--------------------------------------------------------------------------
WARCRAFT II: 2ND GENERATION VERSION HISTORY
--------------------------------------------------------------------------
- TODO: Implement a usage of the dark portals in enhanced mode
- TODO: More models implemented
*Forest troll model dosn't allow buffs (so using war3 model)
*Kargath model not working, Death knight model not working, Zuljin not working (using war3 model)
- TODO: Naval AI support
*Tankers should automatically go to harvest from nearby oil patch when it
becomes exhausted.If none is available it should attempt to build an oil
platform on a patch.
*AI needs to be able to reliably build naval structures on costal areas.
*AI needs to be able to use transport to ferry army accross.
- TODO: Problem with focus fire component of AMAI not working well without heros
and so the hardcoded blizzard bug of units not attacking occurs often.
- TODO: AMAI can only support a max of 3 heros so a 4th wont be used correctly.
- TODO: The AI woodcutting peons are using ghoul behavior for base defense due to
using the ghoul woodcutting ability so do a mass base defend action.
--------------------------------------------------------------------------
- VERSION 1.21
--------------------------------------------------------------------------
- Hero abilities have finally been implemented.
- AI can now properly revive dead heroes.
- Some fixes to ensure better support in custom maps.
- Fixed exploit where refinery does not even have to be fully constructed
to get the bonus 25 oil.
--------------------------------------------------------------------------
- VERSION 1.20c
--------------------------------------------------------------------------
- Fixed a bug where you can't order tankers somewhere else easily when
harvesting oil.
- Fix a bug with under construction oil dropoffs attempting to be used by
tankers.
- AI will no longer research runes as cannot effectivly use without
destroying there own army.
- Improved AI tiering capabilities.
- Improved the behavior of the floating text of the amount of oil player
has.
- Death and decay now blights the land as it was intended.
--------------------------------------------------------------------------
- VERSION 1.20a
--------------------------------------------------------------------------
- Fixed a bug with custom placed oil platforms.
--------------------------------------------------------------------------
- VERSION 1.20 ( Re-Release)
--------------------------------------------------------------------------
IMPROVEMENTS
- Improved Advanced build system so its just an advanced build button and
a standard build button instead of a cancel button.
- Integrating a whole new oil patch construction system that now uses
oil patches amount of oil measure by the amount of gold. Also system
automatically makes sure oil platform can only be build on oil patches.
- Source code now uses JASSHELPER world editor extension.
- Entire Spell System re-written in jass and jasshelper as well as fixing
missed out leaks of handles.
- Preplaced oil tankers and flying machines owned by ai will automatically
start harvesting or scouting instead of just doing nothing.
- Many new modes implemented found from various sources by Hellhammer.
- AMAI 3.00 implementation.
FIXES
- Fixed an issue where moving peon to do something else after ordering to
do a ship building but then moving close by again made the peon build
it anyway.
- Fixed bug where building on an oil patch resulted in loss of the oil
patch.
- Fixed issue where if mine was empty there was a delay for the tankers
to re-appear.
- Fixed an exploit that allowed player to return oil without tanker having
to go inside the shipyard.
- Fixed an issue where oil patch would not become exhausted.
- Fixed an issue where runes used a graphic effect that made noise, not
very sneaky. Also improved look and usage of the runes in action. Also
improved the timings of the blinking effect and graphic blink now lasts
for 60 seconds.
- Improvements to the unloading from transports to prevent an exploit that
allowed players to unload units in shallow water but transport didn't need
to get close to unload. Unloading through cliffs still works.
- Fixed an issue where oil patch played gold mine sound.
- Fixed an issue where pre-placed oil platforms were replaced with
a haunted gold mine. There is now a specific unit to use in the editor
if its pre-placed in editor.
- Fixed an issue where if flying machines scouted to a close position they
would stay there for a long time before continuing scouting.
- Fixed an exploit that allowed you to create multiple copies of units
in a transport.
- Fixed an exploit where selecting advanced build resulted in peon regaining
health.
- Fixed an exploit where building a naval structure resulted in peon regaining
health.
- Fixed spelling error of flame shield and upgrades.
- Fixed an issue which allowed you to build other ship structures over the top of oil patches.
- Fixed an issue with destroying pre-placed oil patches dosn't reveal oil patch
- Fixed exploit that allowed player to gain oil by cancelling keep/stronghold upgrades
Editor
- New pre-placed units required when placing oil platforms in maps. Otherwise
in game you get an empty oil platform and a gold mine underneath bug.
--------------------------------------------------------------------------
- VERSION 1.18
--------------------------------------------------------------------------
ADDED
- Small Code tweak to blizzard and death and decay damage point so can now
be on the building. Before the damage would only be at edges reducing the
effectiveness against buildings more dramatically.
- AI has been implemented back into the mod using AMAI 2.50 beta
FIXES
- Fixed an issue where a peasant building ship building would appear some
seconds after it was built.
- Fixed an issue where cancelling a ship building would cause the
constructing peasant to appear a massive amount of time after.
- Fixed an issue that occured when using the make it so cheat and ship
building.
- Spell Sound of Holy Vision now plays when view moves to area unviewed.
- Spell Sound for whirlwind now plays continuously.
- Fixed text arrangement of game option choice selection to other players.
CHANGES
- Whirlwind move speed has been increased to 80 up from 60.
- Whirlwind now harms air units as well as ground units.
- Blizzard and death and decay damage to units(not buildings) has been
reduced by 25% but improved the direct damage to buildings by 25%.
NOTES:-
*Replays are incompatible between build revisions (1.17b replays
cannot be viewed with the 1.18 version of War II 2nd Generation).
*Ai has been added much earlier to stop people asking about it. But it works
and does include core AMAI updates so should still work well and provide
some sort of challenge. Remember it only works on ground and sea maps at
moment
--------------------------------------------------------------------------
- VERSION 1.17b
--------------------------------------------------------------------------
ADDED
- The original warcraft 2 music has been added (although this will
eventually be replaced one day with improved newly composed versions)
- All warcraft 2 sounds of units, buildings etc should now be included.
CHANGES
- Polymorph now turns flying units into flying sheep pernamently.
- Death Coil no longer harms undead units.
FIXES
- Fireball will now wake creeps when targeting the nearby ground instead of
a creep.
- Fixed an issue with Death Coil that always healed Death Knights by 50 for
each unit it damaged.
- Death Coil no longer transmits health back from spell immune units.
- Death Coil will now be able to absorb health from all neutral passive units
and will no longer be a fixed 5 health. (This helps support custom maps)
- Fixed an issue where raise dead would resurrect dead hidden units used in
other spell functions.
- Fixed Death and Decay/Blizzard from harming there casters completly.
- Fixed some memory leaks from Death and Decay/Blizzard function.
- Item abilities are now all working.
- Fixed a glitch in extracting oil where the tanker could be just as it
enters platform, be ordered elsewhere yet dissapear, but will re-appear
as having moved towards that spot. This could be abused to return oil
faster than others.
- When an peon builds a naval building it no longer shows human peasant
as building the structure.
- When you have multiple peons mid building naval structures. When one
completes, it won't uncover all the other peons.
- Widgetizer update fixed all sorts of item and other bugs.
NOTES:-
*Replays are incompatible between build revisions (1.17 replays
cannot be viewed with the 1.17b version of War II 2nd Generation).
*No ai is included this version and older versions have been removed
It is currently being refined using AMAI 2.50 beta 3 and will be
distributed in a future patch.
*No new models have been implemented this release.
--------------------------------------------------------------------------
- VERSION 1.17
--------------------------------------------------------------------------
NEW FEATURES
- This version goes away from the map approach and now features the first
playable executable approach that allows you to play on any war3 melee
map.
- Heros and abilities for advanced version completly rebalanced. They now
have attribute bonuses for strength, agility or intelligence increases.
That means the heroes get more powerful depending on what training player
chooses. Each hero also has one special spell each. If player does training
in this it can become an extremly powerful and deadly ability.
- Lots of fixes for multiplayer play with the new leaderboard dialog system.
- Clean up of files to remove no longer used features.
- Executable uses a SLK based approach which has much faster loading times
than the map once had.
- Ai is being revised and features the human ai only.
FIXES
- Many Spell bugs fixed
- Fixed some more memory leaks
- Other fixes but too numerous to remember - These are mainly fixes to
make compatible with the mod format.
NOTES: Replays are incompatible between build revisions (1.16 replays
cannot be viewed with the 1.17 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.16
--------------------------------------------------------------------------
NOTES
- This version needs people to test out the heros in the enhanced mode
as they are in some cases buggy and may be unbalanced.
ADDITIONS
- Computer Players now have the version of the AMAI engine listed next to
there name.
FIXES
- Fixed some issues for observors
- Fixed an issue where destroying oil platforms while oil tankers where
harvesting still made them collect oil and appear much later after its
destruction.
- Fixed an issue where rescource workers failed to enter inside of drop
off sites when delivering rescources.
- Fixed compatability of use of map options e.g. Random Hero and Fully
Revealed map.
- Fixed issue where oil indicator does not show for Player 12.
- Fixed an issue with Siphon Soul where it would not create a soul for
the unit.
- Slash of Fury spell no longer allows blademaster to do extra damage
while occuring and no longer damages structures.
- Fixed an issue where death coil would fail to fire more than 1 missile
at a bunch of enemies.
- Ai never builds town hall when low rescources is enabled.
- More memory leaks fixed.
CHANGES
- Trees have been re-balanced and found to contain double the amount of
lumber that they should contain.
- Siphon Soul only has a 75% chance of providing a soul and warlock
can only carry 1 at a time.
- Due to fix of workers entering drop sites, workers stay in mines for
half the time it used to be.
- Fireball damage has been slightly tweaked upwards.
- Sappers once again harm all units both enemy and friendly.
- In an attempt to make blizzard/death and decay more useful against units
it now affects a larger area of 128 from 64 and deals 1 damage per shard
down from 2 to take account of this. Therefore units actually take more
damage overall but buildings will still take about the same damage.
- Layon hands cooldown reduced to 40,30,20 from 45,45,45
- Layon hands now costs 0 mana from 10
- Layon hands no longer restores mana and instead at level 3 drains hero
of mana by the amount of hp the paladin has.
- Eye of Kilrogg hero ability renamed to Eye of Sageras.
- Eye of Sageras can cast heal from level 2 and above.
- Eye of Sageras can damage enemies at level 3.
NOTES: Replays are incompatible between map revisions (1.15 replays
cannot be viewed with the 1.16 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.15
--------------------------------------------------------------------------
ADDITIONS
- Optimized map files so that map is now slightly smaller.
- As always a new AMAI update is included using the 2.42 engine and has
been optimized.
- Core Spell section of engine has been completly redesigned featuring
faster, sleeker and more accurate spell interpretations. This fixes many
bugs much too numerous to mention.
- Dialog menu is now very advanced allowing you to choose a vast load of
options from game style, resource levels, rally points and the starting
units dialog to use pre-placed units or 1 worker option. Therefore map
now allows you to choose between classic or advanced versions.
FIXES
- Fixed numerous memory leaks and should run at least 50% faster.
- Fixed AMAI lag issue from being extremly long. It will no longer at times
last for over 5 minutes.
- Fixed an issue where fireball fired out of time with mage animation.
- Fixed an issue where fireball would fail when firing at very large or
very small distances.
- Fixed an issue that allowed players to do a cheat before game start.
- Fixed an issue where mana sheild did not protect units from death coil.
- Gryphons have magic damage - Was modified without my permission by 1.17
patch.
- Gold collection increments are back to 110 at keep and 125 at castle -
Was modified without my permission by 1.17 patch.
- Fixed an issue where haste lasted an incorrect amount of time on air units.
- Fixed an issue where war2 spells did not correctly wake up creeps.
- Fixed an issue where townhall icon was in incorrect place on build menu,
- Fixed an issue that allowed human player 1 to use cheats against other
human players.
- Fixed the sight ranges of buildings to there correct values.
- Fixed an issue where pathing of buildings were incorrect from war2 values.
- Fixed an issue that allowed players to collect 100 oil from patch but then
get 125 oil when dropping it off.
- Fixed an issue where Oil Tankers would get stuck when collecting oil.
- Fixed an issue where 100 would show in oil collection even if you built
an oil refinery. (you still received 125 oil)
- Fixed an issue with advanced build where issuing basic orders returned unit
into basic peon.
- Fixed an issue where you could not queue build orders for advanced buildings
menu.
- Loss of main hall will no longer display "you must build a tree of life/
necropolis" in time limit.
- Fixed an issue where 125 oil can be extracted before oil refineries are
completed.
- Fixed an issue where oil could be harvested or delivered from incomplete
structures.
- Fixed an issue due to the cancellation of an oil platform that removed oil
patch from the game.
- Fixed an issue where the resource collection bonuses take those extras from
the resource site. It should always take 100 from resource sites and add
bonus once resources are returned.
CHANGES
General
- You now start with 1 peon only in maps and first town hall built, is
built at the speed of a farm. No other buildings can be built.
A abuse issue is prevented where if in 5 minutes someone hasn't
completed a town hall, they will get a defeat.
- Walls now meet each other with less of a gap.
- Damage and armor upgrades now list bonus as + 'number' instead of
adding to original values in the interface.
- Shipyards can now be placed on any coast even if theres a cliff in the way.
This was an adapted version of triggers that is similar to the oil system.
= Transports can now load/unload units at cliff faces.
- Enhanced versions once again have rally available.
- Night now affects sight ranges of units with more effect.
- Heros now train at a specific special altar building.
- Advanced Build button now only appears when lumber mill or keep is built.
- Removed a limitation where you could not move peasants around when advanced
build menu is up. Orders to harvest or targeting a unit will still be
prevented to stop certain issues from being exploited.
- Many hero abilities have been reworked into unique spells and powers.
Human
- Holy Vision now only snaps players view to target area if player was not
viewing area in the first place.
Orc
- Death and Decay now creates blight from its death clouds.
Neutral
- All creep/item auras have been boosted to increase benefit.
NOTES: Replays are incompatible between map revisions (1.14 replays
cannot be viewed with the 1.15 version of War II 2nd Generation).
Jass triggers have been converted into gui/custom scripts so its slightly
easier to understand for newbie editors.
--------------------------------------------------------------------------
- VERSION 1.14
--------------------------------------------------------------------------
FIXES
- Fixed an issue where the Captains Holy flame ability does not have an
icon once researched.
- Fixed Archmages spell list description.
- Fixed an issue where the Ogre Warlock Hero had the incorrect model.
CHANGES
- Archmage ultimate is now the Elemental Strike ability that deals massive
amounts of damage to units that will normally kill all units in area.
- Warlock Siphon mana ability replaced with Dark Conversion that converts
units into Zombies.
- Fountains now have a new model of runestones.
NOTES: Replays are incompatible between map revisions (1.13a replays
cannot be viewed with the 1.14 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.13a
--------------------------------------------------------------------------
FEATURES
- Cheat support has been added so that war2 cheats now work in singleplayer.
- Unit and building tooltips use a more basic help i.e.no long explainations
of the origins of the units. Easy for new players to read and grasp.
- Added graphic effect to blizzard / Death and Decay.
- Oil amounts in oil patches and platforms now displays when selected.
- Added abilities for Hauling oil and Returning oil.
- Ai updated to AMAI 2.4 engine that fixes expansion bugs, smarter healing
better teamplay and improved taunts. Orc ai now also powerbuild.
- Amai strategies have been reworked and proities are now based on an advanced
formulae system so that best strategy is used in best situation.
- Implementation of 1.17 features that helps fix general war3 engine bugs.
- Racial heroes now have special spells, most different from orginal in war3.
More will possibly be created in later versions.
FIXES
- Fixed an issue related to LAN and Battle.net play
- Fixed an issue with the building buttons, where the advanced build swapped
with the basic build when clicked.
- Fixed an issue where no harvested rescources where saved when advanced
building button was clicked. The behaviour now is resources will be
returned while in the certain range of a townhall but it will take a
a while for rescources to be added to the stockpile. If you are too far
away from a townhall the harvested rescources are lost.
- Fixed an issue where the animation of the death knight casting whirlwind
was cut short.
- Fixed an issue where ai would stall and do nothing apart from maintain
its 6 footmen/grunts and 1 hero.
- Fixed an ai issue that caused the ai to hardly ever train casters.
- Fixed Infernals incorrectly inflated hit point regeneration to 0.
- Fixed ai usage of certain spells. Noticeably runes and raise dead but
also whirlwind.
- Fixed an issue where skeletons did not have their war2 icon.
- Fixed an issue where oil patches had a slight pathing (64*64 sqaure).
Oil patches should have no pathing at all.
- Fixed an issue related to oil gathering abuse.
- Fixed an issue where if you do not have enough oil for buildings, the
building would not be cancelled till it started construction.
- Fixed an issue where Oil platforms were built without tankers going
inside the constructed building.
- Fixed an issue where the queueing of units could be abused to gain
constant streams of oil without ever harvesting it.
- Fixed an issue where peons could be abused to increase players oil.
- Fixed an issue where an oil tanker could not return carried oil.
- Fixed an issue where a tanker carring oil was killed and left its oil
for another tanker to pick up.
BALANCE CHANGES
General
- Demolish ability once again damages units and buildings owned by the
player, but will no longer harm any other units that have demolish.
- Heroes Unit spell training now no longer requires the unit research.
Therefore Mage level 1 gives 1 spell, level 2 gives 3, level 3 gives 6.
This is to balance usage of the abilities as no research is required.
- All abilities apart from war2 abilities have had a general nerf in amount
of damage they cause. They were highly overbalanced for some.
- Heroes now have a fixed health regeneration rate but is much lower than
normal when it used strength to give a hp regen.
- Racial Heroes no longer have upgradable attack and defense. This made
these heroes overpowered with there super spells and powerful attack and
defense.
- Initial attack speed of ranged heroes has been increased to defaults.
- Death and Decay / Blizzard damage system has been improved. It now uses
a dynamic damage system that does area damage from each shards. Therfore
Death and Decay has been nerfed but both spells have been buffed as well.
- Blizzard / Death and Decay do there damage faster by every second instead
of every 2 seconds.
- Cancellation of buildings and upgrades now provides 75% return of oil
rescources instead of full 100%.
- Range of melee units have been changed as 3d system makes effective range
of war2 at times overpowered.
- Buildings no longer can rally units to points in classic versions. This does
not affect map as such but affects mod development.
Human
- Flame sheild does 8 damage per second to units down from 12.5 damage.
- Humans now build in the same way as orcs.
Orc
- Whirlwind has been rebalanced to do about 10 damage per second up from 3
at the tip and 2 damage per second down from 8 to units in an increased
range of 200 up from 128.
- Raise dead ability is no longer a targetable spell. It instantly searches
for corpses like in the war3 raise dead ability. This is because it was
a nice feature of war3 and i wanted to keep it for war2.
Neutral, Creeps, Items
- Mercenaries are now 25% more expensive in gold then before.
- Neutral Heroes have been removed.
ANNOUCEMENT
A special edition mod will also be created that will create a special
version that uses war3 stats instead of war2. Units will have changes
according to my formulas to accomondate the war2 tech tree. War3 unique
features will also be included, e.g. units costing different foods, racial
identity, and the dreaded upkeep.
NOTES: Replays are incompatible between map revisions (1.12a replays
cannot be viewed with the 1.13 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.12a
--------------------------------------------------------------------------
FEATURES
- Some models removed to save space.
- Oil now has its own model to resemble an oil patch.
- New improved spell tool tips.
- Warcraft 2 Ai now uses AMAI 2.20 engine that fixes bugs and optimizes
the ai.
- Many other ai optimizations for them to be able to use the new heroes
effectively as well as strategy optimizations so that weaker strategies
are not too dominantly chosen.
- All the final icons have now been included.
- Map now demos the enhanced version of the game that adds heroes and
creeps to the game.
- The following damage and armour types have therefore been added:
1)Chaos which is the same as magic damage except can harm magic immune
units.
2)Hero damage which is magic damage but deals normal damage amount to
buildings.
3)Hero armour which is the same as heavy armour but takes reduced damage
from piercing, magic, siege damage type and spells.
FIXES
- Fixed an issue where Fireball line damage could go slightly off target.
- A bug has been fixed in the damage formulae that make damage modifiers
for different attack and armour types. This caused pierce attack types
to do too much damage and siege to do too little.
- Fixed some icons not displaying properly.
- Fixed many incorrect stats for units and spells.
- Fixed an issue where ai would not train there hero units.
- Fixed an issue where peasants could drop gold at shipyards.
- Fixed an issue where players could at the beginning of the game build a
farm before resources are set and so get the farm for free.
BALANCE CHANGES
- Fireball has been reworked and now the fireball no longer travels in the
ground and 2 graphic effects are no longer there. It also will not deal
a total of 40 damage to units all the time. Effect is more like dragons
line damage.
- All ranged units generally fire more slowly to match statistics in war2
game.
- All towers and all air units now see invisible units.
- Gryphons and dragons now have 5 armour.
- Walls now have 85 hit points up from 50. This was because units were
destroyed far to quickly. Level 1 siege weapons could destroy them in 1
hit when it should be generally 2.
- Area of effect damage now has the same radius for all units.
- Oil item in tankers is now hidden from view to disguise that its there.
- Haste attack speed bonus reduced to 3% from 5%.
- Bloodlust Move speed bonus completely removed.
- Ships now have a minimum attack range of 128.
- Skeleton warriors now have a attack cooldown of 1.45 up from 1.00.
ANNOUNCEMENT
Just hang on a little longer for the mod. Our team is working hard to
finish it. It will allow you to play on any melee map you want and will
include the war2 maps as well that allows you to play the classic version
without heroes and creeps. We are currently working on ship ai and
making all the models. All unit sounds will also be included.
NOTES: Replays are incompatible between map revisions (1.12a replays
cannot be viewed with the 1.11b version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.11b
--------------------------------------------------------------------------
FIXES
- More Ai tweaks and changed some strategies so that they are always only
1 unit that is massed. Therefore there are only 16 strategies instead of
17.
- Fixed an issue that could cause oil tankers to not drop off the oil when
more than 1 shipyard or oil refinery was created.
- Fixed an issue related to oil tankers could not drop resources at the
closest shipyard or oil refinery. They would choose a random one that
could be on the other side of the map.
- Fixed an issue where if you give oil tankers another order just before
they reach oil platform they would still start oil mining.
NOTES: Replays are incompatible between map revisions (1.11b replays
cannot be viewed with the 1.11a version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.11a
--------------------------------------------------------------------------
FEATURES
- New ranger model included.
- A resource dialog will now appear at start up so you can select the
amount of resources to play with.
- Oil gathering has been reworked and now works exactly like in warcraft 2.
No more gathering oil like the Undead. This took a lot of work, in fact
the entire day creating, and then testing. You don’t know how annoyed I
got with this. But I did it in the end. The triggers that are used for
this are converted into jass as it’s impossible to work with the GUI
interface. Its because of just using normal gold harvest will not work as
hard coded pathing prevented ships from gathering as it gave them pathing
of peasants.
FIXES
- Ai has been further tweaked. Many bugs have been fixed and now computers
do expand early at times instead of at the last minute when there mine
dies.
- Fixed an issue where Exorcism continues to do 1 damage to all other
undead units in area once cast.
- Fixed an issue where elven rangers did not decay.
- Fireball can now correctly target air units.
- Fixed an issue where you could not win in team games and possible solo
as well.
- Medium resources where incorrect.
- Fixed an issue where orc peons would be lost if they built a structure
without enough oil.
- Fixed an issue where Demolish could be placed on autocast.
- Fixed some memory leaks
- Fixed some local variable issues where they corrupt causing issues that
could only be seen when spells cast at the exact same time.
BALANCE CHANGES
- Death coil has been reworked to now damage units 1 by 1 dealing as much
damage to first unit then any spare to others. This is like exorcism
effect but gives caster life from that damaged. Death coil now does 50
damage maximum as was aiming towards with last version. Area of effect
has also been reduced.
- Demolish no longer harms friendly units for balance reasons but may be
returned upon demand.
- Ai will now defend themselves with their peons/peasants when under
attack.
- All units now have 0 health regeneration. Fountains of health still work
though.
NOTES: Replays are incompatible between map revisions (1.11a replays
cannot be viewed with the 1.10b version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.10b
--------------------------------------------------------------------------
FEATURES
- Some new icons added.
- New advanced ai system implemented based off AMAI created by AIandy.
- Ai also will now use flying machines to scout effectively
- All computer players also have hero units. Hero units cannot cast spells,
they are there to make the ai harder to defeat and fixes issues within
AMAI but they are not overpowered and are easily killed.
- This custom developed AMAI includes 26 different profiles with 17 different
strategies in total. These will be tweaked or new ones added at later
times. Please provide useful feedback on the ai so that I further tweak
them.
FIXES
- Fixed an issue where goblin sappers had a siege attack against buildings.
- Fixed an issue where refineries also act as gold drop off points.
- Fixed an issue where flame shield damage radius was 300 against buildings
but it should be 185.
- Fixed an issue where an incorrect game-play constant had been set. This
only affects the haste movement speed bonus.
- Fixed a spelling error in foundry.
- Fixed an issue where casting bloodlust gave unit 2 buffs instead of 1.
- Fixed an issue where icons where referencing incorrect paths so showed up
green.
- Fixed an icon issue where some icons are slightly too large. Still some
left to be fixed in a future version.
- Fixed an issue related to goblin sappers not displaying explosion effect
when killed.
- Death Coil and Death and Decay now have their correct icons, looks like I
am following in blizzards footsteps.
- Fixed an issue related to slow units not moving at there correct designated
speed.
- Fixed an issue related to orcs not being able to speed build walls.
- Fixed an issue where exorcism damaged all units in area. It should
damage a unit at time. If first unit dies and mana is left, damage
is done to the next unit. This continues until paladin has no mana
left or all enemies in area are dead.
- Fixed an issue where orc guard tower did not reveal invisible units.
- Fixed an issue related to orc tankers not able to collect oil.
- Fixed an issue related to players not been able to play over a LAN.
- Fixed an issue where choosing undead or nightelf and the farm message
was not correctly “build more farms or pig farms”.
BALANCE CHANGES
- Flame Shield now deals 5 damage down from 10 to nearby buildings per
second and deals 12.5 damage down from 20 to nearby units per second.
- Haste now increases attack speed by 5% down from 15%, but dragons deal
twice as many attacks as they did before when haste is active.
- Bloodlust increases move speed by 5% down from 10%
- Holy Vision now reveals an area of about 3400 up from 500 but its duration
has been reduced to 3.75 seconds down from 8 seconds.
- Death Coil no longer damages mechanical units.
- Food limit changed to 200 up from 100.
- Fireball does 34 damage down from 40.
- Demolish does damage in the area of a barracks as all full damage.
- Bloodlust provides 125% attack damage increase up from 100%.
- Dragons and Gryphons now deal double their war2 damage values.
- Fireballs now travel further by 8 squares up from 4.
- Death Coil does 55 damage distributed down from 90.
- Unit Health Regeneration greatly reduced to 1 hit point every 20 seconds
from every 10 and Troll regeneration upgrade grants about 1 hit point
every 7 seconds up from every 2 seconds.
- Damage in a line from dragons and gryphons has been increased.
- Area Damage from catapults and ballistas has been decreased.
- Idle peon button always displays the war2 peon.
NOTES: Replays are incompatible between map revisions (1.10b replays
cannot be viewed with the 1.10a version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.10a
--------------------------------------------------------------------------
FEATURES
- New map terrain for a maximum of 6 players (This is not my made map terrain)
- Oil resource is now available by building an oil rig on oil patches (clump
of river reeds) with the oil tanker. The oil rig can have a maximum of 8
units, but if you place tankers close by to the rig they will still collect
oil so you can in fact have more.
- All the spell sounds have now been added.
- Paladin model was removed due to it didn't look that good and took up a lot
of space.
- Load of new icons added. All human icons and most orc icons have been added.
FIXES
- Fixed an issue where death and decay graphic was incorrect.
- Fixed an issue where haste did not speed up gold mining.
- Fixed an issue where by casting slow on a neutral unit would crash the game.
- Fixed an issue where casting slow on multiple units would cause the game to
slow down and eventually crash.
- Fixed an issue where woodcutters were cutting slower than they should.
- Fixed an issue where ships only took 1 damage from attacks and armour would
not reduce ship damage.
- Fixed an issue where ai units ran away the moment they were hit.
- Fixed an issue that would cause ships to constantly miss the target unit.
- Fixed an issue where submarines could target ground units.
- Fixed an issue where certain spells could not target any player.
- Fixed an issue where death coil affected enemy buildings.
- Fixed an issue where units would not move to attack a unit that casts a
damaging spell on them e.g. Exorcism or Death Coil.
- Fixed Blizzard/ Death and decay area to be correctly 320.
- Fixed many hotkeys to be exactly as in warcraft 2.
- Fixed an issue with Exorcism not affecting units in an area of effect
correctly.
- Fixed a bug where fireball could not be targeted on a unit. It would only
register the point.
- Fixed an issue where casting death coil never tried to damage a unit with
unholy armour. It should do no damage to the unit but just display the
graphic.
- Fixed spelling error in Eye of Killrogg.
CHANGES
- Cleared up the editor organisation (has no effect on the game).
- Slow and bloodlust are now manual casting spells.
- There are no longer 2 workers. It has been combined into 1 worker unit
that uses an ability to change build list.
- Blizzard/Death and Decay now deal damage more accurately and mana is
drained like in warcraft 2.
- Death Coil now can be targeted on a ground critter to get 5 extra hit
points for the death knight.
- Weapon and armour upgrades no longer need the second tier building for
advanced upgrade.
- There is only one wall section available to build instead of 4. The wall
has also been changed to take up 1 grid square like a farm.
- Improved Death Coil tool-tip.
- Improved Exorcism tool-tip.
- Improved the ai’s usage of the fireball and death coil spell.
- Death coil now harms undead units.
- Kaboom! Is now correctly called demolish.
- Haste works more like warcraft 2 with units not being able to go above
the knights speed apart from certain units like gryphons and sappers.
All speeds increase to the correct values as shown in the battle.net/war2
guide.
- Flame shield area of effect has been increased from 160 to 185.
NOTES: Replays are incompatible between map revisions (1.10a replays
cannot be viewed with the 1.08 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.08
--------------------------------------------------------------------------
FEATURES
- Few extra sounds of jobs done and spells.
FIXES
- Fixed an issue where heal/exorcism took away too much mana when cast.
- Fixed an issue where the raise dead tool-tip was incorrect.
- Fixed an issue where computer orc players would mass eye of kilroggs in
battle.
- Fixed an issue where runes could not be cast on water.
- Fixed an issue where units under unholy armour could not be attacked.
Units still do no damage to the unit.
- Fixed the fireball spell to work correctly as in warcraft 2.
- Fixed an issue where raise dead was not 50 mana per skeleton raised.
- Fixed an issue where slow slowed units by 75%. It should be 50%.
- Fixed the attack animation delay from melee units attacking buildings.
CHANGES
- Demolition squads have a smaller detonation area.
- Eye of Kilroggs now move and rotate faster.
- Damage system is now complete and works correctly.
- Bloodlust now doubles damage down from tripling damage due to changes to
the damage system.
- Creeps replaced with pre-placed units of skeletons and death knights etc.
No bounty can be gained and no rune drops will occur.
- Blizzard/Death and Decay damage is capped so that 5 or more units under
it take less damage otherwise it did too much damage.
- Ranged units firing speed have been adjusted and projectile speeds have
been modified.
NOTES: Replays are incompatible between map revisions (1.08 replays
cannot be viewed with the 1.07 version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.07
--------------------------------------------------------------------------
FEATURES
- 6 new skins and models have been added. Death knight, Mage, Paladin, Elven
Archer, Orc cannon Tower, and Paladin
- Orc ai now will also do some activity. (N.B.The ai is still in development
and has not yet been enhanced)
FIXES
- Fixed an issue where ranged units would do incorrect damage to other units
either too small or too much.
- Fixed an issue where bloodlust sound could not be heard through the entire
map when cast.
- Fixed an issue where certain spells could not be cast on units with unholy
armor.
- Fixed an issue where air units would do no damage in a line.
- Fixed an issue where bloodlust would not work on magic attack units.
- Fixed an issue where ranged units had an animation attack delay against
buildings, so therefore buildings were damaged before animation missile was
fired.
- Fixed an issue where ai would not use the fireball spell.
- Fixed an issue where raise dead radius was far too large.
- Fixed an issue where autocast spells would be cast on the incorrect player.
- Fixed an issue where units with autocast would not cast spells unless very
close to targets.
CHANGES
- Haste and Heal are no longer autocast spells for a closer resemblance to
warcraft 2 and reduces orcs from being overbalanced.
- Exorcism now deals area of effect damage.
- The way fireball deals damage has been improved. Units will be damaged
along the way to the target point and therefore has decreased range for the
time being to prevent fireball from being overpowered.
- Gold mines can now be attacked but are still basically invulnerable unless
you attack gold mine for 45 minutes non stop with all your units.
- Sappers and demolition squads now explode if invisibility or unholy armour
is cast on them.
- Improved the reliability of exorcism and heal spells to not fail.
- Ballistas no longer do damage in a line, but now do area of effect damage.
NOTES: Replays are incompatible between map revisions (1.07 replays
cannot be viewed with the 1.06b version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.06b
--------------------------------------------------------------------------
FIXES
- Fixed an important human ai issue that could potentially cause crashes.
- Fixed an issue where pierce damage number is not applied correctly to
buildings. (war2 pierce system not the war3 pierce damage type)
- Magic damage is no longer affected by armour and always deal about 50-100%
damage to units and buildings.
- Fixed an issue where if a player got a keep or castle, all players would
receive increased resources.
- Fixed an issue where troll lumber mills had ship armour.
- Fixed haste buff tool tip.
BALANCE CHANGES
- Building armour now reduces all attacks to a min of 0 to work correctly
with the new building damage system.
NOTES: Replays are incompatible between map revisions (1.06b replays
cannot be viewed with the 1.06a version of War II 2nd Generation).
--------------------------------------------------------------------------
- VERSION 1.06a
--------------------------------------------------------------------------
FIXES
- Fixed an issue where too much damage was done to units, and therefore
armour/attack system has been improved. This has been accomplished by
scrapping percentage damage increase from attack types and just adding
units pierce damage to there attack damage. This is more accurate as not
all units have the same pierce rating.
- Fixed an issue where some units would not play there animation when
casting a spell.
- Peon data fix (does not affect the game).
- Fixed arrangement of buildings in build command cards.
- Fixed an issue where death coil was doing damage to some units more than
others, the units should be harmed equally.
- Fixed an issue where catapults attack would be upgraded but no research
level number would be shown.
- Fixed the build times of units/buildings/upgrades.
- Fixed an issue of some spells not able to target mechanical.
- Fixed an issue that allowed ships to be built on bridges. (Ships should
not be able to be built at all)
- Fixed some shadow issues on the map.
- Fixed Sappers and Dwarven demolitions from doing 3 times as much damage
to buildings.
- Fixed incorrect stats of Mage and Death knight.
- Fixed an issue where Blizzard/Death and Decay did incorrect amount of
damage to units.
- Fixed an issue where blizzard/Death and Decay would harm the casting unit.
- Fixed Flame Shield Mana cost from being incorrect value.
- Fixed Whirlwind tool tip.
- Fixed Temple of the Damned tool tip.
- Fixed an issue where repair costs where extremely cheap and sometimes
really fast to do.
- Fixed an issue where no sound was playing from the whirlwind.
- Fixed an issue where raise dead would raise corpses from destroyed buildings.
- Fixed an issue where gold income had increased before keep had finished
its upgrade.
- Fixed an issue where units had incorrect attack speeds. Most now have
those that fit with war2 real time values.
- Fixed many spell issues where the spell could be cast on the unit doing
the casting. None should.
- Fixed an issue where runes would not harm friendly units that walked over
them.
- Fixed an issue with runes where the damage would come slight after mine had
gone off so a unit could run across all mines and get minimum damage.
- Fixed an issue where only one eye of kilrogg could be summoned at a time by
a particular ogre-mage.
- Fixed an issue where shipyards could be built on land next to the sea. Now
they can only be built on shallow water areas.
BALANCE CHANGES
All
- Fortified armour ability icon changed and now minimum damage is reduced to 1.
- There are now two workers per race. They have the same price and health but
they represent the different build types.
- Walls can now be built. Straight walls on basic builder, diagonal walls on
advanced builder.
- Shipyards are now available to be built with foundries.
- Added a damage effect to dwarven demolitions explosion.
- Sight Ranges and attack range of units and spells is now equal to a accurate
range system.
- Night only reduces sight by 1 small editor grid square (32). In other words
night has almost no affect to sight.
- Miners stay in the gold mines for 1.5 seconds more before returning the gold.
- Towers that see invisible units have a flag above the tower to show this.
- Item dropped runes are now called tablets to avoid confusion with ogre-mage
runes ability.
- Fixed some spell graphic errors.
Human
- Fireball now strikes targets in a line.
- Fireball now harms friendly units in the fireballs path.
- Fireball now can be cast anywhere not just on a specific unit.
- Fireball no longer does too much damage to target units.
Orc
- Death Coil can no longer hit dead units and cannot hit units under the
effects of unholy armour and now heals Death knight correctly by amount
of damage dealt to units.
- Death Coil can be targeted anywhere but if no enemy unit is in the area,
that will create a waste of mana.
- Reduced skeleton attack cooldown to 1.00 from 2.00.
- Runes are now unselectable but will now flash like in warcraft 2 to give
away there position.
- Whirlwind is now unselectable.
- Reduced area that whirlwind damages units.
- Raise Dead is now a target able spell and is no longer an autocast spell.
This is so both races only have 1 autocast spell per magic user unit.
- Reduced range of rune detection radius to prevent multiple runes
exploding and wasting them on 1 unit.
Neutral
- increased gold of all mines to about 50000 from 30000 and 75000 from
50000 mines.
- Fixed amount of bounty gained from creeps.
ANNOUNCEMENT
Ai is under development but do not expect ai players to play or if they do
don't expect them to be good. I have only just started and have not had
enough time to perfect this. At the moment human ai will do some activity
but not in the most efficient way. We appreciate your patience and support
to further balance and enhance the Warcraft 2 experience.
- Strategy Master
--------------------------------------------------------------------------
- VERSION 1.05
--------------------------------------------------------------------------
FEATURES
- Map updated to use new features of 1.13 world editor.
NOTES: Replays are incompatible between map revisions (1.05 replays
cannot be viewed with the 1.00 version of War II 2nd Generation).