraft III: Frozen Throne Custom Race Centaur Horde Version 2.0 2019

    [​IMG]


    [​IMG]


    [​IMG]

    2109-10-17 WIP workflow

    1. CASCview to reach WC3R Beta and extract files such as MDX, DDS: https://t . co/CuxNIAJVwY

    2. WET v0 . 4.2 . 2 to COnvert MDX to OBJ: https://marlam . in/obj/#download

    3. MilkShape to Import that OBJ as Wavefront OBJ. Save as MS3D

    4. MAGOS:https://www . hiveworkshop . com/threads/war3-model-editor . 62876/ In MAGOS, import the MS3D and save as MDX. Important NOTE: Keep this new MDX file opened! If yuo close it now, you wouldn't be able to open it again because the model is corrupted/unuseable until some fixes are made from step #6.

    5. Texture procedures:
    5A. DDS save as PNG or TGA 5B. With BLPLab: https://www.hiveworkshop.com/threads/blp-laboratory.137601/
    Convert the PNGs to BLP1

    6. Texture Manager, add the new BLP texture. Just to be sure, check Width/Height under Edit

    7. Go to Material Manager, find the material that is the first diffuse DDS, and assign it to the BLP instead

    8. Under Material Manager, check the other materials. Any materials that are not to the "diffuse" DDS, need to be deleted.

    9. Go back to Texture Manager, delete all other textures except the BLPs imported.

    10. Go to Geoset Manager: Delete any Geoset Manager that has Material of NONE... basically these are the normals, etc materials that got deleted. WC3TFT can't process them anyways

    11. Finally, go to Node Manager, create new Bone, name it bone0 and that seems to do the trick. IMHO, this is the step that "invalidates" the model. Any MDS WITHOUT any bones gets corrupted

    12. Go to Sequence Manager: Add "stand" between 9000 to 9100, "birth" between 0 and 8000, and "Death" sequence animations.

    13. Save Extents to update and make sure the model is clickable in-game

    14. Go to Global Sequence Manager, Add 1) at 9000 and a second one 2) at 18000

    15. Rotate and position the model for a portrait. Go to Camera Manager: Right click from THis View, and save as "Camera01"

    16. Save Extents again.

    17. Save the MDX again.

    18. Now you can close the MDX file

    19. Test opening the MDX file again with MAGOS. If you can't, then something wrong went with either the Textures, Materials, Geosets, but most porbably the Nodes.
     
  17. deepstrasz

    deepstrasz

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    I know. That's what I was pointing out, the originals have shoulder armour and that's it. But heavy armour on Huns looks weird. It's like mixing salt with sugar.
    Huns=/=wall of text you wrote.
    More like torso+abdomen (including shoulders) armour. Yeah, the point I'm trying to make is that lore-wise centaurs are tribal so heavy armour has no place.
    Obiviously, Wendigos are smart, they have shamans but they don't appear to be as advanced as Furbolgs and possibly Sasquatches. Talking about Warcraft III.
    none of those are technically Warcraft III. In the original they have some wooden or hardened cloth/leather stuff on their left shoulder.
    Frankly the tents look realistic now. In the original they were just four planks and an empty cloth pyramid roof. I'm saying, like you, reason. Boldness has nothing to do with it if it's not within logic of the Warcraft III cultural aspect of races.
    One thing I don't like though is that they decided to keep the furbolgs hunchbacked like the gnolls. It's OK, they were kind of like that in the original as well. It's a minor detail.
    Sure, for a campaign, you need a proper story, especially if you don't want to make it your own that much but that doesn't mean you have to follow word by word. Consider the game as the canon first and expand upon that.
    There is no way to know if the tauren see them that way or if those are the creator's thoughts (mostly inclined toward the latter). I didn't say you can't have a story with "good" centaurs. We don't generalize that they are all evil. But it's fact that most of them were badly seen by tauren and night elves so it's not just one opinion.
    They indeed have been based on Mongols, Huns, Inuit and Black African tribes while the Centaurs are more toward Mongols and Tatars. Both had been described or shown to be invasive. Orcs were not peaceful even before the Warcraft II Gul'dan-Kil'jaeden-chaos/fel magic retcon.
    "Like an elemental force of havoc and destruction we thundered through the lands of the Draenei devastating all that we beheld. Not one life was spared. No building was left standing. The only traces of their existence were the blood-soaked fields they had worked for nearly five thousand years and the rank, acrid smell of the huge victory fires that consumed the bodies of their young. The Draenei were a weak people - hardly worth the effort of our raiding sweep. In the end, however, even these simple victories serve to keep the inferior in their place… It has always been so with my kind. The savage, brutal tendencies of the masses are easily manipulated by those who hold true power. Power is the true force that drives the great destructive machine that is the Horde. Those who imagine themselves in possession of this power rally around their clan banners of violence. Yet without a common foe, even the leaders of the Orc clans blindly turn upon each other. The appetite for destruction that prevails amongst these fools drives the Horde; might and might alone is honored above all things."
    Yeah right :D there so much Norse about them I can't even begin to tell what.
     
  18. Himperion

    Himperion

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    At least people bit... cof... being too insistant about their own made super HD 27K mods, that ended being WoW rips from different eras and with very bad optimized models are going to be a thing of the past.

    About the models, i could see some requested models being made, but apart of that not much of an explosion of different models of custom races, like the actual database has.
     
  19. deepstrasz

    deepstrasz

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    It's too wide. Shamanism and some minor Wu Xing :p (or at least classical element philosphy in there: "Storm, Earth and Fire, heed my call!").
     
  20. Augustus

    Augustus

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    Did you see the Fel Orc models? They are COMPLETELY different from the default Orcs! Would love to see an Illidan campaign where he commands Fel Orcs and various kinds of Demons.