• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

warblender will not work..

Status
Not open for further replies.
Level 5
Joined
May 30, 2007
Messages
21
Hi. warblender some are to blender 3d work not . but i have installet python :eekani: and blender work and all script . but warblender will not.
Damn anso ........ :sad: And blender say near i click on warblender import/export
python script error : check consol .....
and import/export .: no module named bone in the box .... this they com near blender start up
 
Level 7
Joined
Oct 6, 2006
Messages
293
Sorry to grave dig but he's saying its not working and was hoping for someone to write something helpful not talk crap saying his post is meaningless cause I can pick out the meaning.

What i can say is warblender isnt even being hosted anymore or is down on their site so I can't/troubleshoot you since i use blender myself.

What you can do for doodads though, is export in .3ds format, 3DS/OBJ to MDX converter 1.2 found at 3DS/OBJ to MDX converter 1.2 - The Hive Workshop - A Warcraft III Modding Site to open your blender file in .3ds format, save it into an mdx and insert the texture path of the .blp after clicking on the textures tab/texture path name button.

It sounds alittle confusing but its really simple. Their is one problem where 1 face during the process is messed up so if you have a model thats like 100-200 polies its not going to be noticable but for doodads with less faces its going to show like a shield I just made has one face right in the front that got screwed up just now.

Atm, im looking for a fix.
 
Status
Not open for further replies.
Top